Not long ago, CCA was a fast starting queue and the way to finish destroying torpedo endeavour. The last few times it took me hours to wait for a start.
My only explanation is the 10 player needed. Did I miss something?
red alert events tend to skew the queue system since there is no cooldown on the red alerts. you can spam those things back to back constantly. as fast as they typically go, you can get more marks doing red alerts back to back than you can some of the normally popular queues. If you assume the average red alert takes two minutes to complete and gives out 15 marks a thing, that's 30 back to back runs in an hour resulting in a 450 mark payout. Now compare that to a queue like ISE that can be done an initial time, then again after a 30 minute cooldown. If you're getting 150 marks on average per go, that's 300 marks, which is 150 short of the red alerts. things should go back to normal a bit more after the red alerts.
"Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations
The fact that it takes *10* players, compared to 5 for most TFOs, is also an impediment too. The more players it takes, the longer you have to wait for it to fill in the roster, and the more likely something else is to come up, and queued players leave, or for the queued players to get bored of waiting and just drop the queue. Which makes the queue take even longer, and the cycle repeats.
Not only that, but the 10-player ques aren't part of the random TFO selection, so people have to want to que for it to play it.
The last couple of times I did it, I had to wait about 40-minutes for the que to pop.
if it's the destructible torpedo endeavour you are working do the romulan carreya patrol, where you help out against rom ships. if you don't have enough torpedoes done by the fourth wave, bail, rinse and repeat
if it's the destructible torpedo endeavour you are working do the romulan carreya patrol, where you help out against rom ships. if you don't have enough torpedoes done by the fourth wave, bail, rinse and repeat
Tzenketti Red Alert also does the trick.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
I don't understand why it would be, it's a quick way to earn marks.
It is.
I have a lot of new toons who could use the fleet marks. But unfortunately few people seem to play it anymore indeed.
This is also why I dislike the continuous, endless running of events with one replacing the other almost instantaneously.
Not only because of the FOMO and the unhealthy addiction it promotes. But also because those who don't care about that and do want to play every day can't play much besides the content currently being promoted as part of an event.
Most of the time you have little choice but to queue for a random mission. Which still has its own problems, like not knowing whether you're going to end up on the ground or in space, ending up in a mission with annoying mechanics like Battle of the Binary Stars - or still end up just playing the same two or three missions over and over again.
They need to come up with a solution. There's no point in drawing in more players to play an event if it means the rest of the content isn't going to be played, is there? One idea might be to simply include a wider variety of queues. They already did this by moving from one specific queue to having more pieces of content add to event progress. It may be necessary to go a step further though.
Unfortunately, human nature being what it is, this is actually par for the course. What do I mean by that? Well first, yes Cryptic did implement a Event that is very easy to spam ad infinity, which while great is a poor design method generally speaking. Because as was mentioned already, most people on average would rather do it to get some fast easy marks, than do the regular TFO's, as @darkbladejk mentioned. And as we all know, in gaming, most folks will gravitate to the content which gives them the most bang for the buck in as short a time as possible.
And this can be a very bad design flaw in any game, as it can take away from the rest of the game's content generally speaking. Case in point... I am a old school City of Heroes player (which is STILL running I might add 😁), and as of last month there was/is a huge argument/debate going on about this very exact subject. You see, the game is great and while it does have it's "downsides" as all games do, the content is actually fairly good and fun to play threw. However, there is also what is known as Architect Entertainment" (or AE for short).
And in AE, one is able to create their own content, with mission arc's (if they want), enemies, and goals; which can all be done, over and over again, an unlimited amount of time. As such, Farming has taken over the game in a very big way, and as such few people actually run the game's content anymore (which is sorta sad imo). Why? Because everyone wants to get their characters to max level, with all the bells' and whistles, as fast as they can, just so they can create another character and do the same thing with it/them.
And right now, people are arguing about how Farming has taken over everything, and chat has become a "looking for Farming team" kind of thing. This however was implemented by the original game's creators, and ever since it has affected the game in a very serious way, and the Dev's today are trying to fix this in one form or another, which has gotten everyone hair who loves AE like this, all tangled up in knots. But like I said, it all comes down to human nature, and as @darkbladejk implied, most people will always go the path of least resistance.
An while STO isn't quite in this state as of yet, the Dev's should be very careful and think twice in what they add to the game, even event wise, otherwise it will have the same issues as City of Heroes does now. And yeah, I am not forgetting about the long time players who have done all the content over and over again, and want something new. We all do, which is why actually adding more story based missions & content would be a great way to go (and which everyone has been asking for since, like forever), instead of just adding spammable "Red Alert" type events and such.
Anywho, long story short, the issue the OP mentioned all comes down to human nature being what it is, and the Dev's who seem to be feeding into it in one form or another. And while we all know, or think we know, what the best solution(s) would be, will it be done? Doubtful, but one can only hope. So keep posting these kind of thought/feelings, because in the end it is we players who actually play the game regularly who just might know best in what new content & events should be added into STO, and even how to fix things (like the game's bugs). So keep on rocking people, be excellent to each other, always let the Dev's know what you want (even if takes like forever), and keep looking towards the stars... 🖖😀🖖
I don't understand why it would be, it's a quick way to earn marks.
As it's no longer on the 'Random TFO' list (IE You'll never get it when you queue for a Random); probably most current players don't know/the older ones remember it often, unless it comes up for an Endeavor. Plus as it's no longer a random, you don't get an extra random box of Marks, so yeah, it's not all that good if you're going for a bunch of marks, or looking for other Marks than Nukara or Fleet Marks quickly.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
0
rattler2Member, Star Trek Online ModeratorPosts: 58,582Community Moderator
That sure is a lot of... abbreviations lol. Too bad I have no idea what any of them stand for though, but it is cool to see.
Peace...
@bjorjlen#6464
Its shorthand most players use to identify various TFOs, especially the Borg related ones. For example, if someone says ISA, they mean Infected Space Advanced. System goes something like this:
TFO:
I: Infected
C: Cure
KA: Khitomer Accords (While Accords was dropped from the names, its stilll recognized by the Veteran players)
H: Hive (Either Onslaught or Into The)
> @bjorjlen#6464 said: > Oh... My... God... > > That sure is a lot of... abbreviations lol. Too bad I have no idea what any of them stand for though, but it is cool to see. > > Peace...
Let me decrypt them. Edit: Just noticed rattler did.
Infected
IGN=Infected Ground Normal IGA=Infected Ground: Advanced IGE=Infected Ground: Elite
ISN=Infected Space: Normal ISA=Infected Space: Advanced ISE=Infected Space: Elite
Now, to the OP's question when you have a Red Alert Event going on then usually it is harder to get people for a public queue like Crystalline. Since people not me are spamming those.
> @fleetcaptain5#1134 said: > ITC? > > There is and were IGN, IGA, IGE, ISN, ISA, ISE, KAGN, KAGA, KAGE, KASN, KASA, KASE, CGN, CGA, CGE, CSN, CSA, CSE, HGN, HGA, HGE, HSN, HSA and HSE... > > But no such thing as ITC ever existed.
> @fleetcaptain5#1134 said:
> ITC?
>
> There is and were IGN, IGA, IGE, ISN, ISA, ISE, KAGN, KAGA, KAGE, KASN, KASA, KASE, CGN, CGA, CGE, CSN, CSA, CSE, HGN, HGA, HGE, HSN, HSA and HSE...
>
> But no such thing as ITC ever existed.
ITC= Infected: The Conduit?
I know, that's why ISN, ISA and ISE were in italics.
PS
Thanks for explaining Rattler. Saves me a lot of effort.
0
rattler2Member, Star Trek Online ModeratorPosts: 58,582Community Moderator
I think I did alright with the translation work.
Every MMO eventually develops its own "language" as it were. Players making shorthand acronyms for certain things that eventually just becomes universally accepted by the playerbase.
If you assume the average red alert takes two minutes to complete
I have done 15 of them as per the mandated grind of the last few weeks and I think there was only one occasion where it didn't take 30 seconds. Borg and Tholian in particular just scream old content that hasn't been refreshed for years and years of power creep.
Yeah, the Borg one especially is extremely fast to do (much more so than the Tholian one from what I have seen). So much so, that as I primarily use Cruiser type Starships (with Beam Overload too), the Borg ship I am after usually is killed before I ever have a chance to get one shot off. And while it's cool to get the Merits an such still for it, basically not being able to do much of anything because of how fast it goes, makes the Tholian Red Alert that much more enjoyable for me... and the one I mostly play. At least in that one I get the chance to go crazy and destroy stuff long before everything is killed. lol
CC is all but a dead queue, why queue up when you can get the mark rewards from a RTFO reward box. Don't get me wrong I like CC it's a quick easy TFO and would rather play this than junk like
Gravity Kills,
Days of Doom,
Peril over Pahvo
Storming the Spire
CC is all but a dead queue, why queue up when you can get the mark rewards from a RTFO reward box. Don't get me wrong I like CC it's a quick easy TFO and would rather play this than junk like
Gravity Kills,
Days of Doom,
Peril over Pahvo
Storming the Spire
Storming the Spire and Gravity Kills can be enjoyable. At least there's a reason to actually fly your ship there.
Anything is better than gravity well lolol too often I'm ques with ill - equipped players which is isn't funny.
The thing with pve, at least my understanding is every pve listed is included when you que random pve. That's was then,,,, now it's obvious that only a few from the list is in rotation. How often do you run borg disconnected in a 3 hrs time frame. lolol
Once I had 4 in 5 hours of pv'ing. Hive, romulan mine field, and sb1 are a sampling of what came after each round of borg disconnected.
There were a couple more very rare pve you seldom see as well but not often.
"The acquisition of wealth is no longer the driving force of our lives.
We work to better ourselves and the rest of humanity"
Comments
Star Trek Online volunteer Community Moderator
Not only that, but the 10-player ques aren't part of the random TFO selection, so people have to want to que for it to play it.
The last couple of times I did it, I had to wait about 40-minutes for the que to pop.
Tzenketti Red Alert also does the trick.
It is.
I have a lot of new toons who could use the fleet marks. But unfortunately few people seem to play it anymore indeed.
This is also why I dislike the continuous, endless running of events with one replacing the other almost instantaneously.
Not only because of the FOMO and the unhealthy addiction it promotes. But also because those who don't care about that and do want to play every day can't play much besides the content currently being promoted as part of an event.
Most of the time you have little choice but to queue for a random mission. Which still has its own problems, like not knowing whether you're going to end up on the ground or in space, ending up in a mission with annoying mechanics like Battle of the Binary Stars - or still end up just playing the same two or three missions over and over again.
They need to come up with a solution. There's no point in drawing in more players to play an event if it means the rest of the content isn't going to be played, is there? One idea might be to simply include a wider variety of queues. They already did this by moving from one specific queue to having more pieces of content add to event progress. It may be necessary to go a step further though.
And this can be a very bad design flaw in any game, as it can take away from the rest of the game's content generally speaking. Case in point... I am a old school City of Heroes player (which is STILL running I might add 😁), and as of last month there was/is a huge argument/debate going on about this very exact subject. You see, the game is great and while it does have it's "downsides" as all games do, the content is actually fairly good and fun to play threw. However, there is also what is known as Architect Entertainment" (or AE for short).
And in AE, one is able to create their own content, with mission arc's (if they want), enemies, and goals; which can all be done, over and over again, an unlimited amount of time. As such, Farming has taken over the game in a very big way, and as such few people actually run the game's content anymore (which is sorta sad imo). Why? Because everyone wants to get their characters to max level, with all the bells' and whistles, as fast as they can, just so they can create another character and do the same thing with it/them.
And right now, people are arguing about how Farming has taken over everything, and chat has become a "looking for Farming team" kind of thing. This however was implemented by the original game's creators, and ever since it has affected the game in a very serious way, and the Dev's today are trying to fix this in one form or another, which has gotten everyone hair who loves AE like this, all tangled up in knots. But like I said, it all comes down to human nature, and as @darkbladejk implied, most people will always go the path of least resistance.
An while STO isn't quite in this state as of yet, the Dev's should be very careful and think twice in what they add to the game, even event wise, otherwise it will have the same issues as City of Heroes does now. And yeah, I am not forgetting about the long time players who have done all the content over and over again, and want something new. We all do, which is why actually adding more story based missions & content would be a great way to go (and which everyone has been asking for since, like forever), instead of just adding spammable "Red Alert" type events and such.
Anywho, long story short, the issue the OP mentioned all comes down to human nature being what it is, and the Dev's who seem to be feeding into it in one form or another. And while we all know, or think we know, what the best solution(s) would be, will it be done? Doubtful, but one can only hope. So keep posting these kind of thought/feelings, because in the end it is we players who actually play the game regularly who just might know best in what new content & events should be added into STO, and even how to fix things (like the game's bugs). So keep on rocking people, be excellent to each other, always let the Dev's know what you want (even if takes like forever), and keep looking towards the stars... 🖖😀🖖
Peace...
There is and were IGN, IGA, IGE, ISN, ISA, ISE, KAGN, KAGA, KAGE, KASN, KASA, KASE, CGN, CGA, CGE, CSN, CSA, CSE, HGN, HGA, HGE, HSN, HSA and HSE...
But no such thing as ITC ever existed.
That sure is a lot of... abbreviations lol. Too bad I have no idea what any of them stand for though, but it is cool to see.
Peace...
As it's no longer on the 'Random TFO' list (IE You'll never get it when you queue for a Random); probably most current players don't know/the older ones remember it often, unless it comes up for an Endeavor. Plus as it's no longer a random, you don't get an extra random box of Marks, so yeah, it's not all that good if you're going for a bunch of marks, or looking for other Marks than Nukara or Fleet Marks quickly.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
@bjorjlen#6464
Its shorthand most players use to identify various TFOs, especially the Borg related ones. For example, if someone says ISA, they mean Infected Space Advanced. System goes something like this:
TFO:
I: Infected
C: Cure
KA: Khitomer Accords (While Accords was dropped from the names, its stilll recognized by the Veteran players)
H: Hive (Either Onslaught or Into The)
Space/Ground:
S: Space
G: Ground
Difficulty:
N: Normal
A: Advanced
E: Elite
> Oh... My... God...
>
> That sure is a lot of... abbreviations lol. Too bad I have no idea what any of them stand for though, but it is cool to see.
>
> Peace...
Let me decrypt them.
Edit: Just noticed rattler did.
Infected
IGN=Infected Ground Normal
IGA=Infected Ground: Advanced
IGE=Infected Ground: Elite
ISN=Infected Space: Normal
ISA=Infected Space: Advanced
ISE=Infected Space: Elite
Khitomer Accord
KAGN=Khitomer Accord Ground: Normal
KAGA=Khitomer Accord Ground: Advanced
KAGE=Khitomer Accord Ground: Elite
KASN=Khitomer Accord Space: Normal
KASA=Khitomer Accord Space: Advanced
KASE=Khitomer Accord Space: Elite
Cure
CGN= Cure Ground Normal
CGA= Cure Ground Advanced
CGE= Cure Ground Elite
CSN= Cure Space Normal
CSA= Cure Space Advanced
CSE= Cure Space Elite
Hive
HGN= Hive Ground: Normal
HGA= Hive Ground: Advanced
HGE= Hive Ground: Elite
HSN= Hive Space:Normal
HSA= Hive Space: Advanced
HSE= Hive Space: Elite
Now, to the OP's question when you have a Red Alert Event going on then usually it is harder to get people for a public queue like Crystalline. Since people not me are spamming those.
> ITC?
>
> There is and were IGN, IGA, IGE, ISN, ISA, ISE, KAGN, KAGA, KAGE, KASN, KASA, KASE, CGN, CGA, CGE, CSN, CSA, CSE, HGN, HGA, HGE, HSN, HSA and HSE...
>
> But no such thing as ITC ever existed.
ITC= Infected: The Conduit?
I know, that's why ISN, ISA and ISE were in italics.
PS
Thanks for explaining Rattler. Saves me a lot of effort.
Every MMO eventually develops its own "language" as it were. Players making shorthand acronyms for certain things that eventually just becomes universally accepted by the playerbase.
I have done 15 of them as per the mandated grind of the last few weeks and I think there was only one occasion where it didn't take 30 seconds. Borg and Tholian in particular just scream old content that hasn't been refreshed for years and years of power creep.
Peace...
Gravity Kills,
Days of Doom,
Peril over Pahvo
Storming the Spire
Storming the Spire and Gravity Kills can be enjoyable. At least there's a reason to actually fly your ship there.
The thing with pve, at least my understanding is every pve listed is included when you que random pve. That's was then,,,, now it's obvious that only a few from the list is in rotation. How often do you run borg disconnected in a 3 hrs time frame. lolol
Once I had 4 in 5 hours of pv'ing. Hive, romulan mine field, and sb1 are a sampling of what came after each round of borg disconnected.
There were a couple more very rare pve you seldom see as well but not often.
We work to better ourselves and the rest of humanity"
Captain Jean Luc Picard