The Twok pulse phasers from the undiscovered lockboxes don't sound anything like the Twok era phasers, I am wondering if there are any plans to give the pulse phasers the more authentic sound to the phasers of that time period.
They'll give them their proper sounds around the same time they give the Bajoran Wormhole its proper open/idle/closing sounds - which is to say, never.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
There's lots of other weapons with the wrong sounds. One of the most egregious is pretty well all the disruptor cannons, which have been wrong since launch. Before that, even.
Stuff like this and Polaron weapons being completely different than what they looked liked on DS9....like you said, for as long as the game has been around basically
Can't have a honest conversation because of a white knight with power
There's lots of other weapons with the wrong sounds. One of the most egregious is pretty well all the disruptor cannons, which have been wrong since launch. Before that, even.
Stuff like this and Polaron weapons being completely different than what they looked liked on DS9....like you said, for as long as the game has been around basically
The polaron beam color was probably to distinguish them from other weapons in PvP originally, so that change makes sense from a pragmatic, game point of view.
The sounds on the other hand should be fixed, there is no gaming reason not to, though I suppose there could be some kind of IP issues if the original ones were licensed by Desilu or Paramount (though that seems unlikely).
Isn't Desilu for all intents and purposes a part of CBS now so they shouldn't cause issues, Paramount might depending how the original license deal was made.
Isn't Desilu for all intents and purposes a part of CBS now so they shouldn't cause issues, Paramount might depending how the original license deal was made.
Desilu was bought out and the name changed to "Paramount TV" until sometime in the 2000s when the name was changed again to one of the "CBS Studios" (I forget which one exactly). Before the Ricardo's bought it, it was called "RKO Pictures" which you might recognize if you watch old movies.
It is possible that Desilu used a few sounds that were copyrighted by someone else and had to license them from the IP holder, if so then those particular sounds might not be available to STO via the license they have from CBS.
On the other hand, the wrong sounds could have been a mistake on STO's part.
To add to the list, the TOS ship phaser sound is wrong too, it is from a hand phaser set to kill, not the usual ship phaser sound, and the TOS photon torpedo for some reason uses the sound of the shields bucking under the impact of enemy fire (heard from inside), in this case the fire was from the main cannons of a D7 (you can hear that there were two impacts).
Since they use the wrong sound since they were implemented into the game - 2017 - I'd say the chances are slim to none, sadly.
> @sthe91 said: > Are you on PC, PS4/PS5, or Xbox One?
How is this relevant? Do they use the authentic sounds in the console version?
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
> @angrytarg said: > Since they use the wrong sound since they were implemented into the game - 2017 - I'd say the chances are slim to none, sadly. > > > @sthe91 said: > > Are you on PC, PS4/PS5, or Xbox One? > > How is this relevant? Do they use the authentic sounds in the console version?
This is relevant in case this is a bug and to know what platform they were playing on when they noticed it. Also, not everyone plays on PC, some play on consoles. Hence why I asked.
Since they use the wrong sound since they were implemented into the game - 2017 - I'd say the chances are slim to none, sadly.
> @sthe91 said:
> Are you on PC, PS4/PS5, or Xbox One?
How is this relevant? Do they use the authentic sounds in the console version?
No. Sounds are identical on all platforms.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
Isn't Desilu for all intents and purposes a part of CBS now so they shouldn't cause issues, Paramount might depending how the original license deal was made.
It is possible that Desilu used a few sounds that were copyrighted by someone else and had to license them from the IP holder, if so then those particular sounds might not be available to STO via the license they have from CBS.
That's possible though I don't recall any main weapons being such effects, granted I've not looked into it either.
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I'm on PC
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Stuff like this and Polaron weapons being completely different than what they looked liked on DS9....like you said, for as long as the game has been around basically
The polaron beam color was probably to distinguish them from other weapons in PvP originally, so that change makes sense from a pragmatic, game point of view.
The sounds on the other hand should be fixed, there is no gaming reason not to, though I suppose there could be some kind of IP issues if the original ones were licensed by Desilu or Paramount (though that seems unlikely).
Desilu was bought out and the name changed to "Paramount TV" until sometime in the 2000s when the name was changed again to one of the "CBS Studios" (I forget which one exactly). Before the Ricardo's bought it, it was called "RKO Pictures" which you might recognize if you watch old movies.
It is possible that Desilu used a few sounds that were copyrighted by someone else and had to license them from the IP holder, if so then those particular sounds might not be available to STO via the license they have from CBS.
On the other hand, the wrong sounds could have been a mistake on STO's part.
To add to the list, the TOS ship phaser sound is wrong too, it is from a hand phaser set to kill, not the usual ship phaser sound, and the TOS photon torpedo for some reason uses the sound of the shields bucking under the impact of enemy fire (heard from inside), in this case the fire was from the main cannons of a D7 (you can hear that there were two impacts).
> @sthe91 said:
> Are you on PC, PS4/PS5, or Xbox One?
How is this relevant? Do they use the authentic sounds in the console version?
Get the Forums Enhancement Extension!
> Since they use the wrong sound since they were implemented into the game - 2017 - I'd say the chances are slim to none, sadly.
>
> > @sthe91 said:
> > Are you on PC, PS4/PS5, or Xbox One?
>
> How is this relevant? Do they use the authentic sounds in the console version?
This is relevant in case this is a bug and to know what platform they were playing on when they noticed it. Also, not everyone plays on PC, some play on consoles. Hence why I asked.
No. Sounds are identical on all platforms.
That's possible though I don't recall any main weapons being such effects, granted I've not looked into it either.