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Jellyfish Objections

chastity1337chastity1337 Member Posts: 1,608 Arc User
I am growing very, very tired of the giant jellyfish projecting that giant purple bubble all the time. There's one in every instance of Swarm TFO, and the bubble covers half the map. Recently I was in TFO with two of the damn things.

No matter how we plead with cryptic to reduce the pixel vomit, they just keep ramping it up and up and up. It's so discouraging.
Post edited by baddmoonrizin on

Comments

  • captainkoltarcaptainkoltar Member Posts: 938 Arc User
    There's a stickied thread for this, here:

    https://www.arcgames.com/en/forums/startrekonline/#/discussion/1267746/vfx-issues-thread

    I agree, by the way.
  • leemwatsonleemwatson Member Posts: 5,468 Arc User
    I am growing very, very tired of the giant jellyfish projecting that giant purple bubble all the time. There's one in every instance of Swarm TFO, and the bubble covers half the map. Recently I was in TFO with two of the damn things.

    No matter how we plead with cryptic to reduce the pixel vomit, they just keep ramping it up and up and up. It's so discouraging.

    Not just that....it's the AFK'ers wet dream.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • captainquirk#2443 captainquirk Member Posts: 32 Arc User
    Ah, yes... Pixel Vomit.

    This is not just a STO thing. I've seen other MMOs that use particle effects liberally suffer from this phenomenon. I think it's a side effect of the art team trying to make each thing look awesome in its own way. Individually, it probably could be considered as awesome. But when combined with everything else's awesome, it just results in everything looking like garbage. It's like slapping both hands down on a piano, producing a sound that would make cats run in terror and calling it music.

    I doubt that they are intentionally trying to annoy us with visual spam.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,577 Community Moderator
    They actually have toned down the Jellyfish bubble already. Its more transparent than it was when first released.

    And I had not had ANY Jellyfish in my Swarm runs. Frankly I'd welcome a strategically placed Jellyfish since its a constant AoE area denial that might actually be useful against the swarmers.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • echattyechatty Member Posts: 5,916 Arc User
    I've had the jellyfish in a few Swarms. The bubble is a lot more transparent than when it first came out and doesn't bother me nearly as much as it did first time I experienced it. As Rattler said, they really are useful against the swarmers and I just go to one of the lanes further away from them and keep it safe.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • phoenixc#0738 phoenixc Member Posts: 5,837 Arc User
    There might have been about one in four or more runs in Swarm that I have been in so far. If anything, I see more of those Section 31 ships in that event than I do squidsaucers.

    Even the original bubble was not as much of a problem as the opaque effects, like the badlands plasma storm consoles (which so far is the worst one I have seen, except for the Beacon of Kahless (which at least is short duration unlike the Badlands thing). The current bubble is not bad at all unless it is layered with other AOE effects (that Risan vortex generator in particular does not play well with the bubble for instance).
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    rattler2 wrote: »
    They actually have toned down the Jellyfish bubble already. Its more transparent than it was when first released.

    And I had not had ANY Jellyfish in my Swarm runs. Frankly I'd welcome a strategically placed Jellyfish since its a constant AoE area denial that might actually be useful against the swarmers.

    Yeah well... Why even bother playing the game if another player is going to kill everything merely by being there?
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    leemwatson wrote: »
    I am growing very, very tired of the giant jellyfish projecting that giant purple bubble all the time. There's one in every instance of Swarm TFO, and the bubble covers half the map. Recently I was in TFO with two of the damn things.

    No matter how we plead with cryptic to reduce the pixel vomit, they just keep ramping it up and up and up. It's so discouraging.

    Not just that....it's the AFK'ers wet dream.

    Agreed.

    I've reached the point where I usually just leave the team or go AFK myself in the case of time gated content. Nothing is as boring as a mission like Starbase One where the enemies just get blown up the moment they appear.
    And if Cryptic is fine with players being AFK, it shouldn't matter in which ship you are.

    Seriously, I'm still wondering what went through their minds when they thought it was a good idea to release this thing.


    Some changes should be made.
    Either decrease the bubble's radius, limit its uptime, tweak its effectiveness (I've seen players in Azure Nebula Advanced taking zero damage and destroying entire groups without doing anything) or at least make enemies smart enough not to actively fly or even spawn into it. Since the latter probably isn't feasible, it has to be one of the other things.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,577 Community Moderator
    Yeah well... Why even bother playing the game if another player is going to kill everything merely by being there?

    The way I see the Jellyfish, its a more strategic gimmicky ship. Position it just right, and it helps knock out the smaller threats, leaving the bigger ones for the rest of the team. But even the Jellyfish is vulnerable to counterattack. It is by no means an "I win" ship, nor does it really advocate for an AFK playstyle. To make the most of its capabilities, you have to think about where the AoE ability will do the most good, when to use it, when to turn it off, and when to reposition. You're actually more vulnerable while doing the AoE. Now if it was a full team of 5 Jellyfish overlapping their AoEs that might pose a threat to the much larger NPC ships and cause all kinds of chaos, but honestly that would be entertaining chaos to watch.

    The ship is Area Denial for sure. But its not an AFK ship.

    And honestly... I see more problems with the DPS crowd and their overpowered builds than the Jellyfish. I've seen Vaadwaur Juggernauts in Infected Advanced pretty much just LOOK at things and they explode. I panic a lot more around those than I do a Jellyfish because that is a much bigger risk of getting AFK'd than anything.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    rattler2 wrote: »
    Yeah well... Why even bother playing the game if another player is going to kill everything merely by being there?

    The way I see the Jellyfish, its a more strategic gimmicky ship. Position it just right, and it helps knock out the smaller threats, leaving the bigger ones for the rest of the team. But even the Jellyfish is vulnerable to counterattack. It is by no means an "I win" ship, nor does it really advocate for an AFK playstyle. To make the most of its capabilities, you have to think about where the AoE ability will do the most good, when to use it, when to turn it off, and when to reposition. You're actually more vulnerable while doing the AoE. Now if it was a full team of 5 Jellyfish overlapping their AoEs that might pose a threat to the much larger NPC ships and cause all kinds of chaos, but honestly that would be entertaining chaos to watch.

    The ship is Area Denial for sure. But its not an AFK ship.

    And honestly... I see more problems with the DPS crowd and their overpowered builds than the Jellyfish. I've seen Vaadwaur Juggernauts in Infected Advanced pretty much just LOOK at things and they explode. I panic a lot more around those than I do a Jellyfish because that is a much bigger risk of getting AFK'd than anything.

    That may be true for some missions, but in missions like Counterpoint and SB 1and to some extent Swarm (small maps with enemies spawning in the same places) there's nothing 'strategic' about this power.

    It can be kept up at all times and there's zero reason to deactivate it. There are no stategic considerations of any kind the player needs to make in these scenario's.

    And in my opinion, it definitely is an 'I win' ship. Like I said, even the most dangerous groups (that's subjective, but I've seen quite a few players blow up when solo engaging a Ha'apax group) in an advanced mission can be killed with zero effort.

    And yes, there are other powerful ships. But there's a difference between having a powerful ship that still requires the activation of many different powers and piloting, and simply activating an OP console once and stop caring about anything.
  • phoenixc#0738 phoenixc Member Posts: 5,837 Arc User
    edited December 2022
    rattler2 wrote: »
    Yeah well... Why even bother playing the game if another player is going to kill everything merely by being there?

    The way I see the Jellyfish, its a more strategic gimmicky ship. Position it just right, and it helps knock out the smaller threats, leaving the bigger ones for the rest of the team. But even the Jellyfish is vulnerable to counterattack. It is by no means an "I win" ship, nor does it really advocate for an AFK playstyle. To make the most of its capabilities, you have to think about where the AoE ability will do the most good, when to use it, when to turn it off, and when to reposition. You're actually more vulnerable while doing the AoE. Now if it was a full team of 5 Jellyfish overlapping their AoEs that might pose a threat to the much larger NPC ships and cause all kinds of chaos, but honestly that would be entertaining chaos to watch.

    The ship is Area Denial for sure. But its not an AFK ship.

    And honestly... I see more problems with the DPS crowd and their overpowered builds than the Jellyfish. I've seen Vaadwaur Juggernauts in Infected Advanced pretty much just LOOK at things and they explode. I panic a lot more around those than I do a Jellyfish because that is a much bigger risk of getting AFK'd than anything.

    That may be true for some missions, but in missions like Counterpoint and SB 1and to some extent Swarm (small maps with enemies spawning in the same places) there's nothing 'strategic' about this power.

    It can be kept up at all times and there's zero reason to deactivate it. There are no stategic considerations of any kind the player needs to make in these scenario's.

    And in my opinion, it definitely is an 'I win' ship. Like I said, even the most dangerous groups (that's subjective, but I've seen quite a few players blow up when solo engaging a Ha'apax group) in an advanced mission can be killed with zero effort.

    And yes, there are other powerful ships. But there's a difference between having a powerful ship that still requires the activation of many different powers and piloting, and simply activating an OP console once and stop caring about anything.

    There are a few where you actually can ignore everything and just run the bubble, but most of the time the squidsaucer player has to do the usual tanking things to survive (the ship is essentially just a high-end AoE tank), and even though STO is not as trinity-based as a lot of other games, tanking is a still valid playstyle.

    In Swarm there is no way to cover all of the escape lanes with one Cnidarian, in Counterpoint you cannot even cover one station perfectly (even if you did not get slowly nudged away, which always happens) and there are two stations along with the space in between. One of the few you can actually bottle the enemy up and cover all of the spawn points and just sit there ignoring everything is Trouble Over Terrh and a lot of that is because you have an aftload of allies (the Romulan NPCs) keeping the enemy distracted so they are not all shooting at you.

    Personally, tanking is not my favorite role (DPS with escorts and the nimbler of the destroyers and cruisers is) but I do like using that ship (and other space hippos) as a change of pace. It is not an automatic "I Win" button and it does take some strategic and tactical sense (along with good building sense) to use properly.
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