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  • ltminnsltminns Member Posts: 12,572 Arc User
    The Science Consoles are fairly cheap. It's the Tactical Consoles where they gouge you.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
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  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    Yeah, ten fleet sci consoles are as expensive as a single spire console. (Looking at credits, cause the dilithium needed is collected much faster than those credits and not really the limiting factor.)

    Even for a ship with five sci console slots, you could buy a full set of partigen consoles and another set to specialise in draining or controlling for example - and it'd cost exactly the same as a single spire console.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    I guess it makes sense in some way - these consoles have to be provisioned first through projects of course and there are likely more people using a lot of tac consoles than sci consoles.

    So there is some logic as to why they are more expensive.

    But then again, fleets can reasonably be assumed to be competent with respect to managing provisions, right? So on the other hand, it is a bit stupid that the spire consoles are so expensive when fleets could just decide to run more provision projects for them.

    It's not like the total supply is limited or anything that these things need to be made very expensive to avoid the total supply drying up or something...
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  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    well, if you know there's a high chance of a torpedo spread coming closely behind a shield drain, the obvious counter would be to activate brace for impact (and polarize hull if you have it) as soon as you start losing shields, because that will significantly blunt any incoming kinetic or torpedo damage (the latter was done because of the tzenkethi using energy torpedoes, which don't deal kinetic damage) - or even at the start of combat, because it lasts a fair while and only has a 45s CD and the AI generally spams all their abilities at the start of combat anyway​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    Hrm. Still having trouble keeping the ship alive.

    The problem lately is the endless deluge of instant shield stripping powers. Voth flyby, POOF! Particle Burst, all shields gone. Borg, et al.... Nonstop Tachyon Beams. Of course, they never use those in a vacuum (despite us being in space), so there's ALWAYS a torpeod spread en route, and with no shields to defend with, it's 23-30k damage and BOOM, instant kill. No way to defend against it, prevent it or recover from it... so I'm not sure what else to do.

    Doesn't seem to happen as much on my other ships, but they're still rather better equipped. Perhaps I'll still go Dyson, there's that massive shield recovery when a facing hits 0, that might be a saving grace.


    Well shield drains are entirely resistible if you have drain skill. Drain boats, the other science white meat, can largely ignore most shield drains, or at least handle them far better because they focus heavily on the drain skill. There's always a limit of course, 5 spheres draining you at once is pretty hard to handle, but those area easier to deal with by staying close so that when they do hit you with tach beam, you can dart behind them to break their beams.

    The other way to handle it is to get more shields. Exotic particle field exciters and conductive RCS can both have an extra shield modifier, and though they may not be the best choices, they will help you out there. But if your drain skill is really low that isn't going to help much.

    Finally, the Delta rep shield offers a major resistance to drains.

    But again, I have to remind you, CPB has a 5 km range. If you're not within 5 km, it can't hurt your shields. Borg are another matter with their tachyon beams and shield neutralizer.

    Your other option is to raise hull resists. Since torpedoes are your main problem, if you don't have the temporally shielded datacore console from Temporal Reckoning, you should get it. It gives EPG, control, and kinetic resists, so its a very good choice. You can also try running 2 pieces of the Sol Defense set from Midnight.
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  • phoenixc#0738 phoenixc Member Posts: 5,848 Arc User
    There is also "Layered Defense" passive from the Strategist specialization that grants a brief torpedo immunity then cools down for 60 or 45 seconds depending on which level you have of it. Sometimes immunity to one hit makes all the difference (especially to the nastier torpedoes though you cannot count on it since a lesser torpedo could send it into cooldown before the big one hits. I bounced one of those big Borg torpedoes like that once, though I had forgotten about it so I was wondering what happened at first.
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