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Nausicaan Energy Torpedo

chastity1337chastity1337 Member Posts: 1,608 Arc User
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Overall DPS is dog squat. The point I'm showing here is the max one-hit. I do believe 155K is a medium respectable hit, and that's only HY2. You could do that with a Lieutenant. The Torpedo is MK XV Gold, as you would expect. I am not using Kemocite or any of the fancy, expensive traits.

Ship is a new Aghamas I bought to level up during this Red Alert event. It's the Borg RA, as you would expect. Captain is my longtime KDF Engineer, who goes way back to 2012 or early 2013. The ship is built around GW3 and VCIS3, with unbuffed EPG of 498 and CtrlX of 319. It's only a couple days old, and still very much a work in progress. I'm sure I can improve those a bit, and as I said those are unbuffed numbers

Interestingly enough, this is not just a freak occurrence. I actually see big numbers like this from the torpedo every 5 or 6 runs through Borg RA. The rest of the time, the Big Hit shown by CLR is the Inhibiting Secondary Deflector with anywhere from 40K to 85K.

Disclaimers: I'm not a DPS league member. I am in truth little more than a casual player. I just run CLR for my own education and improvement, because I have found that actual parsed DPS is often quite different from theory or how things should work. I like playing with setups, and trying different things. Yes, I know the conventional wisdom holds that Deteriorating 2ry deflector is best, but I find I get better DPS with the Inhibiting.
Post edited by baddmoonrizin on

Comments

  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,728 Community Moderator
    The main issue with High Yield heavy torps is that they are targetable and can be shot down, so they don't always hit. And also if the target is destroyed before the heavy torp arrives, its gotta hunt another until it either hits or expires on its own. And with how quick Borg RA is... there are chances that you'll have UXO (UneXploded Ordinance) floating around not actually causing damage because no targets in range. That's a flaw in all the torps that go targetable Heavy with High Yield. No target with still active torp floating, no DPS.

    IMO the Nausicaan torpedo isn't meant to be a big hitter, but more utility based. Unlike a Photon, the Nausicaan torp is energy based (disruptor) so it is more effective against shields than any kinetic torpedoes. And with the set bonus, it has a chance to ensnare in a Disruptor Net, inhibiting movement and causing Disruptor DoT. And since it is disruptor based, I believe it is augmented by disruptor consoles. So I think if you're running the full Nausicaan set... the Inhibiting Secondary is buffing the Disruptor Net proc as I believe that is ControlX based? Don't quote me on that but that is my casual player interpretation. I don't think the Deflector is buffing the torpedo's damage output itself, but its a byproduct of what it is augmenting. If the target is still insnared in a Disruptor Net by the time a Heavy Torp hits it, the hit will be harder because the target is immobilized. Might get a similar result if the target was inhibited by Warp Plasma, Tractor Beam, or Tholian Web things. And as I see the Particle Emission Plasma Torpedo, that could also be a factor as it leaves a warp plasma cloud that slows down targets, which in turn lowers a target's defense because they are slowed down, thus easier to hit.

    Again I'm also a casual so I can't break down the numbers for you and say for sure what does what interacting with what to what degree.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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  • protoneousprotoneous Member Posts: 3,193 Arc User
    Trying to do energy damage with a science ship never worked very well for me.
  • phoenixc#0738 phoenixc Member Posts: 5,912 Arc User
    edited April 2022
    I am a casual and use CLR too. I get similar results with the Nausican set (Entoiled Technology).

    It is great for a science captain, especially in a science destroyer like the Titan, for a disruptor-based lite drain build and not bad for the typical gravity well build since the torpedo's web, the beam's hold, and the general power drain of the set (at least seem to) make enemy ships a little more prone to being dragged into the well though since it is a proc-proc situation it does not happen very often. And the energy torp is indeed boosted by disruptor consoles, not torpedo ones.

    An added benefit is that the DoTs from the set proc the Fek'ihri Torment Engine I've noticed.
  • doctorstegidoctorstegi Member Posts: 1,227 Arc User
    rattler2 wrote: »
    The main issue with High Yield heavy torps is that they are targetable and can be shot down

    The Undine Photon Torpedo one of the hardest hitting torps in the game is the exception to that rule.

    C-Store Inc. is still looking for active members on the fed side. If you don't have a fleet feel free to contact me in game @stegi.
  • protoneousprotoneous Member Posts: 3,193 Arc User
    Overall DPS is dog squat. The point I'm showing here is the max one-hit. I do believe 155K is a medium respectable hit, and that's only HY2. You could do that with a Lieutenant. The Torpedo is MK XV Gold, as you would expect.

    Ship is a new Aghamas I bought to level up during this Red Alert event. It's the Borg RA, as you would expect. Captain is my longtime KDF Engineer, who goes way back to 2012 or early 2013. The ship is built around GW3 and VCIS3, with unbuffed EPG of 498 and CtrlX of 319. It's only a couple days old, and still very much a work in progress. I'm sure I can improve those a bit, and as I said those are unbuffed numbers

    Have you tried a torpedo that could benefit from your rather nice EPG / Ctrlx numbers? This one is buffed by both, with the 2 piece set working quite nicely (torpedo + rear weapon). Energy torpedoes and energy damage (beam overload) on a science ship might not be the best combination.

    https://sto.fandom.com/wiki/Protonic_Arsenal
  • edited April 2022
    This content has been removed.
  • chastity1337chastity1337 Member Posts: 1,608 Arc User
    edited April 2022
    protoneous wrote: »
    Have you tried a torpedo that could benefit from your rather nice EPG / Ctrlx numbers? This one is buffed by both, with the 2 piece set working quite nicely (torpedo + rear weapon). Energy torpedoes and energy damage (beam overload) on a science ship might not be the best combination.

    https://sto.fandom.com/wiki/Protonic_Arsenal


    If you're using HY, then both the Gravimetric Torpedo and Particle Emission plasma torpedo suffer from the 'targetable mega torpedo' problem of tri-cobalt weapons -- they're slow and often fail to hit anything before it dies. They're both better served with Torpedo Spread, Particle Emission torp because its main damage on an EPG ship is the anomaly it creates at every target hit, and because the Gravimetric's anomaly is *always* created on spread hits.

    Better HY torps include the Neurotronic from Delta rep or the Biomolecular from 8472 rep.

    Thank you both for those suggestions. The PEP and Neutronic are my usual loadouts, and have been for years. This was just an attempt to do something different with my Engie, rather than cookie cutter the setup I use on my Fed Sci and KDF Tac.

    YES, the cloud of plasma produced by the PEP torpedo does a lot of damage.

    I would add that I use TS3 as main torp power, and HY2 as backup while the TS is on cooldown. They have a partial shared cooldown; it's weird how it works. I fire the TS3 and it goes on a long cooldown, while the HY gets a shorter one.
  • annemarie30annemarie30 Member Posts: 2,700 Arc User
    if i used a second torpedo ability it would be another spread, but i only use the pep gravimertric and neutronic on my sci build, and the neutronic is for the set
    We Want Vic Fontaine
  • protoneousprotoneous Member Posts: 3,193 Arc User
    protoneous wrote: »
    Have you tried a torpedo that could benefit from your rather nice EPG / Ctrlx numbers? This one is buffed by both, with the 2 piece set working quite nicely (torpedo + rear weapon). Energy torpedoes and energy damage (beam overload) on a science ship might not be the best combination.

    https://sto.fandom.com/wiki/Protonic_Arsenal


    If you're using HY, then both the Gravimetric Torpedo and Particle Emission plasma torpedo suffer from the 'targetable mega torpedo' problem of tri-cobalt weapons -- they're slow and often fail to hit anything before it dies. They're both better served with Torpedo Spread, Particle Emission torp because its main damage on an EPG ship is the anomaly it creates at every target hit, and because the Gravimetric's anomaly is *always* created on spread hits.

    Better HY torps include the Neurotronic from Delta rep or the Biomolecular from 8472 rep.

    Thank you both for those suggestions. The PEP and Neutronic are my usual loadouts, and have been for years. This was just an attempt to do something different with my Engie, rather than cookie cutter the setup I use on my Fed Sci and KDF Tac.

    YES, the cloud of plasma produced by the PEP torpedo does a lot of damage.

    I would add that I use TS3 as main torp power, and HY2 as backup while the TS is on cooldown. They have a partial shared cooldown; it's weird how it works. I fire the TS3 and it goes on a long cooldown, while the HY gets a shorter one.

    To use the Ahgamas more as a science vessel the LtC universal would probably be science and the Lt universal as well. Don't know if you have the Gagarin's trait but if you do a BFAW1 and CSV1 as torpedo spread 1 triggers in conjunction with the 3 piece Morphogenic Armaments set (for stacking CrtH and D, not firing the morpho torp) works very nicely with the PEP / Gravimetric torpedo combo.

    I do like the Entoiled Technology Set but on something with a few more tactical consoles and boff slots, as well as weapons.

    Yes, I have an engineer in a ship similar to the Ahgamas that does BFAW and other stuff and it's a lot of fun. It's certainly worth trying different things.
  • husanakxhusanakx Member Posts: 1,620 Arc User
    edited April 2022
    I don't want to sound braggy or anything. But 150k is not a big one time hit.

    I have broke 400k with the Discovery reputation beam with overload 3.
    I have broke 200k with the Experimental Proton Experimental.
    I have broke 300k with the Terran rep beam on low health targets.
    I have hit technical overloads with the lukari weapons in the 200+ range.

    With torps I have on the silly end put out 100k+ hits with things like the 4s quad photon.
    I have hit 1.5 MILLION with the temporal device lobi torpedo.
    You can also reliability hit 400-500k with a handful of other destructible torpedo's.

    Not my biggest ever hit but this one is in a recent log....
    Your Heavy Temporal Disruption III deals 1054328 (316153) Kinetic Damage(Critical) to Voth Citadel Dreadnought
  • husanakxhusanakx Member Posts: 1,620 Arc User
    rattler2 wrote: »
    The main issue with High Yield heavy torps is that they are targetable and can be shot down, so they don't always hit. And also if the target is destroyed before the heavy torp arrives, its gotta hunt another until it either hits or expires on its own. And with how quick Borg RA is... there are chances that you'll have UXO (UneXploded Ordinance) floating around not actually causing damage because no targets in range. That's a flaw in all the torps that go targetable Heavy with High Yield. No target with still active torp floating, no DPS.

    IMO the Nausicaan torpedo isn't meant to be a big hitter, but more utility based. Unlike a Photon, the Nausicaan torp is energy based (disruptor) so it is more effective against shields than any kinetic torpedoes. And with the set bonus, it has a chance to ensnare in a Disruptor Net, inhibiting movement and causing Disruptor DoT. And since it is disruptor based, I believe it is augmented by disruptor consoles. So I think if you're running the full Nausicaan set... the Inhibiting Secondary is buffing the Disruptor Net proc as I believe that is ControlX based? Don't quote me on that but that is my casual player interpretation. I don't think the Deflector is buffing the torpedo's damage output itself, but its a byproduct of what it is augmenting. If the target is still insnared in a Disruptor Net by the time a Heavy Torp hits it, the hit will be harder because the target is immobilized. Might get a similar result if the target was inhibited by Warp Plasma, Tractor Beam, or Tholian Web things. And as I see the Particle Emission Plasma Torpedo, that could also be a factor as it leaves a warp plasma cloud that slows down targets, which in turn lowers a target's defense because they are slowed down, thus easier to hit.

    Again I'm also a casual so I can't break down the numbers for you and say for sure what does what interacting with what to what degree.

    Destructible torps are great if you can afford the right traits to use them.
    Space trait: holographic mirage decoys.... makes your torps immune to damage for 2s after they first take dmg. This will keep them alive till they 99% of the time.
    Space Reputation trait: Torpedo pre fire... which is a torp no brainer anyway gives destructible 41.3% flight speed.
    Swarmer universal console. 30% destructible flight and turn speed.

    The other key is to fire as many High yields as possible with destructible. Romulan legendary tliss trait will give you free HY3 when you use Omega.... and when you decloak. You can also use something like Entwined matrix and slot a fire at will 1 to get a free (doesn't bump into the global cool down) spread 1.

    The advantage to the retargeting... is that often with torpedo's that are not destructible. If your target dies before your torps get there they just impact the wreck. Destructible retarget till everything is dead. If you run a proper torp you can decloak and fire HY 1 or 2... then HY 3 (From trait), then another HY 3 from trait... then spread 1 from trait. So 3 High yield patterns and a spread. 15s later you can fire another HY 3... and HY 1 or 2 (which ever you load you just can't run 3 cause they won't stack) and a spread 1 again if you cycle your cloak. 30s later you can use omega again and fire yet another HY3.

  • edited April 2022
    This content has been removed.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,728 Community Moderator
    husanakx wrote: »
    Destructible torps are great if you can afford the right traits to use them.
    Space trait: holographic mirage decoys.... makes your torps immune to damage for 2s after they first take dmg. This will keep them alive till they 99% of the time.
    Space Reputation trait: Torpedo pre fire... which is a torp no brainer anyway gives destructible 41.3% flight speed.
    Swarmer universal console. 30% destructible flight and turn speed.

    The other key is to fire as many High yields as possible with destructible. Romulan legendary tliss trait will give you free HY3 when you use Omega.... and when you decloak. You can also use something like Entwined matrix and slot a fire at will 1 to get a free (doesn't bump into the global cool down) spread 1.

    The advantage to the retargeting... is that often with torpedo's that are not destructible. If your target dies before your torps get there they just impact the wreck. Destructible retarget till everything is dead. If you run a proper torp you can decloak and fire HY 1 or 2... then HY 3 (From trait), then another HY 3 from trait... then spread 1 from trait. So 3 High yield patterns and a spread. 15s later you can fire another HY 3... and HY 1 or 2 (which ever you load you just can't run 3 cause they won't stack) and a spread 1 again if you cycle your cloak. 30s later you can use omega again and fire yet another HY3.

    I use the Hyper Plasma on my Romulan, combined with 2 piece Romulan/Reman set for faster torp speed, and Subspatial Warheads.

    Most of the time that works great. But against AoE happy spammers like Kazon, the effectiveness is decreased.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • This content has been removed.
  • husanakxhusanakx Member Posts: 1,620 Arc User
    rattler2 wrote: »
    husanakx wrote: »
    Destructible torps are great if you can afford the right traits to use them.
    Space trait: holographic mirage decoys.... makes your torps immune to damage for 2s after they first take dmg. This will keep them alive till they 99% of the time.
    Space Reputation trait: Torpedo pre fire... which is a torp no brainer anyway gives destructible 41.3% flight speed.
    Swarmer universal console. 30% destructible flight and turn speed.

    The other key is to fire as many High yields as possible with destructible. Romulan legendary tliss trait will give you free HY3 when you use Omega.... and when you decloak. You can also use something like Entwined matrix and slot a fire at will 1 to get a free (doesn't bump into the global cool down) spread 1.

    The advantage to the retargeting... is that often with torpedo's that are not destructible. If your target dies before your torps get there they just impact the wreck. Destructible retarget till everything is dead. If you run a proper torp you can decloak and fire HY 1 or 2... then HY 3 (From trait), then another HY 3 from trait... then spread 1 from trait. So 3 High yield patterns and a spread. 15s later you can fire another HY 3... and HY 1 or 2 (which ever you load you just can't run 3 cause they won't stack) and a spread 1 again if you cycle your cloak. 30s later you can use omega again and fire yet another HY3.

    I use the Hyper Plasma on my Romulan, combined with 2 piece Romulan/Reman set for faster torp speed, and Subspatial Warheads.

    Most of the time that works great. But against AoE happy spammers like Kazon, the effectiveness is decreased.

    Here is one of my current Destructible builds. Granted most people aren't going to throw 3 lobi torps on for giggles.... but anyway ya full Destro builds are fun.
    Included a log for a silly tholian red alert... nothing serious I didn't pop every buff or anything crazy. Highest single hit 526k

    alva4qtvvdd0.png
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    gli1af5ioyu4.png


  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,728 Community Moderator
    I don't know how hard my bomber hits, but the Subspatial Warheads trait is rather fun with the Rom Hyper Plasma. HY Hyper Plasma lobs 3 heavy torps, and all three trigger Subspatial Warheads. The idea was originally spawned back when I was trying to replicate and improve on a friend's Spamtrox build (Atrox that spams heavy plasmas) at the time using the T6 Suliban Flight Deck Cruiser (which at the time only had one hanger slot, that got better when FDCs were upgraded to full 2 hanger carriers).

    I never could quite get everything working but my friend was impressed by the idea. When I got the Legendary T'Liss I carried over some of the build into a less torpedo dedicated build that would evolve into my Bomber. She's still got energy weapons and I'm not dedicating her to one or the other, BUT the Subspatial Warheads makes the Hyper Plasma Torp entertaining and causes more damage with the subspace tears they spawn.
    Downside to that is needing the Son'a Intel Battlecruiser for the trait.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • edited April 2022
    This content has been removed.
  • husanakxhusanakx Member Posts: 1,620 Arc User
    rattler2 wrote: »
    I don't know how hard my bomber hits, but the Subspatial Warheads trait is rather fun with the Rom Hyper Plasma. HY Hyper Plasma lobs 3 heavy torps, and all three trigger Subspatial Warheads. The idea was originally spawned back when I was trying to replicate and improve on a friend's Spamtrox build (Atrox that spams heavy plasmas) at the time using the T6 Suliban Flight Deck Cruiser (which at the time only had one hanger slot, that got better when FDCs were upgraded to full 2 hanger carriers).

    I never could quite get everything working but my friend was impressed by the idea. When I got the Legendary T'Liss I carried over some of the build into a less torpedo dedicated build that would evolve into my Bomber. She's still got energy weapons and I'm not dedicating her to one or the other, BUT the Subspatial Warheads makes the Hyper Plasma Torp entertaining and causes more damage with the subspace tears they spawn.
    Downside to that is needing the Son'a Intel Battlecruiser for the trait.

    I do like ISO... but to be honest I find it a little overrated for the torp boat style I like to fly anyway. Nice on a full sci build that goes hard on Max EPG for sure. This is on one of my not so serious Sci alts... running unconvential to spam some uni consoles. Only real EPG is from a +75 crafted sci console. EPG skill is only 229... but as a hybrid its fun to fly. On this build ISO was I think 7% or so of my total DPS on a random Infected run... not bad for a ship trait. I guess I should parse one of my Sci ship builds with much higher EPG and compare.

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  • questeriusquesterius Member Posts: 8,518 Arc User
    rattler2 wrote: »
    I don't know how hard my bomber hits, but the Subspatial Warheads trait is rather fun with the Rom Hyper Plasma. HY Hyper Plasma lobs 3 heavy torps, and all three trigger Subspatial Warheads. The idea was originally spawned back when I was trying to replicate and improve on a friend's Spamtrox build (Atrox that spams heavy plasmas) at the time using the T6 Suliban Flight Deck Cruiser (which at the time only had one hanger slot, that got better when FDCs were upgraded to full 2 hanger carriers).

    I never could quite get everything working but my friend was impressed by the idea. When I got the Legendary T'Liss I carried over some of the build into a less torpedo dedicated build that would evolve into my Bomber. She's still got energy weapons and I'm not dedicating her to one or the other, BUT the Subspatial Warheads makes the Hyper Plasma Torp entertaining and causes more damage with the subspace tears they spawn.
    Downside to that is needing the Son'a Intel Battlecruiser for the trait.

    Mudd Bundle, currently on sale (as of writing this), packs three major torp traits together, which includes Subspatial Warheads trait. I've contemplated getting it for that reason.

    I grind my teeth every time that pack comes up.
    Without a bit of DilEx backup this pack would cost 150 euro.

    Every time i go "Tempting, but no"
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • chastity1337chastity1337 Member Posts: 1,608 Arc User
    questerius wrote: »
    rattler2 wrote: »
    I don't know how hard my bomber hits, but the Subspatial Warheads trait is rather fun with the Rom Hyper Plasma. HY Hyper Plasma lobs 3 heavy torps, and all three trigger Subspatial Warheads. The idea was originally spawned back when I was trying to replicate and improve on a friend's Spamtrox build (Atrox that spams heavy plasmas) at the time using the T6 Suliban Flight Deck Cruiser (which at the time only had one hanger slot, that got better when FDCs were upgraded to full 2 hanger carriers).

    I never could quite get everything working but my friend was impressed by the idea. When I got the Legendary T'Liss I carried over some of the build into a less torpedo dedicated build that would evolve into my Bomber. She's still got energy weapons and I'm not dedicating her to one or the other, BUT the Subspatial Warheads makes the Hyper Plasma Torp entertaining and causes more damage with the subspace tears they spawn.
    Downside to that is needing the Son'a Intel Battlecruiser for the trait.

    Mudd Bundle, currently on sale (as of writing this), packs three major torp traits together, which includes Subspatial Warheads trait. I've contemplated getting it for that reason.

    I grind my teeth every time that pack comes up.
    Without a bit of DilEx backup this pack would cost 150 euro.

    Every time i go "Tempting, but no"

    Yeah, no. There's no way I am pouring any real money into this game at this point. I paid my monthly sub (back in the day) long enough to reach the 1000 days Rewards, which is almost 3 years. But at this point, no. I bought 10 bucks worth of Zen last week, but that's about my limit, Paying 150 dollars into an MMO is madness. I could buy 30 shares of RECAF for that.

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