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To hell with.... those damn turrets

Console version of this map is just far more enjoyable to play because the map for them doesn't have the turrets coating the surface like a bad case of acne.

Was really hoping that PC would have a QoL pass to reduce them for this rerun of the event. They're not difficult they're just really, really tedious.
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Comments

  • gaevsmangaevsman Member Posts: 2,958 Arc User
    I ignore them completly.. just hit Evasive M. and get to the next shipyard, no problem so far..
    The forces of darkness are upon us!
  • chastity1337chastity1337 Member Posts: 1,413 Arc User
    Also, you can do the daily in the Alhena system for Surplus Dilithium. You get 4 per day, they stack, go in a device slot, and basically give you another speed boost when Evasive Maneuvers is on CD.

    The one change I am noticing is that GW isn't quite as effective against the crater hordes as it used to be.

    But I have no objections to this TFO; It's fine with me. Perhaps OP just needs to cowboy up.
  • foppotee#4552 foppotee Member Posts: 1,702 Arc User
    This map is far easier with a cloaking ability because of those "acne" turrets. Luv the description btw.
  • gaevsmangaevsman Member Posts: 2,958 Arc User
    Also, you can do the daily in the Alhena system for Surplus Dilithium. You get 4 per day, they stack, go in a device slot, and basically give you another speed boost when Evasive Maneuvers is on CD.

    The one change I am noticing is that GW isn't quite as effective against the crater hordes as it used to be.

    But I have no objections to this TFO; It's fine with me. Perhaps OP just needs to cowboy up.

    Surplus Deutherium... getting more dilithium changes nothing.. :lol:
    The forces of darkness are upon us!
  • postagepaidpostagepaid Member Posts: 2,813 Arc User
    Gravwell on the reactor seems to now place the centre slightly under the ground or its effect gets blocked by the structure. Either way it doesn't do the usual sucking up of ships until after the building goes pop.
  • jkwrangler2010jkwrangler2010 Member Posts: 250 Arc User
    You are able to go high enough to fly over them to reach each destination.
  • chastity1337chastity1337 Member Posts: 1,413 Arc User
    gaevsman wrote: »
    Also, you can do the daily in the Alhena system for Surplus Dilithium. You get 4 per day, they stack, go in a device slot, and basically give you another speed boost when Evasive Maneuvers is on CD.

    The one change I am noticing is that GW isn't quite as effective against the crater hordes as it used to be.

    But I have no objections to this TFO; It's fine with me. Perhaps OP just needs to cowboy up.

    Surplus Deutherium... getting more dilithium changes nothing.. :lol:

    https://sto.gamepedia.com/Deuterium_Surplus

    you are correct, thank you

  • rattler2rattler2 Member Posts: 53,356 Community Moderator
    I tried stealth bomber tactics yesterday.
    Mixed results. While cloaked I have free reign, but it takes longer for the turrets to lose their target than I expected after I reveal myself and cloak again.
    66998372863950ee98cf7da9786e2ea9-db80k0m.png
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out a Delta Pack, Temporal Pack, and Gamma Pack
    The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • corinthalascorinthalas Member Posts: 768 Arc User
    Suggested change: link all the turrets to a shipyard nearest them. When the shipyard munitions and depot substations are destroyed, the turrets linked to it go offline and no longer fire, and cannot be targeted or destroyed. However, add several staggered bonus objectives to the TFO for destroying as many turrets as you can. Make them optional, but reward players who choose that option.
  • vetteguy904vetteguy904 Member Posts: 3,145 Arc User
    Gravwell on the reactor seems to now place the centre slightly under the ground or its effect gets blocked by the structure. Either way it doesn't do the usual sucking up of ships until after the building goes pop.

    are we talking a regular gravwell or a megawell from a dedicated EPG boat?
    Spock.jpg

  • westmetalswestmetals Member Posts: 5,714 Arc User
    Personally, I've been doing the TFO in FAW beam boats and have hardly noticed said turrets.
  • corinthalascorinthalas Member Posts: 768 Arc User
    westmetals wrote: »
    Personally, I've been doing the TFO in FAW beam boats and have hardly noticed said turrets.

    That's what happens when you (and/or several other players in the TFO with you) have a full set of maxed out gear. If it's you, then congrats, you beat the game. Or maybe play it on elite difficulty? I mean, it exists for that express purpose.
  • foxrockssocksfoxrockssocks Member Posts: 2,319 Arc User
    westmetals wrote: »
    Personally, I've been doing the TFO in FAW beam boats and have hardly noticed said turrets.

    That's what happens when you (and/or several other players in the TFO with you) have a full set of maxed out gear. If it's you, then congrats, you beat the game. Or maybe play it on elite difficulty? I mean, it exists for that express purpose.

    It only comes in normal difficulty.
  • millefune#8468 millefune Member Posts: 179 Arc User
    edited September 2020
    Being able to have fast access to dozens of abilities and custom key-mapping, more control over your camera, an immensely easier targeting system, better (not if you're playing on a toaster, of course) graphics, not having a 10% chance of crashing (25% if you dare to enter DS9) at every load screen, and decent loading times... aren't enough OoL over having to deal with a few more turrets in an instance that will barely be played after a year (a couple months, if we're being real)?
  • westmetalswestmetals Member Posts: 5,714 Arc User
    edited September 2020
    westmetals wrote: »
    Personally, I've been doing the TFO in FAW beam boats and have hardly noticed said turrets.

    That's what happens when you (and/or several other players in the TFO with you) have a full set of maxed out gear. If it's you, then congrats, you beat the game. Or maybe play it on elite difficulty? I mean, it exists for that express purpose.

    Um... while yes I did have a full set of maxed out gear... that wasn't what I meant by my statement. I meant that the beams on fire-at-will take care of them without my needing to individually target them, etc. It's more a function of the fighting style of beams and Fire at Will than the damage put out by said beams.

    After all, Beam/FAW builds are expressly good at area suppression of large numbers of small to medium size targets. Other builds might be better for large targets, and that may be the issue you're running into (using a more single-target oriented build for a multi-target situation).

    And yes as one of the other posters mentioned, the event TFO only comes in normal. (I in fact usually do random queues on advanced, in PUGs as I don't have the type of in-game friends that I'm joined at the hip with.)

    I was (as usual) in PUG groups both times I've done it so far, and I do not parse, so no idea how good or bad the other player's builds were.

    And BTW to @millefune - I don't use any macros or keybinds.
  • echattyechatty Member Posts: 5,579 Arc User
    westmetals wrote: »

    And BTW to @millefune - I don't use any macros or keybinds.

    Me either. And I get by just fine, whatever build I'm using. Don't know how and don't want to know how.
    Now a LTS and loving it.

    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.

    xp8s7wd.jpg
  • annemarie30annemarie30 Member Posts: 2,036 Arc User
    i did it with the T6 Risian corvette.. it was not very fun I blew up like 4 times. that thing was just too fragile to try to boss one of the capture points solo. and i had her configured as a beam-boat with 2 FAW. I was losing shield then hull faster than i could keep shields up.
    I think tomorrow I'll switch to Old Deuteronomy, my legendary Oddy
    giphy.gif
    We Want Vic Fontaine
  • annemarie30annemarie30 Member Posts: 2,036 Arc User
    Being able to have fast access to dozens of abilities and custom key-mapping, more control over your camera, an immensely easier targeting system, better (not if you're playing on a toaster, of course) graphics, not having a 10% chance of crashing (25% if you dare to enter DS9) at every load screen, and decent loading times... aren't enough OoL over having to deal with a few more turrets in an instance that will barely be played after a year (a couple months, if we're being real)?

    the only not real standard item i think is a must have are one of the cometition engines, either the one that gives an impulse bump for weapon mods, like BOL or TS or FAW, or the one that does the same for shield and hull heals.
    giphy.gif
    We Want Vic Fontaine
  • sierra078sierra078 Member Posts: 260 Arc User
    They should have put the yards in trenches and the turrets on the surface and made the whole map a maze...

  • lowestlvllowestlvl Member Posts: 611 Arc User
    epte+em=zoom
    There is no QA there is only ZUUL
    called out the bs and got BANNED. and i would gladly do it again.
  • chastity1337chastity1337 Member Posts: 1,413 Arc User
    Gravwell on the reactor seems to now place the centre slightly under the ground or its effect gets blocked by the structure. Either way it doesn't do the usual sucking up of ships until after the building goes pop.

    are we talking a regular gravwell or a megawell from a dedicated EPG boat?

    The latter. And from what I saw tonight, the results are not consistent.

  • westmetalswestmetals Member Posts: 5,714 Arc User
    edited September 2020
    You don't need anything "special". Beams and FAW is a good idea only because that type of build tends to perform better against large numbers of smaller enemies. GW builds usually do too, but not when the enemies are immobile.

    I did it with two different toons and two different ships so far - one was a tetryon beam build on a Phantom, using a 2pcFleet/2pc Nukara layout (I had a tet damage endeavour). The other was a plasma build on a Khlorl.
  • corinthalascorinthalas Member Posts: 768 Arc User
    edited September 2020
    westmetals wrote: »
    You don't need anything "special". Beams and FAW is a good idea only because that type of build tends to perform better against large numbers of smaller enemies. GW builds usually do too, but not when the enemies are immobile.

    I did it with two different toons and two different ships so far - one was a tetryon beam build on a Phantom, using a 2pcFleet/2pc Nukara layout (I had a tet damage endeavour). The other was a plasma build on a Khlorl.

    It's not a question of being 'doable' but a question of it being needlessly tedious. The shipyards are placed far enough apart that only good way to traverse the distances between them is with significant movement boosting skills (which having them available costs in other ways), or to have one or two MKXV legendary-decked super ships passively clear out all the turrets out along the way.
    westmetals wrote: »
    Personally, I've been doing the TFO in FAW beam boats and have hardly noticed said turrets.

    That's what happens when you (and/or several other players in the TFO with you) have a full set of maxed out gear. If it's you, then congrats, you beat the game. Or maybe play it on elite difficulty? I mean, it exists for that express purpose.

    It only comes in normal difficulty.

    I'm sorry, I was being somewhat facetious with that last bit (missed the [/s] tag for it). I don't want the MKXV crowd to go away. That just makes the whole TFO that much more annoying.
  • postagepaidpostagepaid Member Posts: 2,813 Arc User
    That was indeed my point, they're not difficult just pointless tedium.
  • smokebaileysmokebailey Member Posts: 4,182 Arc User
    I go after the turrets while the others take on the ships. Gives the team mates breathing room, while I give the turrets something to shoot at. I made my ships to take a beating, and I fight defensively to begin with, so it works out well. B)
    dvZq2Aj.jpg
  • spiritbornspiritborn Member Posts: 3,136 Arc User
    While I tend use faw builds on my main I did notice that the legendary oddy makes a poor assault fighter and they should have made this a small craft mission, just code it so the turrets miss a lot to keep from becoming too frustrating
  • seaofsorrowsseaofsorrows Member Posts: 10,197 Arc User
    Pilot Escort + EP2E + Emergency Conn Hologram (Evasive Maneuvers) + FAW = Quick Win! :smiley:
    animated.gif
    Discovery is good, it's you that sucks.
  • westmetalswestmetals Member Posts: 5,714 Arc User
    edited September 2020
    @corinthalas, @postagepaid.... I don't know if you are intentionally misunderstanding me or not, maybe it's just my choice of words, but that's exactly what I'm trying to tell you. With a beam build with FAW it's not "tedious"... I don't have to bother targeting the turrets, my weapons take them out anyway, and I barely even notice that they are present.

    And it does not take a legendary or Mk XV ship to do that. I happen to have the Mk XV (though on the plasma build it's neither optimized not epiced, as that is my newest character), but it's not necessary.
  • shrimphead2015shrimphead2015 Member Posts: 469 Arc User
    I haven't tried this yet but I was wondering if someone had and save me the experiment. Has anyone just went up? My theory is if I get a higher altitude I could just be out of range of the turrets and just swoop down on the main target once over them.

    “There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die.”

    ― Hunter S. Thompson
  • mysonne1mysonne1 Member Posts: 60 Arc User
    There are turrets?
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