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Easiest specialization

fovrelfovrel Member Posts: 1,448 Arc User
What I mean is this. Which specialization helps you the most whatever you do. It is not about mixing and maxing. I like command, but I always do something with torpedoes. I am looking for the best specialization for the non-specialist. Miracle Worker looks to me the best option, but are there any othe ideas?
Post edited by baddmoonrizin on

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    fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,806 Arc User
    Commando.

    For space: it depends on the ship. There are characters where I focus on the pilot spec first, but only if they're flying ships with really low turn rates.

    On other toons/with other ships I usually go for Temporal first if they use any offensive Sci powers. Otherwise, I pick Miracle worker.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

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    leemwatsonleemwatson Member Posts: 5,348 Arc User
    For me, being Sci mains, it's Intel and Temporal. They both help in Space and Ground, and I don't have to fret about switching in Randoms.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    rattler2rattler2 Member Posts: 58,041 Community Moderator
    Space, Pilot is a decent all round one because of the turn rate boost. Especially for larger ships like Cruisers.
    I also tend to like Intel, for the passive Defense boost as well as Flanking with any ship. But I do level Command so I can get that Command Frequency trait.

    Temporal is alright, but I feel it synergizes more with Science builds.
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    legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    Strategist and Constable are the only two that can help any build, because their buffs aren't tied to any specific playstyle or damage type.​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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    wraithshadow13wraithshadow13 Member Posts: 1,728 Arc User
    Temporal or Command are the usual ones i find my non-specified builds grabbing. Temporal has some nice bonuses for your solo captain, like a quick heal/escape when you're about to die but Command is about making your team better, over all. So, whether you're solo with boffs or up in the pugs, it gives a good all around bump to the whole team or a single captain until you decide to fine tune the setup.
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    nixie50nixie50 Member Posts: 1,268 Arc User
    for my sci girl I have MW primary Temporal secondary. MW give a good clicky and temporal gives a EPG boost when slotted
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