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Q's Winter Wonderland Grand Prize 2021?

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  • joshmauljoshmaul Member Posts: 518 Arc User
    edited December 2021
    The thought I have is that with John de Lancie having voiced Q in Lower Decks, and returning in the flesh for Picard season 2, the possibility exists they might bring him into the game in some form or another. (And similarly to Dr. McCoy's assessment about Spock, I think the beard gives him character. :D)
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  • corinthalascorinthalas Member Posts: 2,233 Arc User
    joshmaul wrote: »
    The thought I have is that with John de Lancie having voiced Q in Lower Decks, and returning in the flesh for Picard season 2, the possibility exists they might bring him into the game in some form or another. (And similarly to Dr. McCoy's assessment about Spock, I think the beard gives him character. :D)

    That is a fair point. We don't know why Cryptic settled on the Not-Q we have in game now. Maybe DeLancie wasn't interested in reprising the Q role at the time. Maybe Cryptic couldn't afford him (see: Kate Mulgrew). Maybe he's just not into this whole 'digital worlds' thing at all. Maybe Cryptic will approach him again and see if the situation has changed.

    Whole lot of 'if' comin' off this plan...
  • razartrek1razartrek1 Member Posts: 134 Arc User
    Wonder what it will be this time around :open_mouth:
  • aftulusaftulus Member Posts: 668 Arc User
    edited December 2021


    And one year!:


    The entire spaceballs line of ships with consoles and space traits. And possibly ground gear and kits! 8)

    I can finally make my janitor character. Or at least a giant ship based on vacuums!

    This game combined with christmas(the most comercialized holiday ever!) and space balls with it's open blatant comercialism theme! It's a perfect fit.

    SideNote: I just noticed something. The Jews in space ships with the circles in the middle are the ones from the second star wars trilogy. Did george lucas make the trading people the same as the jews in space to parody a parody. That is the same scene where the little ships tries to get in. think the one before anakin is blown up. Or he's paroding a parody and reversing the scene. But I think the anakin entering teh ship is a blatant, "parody," of this scene from space balls. I wonder if the rest of the movie was too. Might be why the third trilogy was the first trilogy. They didn't have any movie to, "parody," for the newest ones. Oh, wait. I forgot the side movie also used the shielded planet idea and, "parodied," space balls. And then Paro Died right onto it's face. 8E
    Post edited by aftulus on
  • jaturnleyjaturnley Member Posts: 1,217 Arc User
    edited December 2021
    aftulus wrote: »
    SideNote: I just noticed something. The Jews in space ships with the circles in the middle are the ones from the second star wars trilogy. Did george lucas make the trading people the same as the jews in space to parody a parody. That is the same scene where the little ships tries to get in. think the one before anakin is blown up. Or he's paroding a parody and reversing the scene. But I think the anakin entering teh ship is a blatant, "parody," of this scene from space balls. I wonder if the rest of the movie was too. Might be why the third trilogy was the first trilogy. They didn't have any movie to, "parody," for the newest ones. Oh, wait. I forgot the side movie also used the shielded planet idea and, "parodied," space balls. And then Paro Died right onto it's face. 8E

    Those ships are Star of David shaped, bud - that's the entire joke. The ones from EP 1-3 are shaped like the letter C with a circle in the middle.
  • saurializardsaurializard Member Posts: 4,264 Arc User
  • corinthalascorinthalas Member Posts: 2,233 Arc User
    No-specialty Commander Engineering station... [/sigh]

    Anytime you feel like getting around to having more than a couple *GOOD* engineering boff space skills, that'd be swell.
  • leemwatsonleemwatson Member Posts: 4,689 Arc User
    joshmaul wrote: »
    The thought I have is that with John de Lancie having voiced Q in Lower Decks, and returning in the flesh for Picard season 2, the possibility exists they might bring him into the game in some form or another. (And similarly to Dr. McCoy's assessment about Spock, I think the beard gives him character. :D)

    That is a fair point. We don't know why Cryptic settled on the Not-Q we have in game now. Maybe DeLancie wasn't interested in reprising the Q role at the time. Maybe Cryptic couldn't afford him (see: Kate Mulgrew). Maybe he's just not into this whole 'digital worlds' thing at all. Maybe Cryptic will approach him again and see if the situation has changed.

    Whole lot of 'if' comin' off this plan...

    He voices Q in Star Trek Timelines, so it's not about 'digital worlds'. Considering the amount of money Timelines and Star Fleet Command must be paying out for the ads, they're raking it in, which is surprising considering they're both P2W and how bad both games are compared to STO.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • lnbladelnblade Member Posts: 408 Arc User
    No-specialty Commander Engineering station... [/sigh]

    Anytime you feel like getting around to having more than a couple *GOOD* engineering boff space skills, that'd be swell.
    I mean, I wouldn't expect it to be a full specialization ship. They've never done that with an event ship. The closest to that is the T6 Risian Corvette has a fleet variant with full pilot spec, but the free one from the event was only partial spec.

    Definitely agree that commander level BOff engineer abilities could use some love, though
  • paradox#7391 paradox Member Posts: 1,359 Arc User
    I'm kind of curious about the "Warnog Targ", it's very existence implies that Klingons drink eggnog, which is weird since eggnog has no alcohol in it and it's too sweet to be a warrior's drink.
  • alcyoneserenealcyoneserene Member Posts: 2,412 Arc User
    reyan01 and others called it on page 1. I really like stats and maybe the weird appearance would be serviceable.
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  • joshmauljoshmaul Member Posts: 518 Arc User
    I'm kind of curious about the "Warnog Targ", it's very existence implies that Klingons drink eggnog, which is weird since eggnog has no alcohol in it and it's too sweet to be a warrior's drink.

    Since when? I seem to hear people getting regularly sloshed on the stuff.
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  • husanakxhusanakx Member Posts: 1,306 Arc User
    I'm kind of curious about the "Warnog Targ", it's very existence implies that Klingons drink eggnog, which is weird since eggnog has no alcohol in it and it's too sweet to be a warrior's drink.

    No no no, the eggnog you are buying at the super market does not have alcohol.
  • captainkoltarcaptainkoltar Member Posts: 786 Arc User
    It has rum, brandy or bourbon.
  • corinthalascorinthalas Member Posts: 2,233 Arc User
    edited December 2021
    westmetals wrote: »
    No-specialty Commander Engineering station... [/sigh]

    Anytime you feel like getting around to having more than a couple *GOOD* engineering boff space skills, that'd be swell.

    RSP, DEM, or if all else fails, Aux2Bat3.

    RSP cooldown is too long for a short duration buff (powerful, yes, but if you're needing it, you've got bigger problems). DEM falls under that "useless" category -- it's pathetically weak. And A2B, at any rank, is only of value to A2B builds, and even then, it's not for the skill itself but for the *doff* secondary effect. Which returns to the point you tried to counter -- engineering doesn't have enough skills to ever be worth a non-specialization commander station. It's barely enough to justify a ltcomm non-specialization station, and only under limited circumstances.

    Nog's namesake ship deserved to be better than that. Like the one, and only, event ship with a full specialization station.
  • aftulusaftulus Member Posts: 668 Arc User
    several engineer skills can be used with unconventional systems. There are also some skills that can go with things like engineer team to give things like full uptime placate which is powerful potentially.
  • corinthalascorinthalas Member Posts: 2,233 Arc User
    edited December 2021
    aftulus wrote: »
    several engineer skills can be used with unconventional systems. There are also some skills that can go with things like engineer team to give things like full uptime placate which is powerful potentially.

    There are three or four solid tac options for almost every build. There are at least that many science skills. Engineering has two skills. *TWO*. Engineering Team and Emergency Power (usually weapons). That's it. And both of those are available at an ensign station. Everything else is so niche as to be irrelevant ~90% of the time. As for Unconventional Systems, there are only two -- bubble, which is mediocre, and warp plasma, which is even worse.

    A commander-level engineering station that isn't also specialty station is a complete waste, which is why everything bigger than an escort/warship without a full specialty station kinda stinks...they're loaded with a bunch of largely useless skills slots. And that goes double for ships with an extra engineering station to go with the non-specialty commander engineer station.
  • saurializardsaurializard Member Posts: 4,264 Arc User
    edited December 2021
    The ship needs the full Miracle Worker package, period.

    I don't care about their reasoning that event ships shouldn't have a full spec (and even then, it's quite an arbitrary and unnecessary reason, which was also broken with the T6 Fleet Corvette), it's time we get at least one proper 32c ship with this spec, outside of the Discovery refit.
    #TASforSTO
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  • avoozuulavoozuul Member Posts: 3,042 Arc User
    edited December 2021
    Such an ugly ship, I usually try to get every event ship possible but this time I don't even feel the grind is even worth it because of the ship currently involved in my own personal opinion.

    Edit: However upon further inspection it does seem closer to an Asari ship design from Mass Effect but not near as good.
  • protoneousprotoneous Member Posts: 2,591 Arc User
    edited December 2021
    Reverse shield polarity combined with something to reduce it's cool down is an essential and important engineering bridge officer ability for a good number of players.

    It works great for me. I use it... pretty well every time I play on a ship that has it.

    Other engineering bridge officer abilities that work really good are emergency power to engines (with an emergency conn officer doff), ep2 shields, ep2 auxiliary, ep2 weapons, aux to damp, aux to SIF, DEM, engineering team, structural integrity collapse, and aux to batt. Many of these are staples of a lot of builds.

    Sure it would be nice if it was full miracle worker. I get that. Lots of things would be nice.

    The ship has does have room for both of the miracle worker bridge officer abilities that are usually used - mixed armament synergy and narrow sensor bands.

    That's pretty good.
  • corinthalascorinthalas Member Posts: 2,233 Arc User
    edited December 2021
    protoneous wrote: »
    Reverse shield polarity combined with something to reduce it's cool down is an essential and important engineering bridge officer ability for a good number of players.

    Its minimum cooldown is the problem. For a short-duration effect, the cooldown is exceptionally long. And if you're in a situation where you actually *need* RSP, chances are, you're going to keep needing it for a long while.
    protoneous wrote: »
    Other engineering bridge officer abilities that work really good are emergency power to engines (with an emergency conn officer doff), ep2 shields, ep2 auxiliary, ep2 weapons, aux to damp, aux to SIF, DEM, engineering team, structural integrity collapse, and aux to batt. Many of these are staples of a lot of builds.

    Again, you can get those on an ensign or lt station, and their value is both niche and negligible. There's never a reason to slot them at ltcomm or commander level, and that's what you get from any ship at cruiser size or above. Which means your highest-rank boff skill is automatically a dud if the station isn't also a specialty station, in addition to a meh-level ltcomm skill to go with it. A non-specialty commander engineering station is a negative. A *big* one. And this is *ONLY* true of engineering. It's not true of a non-specialty commander tac station or sci station. Both of them have plenty value to add. Engineering doesn't.
    protoneous wrote: »
    The ship has does have room for both of the miracle worker bridge officer abilities that are usually used - mixed armament synergy and narrow sensor bands.

    That's pretty good.

    And it still would if the specialty station was Commander. What's your point? --Addendum-- it should also be noted that *having* access to those skills comes at the cost a fair bit of the ship's tac capabilities, since the only other ltcomm station is the MW station, and the other tac station is only Lt. Not exactly as good as you seem to think.

  • postagepaidpostagepaid Member Posts: 2,872 Arc User
    Given quarks comments on rootbeer he'd have a field day with the abomination of eggnog.

    As for the wintership I suppose we should be glad it's not the toilet seat being added to the infinity gamblebox. Although to be fair that doesn't look like the nacelles are held on by magic and wishful thinking.
  • protoneousprotoneous Member Posts: 2,591 Arc User
    Its minimum cooldown is the problem. For a short-duration effect, the cooldown is exceptionally long. And if you're in a situation where you actually *need* RSP, chances are, you're going to keep needing it for a long while.

    I'm usually using A2B or other means to reduce RSP's cool down. In some cases I use a doff to extend it's duration. It's not something I find I need all the time but it sure does come in handy to rebuild shields when taking a lot of aggro. After using it my shields have been restored so for me at least it's not something needed continuously. I even use RSP on a Raider. It works so good I've died from shield bleed through :#

    For me it remains an essential engineering boff ability for survival (but for other options see below).
    protoneous wrote: »
    Other engineering bridge officer abilities that work really good are emergency power to engines (with an emergency conn officer doff), ep2 shields, ep2 auxiliary, ep2 weapons, aux to damp, aux to SIF, DEM, engineering team, structural integrity collapse, and aux to batt. Many of these are staples of a lot of builds.
    Again, you can get those on an ensign or lt station, and their value is both niche and negligible. There's never a reason to slot them at ltcomm or commander level, and that's what you get from any ship at cruiser size or above. Which means your highest-rank boff skill is automatically a dud if the station isn't also a specialty station, in addition to a meh-level ltcomm skill to go with it. A non-specialty commander engineering station is a negative. A *big* one. And this is *ONLY* true of engineering. It's not true of a non-specialty commander tac station or sci station. Both of them have plenty value to add. Engineering doesn't.

    Engineering boff abilities at the LtCom level aren't negligible for me. Providing there's room, 100% of my own builds use emergency power to weapons III as it allows me to do the most damage with my directed energy weapons.

    I can't characterize a non-specialty engineering commander boff station as a negative as some of the skills that go there are key to my staying alive.

    If not RSP III there's Aux2SIF III... another example of one of the most powerful boff survival skills in the game.

    There's also Aux2Damp but hey maybe it's best not to mention it even though it works great.
    protoneous wrote: »
    The ship has does have room for both of the miracle worker bridge officer abilities that are usually used - mixed armament synergy and narrow sensor bands. That's pretty good.
    And it still would if the specialty station was Commander. What's your point?

    My point is that despite some complaints about the boff layout of this free ship there's still a variety of ways to make it work very nicely.

    If near perfection is required save up for a Gagarin Miracle Worker Battlecruiser ?

    There's also the trait (possibly similar to RSP) and the fact that perhaps for some players it might be the first opportunity they have to give mixed armament synergy and narrow sensor bands a try. <-- it's well worth it folks

    I hope they try some LtC and Cmdr engineering boff abilities as well.
  • protoneousprotoneous Member Posts: 2,591 Arc User
    edited December 2021
    westmetals wrote: »
    protoneous wrote: »
    Reverse shield polarity combined with something to reduce it's cool down is an essential and important engineering bridge officer ability for a good number of players.

    It works great for me. I use it... pretty well every time I play on a ship that has it.

    Other engineering bridge officer abilities that work really good are emergency power to engines (with an emergency conn officer doff), ep2 shields, ep2 auxiliary, ep2 weapons, aux to damp, aux to SIF, DEM, engineering team, structural integrity collapse, and aux to batt. Many of these are staples of a lot of builds.

    I was specifically listing abilities that could be profitably used as the commander-level ability (to counter the prior poster's statement that there are no useful skills for the slot), which is why I left off the emergency power skills, engineering team, etc, and specified Aux2Bat 3.

    I get their argument being that it's a wasted slot but I don't agree. In particular... I've run full Aux2Bat builds with that configuration where I did not even need a second engineer BOFF....

    Ens.: Eng Team 1
    Lt.: Aux2Bat 1
    LtC.: EP to Weapons 3
    Cmdr.: Aux2Bat 3

    (i.e.... you need two copies of Aux2Bat... but they don't both have to be Aux2Bat 1....!)

    Why yes I saw your other post above. That's a good example of one way to set up this years event ship for cool downs using Aux2Bat 1 and 3 plus three purple Technician doffs you can get with some doffing at the B'Tran Cluster.

    I might try Photonic Officer 2 + A2B 1 (plus the tech doffs) which could save the Commander engineer slot for RSP 3.

    Or maybe if on a character without much in the way of active duty officers just go with Photonic Officer 2 and whatever readiness can be squeaked in. That would be a nice simple route. I'm glad they made Photonic Officer better than it used to be.

    I could be mistaken, but thought that RSP 3 could be kept up for 20 seconds out of each minute using the above methods with an extra 8 seconds added with a purple fabrication engineer doff on active duty. Being able to refresh your shields with enemy fire that often is amazing, even without the doff.

    Was thinking of the Gagarin MW Battlecruiser mentioned in a post above... when it comes to how I like to build one the only difference in the rank of miracle worker abilities used as compared to this years winter event ship is Narrow Sensor Bands 3 versus 1. Both can run Mixed Armaments Synergies 1 and RSP 3.

    That's pretty good.
    Post edited by protoneous on
  • protoneousprotoneous Member Posts: 2,591 Arc User
    Addendum-- it should also be noted that *having* access to those skills comes at the cost a fair bit of the ship's tac capabilities, since the only other ltcomm station is the MW station, and the other tac station is only Lt. Not exactly as good as you seem to think.

    Here's how I would build this year's event ship versus a Gagarin. I'm not seeing lost opportunities here but perhaps the difference is how we like to build and our cool downs?

    2021 Winter Event Ship

    TT1, APB1,
    NSB1, MAS1, BFAW or BO or CSV3
    EPtE1, A2B1, EPtW3, RSP3
    ET
    ST1, HE2, PO2

    Gagarin MW Battlecruiser

    KLW1, MAS1
    TT1, APB1, BFAW or BO or CSV3
    EPtE1, A2B1, EPtW3
    ET1, A2B1, NSB3, RSP3
    HE1

    I do see the loss of using a torpedo (with spread 1) as there's room for this instead of kemocite laced weaponry 1 on the Gagarin.

    No survivability is lost as both have RSP.

    No damage is lost aside from the difference between NSB1 and 3.

    In both cases all tactical boff abilities are supporting all weapons all of the time.

    You could be referring to being able to slot Mixed Armament Synergy 3 Commander engineer on the Gagarin. I've tried this on another ship. For me, while using something like BFAW that draws aggro, I start to sweat a bit without the RSP when taking about 50-60% of a team's damage.

    I do appreciate having MAS3 but without the survivability I can't always or fully take advantage of it so it seems things like this might come down to personal preference.

    Pretty sure my event ship is going to use DHC's just for giggles.
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