I really like this game and wish to give my suggestions to help improve the game. And maybe can help bring in more players and boost the game a bit.
1.) Fleets are a little bit difficult to create right up front. You need 5 players right up front to make it. I suggest instead that you can make the fleet and then start recruiting players after. I suggest another way new fleets can be created to make fleet creation easier. Not everyone can just nab 5 players right up front without asking in chat for people to help recruit.
2.) I would like to see some form of player housing type of content maby a Captain's Quarters where you can customized and decorate. We don't have to get too deep into this but a way get people interested in Roleplay or a place to hang out with friends, family and fleet.
3.) I would also like to see raiding type TFO's that can be Queue'd if you got 20-40 players that can drop really high end gear and a drop chances off raiding bosses. This would be fun and would make fleets relevant to form raiding.
4.) I would like to see more side missions not just the ones you find in the mission story. I think it would be fun to have side missions. Like example go rescue this or go find that or go collect this.
5.) I would like to see a way to make big EC's ingame instead of trying to make it through the Zen shop. This would be great to have missions to reward large EC's.
6.) Increase Dill refine cap to 16,000 per day and add more items to the Dill shop to buy things with Dill.
7.) Pvp I would like to see relevant pvp ingame. And pvp rewards and vendors.
I like this game here is my suggestions to help make the game better to add more fun.
Increasing refinement caps isn't a good idea. It'll only ensure that the Zen price stays high, which is not good for the average player.
Player housing probably isn't worth the investment required in terms of Dev time and other resources. It could be nice to have, but not if it means they have less time and manpower to develop actual content.
More side missions is definitely a good idea. Preferably one that focusses on some playable species, which get their own homeworlds added, some cities, mini-games like Ushaan or Bajoran solar racing through their system, new ships and other assets.
Lastly, I agree that it would be nice to have more missions with larger numbers of players and some epic fights in it. If I'm not mistaken, there was a Tribble server stability test a couple of weeks ago that involved large numbers of ... everything? It may mean they're looking into such a thing.
more stuff to do alone in space and on ground ( with only our boffs), I'm tired by this crazy dps fest. No one should be able to destroy a tac cube in a handful of seconds, same thing for all the elite ships (voth citadel etc)
I like difficult and very very difficult fights even if I died 1,2,3 or 10 times. At least there is a real challenge. STO was more difficult in the past, I miss this time.
@> @sennahcherib said: Play a "handicap match" in a patrol or story mission. Break out an old school T4 (or lower) dump your traits/specializations/and rep abilities and have at it. Craft some consoles and replace the best ones with these more vanilla ones. I'm not that much of a TRIBBLE so my preference is starting new captains and working my up all over again with less extreme 'limitations" in place. The TFOs be jarring when a DPS giant is there with you. When that happens I stop worrying about holding my own, or doing my part and just focus on killing anything far enough away from them I don't get clocked as an AFK or a leech.
1.) Fleets are a little bit difficult to create right up front. You need 5 players right up front to make it. I suggest instead that you can make the fleet and then start recruiting players after. I suggest another way new fleets can be created to make fleet creation easier. Not everyone can just nab 5 players right up front without asking in chat for people to help recruit.
This one, disagreed. If anything I would like to see more done to encourage people to join current fleets over starting their own. This game has more fleets then players, everyone wants to start their own fleet and we have a game full of dead fleets. It's fine if someone wants a personal fleet for storage, but enough with the fleets.
2.) I would like to see some form of player housing type of content maby a Captain's Quarters where you can customized and decorate. We don't have to get too deep into this but a way get people interested in Roleplay or a place to hang out with friends, family and fleet.
There is a reason why player housing is the standard in most big MMO's.. it works. It's never been for me, I don't care, but the idea of giving a player their own space and allowing them to unlock or buy cosmetic upgrades has been a time honored tradition proven to succeed. The issue here is that STO is closer to a game run by your friends after school then it is a full developer studio. It's presumed that the housing would come in the form of ship bridges and interiors and those are no longer made because the staff doesn't have time. Doing bridges as a customizable housing though is a good idea that would likely be profitable. Too bad we will never know.
3.) I would also like to see raiding type TFO's that can be Queue'd if you got 20-40 players that can drop really high end gear and a drop chances off raiding bosses. This would be fun and would make fleets relevant to form raiding.
This would be fantastic, but sadly no one would queue for it. Everyone gets their rewards through the non stop cycle of time wasting trash events so they don't do anything else. Even basic queues are dead unless they're part of the current event. Still, the idea of taking on a large mission in a wing of 20+ does sound truly epic and I love the idea. I really wish it was possible.
4.) I would like to see more side missions not just the ones you find in the mission story. I think it would be fun to have side missions. Like example go rescue this or go find that or go collect this.
Neutral on this, sounds like the equivalent to MMO 'fetch quests.' Some people like them, I don't know if I would. Again though, as with any new feature proposed.. they don't have the time or staff to do it.
5.) I would like to see a way to make big EC's ingame instead of trying to make it through the Zen shop. This would be great to have missions to reward large EC's.
Lowering income would actually be preferable, so that it lowers prices. This is a complex issue though, won't get too into it here, I will just say that this won't work. Right now, EC is so easy to make that top end items are too expensive to even list on the player exchange and have to be purchased in trade channels.
6.) Increase Dill refine cap to 16,000 per day and add more items to the Dill shop to buy things with Dill.
Generally, raising the dilithium refine cap is viewed as one of, if not the single worst idea anyone could have. Most of that was based around the fact that it would destroy the f2p market. Cryptic however, has already done that, so at this point I don't know if it would even matter anymore. If it no longer matters.. sure.. go for it. What's it going to do, render the Dilex even more dead?
7.) Pvp I would like to see relevant pvp ingame. And pvp rewards and vendors.
PvP just isn't a huge area and developing it would pull time away from the more important things, some of which are already laid out in your suggestions. The truth is, PvP is a waste of developer time and it appears they know that.
I really like this game and wish to give my suggestions to help improve the game. And maybe can help bring in more players and boost the game a bit.
1.) Fleets are a little bit difficult to create right up front. You need 5 players right up front to make it. I suggest instead that you can make the fleet and then start recruiting players after. I suggest another way new fleets can be created to make fleet creation easier. Not everyone can just nab 5 players right up front without asking in chat for people to help recruit.
2.) I would like to see some form of player housing type of content maby a Captain's Quarters where you can customized and decorate. We don't have to get too deep into this but a way get people interested in Roleplay or a place to hang out with friends, family and fleet.
3.) I would also like to see raiding type TFO's that can be Queue'd if you got 20-40 players that can drop really high end gear and a drop chances off raiding bosses. This would be fun and would make fleets relevant to form raiding.
4.) I would like to see more side missions not just the ones you find in the mission story. I think it would be fun to have side missions. Like example go rescue this or go find that or go collect this.
5.) I would like to see a way to make big EC's ingame instead of trying to make it through the Zen shop. This would be great to have missions to reward large EC's.
6.) Increase Dill refine cap to 16,000 per day and add more items to the Dill shop to buy things with Dill.
7.) Pvp I would like to see relevant pvp ingame. And pvp rewards and vendors.
I like this game here is my suggestions to help make the game better to add more fun.
1) Totally agree.
2) Totally agree.
3) With this engine, extremely unlikely. Until they've fully unlocked the 64bit potential, this just won't work.
4) That's what patrols are for, and we used to have areas which we actually could do this with 'random' generated missions.
It got retire because it 'wasn't up to standard'.
5) If you want to make big EC's, do patrols, especially those that keep spawning enemies until 'x' time has passed. You can
easily make a few million in a couple of hours. BUT, any further increases in EC output would result in hyper-inflation.
6) Never EVER going to happen. There's already too much Dil in the system. If you want more Dil, create more toons and
transfer it....it's that easy.
7) They've tried it, revamped it....it continuously fails. Players are geared for hyper-HP-sink enemies. Scaling may work, but
would take a major amount of time to program, and one bug would bring it crashing down.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
I really like this game and wish to give my suggestions to help improve the game. And maybe can help bring in more players and boost the game a bit.
1.) Fleets are a little bit difficult to create right up front. You need 5 players right up front to make it. I suggest instead that you can make the fleet and then start recruiting players after. I suggest another way new fleets can be created to make fleet creation easier. Not everyone can just nab 5 players right up front without asking in chat for people to help recruit.
2.) I would like to see some form of player housing type of content maby a Captain's Quarters where you can customized and decorate. We don't have to get too deep into this but a way get people interested in Roleplay or a place to hang out with friends, family and fleet.
3.) I would also like to see raiding type TFO's that can be Queue'd if you got 20-40 players that can drop really high end gear and a drop chances off raiding bosses. This would be fun and would make fleets relevant to form raiding.
4.) I would like to see more side missions not just the ones you find in the mission story. I think it would be fun to have side missions. Like example go rescue this or go find that or go collect this.
5.) I would like to see a way to make big EC's ingame instead of trying to make it through the Zen shop. This would be great to have missions to reward large EC's.
6.) Increase Dill refine cap to 16,000 per day and add more items to the Dill shop to buy things with Dill.
7.) Pvp I would like to see relevant pvp ingame. And pvp rewards and vendors.
I like this game here is my suggestions to help make the game better to add more fun.
1) Totally agree.
2) Totally agree.
3) With this engine, extremely unlikely. Until they've fully unlocked the 64bit potential, this just won't work. Flying shuttles is one thing, but the visual spam from 20+ player ships would crash many systems.
4) That's what patrols are for, and we used to have areas which we actually could do this with 'random' generated missions.
It got retire because it 'wasn't up to standard'.
5) If you want to make big EC's, do patrols, especially those that keep spawning enemies until 'x' time has passed. You can
easily make a few million in a couple of hours. BUT, any further increases in EC output would result in hyper-inflation.
6) Never EVER going to happen. There's already too much Dil in the system. If you want more Dil, create more toons and
transfer it....it's that easy.
7) They've tried it, revamped it....it continuously fails. Players are geared for hyper-HP-sink enemies. Scaling may work, but
would take a major amount of time to program, and one bug would bring it crashing down.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
more stuff to do alone in space and on ground ( with only our boffs), I'm tired by this crazy dps fest. No one should be able to destroy a tac cube in a handful of seconds, same thing for all the elite ships (voth citadel etc)
I like difficult and very very difficult fights even if I died 1,2,3 or 10 times. At least there is a real challenge. STO was more difficult in the past, I miss this time.
Unfortunately most single-player content tends to be time gated stuff.
I really enjoy taking my ships into the Donatu system for a patrol. It's one of the few new patrols that can be completed quickly if you want.
What I would like to see most is the ability to play missions with tons of gear, traits and bonuses without turning my ship into a weird, messy combination of big markings, effects and so on.
That, and I'd like to be able to have one weapon colour without having to miss out on sets.
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rattler2Member, Star Trek Online ModeratorPosts: 58,541Community Moderator
What I would like to see most is the ability to play missions with tons of gear, traits and bonuses without turning my ship into a weird, messy combination of big markings, effects and so on.
That, and I'd like to be able to have one weapon colour without having to miss out on sets.
Uh... wut? We have the ability to turn off set visuals. Just right click a piece and if it has a "disable visuals" option, hit that.
As for weapon colors... A lot of people would like that. Unfortunately last I heard CBS had veto'd changing weapon colors. It was a CBS Decree from day one of STO. They did not want players to be able to change the color of weapons. Its probably why we have weapon variants.
And while they have changed their stance on an Endgame Connie... far as I am aware CBS has not changed their stance on weapon color customization.
Cryptic is always between a rock and a hard place when it comes to fulfilling requests or suggestions that dovetail with what their budget allows and time allotment to devote to such "extras" however even knowing that it would be difficult, I would like to see them find a way to add in additional missions for each faction that takes us back to those initial experiences for a visit. Perhaps even as events, via Daniels Temporal Observatory or the still missing Guardian of Forever.
Well, I'd love unlimited refining capabilities. There are some toons that I just don't want to log into every day to refine just 8k.
That wouldn't just destroy the exchange, it is very likely to tank the entire game economy.
Also, it is one of the few things left for lifetime subscribers (it isn't unlimited, but the refinement happens automatically so you don't have to rotate between alts hitting the button every day) so they are very unlikely to make even the automatic 8K thing a regular feature.
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rattler2Member, Star Trek Online ModeratorPosts: 58,541Community Moderator
To be honest... LTS perks need a revamp. The only real benefit besides the auto refine is EV suits and access to the Captain's Table... which really isn't anything special as there's nothing there other than peace and quiet that you can't get at ESD.
1. Unrestricted Tailor
2. Salvage Bundles added to the dil store as a potential sink to compliment turning vendor junk into salvage
3. NOVA CLASS
4. More Barbie options like earrings/head bands/necklaces
5. Option to turn off the landing page. I'd even pay Zen for that option to be unlocked.
6. No time gates in TFO's
Lifers have access to faction EV suits for free, and can get multiple copies for a whole away team. For example Feds can get the First Contact style EV suit.
not "added", but I would like to see a total revamp of all the tfos over 5 years old, or replaced them with some kind of missions like in swtor (heroic and flashpoint), that would be cool
I'd like to see a smaller number of people required to make a fleet. if for no other reason i would make one just to keep the 'tards from spamming me every 15 seconds with their fleet invites. Personally I don't see why you would randomly PM somone to join a fleet when you have no idea if they would be a good fit
To be honest... LTS perks need a revamp. The only real benefit besides the auto refine is EV suits and access to the Captain's Table.
There's more than just those three, I bought mine so that my captain could be Borg (though I also got mine at launch, when LTS also meant no monthly subscription fee, which was a huge value in itself).
Really the only thing I could see them adding to LTS is more races, maybe Caitian for TOS and Changeling for Dominion? They have said in the past that they wanted to do Changelings. Idk what they could do for Disco though ... maybe cybernetically enhanced humans?
Lifetime Subscriber since Beta
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rattler2Member, Star Trek Online ModeratorPosts: 58,541Community Moderator
not "added", but I would like to see a total revamp of all the tfos over 5 years old
Cryptic has talked about wanting to revamp/update the older TFOs. We have seen them do it with about 6 so far
Gorn/Federation Minefield got revamped into Romulan Imperial Minefield
Infected space, Khitomer space, and Into the Hive, got updated for the "Borg Resurgence" event
Azure Nebula and Into the Vault got updated for the "Tholian Trouble" event
The other Borg TFOs, and the fleet TFOs, need it the most.
I don't know for the first one. But, the others have only undergone minor modifications; they are basically the same since my first day in this game (2013 or 2014). you have to do the same thing, with the same goals to achieve.
They removed cool missions to "enhance" the game (I miss the old mission on on a low gravity asteroid - romulan arc- hobus system. this mission was very funny) , but they continue to keep the same old tfos.
Well, if they have the time to create something between 2 bundles, they could try to make a mixed tfo (50% ground, 50% space), that could be very interesting.
Well, if they have the time to create something between 2 bundles, they could try to make a mixed tfo (50% ground, 50% space), that could be very interesting.
Cryptic has mentioned, sometime in the last year or so if I'm remembering correctly, that, due to engine changes since launch, they are unable to do a combined ground/space TFO.
Not to mention the original combined Ground/space Borg TFOs were so unpopular they split them up.
They removed cool missions to "enhance" the game (I miss the old mission on on a low gravity asteroid - romulan arc- hobus system. this mission was very funny) , but they continue to keep the same old tfos.
Going to Hobus is still in the game, and the ground section was moved to the Romulan mission "Revelation" with a new Reman base map.
well, at least, the engine can handle without difficulties the bundles.
If it is possible to create missions (Arc missions) with ground and space in the same mission, with a little bit of effort, a similar tfo could be done.
yes, I know for the reman base, but the map was interesting, not the base. Less gravity was funny, that's all.
anyway, as i wrote elsewhere, i'm not expecting anything anymore. all of these are just dreams.
Comments
Player housing probably isn't worth the investment required in terms of Dev time and other resources. It could be nice to have, but not if it means they have less time and manpower to develop actual content.
More side missions is definitely a good idea. Preferably one that focusses on some playable species, which get their own homeworlds added, some cities, mini-games like Ushaan or Bajoran solar racing through their system, new ships and other assets.
Lastly, I agree that it would be nice to have more missions with larger numbers of players and some epic fights in it. If I'm not mistaken, there was a Tribble server stability test a couple of weeks ago that involved large numbers of ... everything? It may mean they're looking into such a thing.
I like difficult and very very difficult fights even if I died 1,2,3 or 10 times. At least there is a real challenge. STO was more difficult in the past, I miss this time.
Play a "handicap match" in a patrol or story mission. Break out an old school T4 (or lower) dump your traits/specializations/and rep abilities and have at it. Craft some consoles and replace the best ones with these more vanilla ones. I'm not that much of a TRIBBLE so my preference is starting new captains and working my up all over again with less extreme 'limitations" in place. The TFOs be jarring when a DPS giant is there with you. When that happens I stop worrying about holding my own, or doing my part and just focus on killing anything far enough away from them I don't get clocked as an AFK or a leech.
This one, disagreed. If anything I would like to see more done to encourage people to join current fleets over starting their own. This game has more fleets then players, everyone wants to start their own fleet and we have a game full of dead fleets. It's fine if someone wants a personal fleet for storage, but enough with the fleets.
There is a reason why player housing is the standard in most big MMO's.. it works. It's never been for me, I don't care, but the idea of giving a player their own space and allowing them to unlock or buy cosmetic upgrades has been a time honored tradition proven to succeed. The issue here is that STO is closer to a game run by your friends after school then it is a full developer studio. It's presumed that the housing would come in the form of ship bridges and interiors and those are no longer made because the staff doesn't have time. Doing bridges as a customizable housing though is a good idea that would likely be profitable. Too bad we will never know.
This would be fantastic, but sadly no one would queue for it. Everyone gets their rewards through the non stop cycle of time wasting trash events so they don't do anything else. Even basic queues are dead unless they're part of the current event. Still, the idea of taking on a large mission in a wing of 20+ does sound truly epic and I love the idea. I really wish it was possible.
Neutral on this, sounds like the equivalent to MMO 'fetch quests.' Some people like them, I don't know if I would. Again though, as with any new feature proposed.. they don't have the time or staff to do it.
Lowering income would actually be preferable, so that it lowers prices. This is a complex issue though, won't get too into it here, I will just say that this won't work. Right now, EC is so easy to make that top end items are too expensive to even list on the player exchange and have to be purchased in trade channels.
Generally, raising the dilithium refine cap is viewed as one of, if not the single worst idea anyone could have. Most of that was based around the fact that it would destroy the f2p market. Cryptic however, has already done that, so at this point I don't know if it would even matter anymore. If it no longer matters.. sure.. go for it. What's it going to do, render the Dilex even more dead?
PvP just isn't a huge area and developing it would pull time away from the more important things, some of which are already laid out in your suggestions. The truth is, PvP is a waste of developer time and it appears they know that.
1) Totally agree.
2) Totally agree.
3) With this engine, extremely unlikely. Until they've fully unlocked the 64bit potential, this just won't work.
4) That's what patrols are for, and we used to have areas which we actually could do this with 'random' generated missions.
It got retire because it 'wasn't up to standard'.
5) If you want to make big EC's, do patrols, especially those that keep spawning enemies until 'x' time has passed. You can
easily make a few million in a couple of hours. BUT, any further increases in EC output would result in hyper-inflation.
6) Never EVER going to happen. There's already too much Dil in the system. If you want more Dil, create more toons and
transfer it....it's that easy.
7) They've tried it, revamped it....it continuously fails. Players are geared for hyper-HP-sink enemies. Scaling may work, but
would take a major amount of time to program, and one bug would bring it crashing down.
Unfortunately most single-player content tends to be time gated stuff.
I really enjoy taking my ships into the Donatu system for a patrol. It's one of the few new patrols that can be completed quickly if you want.
That, and I'd like to be able to have one weapon colour without having to miss out on sets.
Uh... wut? We have the ability to turn off set visuals. Just right click a piece and if it has a "disable visuals" option, hit that.
As for weapon colors... A lot of people would like that. Unfortunately last I heard CBS had veto'd changing weapon colors. It was a CBS Decree from day one of STO. They did not want players to be able to change the color of weapons. Its probably why we have weapon variants.
And while they have changed their stance on an Endgame Connie... far as I am aware CBS has not changed their stance on weapon color customization.
That wouldn't just destroy the exchange, it is very likely to tank the entire game economy.
Also, it is one of the few things left for lifetime subscribers (it isn't unlimited, but the refinement happens automatically so you don't have to rotate between alts hitting the button every day) so they are very unlikely to make even the automatic 8K thing a regular feature.
1. Unrestricted Tailor
2. Salvage Bundles added to the dil store as a potential sink to compliment turning vendor junk into salvage
3. NOVA CLASS
4. More Barbie options like earrings/head bands/necklaces
5. Option to turn off the landing page. I'd even pay Zen for that option to be unlocked.
6. No time gates in TFO's
Lifers have access to faction EV suits for free, and can get multiple copies for a whole away team. For example Feds can get the First Contact style EV suit.
Really the only thing I could see them adding to LTS is more races, maybe Caitian for TOS and Changeling for Dominion? They have said in the past that they wanted to do Changelings. Idk what they could do for Disco though ... maybe cybernetically enhanced humans?
There's a console next to a Caitian by the Admiral's office.
I don't know for the first one. But, the others have only undergone minor modifications; they are basically the same since my first day in this game (2013 or 2014). you have to do the same thing, with the same goals to achieve.
They removed cool missions to "enhance" the game (I miss the old mission on on a low gravity asteroid - romulan arc- hobus system. this mission was very funny) , but they continue to keep the same old tfos.
Well, if they have the time to create something between 2 bundles, they could try to make a mixed tfo (50% ground, 50% space), that could be very interesting.
well, at least, the engine can handle without difficulties the bundles.
If it is possible to create missions (Arc missions) with ground and space in the same mission, with a little bit of effort, a similar tfo could be done.
yes, I know for the reman base, but the map was interesting, not the base. Less gravity was funny, that's all.
anyway, as i wrote elsewhere, i'm not expecting anything anymore. all of these are just dreams.
>7.) Pvp I would like to see relevant pvp >ingame. And pvp rewards and vendors.
actually i hate separation of pvp and pve, pvp only vendors are bad idea.
as for the rest of your suggestions, you just made the life of the dude who produces all the content from his garage alot more diffucult.