Who is experienced enough and a good tutor so he can explain to me in a global way very easily how to increase dps very easily.
Initial starting point is: a new twink character.
Trying to figure out what are the most important things to do to get to a decent dps-rate with it.
Builds are always so unique and different its hard to use one for everything.
But I am not sure what approach I should follow when gearing up my twinks.
Like what steps are the ones you do first when leveling up.
What gear-setup is important? All beam-weaponsand one torpedo and then tactical consoles that increase the damage-type you equipped?
Or get some certain traits early on on the exchange or from what mission?
Like obviously someone who twinked a lot of chars might have a good answer here....!?
Obviously it will all very depend on your class. ak tactical or engineer or science.
As you have to do a lot of things on every character there is for sure some things that will apply to every character to some distinkt though.
What westmetals posted is good general advice to follow. However a good part of "DPS" comes from your piloting ability.
Piloting is about being in the right places at the right times, and managing your ship movement to attack from the right angles, and about not dying in the process. Throttle management is really important, as well as knowing how to deal with certain enemies. This comes with experience, both with the game in general, and with your specific build.
The leveling process is entirely irrelevant. The skill tree matters, but that depends on your build. If you want the most DPS, just max out the tactical side of the tree except for the final tier and that should give you the most raw DPS.
And because the equipment for your build may include in part some reputation equipment, you can't even finish putting a build together until you get your reputations done.
I'm not really sure what you mean by a twink character either. In other games it tends to have a specific context, but if it has any in STO, I'm not aware of it.
So for the basics, go through what westmetals posted. Beyond that for specific builds you can ask for help in the shipyard forum if you post your build for people to look at.
What westmetals posted is good general advice to follow. However a good part of "DPS" comes from your piloting ability.
Piloting is about being in the right places at the right times, and managing your ship movement to attack from the right angles, and about not dying in the process. Throttle management is really important, as well as knowing how to deal with certain enemies. This comes with experience, both with the game in general, and with your specific build.
The leveling process is entirely irrelevant. The skill tree matters, but that depends on your build. If you want the most DPS, just max out the tactical side of the tree except for the final tier and that should give you the most raw DPS.
And because the equipment for your build may include in part some reputation equipment, you can't even finish putting a build together until you get your reputations done.
I'm not really sure what you mean by a twink character either. In other games it tends to have a specific context, but if it has any in STO, I'm not aware of it.
So for the basics, go through what westmetals posted. Beyond that for specific builds you can ask for help in the shipyard forum if you post your build for people to look at.
If the basic principles have been followed (not all of those are even very important), piloting becomes largely irrelevant.
At some point it's merely the difference between vaporising everything and doing that while falling asleep.
What westmetals posted is good general advice to follow. However a good part of "DPS" comes from your piloting ability.
Piloting is about being in the right places at the right times, and managing your ship movement to attack from the right angles, and about not dying in the process. Throttle management is really important, as well as knowing how to deal with certain enemies. This comes with experience, both with the game in general, and with your specific build.
The leveling process is entirely irrelevant. The skill tree matters, but that depends on your build. If you want the most DPS, just max out the tactical side of the tree except for the final tier and that should give you the most raw DPS.
And because the equipment for your build may include in part some reputation equipment, you can't even finish putting a build together until you get your reputations done.
I'm not really sure what you mean by a twink character either. In other games it tends to have a specific context, but if it has any in STO, I'm not aware of it.
So for the basics, go through what westmetals posted. Beyond that for specific builds you can ask for help in the shipyard forum if you post your build for people to look at.
If the basic principles have been followed (not all of those are even very important), piloting becomes largely irrelevant.
At some point it's merely the difference between vaporising everything and doing that while falling asleep.
Good piloting is critical. Overshooting your target in a cannon boat kills your DPS, for example. Circling a target in a beam boat means you have to burn down multiple shield facings, as opposed to stopping/slowing to focus on one.
What I should have added, because I consider "piloting" as a catchall for player skill in utilizing and flying the ship, is that even power activation order matters, as firing beams before using your buffs like FAW means you have the beams going through their firing cycle without FAW applied and meanwhile FAW is counting down, or using kemocite laced weaponry after firing your torpedo spread results in no kemocite explosions because they were fired before the buff was applied. This is why, for example, you hear people hitting a string of buffs right before the pregame countdown timer expires to have their buffs ready to immediately start shooting, not shooting then hitting buffs, because buffs have to be active before the shooting starts to actually apply.
It is not trivial but should become a lot easier with experience, so long as you're doing things right, instead of building bad habits.
Those ten points are good useful guidelines for a n00b, but they are not The Ten Commandments, handed down directly from God, graven upon stone tablets.
I squirmed in my seat a bit when I read "DO NOT use +Beam or +Cannon type tactical consoles. They are inherently less efficient than the energy-specific consoles." Placing the first two words in all caps like that makes it seem more important then it is. Yes, those consoles are less efficient, but only by a few percentage points. And quite frankly, the diminishing returns effect can count for more than the few points of difference in their bonus. If you really want to use beams of six different colors with +Beam consoles and name your ship "Rainbow Dash", go for it.
Also, to be somewhat nitpicky, OP is misusing the word "twink", which really has little or no application in STO.
from what i remember from early WoW days, a twink is a new character that constantly gets fed the best possible gear for their level they can equip up until they hit max level from an established character - or something to that effect
of course, there's also the sexual meaning of the word which is far more well-known, and why that term should NEVER be used outside of it
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
I have heard the term used in both contexts, and sometimes even used for someone who is so clueless that they are "clue repellent". Still, the term originated in the LGBTQ community and was hijacked for other uses and it is better to keep terms to their original meanings (one that is a real "WTF" change of meaning is the term "geek" for a techie, originally it was a circus/carnival term for the person who did gross-out stuff like biting the heads off live chickens).
That said, a good example of a character who fits the gaming definition of the word is "Jack" on the web-series AFK. Jack is a powergamer but also a bit of a goof who depends on being massively overequipped to make the grade.
The terminology for 'twink' has been consistent in MMORPGs since at least the Everquest days (late 90's), and likely well before that. The OP uses it correctly. Misunderstanding it as a reference to a completely different meaning from a completely different community and history seems disingenuous, unless of course you are relatively unfamiliar with MMO gaming terminology of the past 20 years.
"In Massively multiplayer online role-playing games, or MMORPGs, twinking refers to a character gaining equipment with the assistance of a higher level character, particularly by giving the low level character higher level equipment that is otherwise unattainable. It can also be used to describe the process of keeping a video game character at a low level while using in-game currency, earned by a high level character, to provide it with superior equipment."
(If anyone wishes to popularize a "a different word" for this well-known situation, feel free.)
For the OPs question, as I understand it, the 10 tips post is an excellent starting point. Your most bang for the buck will come from getting the highest Mark and Rarity weapons you can (within the 10 tips guidelines), then upgrading your Tac Consoles to the highest boosts you can, then adding in other consoles in the Sci/Eng slots that boost your DPS, then working on having the proper BOff powers and using them well. After that you would balance your ship traits, DOffs and of course work on your Skill Tree and Specializations as you level up and earn them.
From my experience that is the order that is easiest and fastest (and often cheapest/most available) to ramp up your DPS. As others have said, eventually your piloting (combat skill) of mixing just the right selection of powers, traits, sets and boosts, in the proper at the right time, and controlling your ship so it spends the most time on target with the best weapons, is your largest DPS generator. That's a ways down the road and a lot of practice though.
(Keep in mind you can toss any old BOff, DOff, trait and specialization choices in right away, whatever you have. It's just that getting 'the right stuff' for those tends to be more expensive and finicky than getting a decent set of high-mark, UR or epic weapons for instance.)
This list is basically a refined and condensed version of the advice that got me past the story-mode speedbumps back when I was new myself.
It's a good list and it should be followed. Once the player becomes more comfortable with what they're doing and learns how and why things work the way they work, then they can go back and start making tweaks and altering the guideline to fit what they want to do. For this sake of learning the ropes things like using consoles specific to their energy type is great advice. Once they get comfortable with things, they can make changes as they see fit.
Hello everyone, Thanks for the inputs. It took me some time to read all of this.
Thanks westmetals for that good summary, it did help! Twink is my subjectivly used term for a new low level character. Sorry if it confused some of you. (Shadowfang240 posted a good explanation). But lets rest this discussion as it doesnt help to keep this thread clean. I am pretty close with my main to have finished with that list and im not sure but my last dps test was about 10-12k. So I am wondering, when I have all my phaser beam weapons on MK15 and all tactical consoles on MK15 and the rest is with +10-15% phaser beam dmg consoles OR +10% All damage consoles.
What else is there that enables you to get from 10k dps to 100k dps !? Like what enables that difference?
So you guys suggest best is to post my build at the forum and let people check on it!?
Umm...are you sure the LGBT one was first? Because I was introduced to the term in the 80s by a old fellow who said he has been using that for ages and the LGBT version I wasn't aware of until the 90s.
Cold, hes done this same thing with various other terms like retcon, headcanon, and canon, in other arguments. Every time it gets shown hes using the word wrong he just goes "well thats not how it was originally used!"
Those terms do have more than one usage nowadays, and often the corrupted versions are more well known than the earlier ones.
In this particular case it took about ten seconds to find the origin of the term "twink":
twink (n.)
c. 1400, in phrase in a twynk of oon eye "suddenly, almost instantaneously," from twink (v.) "to wink," probably from Old English twincan (see twinkle (v.)). Meaning "a twinkle" is from 1830. Meaning "young sexually attractive person" is recorded from 1963, probably from Twinkie; but compare 1920s-30s British homosexual slang twank in a similar sense.
And in case you think I just made it up, the link to the first one I found is here:
As for retcon, headcanon, and canon, just because I use the (literally) textbook definitions instead of the more common variations doesn't make what I said wrong. The meanings tend to shift a bit between different communities and I have only recently (since about 2006) been involved in MMO gaming so I tend to use them the way they tend to be in writing circles instead. For example lately there has been a tendency to blur "canon" and "IP" meanings together, and they not the same thing.
Unfortunately I cannot give the links to sources I read those from since they are proprietary and require a subscription. Otherwise I would definitely link a few of the ones to thesis papers on 'the nature of "canon" debate' that is still contested quite a bit. And I can understand why you get irritated by my offhand comments about those terms when I use them in a different way than you are used to, I often get irritated by what I see as a misuse of terms too and tend to get drawn into debates about them. I think we both tend to get a bit stubborn about that kind of stuff sometimes.
Hello everyone, Thanks for the inputs. It took me some time to read all of this.
Thanks westmetals for that good summary, it did help! Twink is my subjectivly used term for a new low level character. Sorry if it confused some of you. (Shadowfang240 posted a good explanation). But lets rest this discussion as it doesnt help to keep this thread clean. I am pretty close with my main to have finished with that list and im not sure but my last dps test was about 10-12k. So I am wondering, when I have all my phaser beam weapons on MK15 and all tactical consoles on MK15 and the rest is with +10-15% phaser beam dmg consoles OR +10% All damage consoles.
What else is there that enables you to get from 10k dps to 100k dps !? Like what enables that difference?
So you guys suggest best is to post my build at the forum and let people check on it!?
What would really help would be if you could fill out your build on STO Academy Skill Planner and link it for us. There is a lot that goes into DPS and improving DPS. It's not just gear, it's bridge officer abilities, traits, and the real variable.. practice and skill. If you could give us a more complete picture of what you're running, we would be better suited to give ideas on what to change.
Umm...are you sure the LGBT one was first? Because I was introduced to the term in the 80s by a old fellow who said he has been using that for ages and the LGBT version I wasn't aware of until the 90s.
Here's a question are you part of our minority or straight because you got remember that back in the 90s it was a lot more accepted to be homophobic then it is now (at least that's how it was here in Finland), so the terminology of that subculture didn't spread as much outside it.
That said apart from being material for off color jokes I don't see no issue with gaming term as long you can tell which is used from context.
On those consoles particularly though, you are misusing the term "diminishing returns". There is actually no such thing in console stats except for damage resistances. If you think you are seeing diminishing returns in weapon boosters, it's because you do not understand how they actually function.
Oh, I strongly dispute this point. And as for telling me that I don't understand how they work, excuse me?
All you have to do is look at the numbers. There's not much room for understand or not understand, unless you're questioning my grasp of basic arithmetic?
On those consoles particularly though, you are misusing the term "diminishing returns". There is actually no such thing in console stats except for damage resistances. If you think you are seeing diminishing returns in weapon boosters, it's because you do not understand how they actually function.
Oh, I strongly dispute this point. And as for telling me that I don't understand how they work, excuse me?
All you have to do is look at the numbers. There's not much room for understand or not understand, unless you're questioning my grasp of basic arithmetic?
Considering the weapon consoles don't have diminishing returns...and this is one of those undeniable actual FACTS...yeah...you don't understand how they work. Cat 1 bonus...which those tact consoles are modifies BASE weapon damage. Cat 2 bonus modifies TOTAL damage.
(shrug) Okay
For those wondering what coldnapalm means by Cat 1 and Cat 2, here's a link - https://www.reddit.com/r/stobuilds/wiki/math/damage_categories
The details are complicated, but the basic concepts are relatively easy to grasp. Just be aware that the list isn't entirely up to date.
The Set Bonuses section of Cat 1 is also a useful reference if you're wondering what boosts your chosen damage type. If, for example, you were wondering what boosts Tetryon, this list will inform you that 2pc Apex Predator and 2pc Krenim Temporal Manipulation both give you a bonus to Tetryon damage. Which is certainly not to say that I am suggesting Tetryon.
Other main impact on DPS is to learn the controls and use keybinds. You find them on the linked page as well. Especially Felis file is helpful.
Then there is what people call piloting meaning what powers are best activated at what point of a fight. I have written a manual for Hive on that page, Obione for Infected space.
Most important is also team play as others in your team can increase you DPS massively with buffs and de buffs. Flocki gives some ideal Recluse extremes on the homepage.
Your DPS is never your own DPS you know.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Comments
Piloting is about being in the right places at the right times, and managing your ship movement to attack from the right angles, and about not dying in the process. Throttle management is really important, as well as knowing how to deal with certain enemies. This comes with experience, both with the game in general, and with your specific build.
The leveling process is entirely irrelevant. The skill tree matters, but that depends on your build. If you want the most DPS, just max out the tactical side of the tree except for the final tier and that should give you the most raw DPS.
And because the equipment for your build may include in part some reputation equipment, you can't even finish putting a build together until you get your reputations done.
I'm not really sure what you mean by a twink character either. In other games it tends to have a specific context, but if it has any in STO, I'm not aware of it.
So for the basics, go through what westmetals posted. Beyond that for specific builds you can ask for help in the shipyard forum if you post your build for people to look at.
Go to the tailor, add beards to them.
If the basic principles have been followed (not all of those are even very important), piloting becomes largely irrelevant.
At some point it's merely the difference between vaporising everything and doing that while falling asleep.
Cannon Ships in the Current Centruy.
Traits Guide.
Sample Builds.
Piloting just comes with practice, there really is no way to just tell you how to fly effectively, you will learn that as you practice with your ship.
Good piloting is critical. Overshooting your target in a cannon boat kills your DPS, for example. Circling a target in a beam boat means you have to burn down multiple shield facings, as opposed to stopping/slowing to focus on one.
What I should have added, because I consider "piloting" as a catchall for player skill in utilizing and flying the ship, is that even power activation order matters, as firing beams before using your buffs like FAW means you have the beams going through their firing cycle without FAW applied and meanwhile FAW is counting down, or using kemocite laced weaponry after firing your torpedo spread results in no kemocite explosions because they were fired before the buff was applied. This is why, for example, you hear people hitting a string of buffs right before the pregame countdown timer expires to have their buffs ready to immediately start shooting, not shooting then hitting buffs, because buffs have to be active before the shooting starts to actually apply.
It is not trivial but should become a lot easier with experience, so long as you're doing things right, instead of building bad habits.
I squirmed in my seat a bit when I read "DO NOT use +Beam or +Cannon type tactical consoles. They are inherently less efficient than the energy-specific consoles." Placing the first two words in all caps like that makes it seem more important then it is. Yes, those consoles are less efficient, but only by a few percentage points. And quite frankly, the diminishing returns effect can count for more than the few points of difference in their bonus. If you really want to use beams of six different colors with +Beam consoles and name your ship "Rainbow Dash", go for it.
Also, to be somewhat nitpicky, OP is misusing the word "twink", which really has little or no application in STO.
Yeah, considering some of the other possible meanings of that term made the OP very.. strange.
Definitely pick a different word.
Not saying it isn’t true, just saying I haven’t heard it. Guess I’m outta that loop.
of course, there's also the sexual meaning of the word which is far more well-known, and why that term should NEVER be used outside of it
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
That said, a good example of a character who fits the gaming definition of the word is "Jack" on the web-series AFK. Jack is a powergamer but also a bit of a goof who depends on being massively overequipped to make the grade.
"In Massively multiplayer online role-playing games, or MMORPGs, twinking refers to a character gaining equipment with the assistance of a higher level character, particularly by giving the low level character higher level equipment that is otherwise unattainable. It can also be used to describe the process of keeping a video game character at a low level while using in-game currency, earned by a high level character, to provide it with superior equipment."
(If anyone wishes to popularize a "a different word" for this well-known situation, feel free.)
For the OPs question, as I understand it, the 10 tips post is an excellent starting point. Your most bang for the buck will come from getting the highest Mark and Rarity weapons you can (within the 10 tips guidelines), then upgrading your Tac Consoles to the highest boosts you can, then adding in other consoles in the Sci/Eng slots that boost your DPS, then working on having the proper BOff powers and using them well. After that you would balance your ship traits, DOffs and of course work on your Skill Tree and Specializations as you level up and earn them.
From my experience that is the order that is easiest and fastest (and often cheapest/most available) to ramp up your DPS. As others have said, eventually your piloting (combat skill) of mixing just the right selection of powers, traits, sets and boosts, in the proper at the right time, and controlling your ship so it spends the most time on target with the best weapons, is your largest DPS generator. That's a ways down the road and a lot of practice though.
(Keep in mind you can toss any old BOff, DOff, trait and specialization choices in right away, whatever you have. It's just that getting 'the right stuff' for those tends to be more expensive and finicky than getting a decent set of high-mark, UR or epic weapons for instance.)
It's a good list and it should be followed. Once the player becomes more comfortable with what they're doing and learns how and why things work the way they work, then they can go back and start making tweaks and altering the guideline to fit what they want to do. For this sake of learning the ropes things like using consoles specific to their energy type is great advice. Once they get comfortable with things, they can make changes as they see fit.
Thanks westmetals for that good summary, it did help! Twink is my subjectivly used term for a new low level character. Sorry if it confused some of you. (Shadowfang240 posted a good explanation). But lets rest this discussion as it doesnt help to keep this thread clean. I am pretty close with my main to have finished with that list and im not sure but my last dps test was about 10-12k. So I am wondering, when I have all my phaser beam weapons on MK15 and all tactical consoles on MK15 and the rest is with +10-15% phaser beam dmg consoles OR +10% All damage consoles.
What else is there that enables you to get from 10k dps to 100k dps !? Like what enables that difference?
So you guys suggest best is to post my build at the forum and let people check on it!?
Those terms do have more than one usage nowadays, and often the corrupted versions are more well known than the earlier ones.
In this particular case it took about ten seconds to find the origin of the term "twink":
And in case you think I just made it up, the link to the first one I found is here:
https://www.etymonline.com/word/twink#:~:text=twink (n.) c. 1400, in phrase in a,twincan(see twinkle(v.)). Meaning "a twinkle" is from 1830.
As for retcon, headcanon, and canon, just because I use the (literally) textbook definitions instead of the more common variations doesn't make what I said wrong. The meanings tend to shift a bit between different communities and I have only recently (since about 2006) been involved in MMO gaming so I tend to use them the way they tend to be in writing circles instead. For example lately there has been a tendency to blur "canon" and "IP" meanings together, and they not the same thing.
Unfortunately I cannot give the links to sources I read those from since they are proprietary and require a subscription. Otherwise I would definitely link a few of the ones to thesis papers on 'the nature of "canon" debate' that is still contested quite a bit. And I can understand why you get irritated by my offhand comments about those terms when I use them in a different way than you are used to, I often get irritated by what I see as a misuse of terms too and tend to get drawn into debates about them. I think we both tend to get a bit stubborn about that kind of stuff sometimes.
What would really help would be if you could fill out your build on STO Academy Skill Planner and link it for us. There is a lot that goes into DPS and improving DPS. It's not just gear, it's bridge officer abilities, traits, and the real variable.. practice and skill. If you could give us a more complete picture of what you're running, we would be better suited to give ideas on what to change.
That said apart from being material for off color jokes I don't see no issue with gaming term as long you can tell which is used from context.
Oh, I strongly dispute this point. And as for telling me that I don't understand how they work, excuse me?
All you have to do is look at the numbers. There's not much room for understand or not understand, unless you're questioning my grasp of basic arithmetic?
(shrug) Okay
For those wondering what coldnapalm means by Cat 1 and Cat 2, here's a link -
https://www.reddit.com/r/stobuilds/wiki/math/damage_categories
The details are complicated, but the basic concepts are relatively easy to grasp. Just be aware that the list isn't entirely up to date.
The Set Bonuses section of Cat 1 is also a useful reference if you're wondering what boosts your chosen damage type. If, for example, you were wondering what boosts Tetryon, this list will inform you that 2pc Apex Predator and 2pc Krenim Temporal Manipulation both give you a bonus to Tetryon damage. Which is certainly not to say that I am suggesting Tetryon.
Follow the links @seaofsorrows provided.
It covers the top end tools to gather.
Other main impact on DPS is to learn the controls and use keybinds. You find them on the linked page as well. Especially Felis file is helpful.
Then there is what people call piloting meaning what powers are best activated at what point of a fight. I have written a manual for Hive on that page, Obione for Infected space.
Most important is also team play as others in your team can increase you DPS massively with buffs and de buffs. Flocki gives some ideal Recluse extremes on the homepage.
Your DPS is never your own DPS you know.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.