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starship traits unlock

could you make a starship available for all the characters on an account when a character has already unlocked it. thx
it is really annoying to unlock again and again the same trait when you don't have a build for the ship + there is a malus when for example a fed character uses a rom ship, it takes way too many time to unlock the trait of this ship.

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  • davefenestratordavefenestrator Member Posts: 9,571 Arc User
    That would be nice for account-unlocked ships.

    It will never happen for ships owned by a single character like lock box and lobi ships, because that would cost Cryptic money.
  • evilmark444evilmark444 Member Posts: 6,575 Arc User
    That would be nice for account-unlocked ships.

    It will never happen for ships owned by a single character like lock box and lobi ships, because that would cost Cryptic money.

    Something I've suggested for the dil problem is a buyout system for traits, that would essentially accomplish the same thing but without negatively affecting premium ships since you'd need to have the ship on a character to buyout the trait.
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  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    That would be nice for account-unlocked ships.

    It will never happen for ships owned by a single character like lock box and lobi ships, because that would cost Cryptic money.

    indeed I was thinking of the zen ships. currently, I grind for the 5th time the same trait (improved gravity well), and wow! it is really boring.
  • davefenestratordavefenestrator Member Posts: 9,571 Arc User
    That would be nice for account-unlocked ships.

    It will never happen for ships owned by a single character like lock box and lobi ships, because that would cost Cryptic money.

    Something I've suggested for the dil problem is a buyout system for traits, that would essentially accomplish the same thing but without negatively affecting premium ships since you'd need to have the ship on a character to buyout the trait.

    That's a good idea, at least if it's fairly cheap. I'd probably give up 5,000-10,000 dil to skip the annoyance of setting up the gear and powers then doing patrols all in a ship I don't actually want to fly.
  • corinthalascorinthalas Member Posts: 1,578 Arc User
    That would be nice for account-unlocked ships.

    It will never happen for ships owned by a single character like lock box and lobi ships, because that would cost Cryptic money.

    Something I've suggested for the dil problem is a buyout system for traits, that would essentially accomplish the same thing but without negatively affecting premium ships since you'd need to have the ship on a character to buyout the trait.

    That's a good idea, at least if it's fairly cheap. I'd probably give up 5,000-10,000 dil to skip the annoyance of setting up the gear and powers then doing patrols all in a ship I don't actually want to fly.

    Don't forget fighting with the game over keeping your traits *set*, too. That's always fun.
  • legendarylycan#5411 legendarylycan Member Posts: 36,869 Arc User
    And recently, having to fight with traits being removed entirely - every time they update a recruit, traits go missing...last time, it was just Hunter's Instincts, this time it's EVERY recruit reward trait.​​
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  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    I have a similar problem with my new TOS toon, Hunter's Instincts is missing in the list but stuck in an active starship trait slot, I can't remove it. And i lost at least 2 other traits (the one from house peg'h, and improved critical system)
  • baudlbaudl Member Posts: 4,038 Arc User
    would already be enough if the first tier of the ship trait was switched with the last tier. That way, claiming the ship would unlock it for that character.
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  • annemarie30annemarie30 Member Posts: 2,160 Arc User
    it's not like it's hard to level ship traits. even on normal an hour or 2 of playing levels a ship to Tier 5. if you ahre good enough build-wise to play on advanced, it's even faster
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  • davefenestratordavefenestrator Member Posts: 9,571 Arc User
    it's not like it's hard to level ship traits. even on normal an hour or 2 of playing levels a ship to Tier 5. if you ahre good enough build-wise to play on advanced, it's even faster

    Yep, that's why I think the dil cost should be low, so that it's an impulse buy dil sink not something to think long and hard about like the vanity shields
  • westmetalswestmetals Member Posts: 7,563 Arc User
    edited June 2021
    it's not like it's hard to level ship traits. even on normal an hour or 2 of playing levels a ship to Tier 5. if you ahre good enough build-wise to play on advanced, it's even faster

    If you run certain patrols it can be done way faster than that. Some of the remastered patrols (Kern, Kinjer, Terrh, Imaga, Brothra, a couple others) have this "endless waves of enemies for a set period of time" mechanic, and if you have either a really high DPS build or a friend who has one and is willing to let you tag along, you can complete mastery in like two patrols, even on normal (in extreme cases I've seen people hit tier 4 in one patrol). (because patrols from the patrols menu give 3x, and the faster you kill the faster the next wave spawns and therefore the more kills you can get, and that high number of kills means high XP)

    I do this sometimes with my super-gravity-well Legendary Intrepid build for my fleetmates. (Gravity well builds are really good for this because the endless waves keep spawning into one area, so they keep getting sucked in)
  • corinthalascorinthalas Member Posts: 1,578 Arc User
    edited June 2021
    westmetals wrote: »
    it's not like it's hard to level ship traits. even on normal an hour or 2 of playing levels a ship to Tier 5. if you ahre good enough build-wise to play on advanced, it's even faster

    If you run certain patrols it can be done way faster than that. Some of the remastered patrols (Kern, Kinjer, Terrh, Imaga, Brothra, a couple others) have this "endless waves of enemies for a set period of time" mechanic, and if you have either a really high DPS build or a friend who has one and is willing to let you tag along, you can complete mastery in like two patrols, even on normal (in extreme cases I've seen people hit tier 4 in one patrol). (because patrols from the patrols menu give 3x, and the faster you kill the faster the next wave spawns and therefore the more kills you can get, and that high number of kills means high XP)

    I do this sometimes with my super-gravity-well Legendary Intrepid build for my fleetmates. (Gravity well builds are really good for this because the endless waves keep spawning into one area, so they keep getting sucked in)

    Some are better than others though. Elachi are awful for corralling, for example, hopping all over the place. And 9th Rule can saddle you with some truly awful enemy types that should never be fought in large numbers, let alone continuously respawning armadas (breen, for example). Mo'kai and viral impulse burst can also ruin a perfectly good set up...particularly when it's repeatedly applied.

    Which is why there's been requests for ways to bypass all that and buyout individual starship masteries. Can't say I'd mind it either. Some ships are more tedious to play than others.
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