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failed experiment (physical damage (ground) endeavour)

Just an FYI... the damage you get on impact after jumping from high places... does not count as you dealing physical damage.

(the experiment was fun, though).

Comments

  • keepcalmchiveonkeepcalmchiveon Member Posts: 3,550 Arc User
    LMAO...
    meh

  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 3,007 Arc User
    And playing catch with a torpedo?
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • nixie50nixie50 Member Posts: 900 Arc User
    because you have to inflict the damage on your ENEMY???
    80d.gif
  • spiritbornspiritborn Member Posts: 3,429 Arc User
    nixie50 wrote: »
    because you have to inflict the damage on your ENEMY???

    Indeed, if you look at the details it says "deal x damage to enemies" (replace "x" with relevant damage type and amount), so physical would mean standard melee weapons or martial arts (I think even the firearms deal kinetic) and nothing else I dunno if the melee strike from ranged weapons counts.

    I'd say a relatively easy way to do that endeavor would be to equip the DSC rep "weapon" and go somewhere with a lot of enemies as the strikes count as physical and it works better then 90% of the melee weapons in game.
  • westmetalswestmetals Member Posts: 7,565 Arc User
    edited October 2021
    And playing catch with a torpedo?

    No, no weapons were involved. The experiment involved jumping over the railing near the ESD memorial and falling to the deck below.
    nixie50 wrote: »
    because you have to inflict the damage on your ENEMY???

    Apparently, though the short text (in the endeavour tracker) only says you have to cause physical damage. My theory was that the impact damage is intentionally self-inflicted and therefore might count.
    spiritborn wrote: »
    nixie50 wrote: »
    because you have to inflict the damage on your ENEMY???

    Indeed, if you look at the details it says "deal x damage to enemies" (replace "x" with relevant damage type and amount), so physical would mean standard melee weapons or martial arts (I think even the firearms deal kinetic) and nothing else I dunno if the melee strike from ranged weapons counts.

    I'd say a relatively easy way to do that endeavor would be to equip the DSC rep "weapon" and go somewhere with a lot of enemies as the strikes count as physical and it works better then 90% of the melee weapons in game.

    Actually, I believe that the Tommy counts.
  • dacia#9992 dacia Member Posts: 66 Arc User
    It's not a failure if you learned something. ;)
  • sci321sci321 Member Posts: 150 Arc User
    westmetals wrote: »
    Actually, I believe that the Tommy counts.

    And for those who don't have it, there's the shotgun that's available from the Phoenix box and the throwing knives from the mission Quark's Lucky Seven.
  • westmetalswestmetals Member Posts: 7,565 Arc User
    edited October 2021

    sci321 wrote: »
    westmetals wrote: »
    Actually, I believe that the Tommy counts.

    And for those who don't have it, there's the shotgun that's available from the Phoenix box and the throwing knives from the mission Quark's Lucky Seven.

    Also the craftable TR-116B sniper rifle.
  • corinthalascorinthalas Member Posts: 1,579 Arc User
    westmetals wrote: »
    sci321 wrote: »
    westmetals wrote: »
    Actually, I believe that the Tommy counts.

    And for those who don't have it, there's the shotgun that's available from the Phoenix box and the throwing knives from the mission Quark's Lucky Seven.

    Also the craftable TR-116B sniper rifle.

    No, that's kinetic.
  • questeriusquesterius Member Posts: 7,731 Arc User
    FYI dropping from a height (floater) at Risa is very efficient if you have a heal health ground endeavor.
    Especially since i am at the point where most stuff on the ground barely leaves a scratch.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • seaofsorrowsseaofsorrows Member Posts: 10,754 Arc User
    edited October 2021
    questerius wrote: »
    FYI dropping from a height (floater) at Risa is very efficient if you have a heal health ground endeavor.
    Especially since i am at the point where most stuff on the ground barely leaves a scratch.

    Go to Nukara, put down a health generator and stand in an acid pool. Fills that endeavor quite quickly. :wink:

    It would be cool if the OP's situation actually worked for the endeavor. After all, it just says 'Deal Physical Damage,' it never says you can't deal it to yourself. :lol:
    animated.gif
    Discovery is good, it's you that sucks.
  • corinthalascorinthalas Member Posts: 1,579 Arc User
    questerius wrote: »
    FYI dropping from a height (floater) at Risa is very efficient if you have a heal health ground endeavor.
    Especially since i am at the point where most stuff on the ground barely leaves a scratch.

    Go to Nukara, put down a health generator and stand in an acid pool. Fills that endeavor quite quickly. :wink:

    It would be cool if the OP's situation actually worked for the endeavor. After all, it just says 'Deal Physical Damage,' it never says you can't deal it to yourself. :lol:

    Or be a sci captain with a bunch of healing kits. Toggle your suit on and off for increased incoming damage. Health healing is easy that way. Shield healing is the one that sucks.
  • westmetalswestmetals Member Posts: 7,565 Arc User
    questerius wrote: »
    FYI dropping from a height (floater) at Risa is very efficient if you have a heal health ground endeavor.
    Especially since i am at the point where most stuff on the ground barely leaves a scratch.

    Go to Nukara, put down a health generator and stand in an acid pool. Fills that endeavor quite quickly. :wink:

    It would be cool if the OP's situation actually worked for the endeavor. After all, it just says 'Deal Physical Damage,' it never says you can't deal it to yourself. :lol:

    That was exactly the hypothesis. ;)
  • aftulusaftulus Member Posts: 668 Arc User
    edited October 2021
    nixie50 wrote: »
    because you have to inflict the damage on your ENEMY???

    But what if I am my greatest enemy. 8(...

    Why don't we have the ability to slap ourselves for 1 damage via an emote. Then we could just do that many thousands or times for the endeavor.
  • saurializardsaurializard Member Posts: 4,181 Arc User
    And playing catch with a torpedo?

    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • nepsthennepsthen Member Posts: 208 Arc User
    questerius wrote: »
    FYI dropping from a height (floater) at Risa is very efficient if you have a heal health ground endeavor.
    Especially since i am at the point where most stuff on the ground barely leaves a scratch.

    Go to Nukara, put down a health generator and stand in an acid pool. Fills that endeavor quite quickly. :wink:

    It would be cool if the OP's situation actually worked for the endeavor. After all, it just says 'Deal Physical Damage,' it never says you can't deal it to yourself. :lol:

    Or be a sci captain with a bunch of healing kits. Toggle your suit on and off for increased incoming damage. Health healing is easy that way. Shield healing is the one that sucks.

    Shield healing is easy. Have an engineering boff put up a shield generator, stand around and get hit inside the field.
    DxDiag64 dump 19Feb2016: http://pastebin.com/1c0pkEuw
  • rattler2rattler2 Member Posts: 54,861 Community Moderator
    For dealing physical damage, the best sources are the Replica Tompson and the Cochrane Shotgun.
    66998372863950ee98cf7da9786e2ea9-db80k0m.png
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  • corinthalascorinthalas Member Posts: 1,579 Arc User
    nepsthen wrote: »
    questerius wrote: »
    FYI dropping from a height (floater) at Risa is very efficient if you have a heal health ground endeavor.
    Especially since i am at the point where most stuff on the ground barely leaves a scratch.

    Go to Nukara, put down a health generator and stand in an acid pool. Fills that endeavor quite quickly. :wink:

    It would be cool if the OP's situation actually worked for the endeavor. After all, it just says 'Deal Physical Damage,' it never says you can't deal it to yourself. :lol:

    Or be a sci captain with a bunch of healing kits. Toggle your suit on and off for increased incoming damage. Health healing is easy that way. Shield healing is the one that sucks.

    Shield healing is easy. Have an engineering boff put up a shield generator, stand around and get hit inside the field.

    Sure...except that's stupidly slow. Especially compared to acid bathing on Nukara for health healing endeavors.
  • foxrockssocksfoxrockssocks Member Posts: 2,461 Arc User
    Am I the only one that goes to New Romulus for ground healing endeavors?
  • keepcalmchiveonkeepcalmchiveon Member Posts: 3,550 Arc User
    rattler2 wrote: »
    For dealing physical damage, the best sources are the Replica Tompson and the Cochrane Shotgun.

    i use the gloves, and then outfit my boffs with physical dmg items, like dual mini blaleths..(spelling), larger ones, gloves, and such. gets it done quite fast.
    nepsthen wrote: »
    questerius wrote: »
    FYI dropping from a height (floater) at Risa is very efficient if you have a heal health ground endeavor.
    Especially since i am at the point where most stuff on the ground barely leaves a scratch.

    Go to Nukara, put down a health generator and stand in an acid pool. Fills that endeavor quite quickly. :wink:

    It would be cool if the OP's situation actually worked for the endeavor. After all, it just says 'Deal Physical Damage,' it never says you can't deal it to yourself. :lol:

    Or be a sci captain with a bunch of healing kits. Toggle your suit on and off for increased incoming damage. Health healing is easy that way. Shield healing is the one that sucks.

    Shield healing is easy. Have an engineering boff put up a shield generator, stand around and get hit inside the field.

    Sure...except that's stupidly slow. Especially compared to acid bathing on Nukara for health healing endeavors.

    it is. i hate shield ones. always let them sit there. if i get it while doing others associated, great, if not...oh well.
    Am I the only one that goes to New Romulus for ground healing endeavors?

    seems like it. where do you go there to get this done there, and how?
    meh

  • westmetalswestmetals Member Posts: 7,565 Arc User
    edited October 2021
    I'm going to guess the Vastam Peaks area, all those stinging insects hitting you for small amounts? Or jumping off the bridges and healing yourself on impact?

    Gotta think both are far less efficient than Nukara's acid baths (50-70 per tick DOT).
  • corinthalascorinthalas Member Posts: 1,579 Arc User
    westmetals wrote: »
    I'm going to guess the Vastam Peaks area, all those stinging insects hitting you for small amounts? Or jumping off the bridges and healing yourself on impact?

    Gotta think both are far less efficient than Nukara's acid baths (50-70 per tick DOT).

    If you want to passive it, you can. And if you want to do it more actively, you can toggle your EV suit to accelerate the incoming damage (and thus health available to be healed). I can't think of too many places in the game where you can reliably take your entire health pool worth of damage in ~6 seconds, as often as you want.
  • foxrockssocksfoxrockssocks Member Posts: 2,461 Arc User
    westmetals wrote: »
    I'm going to guess the Vastam Peaks area, all those stinging insects hitting you for small amounts? Or jumping off the bridges and healing yourself on impact?

    Gotta think both are far less efficient than Nukara's acid baths (50-70 per tick DOT).

    Insects. As far as I can tell the insects come in groups of 3, so on the edge of the swarm you're only getting ticks from one entity, but the center its all 3. You can also manage to position yourself to take flanking damage, and can remove your armor and keep it off if you can handle the damage output. However unlike on Nukara, you get a BOFF on New Romulus who can do all the work for you. You can help them out too if you want.

    But I go there because I found Nukara too slow and demanded too much attention for such stupid endeavors. There is just no chance I'd ever complete those endeavors from normal gameplay, and that continues to annoy me that they haven't been changed.
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