I Have token for everything else and i have tons of ships that need mastery, its to many ships and not enough time, as im sure others can relate to
so DEVS
@borticuscryptic in particular can we get some mastery tokens for our ships in the store so we can level up our ships quickly if we want to and go play space barbie with my ships ??? I DONT CARE HOW MUCH IT COSTS make it so .........come on devs christmas is coming no time like now to start working on that christmas bonus!!!.....shut up and take my money!!!!
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However... it is pretty quick to level ships with the right patrols. 2-3 good ones will level a ship all the way.
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also before you ask I have 14 toons and what i do is just master the ones I need for the toons build because you have a finite amount you can use anyways at one time
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1) You must have completed the mastery before on at least one character.
2) You must own the ship on the character you want the trait on (cause Lobi and Lootbox ships are single character)
3) 500-1k Zen to buyout the mastery on one character (Could also be a great EC sink, but lets be honest something like this would always use Zen instead of EC)
An Account Wide buyout option would also be nice, but idk if Cryptic would consider that or not.
Adapting my builds to temporarily work on a different ship just to unlock a trait can be annoying at times, particularly when adapting an escort build to work on a cruiser or vice versa. I'd be willing to pay just to avoid that headache.
Guess its easier for me since I tend to have Generalist Beam Builds for the most part. I can understand the frustration of trying to adapt a cannon build to a cruiser though. Kinda hard to do, and in some cases impossible because you might be packing dual heavies, which would force you to go spend ECs on new weapons as most cruisers can't mount dual heavies, and aren't agile enough for duals.
It would be great for either a dil sink or an EC sink, but Cryptic will never do that for one simple reason:
I've already levelled 100 ships 5 or 6 times and a dozen 14 or more. It isn't fun, it's annoying.
Yeah, they should really do something about that, when switching to new ships, at least having all the captain abilities stay on the same spots, or at least a better filtering (captain, boff, active trait, specialization and gear) options in the ability panel you open when you want to drag them to the tray.
So, yeah, make it 500z and I'll buy 10 or 20. Assuming there's no restriction on it's use.
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Then, as I do the reputations, I save the best of all the different weapon types (phaser, polaron...etc) and I equip that to the secondary ships.
By the time I reach T5 or 6 on my reps, I mostly have all "Mk XII Very Rare" builds for all weapon types. Not just weapons, solid consoles too (be it reputation, event reclaims or ship specific ones).
This way, I can master those ships quickly (mostly three patrols, sometimes two - first Wanted and The Ninth Rule and then Ceron if needed) and I can easily do any daily energy damage (space) endevour on any of my toons by just switching to a ship made for that damage type. All the builds have most if not all useful ship traits on all toons.
These builds are good enough for story missions and patrols and mostly good enough to do normal and most advanced TFOs.
They should either give the traits immediately or make them account-unlocks.
We paid 30 or 24 dollars for a ship and its trait already, there's no need to then lock the traits behind some random XP-requirement. Doing patrols for one ship would be reasonable, having to do it for each ship on each character is not.
Further, the fact that everyone is pointing out that patrols are a - relatively - quick way of doing it, points to another issue: that there are no other viable ways of doing it. Even an advanced STF like ISA doesn't help much. Most missions give so little XP that there's basically no way to do it by playing regular, team-based end-game content.
Well, that. And it can be quick if the ship matches what you want to do with the character.
Whenever I am levelling a Sci character for example, it's very annoying that I need to fly the Presidio for its Sci cooldown trait. Especially with newer characters where you don't have the gear yet to make any ship work; a slow turning cruiser that doesn't really let you specialise in anything - let alone sci abilities - has made me hate that ship like few other things in the game.
And I actually love cruisers. But I don't want to be forced to fly them on a character for which I have totally different ships in mind - ships that actually fit the character and the builds I thought of for him when I created the character.
@rattler2 @darkbladejk
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