SideNote: I just noticed something. The Jews in space ships with the circles in the middle are the ones from the second star wars trilogy. Did george lucas make the trading people the same as the jews in space to parody a parody. That is the same scene where the little ships tries to get in. think the one before anakin is blown up. Or he's paroding a parody and reversing the scene. But I think the anakin entering teh ship is a blatant, "parody," of this scene from space balls. I wonder if the rest of the movie was too. Might be why the third trilogy was the first trilogy. They didn't have any movie to, "parody," for the newest ones. Oh, wait. I forgot the side movie also used the shielded planet idea and, "parodied," space balls. And then Paro Died right onto it's face. 8E
Those ships are Star of David shaped, bud - that's the entire joke. The ones from EP 1-3 are shaped like the letter C with a circle in the middle.
The thought I have is that with John de Lancie having voiced Q in Lower Decks, and returning in the flesh for Picard season 2, the possibility exists they might bring him into the game in some form or another. (And similarly to Dr. McCoy's assessment about Spock, I think the beard gives him character. )
That is a fair point. We don't know why Cryptic settled on the Not-Q we have in game now. Maybe DeLancie wasn't interested in reprising the Q role at the time. Maybe Cryptic couldn't afford him (see: Kate Mulgrew). Maybe he's just not into this whole 'digital worlds' thing at all. Maybe Cryptic will approach him again and see if the situation has changed.
Whole lot of 'if' comin' off this plan...
He voices Q in Star Trek Timelines, so it's not about 'digital worlds'. Considering the amount of money Timelines and Star Fleet Command must be paying out for the ads, they're raking it in, which is surprising considering they're both P2W and how bad both games are compared to STO.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
Anytime you feel like getting around to having more than a couple *GOOD* engineering boff space skills, that'd be swell.
I mean, I wouldn't expect it to be a full specialization ship. They've never done that with an event ship. The closest to that is the T6 Risian Corvette has a fleet variant with full pilot spec, but the free one from the event was only partial spec.
Definitely agree that commander level BOff engineer abilities could use some love, though
I'm kind of curious about the "Warnog Targ", it's very existence implies that Klingons drink eggnog, which is weird since eggnog has no alcohol in it and it's too sweet to be a warrior's drink.
I'm kind of curious about the "Warnog Targ", it's very existence implies that Klingons drink eggnog, which is weird since eggnog has no alcohol in it and it's too sweet to be a warrior's drink.
Since when? I seem to hear people getting regularly sloshed on the stuff.
I'm kind of curious about the "Warnog Targ", it's very existence implies that Klingons drink eggnog, which is weird since eggnog has no alcohol in it and it's too sweet to be a warrior's drink.
No no no, the eggnog you are buying at the super market does not have alcohol.
several engineer skills can be used with unconventional systems. There are also some skills that can go with things like engineer team to give things like full uptime placate which is powerful potentially.
The ship needs the full Miracle Worker package, period.
I don't care about their reasoning that event ships shouldn't have a full spec (and even then, it's quite an arbitrary and unnecessary reason, which was also broken with the T6 Fleet Corvette), it's time we get at least one proper 32c ship with this spec, outside of the Discovery refit.
Such an ugly ship, I usually try to get every event ship possible but this time I don't even feel the grind is even worth it because of the ship currently involved in my own personal opinion.
Edit: However upon further inspection it does seem closer to an Asari ship design from Mass Effect but not near as good.
Reverse shield polarity combined with something to reduce it's cool down is an essential and important engineering bridge officer ability for a good number of players.
It works great for me. I use it... pretty well every time I play on a ship that has it.
Other engineering bridge officer abilities that work really good are emergency power to engines (with an emergency conn officer doff), ep2 shields, ep2 auxiliary, ep2 weapons, aux to damp, aux to SIF, DEM, engineering team, structural integrity collapse, and aux to batt. Many of these are staples of a lot of builds.
Sure it would be nice if it was full miracle worker. I get that. Lots of things would be nice.
The ship has does have room for both of the miracle worker bridge officer abilities that are usually used - mixed armament synergy and narrow sensor bands.
Given quarks comments on rootbeer he'd have a field day with the abomination of eggnog.
As for the wintership I suppose we should be glad it's not the toilet seat being added to the infinity gamblebox. Although to be fair that doesn't look like the nacelles are held on by magic and wishful thinking.
Its minimum cooldown is the problem. For a short-duration effect, the cooldown is exceptionally long. And if you're in a situation where you actually *need* RSP, chances are, you're going to keep needing it for a long while.
I'm usually using A2B or other means to reduce RSP's cool down. In some cases I use a doff to extend it's duration. It's not something I find I need all the time but it sure does come in handy to rebuild shields when taking a lot of aggro. After using it my shields have been restored so for me at least it's not something needed continuously. I even use RSP on a Raider. It works so good I've died from shield bleed through
For me it remains an essential engineering boff ability for survival (but for other options see below).
Other engineering bridge officer abilities that work really good are emergency power to engines (with an emergency conn officer doff), ep2 shields, ep2 auxiliary, ep2 weapons, aux to damp, aux to SIF, DEM, engineering team, structural integrity collapse, and aux to batt. Many of these are staples of a lot of builds.
Again, you can get those on an ensign or lt station, and their value is both niche and negligible. There's never a reason to slot them at ltcomm or commander level, and that's what you get from any ship at cruiser size or above. Which means your highest-rank boff skill is automatically a dud if the station isn't also a specialty station, in addition to a meh-level ltcomm skill to go with it. A non-specialty commander engineering station is a negative. A *big* one. And this is *ONLY* true of engineering. It's not true of a non-specialty commander tac station or sci station. Both of them have plenty value to add. Engineering doesn't.
Engineering boff abilities at the LtCom level aren't negligible for me. Providing there's room, 100% of my own builds use emergency power to weapons III as it allows me to do the most damage with my directed energy weapons.
I can't characterize a non-specialty engineering commander boff station as a negative as some of the skills that go there are key to my staying alive.
If not RSP III there's Aux2SIF III... another example of one of the most powerful boff survival skills in the game.
There's also Aux2Damp but hey maybe it's best not to mention it even though it works great.
The ship has does have room for both of the miracle worker bridge officer abilities that are usually used - mixed armament synergy and narrow sensor bands. That's pretty good.
And it still would if the specialty station was Commander. What's your point?
My point is that despite some complaints about the boff layout of this free ship there's still a variety of ways to make it work very nicely.
There's also the trait (possibly similar to RSP) and the fact that perhaps for some players it might be the first opportunity they have to give mixed armament synergy and narrow sensor bands a try. <-- it's well worth it folks
I hope they try some LtC and Cmdr engineering boff abilities as well.
Reverse shield polarity combined with something to reduce it's cool down is an essential and important engineering bridge officer ability for a good number of players.
It works great for me. I use it... pretty well every time I play on a ship that has it.
Other engineering bridge officer abilities that work really good are emergency power to engines (with an emergency conn officer doff), ep2 shields, ep2 auxiliary, ep2 weapons, aux to damp, aux to SIF, DEM, engineering team, structural integrity collapse, and aux to batt. Many of these are staples of a lot of builds.
I was specifically listing abilities that could be profitably used as the commander-level ability (to counter the prior poster's statement that there are no useful skills for the slot), which is why I left off the emergency power skills, engineering team, etc, and specified Aux2Bat 3.
I get their argument being that it's a wasted slot but I don't agree. In particular... I've run full Aux2Bat builds with that configuration where I did not even need a second engineer BOFF....
Ens.: Eng Team 1
Lt.: Aux2Bat 1
LtC.: EP to Weapons 3
Cmdr.: Aux2Bat 3
(i.e.... you need two copies of Aux2Bat... but they don't both have to be Aux2Bat 1....!)
Why yes I saw your other post above. That's a good example of one way to set up this years event ship for cool downs using Aux2Bat 1 and 3 plus three purple Technician doffs you can get with some doffing at the B'Tran Cluster.
I might try Photonic Officer 2 + A2B 1 (plus the tech doffs) which could save the Commander engineer slot for RSP 3.
Or maybe if on a character without much in the way of active duty officers just go with Photonic Officer 2 and whatever readiness can be squeaked in. That would be a nice simple route. I'm glad they made Photonic Officer better than it used to be.
I could be mistaken, but thought that RSP 3 could be kept up for 20 seconds out of each minute using the above methods with an extra 8 seconds added with a purple fabrication engineer doff on active duty. Being able to refresh your shields with enemy fire that often is amazing, even without the doff.
Was thinking of the Gagarin MW Battlecruiser mentioned in a post above... when it comes to how I like to build one the only difference in the rank of miracle worker abilities used as compared to this years winter event ship is Narrow Sensor Bands 3 versus 1. Both can run Mixed Armaments Synergies 1 and RSP 3.
Addendum-- it should also be noted that *having* access to those skills comes at the cost a fair bit of the ship's tac capabilities, since the only other ltcomm station is the MW station, and the other tac station is only Lt. Not exactly as good as you seem to think.
Here's how I would build this year's event ship versus a Gagarin. I'm not seeing lost opportunities here but perhaps the difference is how we like to build and our cool downs?
2021 Winter Event Ship
TT1, APB1,
NSB1, MAS1, BFAW or BO or CSV3
EPtE1, A2B1, EPtW3, RSP3
ET
ST1, HE2, PO2
Gagarin MW Battlecruiser
KLW1, MAS1
TT1, APB1, BFAW or BO or CSV3
EPtE1, A2B1, EPtW3
ET1, A2B1, NSB3, RSP3
HE1
I do see the loss of using a torpedo (with spread 1) as there's room for this instead of kemocite laced weaponry 1 on the Gagarin.
No survivability is lost as both have RSP.
No damage is lost aside from the difference between NSB1 and 3.
In both cases all tactical boff abilities are supporting all weapons all of the time.
You could be referring to being able to slot Mixed Armament Synergy 3 Commander engineer on the Gagarin. I've tried this on another ship. For me, while using something like BFAW that draws aggro, I start to sweat a bit without the RSP when taking about 50-60% of a team's damage.
I do appreciate having MAS3 but without the survivability I can't always or fully take advantage of it so it seems things like this might come down to personal preference.
Pretty sure my event ship is going to use DHC's just for giggles.
Addendum-- it should also be noted that *having* access to those skills comes at the cost a fair bit of the ship's tac capabilities, since the only other ltcomm station is the MW station, and the other tac station is only Lt. Not exactly as good as you seem to think.
Here's how I would build this year's event ship versus a Gagarin...
I do see the loss of using a torpedo (with spread 1) as there's room for this instead of kemocite laced weaponry 1 on the Gagarin.
The Torpedo Spread I could be regained via the Entwined Tactical Matrices trait.
Hey that seems like using "half" the trait in a way
Cause sometimes it's being used to get a bfaw out of a torpedo spread on it's alternate rotation.
I'm going to call it ahead of time... most people will be using DHC's on their event ship so no need for a torpedo.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
So...yet another sanitary ware ship. This looks like a toilet pedestal. I suppose that's apt, with the toilet seat joining the Infinity Lock Box. I just really wish whoever is designing these wouldn't do it when they're in the bathroom and taking inspiration from that.
Comments
Those ships are Star of David shaped, bud - that's the entire joke. The ones from EP 1-3 are shaped like the letter C with a circle in the middle.
https://www.reddit.com/r/sto/comments/r6uub2/winter_event_ship_eisenberg_star_cruiser/
He voices Q in Star Trek Timelines, so it's not about 'digital worlds'. Considering the amount of money Timelines and Star Fleet Command must be paying out for the ads, they're raking it in, which is surprising considering they're both P2W and how bad both games are compared to STO.
Definitely agree that commander level BOff engineer abilities could use some love, though
Since when? I seem to hear people getting regularly sloshed on the stuff.
"There's No Way Like Poway!"
Real Join Date: October 2010
No no no, the eggnog you are buying at the super market does not have alcohol.
I don't care about their reasoning that event ships shouldn't have a full spec (and even then, it's quite an arbitrary and unnecessary reason, which was also broken with the T6 Fleet Corvette), it's time we get at least one proper 32c ship with this spec, outside of the Discovery refit.
Edit: However upon further inspection it does seem closer to an Asari ship design from Mass Effect but not near as good.
It works great for me. I use it... pretty well every time I play on a ship that has it.
Other engineering bridge officer abilities that work really good are emergency power to engines (with an emergency conn officer doff), ep2 shields, ep2 auxiliary, ep2 weapons, aux to damp, aux to SIF, DEM, engineering team, structural integrity collapse, and aux to batt. Many of these are staples of a lot of builds.
Sure it would be nice if it was full miracle worker. I get that. Lots of things would be nice.
The ship has does have room for both of the miracle worker bridge officer abilities that are usually used - mixed armament synergy and narrow sensor bands.
That's pretty good.
As for the wintership I suppose we should be glad it's not the toilet seat being added to the infinity gamblebox. Although to be fair that doesn't look like the nacelles are held on by magic and wishful thinking.
I'm usually using A2B or other means to reduce RSP's cool down. In some cases I use a doff to extend it's duration. It's not something I find I need all the time but it sure does come in handy to rebuild shields when taking a lot of aggro. After using it my shields have been restored so for me at least it's not something needed continuously. I even use RSP on a Raider. It works so good I've died from shield bleed through
For me it remains an essential engineering boff ability for survival (but for other options see below).
Engineering boff abilities at the LtCom level aren't negligible for me. Providing there's room, 100% of my own builds use emergency power to weapons III as it allows me to do the most damage with my directed energy weapons.
I can't characterize a non-specialty engineering commander boff station as a negative as some of the skills that go there are key to my staying alive.
If not RSP III there's Aux2SIF III... another example of one of the most powerful boff survival skills in the game.
There's also Aux2Damp but hey maybe it's best not to mention it even though it works great.
My point is that despite some complaints about the boff layout of this free ship there's still a variety of ways to make it work very nicely.
If near perfection is required save up for a Gagarin Miracle Worker Battlecruiser ?
There's also the trait (possibly similar to RSP) and the fact that perhaps for some players it might be the first opportunity they have to give mixed armament synergy and narrow sensor bands a try. <-- it's well worth it folks
I hope they try some LtC and Cmdr engineering boff abilities as well.
Why yes I saw your other post above. That's a good example of one way to set up this years event ship for cool downs using Aux2Bat 1 and 3 plus three purple Technician doffs you can get with some doffing at the B'Tran Cluster.
I might try Photonic Officer 2 + A2B 1 (plus the tech doffs) which could save the Commander engineer slot for RSP 3.
Or maybe if on a character without much in the way of active duty officers just go with Photonic Officer 2 and whatever readiness can be squeaked in. That would be a nice simple route. I'm glad they made Photonic Officer better than it used to be.
I could be mistaken, but thought that RSP 3 could be kept up for 20 seconds out of each minute using the above methods with an extra 8 seconds added with a purple fabrication engineer doff on active duty. Being able to refresh your shields with enemy fire that often is amazing, even without the doff.
Was thinking of the Gagarin MW Battlecruiser mentioned in a post above... when it comes to how I like to build one the only difference in the rank of miracle worker abilities used as compared to this years winter event ship is Narrow Sensor Bands 3 versus 1. Both can run Mixed Armaments Synergies 1 and RSP 3.
That's pretty good.
Here's how I would build this year's event ship versus a Gagarin. I'm not seeing lost opportunities here but perhaps the difference is how we like to build and our cool downs?
2021 Winter Event Ship
TT1, APB1,
NSB1, MAS1, BFAW or BO or CSV3
EPtE1, A2B1, EPtW3, RSP3
ET
ST1, HE2, PO2
Gagarin MW Battlecruiser
KLW1, MAS1
TT1, APB1, BFAW or BO or CSV3
EPtE1, A2B1, EPtW3
ET1, A2B1, NSB3, RSP3
HE1
I do see the loss of using a torpedo (with spread 1) as there's room for this instead of kemocite laced weaponry 1 on the Gagarin.
No survivability is lost as both have RSP.
No damage is lost aside from the difference between NSB1 and 3.
In both cases all tactical boff abilities are supporting all weapons all of the time.
You could be referring to being able to slot Mixed Armament Synergy 3 Commander engineer on the Gagarin. I've tried this on another ship. For me, while using something like BFAW that draws aggro, I start to sweat a bit without the RSP when taking about 50-60% of a team's damage.
I do appreciate having MAS3 but without the survivability I can't always or fully take advantage of it so it seems things like this might come down to personal preference.
Pretty sure my event ship is going to use DHC's just for giggles.
Hey that seems like using "half" the trait in a way
Cause sometimes it's being used to get a bfaw out of a torpedo spread on it's alternate rotation.
I'm going to call it ahead of time... most people will be using DHC's on their event ship so no need for a torpedo.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Let me know how you'd like to incorporate a torpedo into the event ship. Then it's time for a parse.