test content
What is the Arc Client?
Install Arc

STARSHIP MASTERY TOKEN

wildweasalwildweasal Member Posts: 1,053 Arc User
I Have token for everything else and i have tons of ships that need mastery, its to many ships and not enough time, as im sure others can relate to
so DEVS @borticuscryptic in particular can we get some mastery tokens for our ships in the store so we can level up our ships quickly if we want to and go play space barbie with my ships ??? I DONT CARE HOW MUCH IT COSTS make it so .........come on devs christmas is coming no time like now to start working on that christmas bonus!!!.....shut up and take my money!!!!
3ondby_zpsikszslyx.jpg
Post edited by baddmoonrizin on

Comments

  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    If it makes money for the game, and other people are willing to buy it, I say have at it. Me? I'll keep doing a single patrol, or two at worst to max out ship mastery.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • rattler2rattler2 Member Posts: 57,971 Community Moderator
    I feel like there should be a stipulation saying that you had to have leveled one up first.

    However... it is pretty quick to level ships with the right patrols. 2-3 good ones will level a ship all the way.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • legendarylycan#5411 legendarylycan Member Posts: 37,276 Arc User
    The patrols themselves can be quick if you have decent gear - gearing the ship up, including arranging the tray into a usable state, takes 3x longer than actually leveling the ship, and that's why all traits need to be made account-wide unlocks.​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • howtorhowtor Member Posts: 194 Arc User
    I can usually master a ship in two patrols and I have a okay build. I am fine with getting a token for mastery but I do not see a need.
    also before you ask I have 14 toons and what i do is just master the ones I need for the toons build because you have a finite amount you can use anyways at one time
  • darkbladejkdarkbladejk Member Posts: 3,698 Community Moderator
    If someone wants to do that, then by all means as it's their money. Personally I don't see the need as it can easily be done in 1-2 advanced level patrols, 3 if you're unlucky, with a basic set of mk xii gear and a cohesive build. I could see said tokens going for about 300 zen a pop or less. Maybe a 4 pack for 1k zen. Could be a decent sink to get folks to burn some zen and dilithium if done right. For this particular bit imo it would be better to just make the mastery unlocks account wide and call it a day. Level it one time and call it done. I can think of reasons they don't but meh.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    I would LOVE to be able to buy out mastery levels, though instead of Tokens I'd expect it to work more like Reputation buyouts, something like this:

    1) You must have completed the mastery before on at least one character.
    2) You must own the ship on the character you want the trait on (cause Lobi and Lootbox ships are single character)
    3) 500-1k Zen to buyout the mastery on one character (Could also be a great EC sink, but lets be honest something like this would always use Zen instead of EC)

    An Account Wide buyout option would also be nice, but idk if Cryptic would consider that or not.
    Personally I don't see the need as it can easily be done in 1-2 advanced level patrols, 3 if you're unlucky, with a basic set of mk xii gear and a cohesive build.

    Adapting my builds to temporarily work on a different ship just to unlock a trait can be annoying at times, particularly when adapting an escort build to work on a cruiser or vice versa. I'd be willing to pay just to avoid that headache.
    Lifetime Subscriber since Beta
    eaY7Xxu.png
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    If they were account unlock tokens I might be interested. Master a ship once then buy a token to master it on every character.
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    This actually seems like a good opportunity for a dil sink. Why not buy out mastery with dilithium?
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • rattler2rattler2 Member Posts: 57,971 Community Moderator
    Adapting my builds to temporarily work on a different ship just to unlock a trait can be annoying at times, particularly when adapting an escort build to work on a cruiser or vice versa. I'd be willing to pay just to avoid that headache.

    Guess its easier for me since I tend to have Generalist Beam Builds for the most part. I can understand the frustration of trying to adapt a cannon build to a cruiser though. Kinda hard to do, and in some cases impossible because you might be packing dual heavies, which would force you to go spend ECs on new weapons as most cruisers can't mount dual heavies, and aren't agile enough for duals.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    Why not buy out mastery with dilithium?

    It would be great for either a dil sink or an EC sink, but Cryptic will never do that for one simple reason:

    6d73f5809eee71835de9a1667fd00b04.jpg
    Lifetime Subscriber since Beta
    eaY7Xxu.png
  • jozen#9312 jozen Member Posts: 102 Arc User
    For $30USD the trait should be account-unlocked the first time that you achieve it. It is not as if this tech doesn't ALREADY EXIST (accessible through the DIL store). They just should enable it across the board.

    I've already levelled 100 ships 5 or 6 times and a dozen 14 or more. It isn't fun, it's annoying.
  • altston1909#2309 altston1909 Member Posts: 49 Arc User
    edited May 2021
    including arranging the tray into a usable state, takes 3x longer than actually leveling the ship

    Yeah, they should really do something about that, when switching to new ships, at least having all the captain abilities stay on the same spots, or at least a better filtering (captain, boff, active trait, specialization and gear) options in the ability panel you open when you want to drag them to the tray.

  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    I would pay zen for this and buy quite a few. Why? Leveling the ships is annoying. It's nowhere near what it was. It's more like 5 or 6 patrols - at least - not 2 or 3. But that's not the main issue for me. The main issue is setting up the ship then having to reset my original ship. I'm sure there's some way to do this automatically but I don't know or trust it. So I'm looking at at least 2 hours for each ship I want to level. I haven't done this in about 2 years except maybe the super grav well - and I didn't even do that on everyone who needs it.

    So, yeah, make it 500z and I'll buy 10 or 20. Assuming there's no restriction on it's use.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • altston1909#2309 altston1909 Member Posts: 49 Arc User
    edited May 2021
    Well, I have a simple system. I usually claim all the ships on a character that are compatible with it's playstyle and/or have a trait the main build will need.

    Then, as I do the reputations, I save the best of all the different weapon types (phaser, polaron...etc) and I equip that to the secondary ships.

    By the time I reach T5 or 6 on my reps, I mostly have all "Mk XII Very Rare" builds for all weapon types. Not just weapons, solid consoles too (be it reputation, event reclaims or ship specific ones).

    This way, I can master those ships quickly (mostly three patrols, sometimes two - first Wanted and The Ninth Rule and then Ceron if needed) and I can easily do any daily energy damage (space) endevour on any of my toons by just switching to a ship made for that damage type. All the builds have most if not all useful ship traits on all toons.

    These builds are good enough for story missions and patrols and mostly good enough to do normal and most advanced TFOs.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,754 Arc User
    edited June 2021
    I'm not against such a token. But I'm not a fan either. It would just be another example of creating something annoying and then letting people pay money to remove that annoying barrier.

    They should either give the traits immediately or make them account-unlocks.

    We paid 30 or 24 dollars for a ship and its trait already, there's no need to then lock the traits behind some random XP-requirement. Doing patrols for one ship would be reasonable, having to do it for each ship on each character is not.

    Further, the fact that everyone is pointing out that patrols are a - relatively - quick way of doing it, points to another issue: that there are no other viable ways of doing it. Even an advanced STF like ISA doesn't help much. Most missions give so little XP that there's basically no way to do it by playing regular, team-based end-game content.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,754 Arc User
    The patrols themselves can be quick if you have decent gear - gearing the ship up, including arranging the tray into a usable state, takes 3x longer than actually leveling the ship, and that's why all traits need to be made account-wide unlocks.​​

    Well, that. And it can be quick if the ship matches what you want to do with the character.

    Whenever I am levelling a Sci character for example, it's very annoying that I need to fly the Presidio for its Sci cooldown trait. Especially with newer characters where you don't have the gear yet to make any ship work; a slow turning cruiser that doesn't really let you specialise in anything - let alone sci abilities - has made me hate that ship like few other things in the game.

    And I actually love cruisers. But I don't want to be forced to fly them on a character for which I have totally different ships in mind - ships that actually fit the character and the builds I thought of for him when I created the character.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    edited June 2021
    (redacted material removed) - darkbladejk

    31aa14f0-bc99-4e6b-b785-26ae420971dd-screen-shot-2020-10-31-at-52151-pm.png?w=1200&h=630&fit=crop&crop=faces&fm=jpg

    @rattler2 @darkbladejk
    Post edited by darkbladejk on
    Lifetime Subscriber since Beta
    eaY7Xxu.png
  • darkbladejkdarkbladejk Member Posts: 3,698 Community Moderator
    I have removed the spambot post that was in here previously with extreme prejudice. carry on folks. also stealing that meme cause reasons
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
This discussion has been closed.