I bought it, spent three Ultimate Tech Upgrades getting all three pieces to MK XV Gold, and did some testing on a Science Vessel, which ahs the Part Gens to make the most of the clickable power in the 3/3 bonus.
The console - It's good for 23 Drain, which is useless to most of us, and 7.5 Aux Power, which is always useful on a Science Vessel. The proc is 2.5% and thus meaningless in my opinion.
The 360 beam - 497 DPS is painfully weak, but there you go.
The Cryonic Torpedo - Not bad at all. There are no type-specific consoles, but on a Science Vessel that's a minor issue. Damage is respectable, and directly comparable to the Nausicaan energy torpedo. Something odd happened at Japori just now. Using HY2, I fired the cryonic torp at an enemy from very short range. I was maybe 1.5K away when it hit, and it tore the hell out of my front shield, while knocking my hull down from undamaged to 85%. My guess is that it was the AOE cold proc from a subsystem of the target ship being knocked offline. CLR wasn't really helpful in determining what happened.
The Breen Cryonic Blackout power it's a 4k PBAOE clickable power on a 2-minute cooldown, with all that implies. You people are veterans, so I don't need to go into a long explanation of the pros and cons. Now, that being said, on a Science Vessel with Particle Generator in the 450-500 range, this thing is good for a giggle or two. Hit 'em with GW3 and VCIS3, click Evasive Maneuvers or Deuterium Burn right into the mass of clustered ships and hit the Cryonic Blackout, and then immediately punch Rock and Roll to get you The Hell Out Of Dodge. Amusing, but probably far off meta.
Overall
Worth the materials? Yes, easily, as are most of the QWW goodies.
Worth the upgrades? Ehhh, probably not, but see the next line.
Worth the Slots? Well, maybe, if you're bored and want to make a Breen.Cold alt. On your main, hell no.
Upon seeing the stats in the store, I suspected this would mostly be worth using only if it fits the theme for your character/ship.
It's nice that they are trying to diversify the game and add new damage types. But much like protonic weaponry, the effort comes off as half-baked.
That's also a result of so many things being available already. Given the many options we already have, it becomes ever more difficult to justify cramming something else entirely (let alone an entire set) into your build.
Currently at least, you can have the new Breen Omni-Directional Cryonic Beam Array along with any of the two Omnis you could slot before (basically one set plus one non-set) and the Kinetic Cutting Beam, making a forward focused beam build a bit easier on a 4/4 ship. The visuals are nice and subtle under regular fire and Beams: Fire At Will, and it blends in nicely, which I rather like. Beams: Overload has it become a conic blast of white snow, more punchy and visible, but still not too bad.
Issue with it, is that in addition to the low base damage it has (worst of any omni), it isn't currently being buffed by things that buff beam damage, or even directed energy damage. Not sure what on this weapon is intended versus bug to be honest.
Breen Cryonic Torpedo Launcher seems OK. Not poked at what buffs it. 20% chance to knock Engines and Shields sounds pretty nice in combo with the console.
Console - Universal - Breen Cryonic Module is interesting for the Cold damage proc of Cold Damage (2km radius) when any target's Subsystem is Offline. There are consoles that knock Subsystems each time they're activated. Need to play with this one more.
The set bonus of Beam and Torpedo Weapon Damage currently seem to apply only to the Breen set weapons, not any other on your ship. The 10% of the two-set seems replaced with 18% three-set instead of stacking. 2.5% or 5% chance: to target: Applies Hold Proc with Cold Damage to target part of the set bonus, I need to play with more. 2.5% chance isn't much, but 5% could be noticeable.
0
rattler2Member, Star Trek Online ModeratorPosts: 58,558Community Moderator
I wonder if Cold damage qualifies as Exotic damage?
As for the AoE damage, it is possible to hit yourself with High Yield AoE splash damage from things like Heavy Plasma, and even the "Meatball" from the T'Varo, aka the Destabilized Plasma Torpedo console, if you're pretty much at point blank range when they detonate.
I wonder if Cold damage qualifies as Exotic damage?
Damage of any type is not exotic if delivered by ship weapons (e.g. Breen Omni, Breen Torpedo). Some consoles count as extra weapons.
Damage of any type is exotic if delivered by anything other than ship weapons (e.g. Cryonic Blackout).
However, while not exotic damage, the damage type of the new Breen set weapons is a bit unclear at the moment. As mentioned above, Beam or DEW buffs do not affect the omni, but Torpedo weapon buffs (like a Warhead Yield Chamber) affect the torpedo. That looks like a glitch or oversight to me.
Any weapon which can knock out shields is worth consideration for a kinetic/torpedo build and as such the torpedo is useful.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Currently at least, you can have the new Breen Omni-Directional Cryonic Beam Array along with any of the two Omnis you could slot before (basically one set plus one non-set) and the Kinetic Cutting Beam, making a forward focused beam build a bit easier on a 4/4 ship. The visuals are nice and subtle under regular fire and Beams: Fire At Will, and it blends in nicely, which I rather like. Beams: Overload has it become a conic blast of white snow, more punchy and visible, but still not too bad.
Issue with it, is that in addition to the low base damage it has (worst of any omni), it isn't currently being buffed by things that buff beam damage, or even directed energy damage. Not sure what on this weapon is intended versus bug to be honest.
Breen Cryonic Torpedo Launcher seems OK. Not poked at what buffs it. 20% chance to knock Engines and Shields sounds pretty nice in combo with the console.
Console - Universal - Breen Cryonic Module is interesting for the Cold damage proc of Cold Damage (2km radius) when any target's Subsystem is Offline. There are consoles that knock Subsystems each time they're activated. Need to play with this one more.
The set bonus of Beam and Torpedo Weapon Damage currently seem to apply only to the Breen set weapons, not any other on your ship. The 10% of the two-set seems replaced with 18% three-set instead of stacking. 2.5% or 5% chance: to target: Applies Hold Proc with Cold Damage to target part of the set bonus, I need to play with more. 2.5% chance isn't much, but 5% could be noticeable.
From what I have observed, it's DPS is similar to that of turrets.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
Currently at least, you can have the new Breen Omni-Directional Cryonic Beam Array along with any of the two Omnis you could slot before (basically one set plus one non-set) and the Kinetic Cutting Beam, making a forward focused beam build a bit easier on a 4/4 ship. The visuals are nice and subtle under regular fire and Beams: Fire At Will, and it blends in nicely, which I rather like. Beams: Overload has it become a conic blast of white snow, more punchy and visible, but still not too bad.
Issue with it, is that in addition to the low base damage it has (worst of any omni), it isn't currently being buffed by things that buff beam damage, or even directed energy damage. Not sure what on this weapon is intended versus bug to be honest.
Breen Cryonic Torpedo Launcher seems OK. Not poked at what buffs it. 20% chance to knock Engines and Shields sounds pretty nice in combo with the console.
Console - Universal - Breen Cryonic Module is interesting for the Cold damage proc of Cold Damage (2km radius) when any target's Subsystem is Offline. There are consoles that knock Subsystems each time they're activated. Need to play with this one more.
The set bonus of Beam and Torpedo Weapon Damage currently seem to apply only to the Breen set weapons, not any other on your ship. The 10% of the two-set seems replaced with 18% three-set instead of stacking. 2.5% or 5% chance: to target: Applies Hold Proc with Cold Damage to target part of the set bonus, I need to play with more. 2.5% chance isn't much, but 5% could be noticeable.
From what I have observed, it's DPS is similar to that of turrets.
I wonder if it responds to cannon buffs like rapid fire instead of beam buffs.
Unfortunately, it's been dev confirmed that the omni is supposed to have the same restrictions as a Lobi omni (which would mean it blocks other set omnis, AFAIK,) as reported by CasualSAB: https://youtu.be/LykHvLX8tFM?t=391
The Breen omni really needs a boost to base damage then, as at Mark XII-- on ship stripped of all buffs besides Skills-- it has a tooltip DPS of 539.9, compared a level-scaling (below Mark XII) Ancient Omni-Directional Beam Array ∞ with 762.3 DPS or a Mk XII Plasma crafted with 830.4 DPS, all with the same mods.
I wonder if Cold damage qualifies as Exotic damage?
As for the AoE damage, it is possible to hit yourself with High Yield AoE splash damage from things like Heavy Plasma, and even the "Meatball" from the T'Varo, aka the Destabilized Plasma Torpedo console, if you're pretty much at point blank range when they detonate.
The Omni and torpedo aren't affected by EPG, but the console's Cryonic Weapon Enhancement damage and the three-set ability Breen Cryonic Blackout AoE are.
Currently at least, you can have the new Breen Omni-Directional Cryonic Beam Array along with any of the two Omnis you could slot before (basically one set plus one non-set) and the Kinetic Cutting Beam, making a forward focused beam build a bit easier on a 4/4 ship. The visuals are nice and subtle under regular fire and Beams: Fire At Will, and it blends in nicely, which I rather like. Beams: Overload has it become a conic blast of white snow, more punchy and visible, but still not too bad.
Issue with it, is that in addition to the low base damage it has (worst of any omni), it isn't currently being buffed by things that buff beam damage, or even directed energy damage. Not sure what on this weapon is intended versus bug to be honest.
Breen Cryonic Torpedo Launcher seems OK. Not poked at what buffs it. 20% chance to knock Engines and Shields sounds pretty nice in combo with the console.
Console - Universal - Breen Cryonic Module is interesting for the Cold damage proc of Cold Damage (2km radius) when any target's Subsystem is Offline. There are consoles that knock Subsystems each time they're activated. Need to play with this one more.
The set bonus of Beam and Torpedo Weapon Damage currently seem to apply only to the Breen set weapons, not any other on your ship. The 10% of the two-set seems replaced with 18% three-set instead of stacking. 2.5% or 5% chance: to target: Applies Hold Proc with Cold Damage to target part of the set bonus, I need to play with more. 2.5% chance isn't much, but 5% could be noticeable.
From what I have observed, it's DPS is similar to that of turrets.
I wonder if it responds to cannon buffs like rapid fire instead of beam buffs.
Nope. Cannon damage consoless and Cannon Training trait don't buff the omni either. Oddly, I've found that the omni does respond to Beam Training trait, but not Fragment of AI Tech trait. All damage does seem to buff it, but not by a lot.
I shelled out the creds for a Console - Universal - Parasitic Ice Containment Vessel and it does indeed boost damage from the Breen 360 cold weapon. As a note, if you're going to buy one of these, be sure you're buying the ship console, and not the kit module.
Also, the clickie power is hilarious, and usable from 10K. It cost me 12.5 points of EPG (aka Part Gens), given that it only adds 25 EPG, and I had to pull a science console that gave me 37.5. But 12.5 points out of 400-some isn't a big deal.
There's quite a few sets around the game where the alternative option is lacking. (Echoes of Light)
However, similar sets released around the same time, do have the option. (Sunrise)
- - - - I n f e r i o r i t y - C o m p l e x - - - - - - - - - - - - - - - - - - - - - - - - - -
The console - It's good for 23 Drain, which is useless to most of us, and 7.5 Aux Power, which is always useful on a Science Vessel. The proc is 2.5% and thus meaningless in my opinion.
You didn't mention the Cryonic Weapon Enhancement on the console, is that ability any good?
“Don't fight a battle if you don't gain anything by winning. ”― E. Rommel
After using it on my Andorian, I must say that it's better than I previously thought.
When fully upgraded, the torpedo does seem to deal a nice amount of damage. The console active power can also be useful in some situations as it can disable an entire group of enemies.
I wonder if Cold damage qualifies as Exotic damage?
Damage of any type is not exotic if delivered by ship weapons (e.g. Breen Omni, Breen Torpedo). Some consoles count as extra weapons.
Damage of any type is exotic if delivered by anything other than ship weapons (e.g. Cryonic Blackout).
However, while not exotic damage, the damage type of the new Breen set weapons is a bit unclear at the moment. As mentioned above, Beam or DEW buffs do not affect the omni, but Torpedo weapon buffs (like a Warhead Yield Chamber) affect the torpedo. That looks like a glitch or oversight to me.
pretty sure that is inaccurate. both the gravimetric torpedo and the PEP scale with exotic power
Only issue I have with it now is that I can't pair it with the full morphagenic set as it won't let me use the morphagenic turret along with the ice omni.
I wonder if Cold damage qualifies as Exotic damage?
Damage of any type is not exotic if delivered by ship weapons (e.g. Breen Omni, Breen Torpedo). Some consoles count as extra weapons.
Damage of any type is exotic if delivered by anything other than ship weapons (e.g. Cryonic Blackout).
However, while not exotic damage, the damage type of the new Breen set weapons is a bit unclear at the moment. As mentioned above, Beam or DEW buffs do not affect the omni, but Torpedo weapon buffs (like a Warhead Yield Chamber) affect the torpedo. That looks like a glitch or oversight to me.
pretty sure that is inaccurate. both the gravimetric torpedo and the PEP scale with exotic power
The damage that comes directly from the Gravimetric and PEP weapon do not scale with Exotic power. The damage that comes from the Cloud/Anomaly are not coming from the the torpedo and so do scale from Exotic.
I found out that, according to the Blog, the set bonus is supposed to be:
" 2-Set Slotted Bonus:
10% increased Cold Damage
2.5% Chance to Hold nearby foes for a period of time when Cold Damage is delivered
3-Set Slotted Bonus:
18% increased Cold Damage
5% Chance to Hold nearby foes for a period of time when Cold Damage is delivered
Can activate "Cryonic Blackout", which causes a 4Km AOE centered on the Player’s Starship to deliver Cold Damage and Disabling the Foe for a period of time"
The current in game text says Beam and Torpedo Damage instead of Cold Damage. Either the blog is wrong and the Beam and Torpedo Damage is broken, or the blog is right and the Cold is broken and not applying to the proc damage of the console.
Speaking of which, when poking at 'More Detail's in space, it turns out that the console proc has a 5 second lockout. That'll severely curb the utility of the console if that cooldown (which isn't listed anywhere else) is accurate, as most offline procs last 5 seconds or less and have a lockout period for that subssystem going offline again. So, firing off a console with guaranteed engines offline (for less than 6 seconds) will only net you one proc per target (hopefully per target, not tested).
I certainly hope they'll keep the bonus a beam and torpedo one. I bought the torpedo on a character that does some cold damage, but their main way of killing enemies is with beams.
Since they're not specialised in draining or disabling enemies at all, I wouldn't have bought the rest of the set if it weren't for the beam damage bonus.
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rattler2Member, Star Trek Online ModeratorPosts: 58,558Community Moderator
IMO Exotic Damage is damage that does not fall into the traditional categories like Phaser or Disruptor. The PEP and Gravemtric, while also doing their exotic damage via anomalies, also do Kinetic on initial impact, which is one of the primary damage types. They even list their primary damage type as Kinetic. But something like the Breen Cryo Beam or Torpedo, whose primary damage type is Cold, kinda doesn't fall into any traditional category. While the source is from a weapon, it is a non standard damage type.
At least in my mind, it would make sense for these two weapons to be augmented by Exotic Damage because... well... it is exotic damage.
Comments
Upon seeing the stats in the store, I suspected this would mostly be worth using only if it fits the theme for your character/ship.
It's nice that they are trying to diversify the game and add new damage types. But much like protonic weaponry, the effort comes off as half-baked.
That's also a result of so many things being available already. Given the many options we already have, it becomes ever more difficult to justify cramming something else entirely (let alone an entire set) into your build.
Currently at least, you can have the new Breen Omni-Directional Cryonic Beam Array along with any of the two Omnis you could slot before (basically one set plus one non-set) and the Kinetic Cutting Beam, making a forward focused beam build a bit easier on a 4/4 ship. The visuals are nice and subtle under regular fire and Beams: Fire At Will, and it blends in nicely, which I rather like. Beams: Overload has it become a conic blast of white snow, more punchy and visible, but still not too bad.
Issue with it, is that in addition to the low base damage it has (worst of any omni), it isn't currently being buffed by things that buff beam damage, or even directed energy damage. Not sure what on this weapon is intended versus bug to be honest.
Breen Cryonic Torpedo Launcher seems OK. Not poked at what buffs it. 20% chance to knock Engines and Shields sounds pretty nice in combo with the console.
Console - Universal - Breen Cryonic Module is interesting for the Cold damage proc of Cold Damage (2km radius) when any target's Subsystem is Offline. There are consoles that knock Subsystems each time they're activated. Need to play with this one more.
The set bonus of Beam and Torpedo Weapon Damage currently seem to apply only to the Breen set weapons, not any other on your ship. The 10% of the two-set seems replaced with 18% three-set instead of stacking. 2.5% or 5% chance: to target: Applies Hold Proc with Cold Damage to target part of the set bonus, I need to play with more. 2.5% chance isn't much, but 5% could be noticeable.
As for the AoE damage, it is possible to hit yourself with High Yield AoE splash damage from things like Heavy Plasma, and even the "Meatball" from the T'Varo, aka the Destabilized Plasma Torpedo console, if you're pretty much at point blank range when they detonate.
Damage of any type is not exotic if delivered by ship weapons (e.g. Breen Omni, Breen Torpedo). Some consoles count as extra weapons.
Damage of any type is exotic if delivered by anything other than ship weapons (e.g. Cryonic Blackout).
However, while not exotic damage, the damage type of the new Breen set weapons is a bit unclear at the moment. As mentioned above, Beam or DEW buffs do not affect the omni, but Torpedo weapon buffs (like a Warhead Yield Chamber) affect the torpedo. That looks like a glitch or oversight to me.
Any weapon which can knock out shields is worth consideration for a kinetic/torpedo build and as such the torpedo is useful.
From what I have observed, it's DPS is similar to that of turrets.
I wonder if it responds to cannon buffs like rapid fire instead of beam buffs.
The Breen omni really needs a boost to base damage then, as at Mark XII-- on ship stripped of all buffs besides Skills-- it has a tooltip DPS of 539.9, compared a level-scaling (below Mark XII) Ancient Omni-Directional Beam Array ∞ with 762.3 DPS or a Mk XII Plasma crafted with 830.4 DPS, all with the same mods.
The Omni and torpedo aren't affected by EPG, but the console's Cryonic Weapon Enhancement damage and the three-set ability Breen Cryonic Blackout AoE are.
Nope. Cannon damage consoless and Cannon Training trait don't buff the omni either. Oddly, I've found that the omni does respond to Beam Training trait, but not Fragment of AI Tech trait. All damage does seem to buff it, but not by a lot.
Also, the clickie power is hilarious, and usable from 10K. It cost me 12.5 points of EPG (aka Part Gens), given that it only adds 25 EPG, and I had to pull a science console that gave me 37.5. But 12.5 points out of 400-some isn't a big deal.
That would have been nice, yes.
However, similar sets released around the same time, do have the option. (Sunrise)
You didn't mention the Cryonic Weapon Enhancement on the console, is that ability any good?
When fully upgraded, the torpedo does seem to deal a nice amount of damage. The console active power can also be useful in some situations as it can disable an entire group of enemies.
pretty sure that is inaccurate. both the gravimetric torpedo and the PEP scale with exotic power
" 2-Set Slotted Bonus:
10% increased Cold Damage
2.5% Chance to Hold nearby foes for a period of time when Cold Damage is delivered
3-Set Slotted Bonus:
18% increased Cold Damage
5% Chance to Hold nearby foes for a period of time when Cold Damage is delivered
Can activate "Cryonic Blackout", which causes a 4Km AOE centered on the Player’s Starship to deliver Cold Damage and Disabling the Foe for a period of time"
The current in game text says Beam and Torpedo Damage instead of Cold Damage. Either the blog is wrong and the Beam and Torpedo Damage is broken, or the blog is right and the Cold is broken and not applying to the proc damage of the console.
Speaking of which, when poking at 'More Detail's in space, it turns out that the console proc has a 5 second lockout. That'll severely curb the utility of the console if that cooldown (which isn't listed anywhere else) is accurate, as most offline procs last 5 seconds or less and have a lockout period for that subssystem going offline again. So, firing off a console with guaranteed engines offline (for less than 6 seconds) will only net you one proc per target (hopefully per target, not tested).
Since they're not specialised in draining or disabling enemies at all, I wouldn't have bought the rest of the set if it weren't for the beam damage bonus.
At least in my mind, it would make sense for these two weapons to be augmented by Exotic Damage because... well... it is exotic damage.