The Johnson and Jackson NPCs are unkillable by the standard calibre TFO players. They kill you in 2 to 3 hits, and you can't keep their shields down.
This TFO was started via the event menu, and presumably should have been on the easiest difficulty.
It was a noticeable uplift in difficulty once you started with the "harder" Terrans/holograms on the walkways. Some of the melee attacks seemed much stronger than anything experienced in the first part of the TFO.
<rant>
I was incredibly frustrated by the game as a result of combination of the impossible TFO, the fact that after leaving I was marked as a deserter and couldn't then quickly do Iupiter Irratus to earn the event completion marks - combined with a long, exhausting rollercoaster of emotions week.
I wish I had the combat logs, but it showed the two super-humans doing over 1000 damage on most every attack. That's generally one player downed every 2 to 3 attacks/seconds and, as STO doesn't follow the typical "tank/healer/damage" pattern, we didn't have a chance!
In regards to the deserter debuff, this really shouldn't be applied in situations where -
- you've spent over 30 minutes trying to complete a TFO,
- when multiple other players have already left and are not getting backfilled,
- you and/or your party have died an excessively high number of times.
You've already been punished enough at this point, why do you need more!
</rant>
Thanks for listening.
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What worked for me against the bosses (with respawns) was physical melee attacks (Klingon recruit with the batleth) since they bypass the shields to damage health.
I'm not so sure about that.
(Private correspondence removed. - BMR)
Yes, and completely against all gameplay seen thus far for random/PUG TFO's. It shouldn't be that punishing in "standard difficulty". I was just hoping for an alternative to running yet more Iupter Irratus runs.
When you have done it so many times for various events, it becomes a chore - so I go for the quickest route possible.
I know now, Bird Cage is not the quickest route.
Indeed, and if I had brought a character with such equipment it would have been easier I'm sure! Unfortunately, I did not.
Might want to edit out that blurb from a GM as that may fall under "posting private correspondence", which is against forum rules.
Yes, this. What can be accomplished as a team is often amazing. I can certainly understand how things could get frustrating in it's absence though.
I wonder. Is there a problem with following established community rules? I'm sorry, but posting private correspondence is not allowed. Sorry.
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I either radiate them, freeze them, mine them or drop kick them.
Weapons i used so far: zeph shotgun, Tommy Gun, agony phaser rifle, CRM2000, dual plasma melee.
Maybe i got lucky with competent teams, but till now i have not found them challenging,
There are a few points in the TFO where players who do not pay attention can struggle, but in my opinion the last mini bosses are not one of them,
Try some of the items above to see if they lessen the burden,
Edit: forgot one weapon mention: Kentari Partisan Residuum Thrower
It is a delayed action weapon which bypasses shields (and the Borg do not adapt to it either).
One more option to try.
I'm OK with that, but OP had some basis for the salt.
I'm pretty sure you can knock them down, so any weapon with a knockback should do, also moving and not trying to tank hits in melee, neither of them have any ranged attacks so they're melee only threat.
EDIT:
This is what I've ran the TFO with and it's been more then enough, so you don't need any super expensive c-store/lockbox items to do, IIRC only "paid" item I got there is the weapon and even that I got thru getting the Lobi thru and event.
(EDIT2: added my boffs and fixed so it shows my ground personal traits and not my space ones).
Just trying to out DPS those 2 especially via melee weapons is just a disaster waiting to happen and it's not this kind of mobs are new either they're based on the Captain level Vaadwaur mobs.
Here's a few more ideas for running Bird Cage as an engineer (although some of the modules are universal). Lots of drag, pull, and chained attacks. Highly mobile and lot's of fun. Kit modules from left to right..
On the other hand, the last 2 times I did Iuppiter Iratus, I had to struggle holding down 2 of the satellites, while the other 4 players were swamped on the 3rd one. (Why do 2? If you sit on one, the rifts open on the other 2, and never get closed with these yahoos.) That took noticeably longer than normal.
In summary, YMMV.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
The first run bugged out, the flag trigger wouldn't roll over because we vaped the consoles so hard.. not sure what happened.. maybe a lag spike.. might wanna do some software redundancy or something..
typical speedrunning, normal that something goes wrong and that says there is a bug. I myself have never encountered anything wrong, but when I do the tfo and there is a player who does speedrunning, something goes wrong and it is the fault of the others or a bug. The tfo isn't about speed it's about teamwork, what I usually miss in this tfo, a common phenomenon here is that most of them just look ahead and are unaware of what's going on behind them so they're surprised by waves of attackers and if there is a player who provides support, he is left to his own devices and often accused in the chat of not cooperating with the team. So no, the tfo is not bugd, but sometimes one goes too fast or .... one is actually too weak and in the wrong place.
In this instance they've provided multiple ways to get event credit that include space, ground, cooperative, solo, and non-combat. Players just have to choose what works best for them.
Also does anyone know how the game determines who "becomes" the inquisitor for this TFO (as it's not unique to all players as far I can tell as I've had cases where the inquisitor was not "me" but another player's version instead)
Probably whoever the game picked as team leader.
No, I don't know how the game does that - either first to load in or 1D5 roll being the likely options.
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