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paradox#7391 paradox Member Posts: 1,777 Arc User
I know bunch of you want a Privateer Sub-Faction, here's an Idea how it can work The Orion Syndicate forms an alliance with the Ferengi Alliance, the Nausicaans and the Maquis, do couple of mission for Melani D'ian before going legit Privateer (Federation) or going the Pirate, black arms dealer and slaver route (KDF), it seems like a good way to introduce KDF Ferengi and Fed Orions, access to two new Social Zones Ter'Jas Mor (KDF) and Ferenginar (Fed), you also get access Orion sub-races like Green, Ruddy and Grey, I made Orions the Defacto Leaders and Ferengi second in command since Orions seem to have enough business sense to not stab you in the back unlike most Ferengis you meet in game, Blame Madran as the reason why Ferengis are not in charge.
Post edited by baddmoonrizin on
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    phoenixc#0738 phoenixc Member Posts: 5,507 Arc User
    It might work if they are mercenaries specifically hired by the faction main government, and in fact a few of my captains have that as their background story already.

    Which brings up the fact that the way the scenarios are designed privateers are not intrinsically different enough to require anything more than lite roleplay and some typing in the bio. The devs have already stated that they are not going to do any single-faction episodes anymore (or beyond quality passes of old ones anyway), in fact the new KDF recruit didn't even have a custom starter. And while they could probably get by with linking the regular episodes to a different mission giver I doubt they would consider the time and effort even for that worth it since it is rather niche at best.

    That said, it would be nice if they brought up Nimbus III as a neutral Alliance headquarters with full service for both red and blue linked factions, they could include a seamy side for those who like the pirate/privateer route (I use Drozana for my Orion privateers for that atm even though it is not full service since it does not have ship&shuttle acquisition or customization, skill, and boff/doff vendors which means I still have to go to Qo'noS or some other Klingon station for those). Nimbus even has a shipyard already in orbit.
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    evilmark444evilmark444 Member Posts: 6,950 Arc User
    That still wouldn't rationalize why such a character would be involved in any of the story content thus far, or why the Alliance would let such a group have access to their ships.

    Could maybe work as a Klingon only sub-faction if it was a mercenary for hire type thing.
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    mattingly1mattingly1 Member Posts: 206 Arc User
    That still wouldn't rationalize why such a character would be involved in any of the story content thus far, or why the Alliance would let such a group have access to their ships.

    Theft.

    There are multiple instances in the canon where groups - even very small groups - have seized control of the Enterprise or other ships. While plot armor always assured that our heroes retook their respective commands, logically we must acknowledge that it could have gone the other way under different circumstances.

    I don't think it's that much of a stretch to think that there are a enough stolen ships out there in an enormous universe to constitute a faction - particularly one that lives on the fringes of known space.

    Honestly, I think there's a certain allure to the OP's suggestion. The alliance is so terribly... boring. Playing a faction that rejected it might be a pleasant change of pace.
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    leemwatsonleemwatson Member Posts: 5,344 Arc User
    I just created a Human in the KDF and voila....Privateer done. No need for a new sub-faction.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    phoenixc#0738 phoenixc Member Posts: 5,507 Arc User
    mattingly1 wrote: »
    That still wouldn't rationalize why such a character would be involved in any of the story content thus far, or why the Alliance would let such a group have access to their ships.

    Theft.

    There are multiple instances in the canon where groups - even very small groups - have seized control of the Enterprise or other ships. While plot armor always assured that our heroes retook their respective commands, logically we must acknowledge that it could have gone the other way under different circumstances.

    I don't think it's that much of a stretch to think that there are a enough stolen ships out there in an enormous universe to constitute a faction - particularly one that lives on the fringes of known space.

    Honestly, I think there's a certain allure to the OP's suggestion. The alliance is so terribly... boring. Playing a faction that rejected it might be a pleasant change of pace.

    The problem with that would be that you still only have the same Alliance missions which means you still have to work with the Alliance, so there really isnt a way to "reject" it. And a stolen ship would probably not be feasible for that either (though there are some exceptions of course).
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    fallenkezef#4581 fallenkezef Member Posts: 644 Arc User
    Why would the Federation have privateers? The whole concept of issuing a letter of marque is alien to the federation and it's not something the Klingons would accept either.
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    paradox#7391 paradox Member Posts: 1,777 Arc User
    That still wouldn't rationalize why such a character would be involved in any of the story content thus far, or why the Alliance would let such a group have access to their ships.

    The answer is quite simple they're on the Alliance's payroll.
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    salazarrazesalazarraze Member Posts: 3,794 Arc User
    Not going to happen. Just roll a KDF Alien. Pick a ship that looks pirateish. Done.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
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    leemwatsonleemwatson Member Posts: 5,344 Arc User
    Not going to happen. Just roll a KDF Alien. Pick a ship that looks pirateish. Done.

    Yup. My Human KDF toon co-opted a Vo'Quv and uses Orion Interceptors to 'liberate' things a plenty. :lol:
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    spiritbornspiritborn Member Posts: 4,263 Arc User
    mattingly1 wrote: »
    That still wouldn't rationalize why such a character would be involved in any of the story content thus far, or why the Alliance would let such a group have access to their ships.

    Theft.

    There are multiple instances in the canon where groups - even very small groups - have seized control of the Enterprise or other ships. While plot armor always assured that our heroes retook their respective commands, logically we must acknowledge that it could have gone the other way under different circumstances.

    I don't think it's that much of a stretch to think that there are a enough stolen ships out there in an enormous universe to constitute a faction - particularly one that lives on the fringes of known space.

    Honestly, I think there's a certain allure to the OP's suggestion. The alliance is so terribly... boring. Playing a faction that rejected it might be a pleasant change of pace.

    The problem with that would be that you still only have the same Alliance missions which means you still have to work with the Alliance, so there really isnt a way to "reject" it. And a stolen ship would probably not be feasible for that either (though there are some exceptions of course).

    I could see some non-powerful alien ships (or less powerful alliance member ships like a Miranda, a California, T'liss or an older model B'rel) getting "missplaced" but anything that could take on a top of the line alliance vessel and have a reasonable chance of winning would most likely be hunted down in short order and I doubt anyone would want to storyline that ends after few missions to brick wall when you're faced with a mass of T6 tuned ships in infinite spawn on a T1 ship.

    As for Mercs being on the alliance payroll, there's the issue of trust here, apart from handful of missions your character is the representative of your respective government (that's why all red faction players are officially members of the KDF), a freelancer would be really poor choice for that, since the government cannot trust a freelancer to act accordingly to that station. Also no alliance member is so stupid as to give access to their top of the line ships to a person who might turn on them if someone else pays more.

    Really apart from the iconian war arc and the mission to free Martok I don't see many missions that could work with a freelancer (maybe the current Klingon Civil War arc as well but that's a big maybe).

    There's also the fact that while governmental ships would get refueled, rearmed and recrewed if needed at every stop to friednly space station same is not true for a "privateer" who would have to buy their fuel and munitions and also hire any replacement crew themselves.
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    jonsillsjonsills Member Posts: 10,365 Arc User
    I have a privateer. She's a Romulan/Reman hybrid, rejected by both her heritages, who managed to pick up a Denorios-class on the black market and upgrade it to being an interstellar raider. She's contracted by D'Tan, said contract being executed shortly after she and her crew were driven from Virinat (where they were enjoying shore leave and getting some repairs - part of the contract was that the Flotilla would complete the repairs on the Neirrh while she and her crew used the old T'liss that was in orbit of Virinat when it all started).

    "Privateer" doesn't necessarily equal "pirate", after all; historically, quite a few pirates got their start as privateers for the British fleet, who decided they quite liked the lifestyle and began attacking more than just the Spanish. In fact, mine draws inspiration more from space merc fleets as depicted in Schlock Mercenary (although I try to be more like Prader's Raiders than Tagon's Toughs...).
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    salazarrazesalazarraze Member Posts: 3,794 Arc User
    i dont see why people are so against this option. its been mentioned many times before, and then we get the nays in droves.

    For my part, it's not a matter of "being against it." It's just accepting the reality that it won't happen. Similarly, no one in this game would be a bigger proponent of a Cardassian faction. With, not only, it's own unique starting storyline but also it's own endgame storyline in which you conquer and destroy the Federation, Klingons and Romulans. While I would love this, it's not going to happen. If someone else brought this idea up, I'd similarly tell them "not going to happen."
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
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    fallenkezef#4581 fallenkezef Member Posts: 644 Arc User
    edited February 2021
    i dont see why people are so against this option. its been mentioned many times before, and then we get the nays in droves.

    why would the feds have privateers? a means to an end. every gov has something similar, and if you dont think they do, then im not sure what to tell you. hell, the game is so centric with shoot, kill, blow it up, rinse and repeat, its a wonder we dont have this option anyway.



    Actualy no, privateering has been abolished by almost every nation for over a century now.

    In 1856 52 nations, including all major naval powers except America abolished letters of marque and banned privateers.

    Read a history book every now and again.

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    rattler2rattler2 Member Posts: 58,020 Community Moderator
    jonsills wrote: »
    "Privateer" doesn't necessarily equal "pirate", after all; historically, quite a few pirates got their start as privateers for the British fleet, who decided they quite liked the lifestyle and began attacking more than just the Spanish.

    I am reminded of some lines from a song in Muppet Treasure Island that references Francis Drake.
    Now take Sir Francis Drake, the Spanish all despise him
    But to the British, he's a hero and they idolize him
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    fallenkezef#4581 fallenkezef Member Posts: 644 Arc User
    Back in the age of sail, privateers where important due to the limitations of technology. However even at the HEIGHT of the privateer era, none of them had a ship bigger than a frigate. Most privateers captained small sloops and brigs and only attacked merchant ships.

    The idea of a privateer in OUR time running around with a Kirov class cruiser, Nimitz class carrier or even a Type 45 destroyer is just laughable.

    In the STO era a privateer running around in a Vor'cha or a Galaxy class? It's a joke.
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    rattler2rattler2 Member Posts: 58,020 Community Moderator
    Yea... we'd be more likely to see any privateers flying something like the Miradorn Raider or La Sirena. Nothing like a front line starship of the major factions.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    fallenkezef#4581 fallenkezef Member Posts: 644 Arc User
    rattler2 wrote: »
    Yea... we'd be more likely to see any privateers flying something like the Miradorn Raider or La Sirena. Nothing like a front line starship of the major factions.

    Aye, I'm not against the concept.

    The Orions are basicly a race of privateers and the Ferengi are basicly pirates. However the big nations like the Feds and Klingons wouldn't use privateers, that's what the fleet is for.
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    saurializardsaurializard Member Posts: 4,394 Arc User
    the Ferengi are basicly pirates.
    *snrk*
    Oh yeah, they were very successful with that during the TNG era (excluding that time where the writers forgot the Galaxy-class has 1,000 crewmembers and probably a significant percent of security officers from that pool, so a bunch of kids could save the day).

    I think even the Pakled were more successful than them in that *snrk* expertise.
    #TASforSTO
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    fallenkezef#4581 fallenkezef Member Posts: 644 Arc User
    and the Ferengi are basicly pirates.
    Ferengi have never been pirates, or really anything like them. They are merchants, not raiders. They scam people with really scummy deals, they don't typically run around attacking ships to raid them.

    You may wan't to re-watch some episodes.

    Nice to see you trying hard to be wrong as always.

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    leemwatsonleemwatson Member Posts: 5,344 Arc User
    i dont see why people are so against this option. its been mentioned many times before, and then we get the nays in droves.

    why would the feds have privateers? a means to an end. every gov has something similar, and if you dont think they do, then im not sure what to tell you. hell, the game is so centric with shoot, kill, blow it up, rinse and repeat, its a wonder we dont have this option anyway.

    kdf? hell yes they would. they already have the orion pets that steal things. (never used them, but have been wanting to try them out). again, a means to an end. why wouldnt the houses use pirates to sabotage other houses? raid ships for them?

    and now with cross faction flying...bam! the immersion into the pirate/privateer just got a boost.

    as mentioned above - maybe they only have access to certain ships that either side wouldnt really miss. this also opens up the use of freighters more often. the kobayashi, tong'duj, amarie smuggler ship, tuffli, and so on. as mentioned, maybe also the older tiers could be used - miranda, and the like. but allow a bit more umpf to them since this class would upgrade and update as needed.

    this toon would not have admirality system. the doff system for them would be smaller and more focused on espionage - data breaches - data destruction and/or theft - theft of goods (weapons, armor, kits, etc) - ship hijacking - etc. they wouldnt bother with medical, sci, eng, and the like as all other toons do.

    the endeavor system would be inplace, but not as a bonus to skills such as it is now. their system would be focused on currency/ship upgrades/weap upgrades/theft/etc. it would be more difficult to gain said items...(i.e. current one says you can get up to 20% hull - well this could be where you gain up to 20% more currency, and so on.)

    shipyard would be restricted to 3. active to 2. anything on the ship (weaps/consoles/etc) is stuck to that ship. no swapping. and you can only have two toons on your account of this class.

    the toons themselves would also be limited to skills/kits/pets etc. one pet/2 kits/3 skills for ground. away team is just two other toons - no pets for them. skills for them would be limited to 3 each. space would be set as is, with the knowledge that your toon cant use any other consoles on the active ship. for ground and space traits, only 2 of each can be used.

    this would also open up playable areas to be used more - the odd ball ones that pop up in sector space could be revamped a bit to cater to this class. patrols could be tweaked for this class as well. one would run either side tutorial, then they are made to run "the galaxy at large" set. (then everything else opens up)

    hell, this class could even have its own fleet per se, but its limited to just the k13 station, that will never be completely given the look of being repaired. the station would have a dabo table as well.

    hell, they could even create an exchange only for this class. they would not be able to access the regular exchange in any form. this exchange would also have fee transactions to buy or sell. the one caviat id say for this, at a high cost, they could "seal" purple or higher quality items (limited to a certain amount per week) at a high dil cost, and then ship it to the buyer. this could create a system wide treasure hunt type feel and create a smugglers market. :)

    added edit: this could also be a great time to recreate or redo the crafting system.

    it would take work, but i dont see them doing it - why? - cause its not trek (space vomit isnt either), and it would be too much fun. :)





    TLDR: I'll tell you why. It would add nothing to the experience for ALOT of expense to attempt to inhibit access to systems every faction has. Your suggestions are bonkers and unworkable. Just create a toon and head-canon it. Just as the argument of using Alien Gen to create a species, but some won't 'because they want 'traits''. Cryptic aren't going to create a faction that won't get sufficient use to justify the enormous cost.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    fallenkezef#4581 fallenkezef Member Posts: 644 Arc User
    You may wan't to re-watch some episodes.

    Nice to see you trying hard to be wrong as always.
    You may want to re-read the post you quoted.

    Nice to see you trying hard to make yourself look like a fool as always.

    And since I don't expect you to get it, I used the word typically for a reason. Typically doesn't mean that it never happens, it means that it isn't typical for them to do it. Most Ferengi we see in Star Trek are businessmen, and their culture is overwhelmingly shown to be business focused. Piracy isn't depicted as a mainstay of Ferengi society, its something that Ferengi who are bad at business sometimes resort to.

    Now Orions and Nausicaans, those are pirate and mercenary species.

    The very first time we see Ferengi, they are enslaving the crew of the enterprise.

    In the Archer series we see them trying to ransack the ship.

    Ferengi are not merchants in the traditional sense they are the stereotypical pirate. They will lie, steal, kill and enslave to make money at all costs. If they can do it with a thin veneer of legality then they will.



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    phoenixc#0738 phoenixc Member Posts: 5,507 Arc User
    edited February 2021
    Back in the age of sail, privateers where important due to the limitations of technology. However even at the HEIGHT of the privateer era, none of them had a ship bigger than a frigate. Most privateers captained small sloops and brigs and only attacked merchant ships.

    The idea of a privateer in OUR time running around with a Kirov class cruiser, Nimitz class carrier or even a Type 45 destroyer is just laughable.

    In the STO era a privateer running around in a Vor'cha or a Galaxy class? It's a joke.

    It works as a character background concept but I don't see the devs ever diverting resources away from making new episodes, ships, and events to create a formal faction or other extensive mechanics for mercs/privateers/whatever you want to call them, especially since the current systems support them quite well. All it takes is imagination, roleplay, and using the already available character background story editor.

    TOS was actually based on the age of sail, projected forward to a future where the vast distances of space create the same kind of communications delays and captains and ships were often on their own since headquarters could not be constantly looking over their shoulders second guessing them. That is why most of the communications were just messages and not TNG style live videocalls unless they were close enough to a starbase or relay chain.

    TNG is far less of a frontier, and every captain has HQ shoved up their backsides like they do nowadays in the real world but the situation in STO is far more chaotic than it was in TNG with the heavy losses and emergency alliances of the Iconian and Hurq wars and that makes for some wiggle room similar to TOS.

    The Klingons already do hire mercenaries, there is a Nausican mercenary representative there in the Academy next to the Gorn one. The mercenaries are handled just like the empire's typical feudalistic practice but with a broker supplying the personnel and equipment for liquid currency compensation instead of the status, land-grant, or other material or nonmaterial benefits the great houses get in exchange for use of their fleets by the central government.

    Because of that the KDF does not need a separate system for them, they are not significantly different from the house forces, they are more or less the equivalent of a small independent 'merchant' house that specialized in warfare under the imperial umbrella. Likewise, the Romulan Republic is a kind of ragbag of ex-RSE and anyone else who cares to join them so again there would be nothing to differentiate them from any other part of the RRF.

    The Federation also has groups you could loosely call mercenaries or privateers, the Picard series revolves around several of them in fact, but they still are not pirates, they are more like vigilantes or independent militia, and really don't require special mechanics to do since they would still get tips from and have to co-operate with Starfleet to get anything major done. And on top of that, there are Federation Associates (and even some Protectorates) who have warp drive and can lend ships and crews to the Federation but not technically be Starfleet.

    In fact, with the Alliance up and running there can be independent worlds that belong to the Alliance but not one of the factions.

    So there are no must-have mechanics to allow for them, it can be done entirely on a roleplay level.

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    fallenkezef#4581 fallenkezef Member Posts: 644 Arc User
    Back in the age of sail, privateers where important due to the limitations of technology. However even at the HEIGHT of the privateer era, none of them had a ship bigger than a frigate. Most privateers captained small sloops and brigs and only attacked merchant ships.

    The idea of a privateer in OUR time running around with a Kirov class cruiser, Nimitz class carrier or even a Type 45 destroyer is just laughable.

    In the STO era a privateer running around in a Vor'cha or a Galaxy class? It's a joke.

    It works as a character background concept but I don't see the devs ever diverting resources away from making new episodes, ships, and events to create a formal faction or other extensive mechanics for mercs/privateers/whatever you want to call them, especially since the current systems support them quite well. All it takes is imagination, roleplay, and using the already available character background story editor.

    TOS was actually based on the age of sail, projected forward to a future where the vast distances of space create the same kind of communications delays and captains and ships were often on their own since headquarters could not be constantly looking over their shoulders second guessing them. That is why most of the communications were just messages and not TNG style live videocalls unless they were close enough to a starbase or relay chain.

    TNG is far less of a frontier, and every captain has HQ shoved up their backsides like they do nowadays in the real world but the situation in STO is far more chaotic than it was in TNG with the heavy losses and emergency alliances of the Iconian and Hurq wars and that makes for some wiggle room similar to TOS.

    The Klingons already do hire mercenaries, there is a Nausican mercenary representative there in the Academy next to the Gorn one. The mercenaries are handled just like the empire's typical feudalistic practice but with a broker supplying the personnel and equipment for liquid currency compensation instead of the status, land-grant, or other material or nonmaterial benefits the great houses get in exchange for use of their fleets by the central government.

    Because of that the KDF does not need a separate system for them, they are not significantly different from the house forces, they are more or less the equivalent of a small independent 'merchant' house that specialized in warfare under the imperial umbrella. Likewise, the Romulan Republic is a kind of ragbag of ex-RSE and anyone else who cares to join them so again there would be nothing to differentiate them from any other part of the RRF.

    The Federation also has groups you could loosely call mercenaries or privateers, the Picard series revolves around several of them in fact, but they still are not pirates, they are more like vigilantes or independent militia, and really don't require special mechanics to do since they would still get tips from and have to co-operate with Starfleet to get anything major done. And on top of that, there are Federation Associates (and even some Protectorates) who have warp drive and can lend ships and crews to the Federation but not technically be Starfleet.

    In fact, with the Alliance up and running there can be independent worlds that belong to the Alliance but not one of the factions.

    So there are no must-have mechanics to allow for them, it can be done entirely on a roleplay level.

    The alliance isn't a government, it's more like NATO
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    phoenixc#0738 phoenixc Member Posts: 5,507 Arc User
    Back in the age of sail, privateers where important due to the limitations of technology. However even at the HEIGHT of the privateer era, none of them had a ship bigger than a frigate. Most privateers captained small sloops and brigs and only attacked merchant ships.

    The idea of a privateer in OUR time running around with a Kirov class cruiser, Nimitz class carrier or even a Type 45 destroyer is just laughable.

    In the STO era a privateer running around in a Vor'cha or a Galaxy class? It's a joke.

    It works as a character background concept but I don't see the devs ever diverting resources away from making new episodes, ships, and events to create a formal faction or other extensive mechanics for mercs/privateers/whatever you want to call them, especially since the current systems support them quite well. All it takes is imagination, roleplay, and using the already available character background story editor.

    TOS was actually based on the age of sail, projected forward to a future where the vast distances of space create the same kind of communications delays and captains and ships were often on their own since headquarters could not be constantly looking over their shoulders second guessing them. That is why most of the communications were just messages and not TNG style live videocalls unless they were close enough to a starbase or relay chain.

    TNG is far less of a frontier, and every captain has HQ shoved up their backsides like they do nowadays in the real world but the situation in STO is far more chaotic than it was in TNG with the heavy losses and emergency alliances of the Iconian and Hurq wars and that makes for some wiggle room similar to TOS.

    The Klingons already do hire mercenaries, there is a Nausican mercenary representative there in the Academy next to the Gorn one. The mercenaries are handled just like the empire's typical feudalistic practice but with a broker supplying the personnel and equipment for liquid currency compensation instead of the status, land-grant, or other material or nonmaterial benefits the great houses get in exchange for use of their fleets by the central government.

    Because of that the KDF does not need a separate system for them, they are not significantly different from the house forces, they are more or less the equivalent of a small independent 'merchant' house that specialized in warfare under the imperial umbrella. Likewise, the Romulan Republic is a kind of ragbag of ex-RSE and anyone else who cares to join them so again there would be nothing to differentiate them from any other part of the RRF.

    The Federation also has groups you could loosely call mercenaries or privateers, the Picard series revolves around several of them in fact, but they still are not pirates, they are more like vigilantes or independent militia, and really don't require special mechanics to do since they would still get tips from and have to co-operate with Starfleet to get anything major done. And on top of that, there are Federation Associates (and even some Protectorates) who have warp drive and can lend ships and crews to the Federation but not technically be Starfleet.

    In fact, with the Alliance up and running there can be independent worlds that belong to the Alliance but not one of the factions.

    So there are no must-have mechanics to allow for them, it can be done entirely on a roleplay level.

    The alliance isn't a government, it's more like NATO

    I never said the Alliance was a government, what I said was that there could be independent worlds who joined the Alliance without becoming members of the Federation, the KDF, the Romulan Republic, or the Dominion. Some of them could have the same kind of freedom of action that a privateer would have but still have the kind of support from the Alliance that units from the major powers do.
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