I was thinking that maybe the BOffs should also have a second weapon slot. After all, I've seen NPCs switch between weapons, so why should only the captain have a backup weapon? It could also help like, for example, you decide to give your Imperial Assault set to your First Officer character, but they can't get the full effect because they can't equip both the disruptor pistols and the bat'leth.
The BOFF AI doesn't know how to use ONE weapon. BOFFs are practically pacifists. Why give them another? They cannot asses targets and figure out when to switch weapons.
It could work as a dedicated ranged/melee weapon setup and the AI simply switch to the melee when in melee range it would probably work. And if they allowed ranged weapons in both the melee one could be used to complete a set that has two ranged weapons (or a ranged weapon that you prefer they not use, like non-plasma for Romulan plasma specialists) even if the one in the melee slot was only used when in melee range.
I would sooner them get a kit slot than another weapon slot - you can complete sets on boffs that have weapons as part of them, but you CANNOT complete sets that have kits as part of them.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Well, yes, there is that one situation. The AI might be smart enough to swap to a melee weapon when making melee attacks. In that case there may be a use for a dedicated melee weapon slot.
I would sooner them get a kit slot than another weapon slot - you can complete sets on boffs that have weapons as part of them, but you CANNOT complete sets that have kits as part of them.
I'm not sure that matters. They don't appear to utilize set bonuses, if this new set is any indication.
They typically get passive set bonuses, but they can't use clickables yeah.
Then why mi Boffs used the Nakhul decoy thingy on me when they have the full set??, i think they use the set abilities, also, they use the Lorca armor thingy to themselfs
Yeah certain powers seem to be set to "give effect to owning player" rather then "give effect to the one triggering the effect". All boff equipment is technically "owned" by the player so the game doesn't know to put on the boff rather then player if set up this way.
I'm guessing it's one those things that was done way back when Cryptic got the job of making STO and had to do so in way too short of a time. There's probably a lot of stuff in the code that's "it seemed like a good idea at the time" from pre-launch and fixing that won't be easy or fast. I remember back when Foundry was still a thing some change that Cryptic made broke all the scrolling textures in the game (stuff like LCARS and the like) so that the animated parts were stuck between frames and it took ages for them to fix it.
I'd just like to be able to promote one BOff to "Captain" with a corresponding passive ability or trait.
Being an Admiral and the next poor sap in the ship's hierarchy being a Commander is a bit of a heck of a gap.
Comments
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Absolutely! I think both are good ideas.
Then why mi Boffs used the Nakhul decoy thingy on me when they have the full set??, i think they use the set abilities, also, they use the Lorca armor thingy to themselfs
I'm guessing it's one those things that was done way back when Cryptic got the job of making STO and had to do so in way too short of a time. There's probably a lot of stuff in the code that's "it seemed like a good idea at the time" from pre-launch and fixing that won't be easy or fast. I remember back when Foundry was still a thing some change that Cryptic made broke all the scrolling textures in the game (stuff like LCARS and the like) so that the animated parts were stuck between frames and it took ages for them to fix it.
Being an Admiral and the next poor sap in the ship's hierarchy being a Commander is a bit of a heck of a gap.