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Rework for Jupiter Class and similar Carriers?

solhaensolhaen Member Posts: 7 Arc User
It has been about a year since Flight Deck Cruisers were upgraded to have two hangar bays, giving them all the benefits of both Cruisers and Carriers, with none of the drawbacks. This has made ships like the Jupiter Class and other purpose-built "Carriers" woefully obsolete. Does Cryptic have plans to give these ships a rework and make them viable again?
Post edited by baddmoonrizin on

Comments

  • leemwatsonleemwatson Member Posts: 5,472 Arc User
    Extra weapons and/or Sec Deflector.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • davefenestratordavefenestrator Member Posts: 10,664 Arc User
    edited July 2020
    leemwatson wrote: »
    Extra weapons and/or Sec Deflector.

    And/or a third hangar.
  • echattyechatty Member Posts: 5,917 Arc User
    While I wouldn't mind the Jupiter being made better in some way, I have no complaints about mine. It gets the job done quite nicely on the toons who fly it.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    I know it's a Jem Hadar Vanguard thing, but I think all 'dedicated' carriers should get wingmen. Their commands are a lot more responsive and intuitive to a carrier playstyle than whatever the current carrier commands(/suggestions) are supposed to do.

    Modern (super)carriers don't sail solo, they usually always have a couple escorts with them at all times.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,596 Community Moderator
    I suppose that is true. Although I can think of one instance in sci-fi of a carrier flying solo.
    Wing Commander's TCS Tiger's Claw generally operated alone, and was actually designed for it. The Bengal class Strike Carrier was designed for independant operation. The later Midway class Megacarrier TCS Midway followed that. Although I personally feel that a carrier that's longer than an Imperial Star Destroyer and designed to replace an entire battlegroup feels a bit too much like an "all eggs in one basket" approach.

    To me battlegroups still have their versitility because you can spread out the escorts as well. Having a few carrier designs able to operate independantly is fine, but I wouldn't replace battlegroups in naval combat doctrine.

    If anyone brings up the BWS Intrepid from Wing Commander 4, I didn't count her because she was originally designed as a destroyer and converted into a pocket carrier, so I compare her more to the Strike Wing Escorts in STO.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • captaincelestialcaptaincelestial Member Posts: 1,925 Arc User
    edited July 2020
    rattler2 wrote: »
    I suppose that is true. Although I can think of one instance in sci-fi of a carrier flying solo.
    Wing Commander's TCS Tiger's Claw generally operated alone, and was actually designed for it. The Bengal class Strike Carrier was designed for independant operation. The later Midway class Megacarrier TCS Midway followed that. Although I personally feel that a carrier that's longer than an Imperial Star Destroyer and designed to replace an entire battlegroup feels a bit too much like an "all eggs in one basket" approach.

    To me battlegroups still have their versitility because you can spread out the escorts as well. Having a few carrier designs able to operate independantly is fine, but I wouldn't replace battlegroups in naval combat doctrine.

    If anyone brings up the BWS Intrepid from Wing Commander 4, I didn't count her because she was originally designed as a destroyer and converted into a pocket carrier, so I compare her more to the Strike Wing Escorts in STO.


    Battlestar Galactica, at least in the original version of the show, was definitely a solo carrier. :)

    The 'rag-tag fleet' was made up of civilian vessels (cargo, transport, and cruise ships).
  • avoozuulavoozuul Member Posts: 3,215 Arc User
    edited July 2020
    Honestly I hope they give the T6 Atrox and other faction equivalents a secondary deflector.

    ˅Edit: I already know that's what I'm referring to.
    I stream on Twitch, look for Avoozl_
  • fallenkezef#4581 fallenkezef Member Posts: 644 Arc User
    Devs showed concept art for 4 new carriers, we'll see what happens then
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited July 2020
    Honestly, Cryptic doesn't seem to care much when ships get left behind.. and why would they? If they think there will be a demand for a 'full carrier' they will simply make a new one to sell.. there is just too little advantage to them to spend developer time going back and fixing stuff people have already paid for. Yes, that's what they SHOULD do, but I would be very surprised if they did. Yes, they have done it before, but it's rare.

    The Jupiter has a lot of problems in my opinion, it's one ship that can definitely use some type of buff. I would however, be surprised to see it happen. They're more likely to make a whole new Carrier and put it in a box or sell it for Zen.
    Insert witty signature line here.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,596 Community Moderator
    Battlestar Galactica, at least in the original version of the show, was definitely a solo carrier. :)

    I think a Battlestar, both classic and reboot, was designed as a battleship/carrier hybrid right off the bat. Even without their Vipers, a Battlestar is a significant threat to anything its pointed at. She is force projection on her own.
    The Jupiter has a lot of problems in my opinion, it's one ship that can definitely use some type of buff.

    While I don't have a Jupiter, I do kinda agree that Intel seating just doesn't feel like it meshes well with Carrier gameplay. Command, on the other hand, does IMO. I got a Sarco KDF side, and I feel that the Command seating gives more options for Carrier gameplay. Suppression Barrage and Overwhelm Emitters synergize very well with fighter attacks.

    And for the record I use Elite Slavers, so I don't have to worry too much about them spending most of their time not firing their main weapon like cannon hanger pets tend to do.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • garaffegaraffe Member Posts: 1,353 Arc User
    I think carriers need to have passive abilities that boost the effectiveness of pets. For example, increased exotic damage and shield hp for sci carrier pets, increased damage resist and hull for eng carrier pets, and increased weapon damage and evasion for tac carrier pets. To be clear the passive would be tied to the type of carrier, not the type of pet used.
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    Honestly, Cryptic doesn't seem to care much when ships get left behind.. and why would they? If they think there will be a demand for a 'full carrier' they will simply make a new one to sell.. there is just too little advantage to them to spend developer time going back and fixing stuff people have already paid for. Yes, that's what they SHOULD do, but I would be very surprised if they did. Yes, they have done it before, but it's rare.

    To play the counterpoint: I think we're talking about the ship type as a whole, and less about individual ships. There is presedent for ship archetypes to see improvements if they're found lacking. Cruisers received Communication Arrays; Escorts received Experimental Weapons; Science Vessels received Secondary Deflectors.

    While this is my subjective opinion, I do find all other carriers in the game to be inferior to the Jem Hadar Vanguard Carrier because of its native wingmen. (It also has excellent tactical and science capabilities for a carrier, and comes with another very respectable combat pet via its console that further synergizes with pet/ally enhancing builds.)

    Even if non-JHV carriers only receive a single wingman instead of two, I still think it would be a considerable improvement to the carrier archetype's playstyle. It would also lend more identity to 'true carriers' over the hybrids by carving out more of a 'summoner' playstyle niche.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,596 Community Moderator
    To be fair... the Vanguard Carrier, properly outfitted, can deploy the absolute MOST combat pets of any ship in game, counting the Wingmen.
    They may say that the MW Flight Deck Carriers do because of their squadron pets, but each of those squadrons is still one unit, and function as one unit. They just have the appearance of multiple craft.
    So... to count how many minions a properly set up Vanguard Carrier can have (and for sake of argument lets give it to a fully leveled Sci)...
    • 12 fighters
    • 2 wingmen
    • 1 seperation pet
    • 3 photonic starships
    And last but not least either
    • 3 summoned Pilot Escorts
    • summoned Disco Klingon ships from the Beacon, (USS Gondor calls for aid. :D )
    • Summoned Hur'q ships
    • Summoned Nimbus Pirate ships
    • Up to 2 Fleet Support ships

    And that's not counting any other summons involving consoles.
    So... math says at least... the potential for 18 pets, give or take. On a Sci that goes up to around 21 due to Photo Fleet.

    Would be interesting to see the chaos with a full team of 5 Carriers like that...
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • phoenixc#0738 phoenixc Member Posts: 5,848 Arc User
    szerontzur wrote: »
    Honestly, Cryptic doesn't seem to care much when ships get left behind.. and why would they? If they think there will be a demand for a 'full carrier' they will simply make a new one to sell.. there is just too little advantage to them to spend developer time going back and fixing stuff people have already paid for. Yes, that's what they SHOULD do, but I would be very surprised if they did. Yes, they have done it before, but it's rare.

    To play the counterpoint: I think we're talking about the ship type as a whole, and less about individual ships. There is presedent for ship archetypes to see improvements if they're found lacking. Cruisers received Communication Arrays; Escorts received Experimental Weapons; Science Vessels received Secondary Deflectors.

    While this is my subjective opinion, I do find all other carriers in the game to be inferior to the Jem Hadar Vanguard Carrier because of its native wingmen. (It also has excellent tactical and science capabilities for a carrier, and comes with another very respectable combat pet via its console that further synergizes with pet/ally enhancing builds.)

    Even if non-JHV carriers only receive a single wingman instead of two, I still think it would be a considerable improvement to the carrier archetype's playstyle. It would also lend more identity to 'true carriers' over the hybrids by carving out more of a 'summoner' playstyle niche.

    Mechanics wise it would be nice, but style wise it would be very iffy. The Dominion has the rigid highly vertical cast system that would reasonably lead to that kind of Posleen-style don't-think,-just shoot-at-what-command-does doctrine, but none of the other PC factions do (in fact getting Klingons to do something like that would be worse than herding cats).
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    There's also the Jem Hadar Light Battlecruiser's Starship Trait that summons a JHAS, Black Alert Starship Trait(this visually bugs out if you deploy the console-pet), Temporal Ally Starship Trait, and Photonic Reinforcement Space Trait if you want more Jem Hadar ship-spam. There are quite a few other ways to summon more non-JH stuff. The JHV Carrier's console can be used on other ships, but the Wingmen alone do give it a pet-spam edge - the CSV and Shield-draining modes for them are actually quite useful too.
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited July 2020
    rattler2 wrote: »
    To be fair... the Vanguard Carrier, properly outfitted, can deploy the absolute MOST combat pets of any ship in game, counting the Wingmen.
    They may say that the MW Flight Deck Carriers do because of their squadron pets, but each of those squadrons is still one unit, and function as one unit. They just have the appearance of multiple craft.
    So... to count how many minions a properly set up Vanguard Carrier can have (and for sake of argument lets give it to a fully leveled Sci)...
    • 12 fighters
    • 2 wingmen
    • 1 seperation pet
    • 3 photonic starships
    And last but not least either
    • 3 summoned Pilot Escorts
    • summoned Disco Klingon ships from the Beacon, (USS Gondor calls for aid. :D )
    • Summoned Hur'q ships
    • Summoned Nimbus Pirate ships
    • Up to 2 Fleet Support ships

    And that's not counting any other summons involving consoles.
    So... math says at least... the potential for 18 pets, give or take. On a Sci that goes up to around 21 due to Photo Fleet.

    Would be interesting to see the chaos with a full team of 5 Carriers like that...
    Behind mine layers Carriers are my 2nd favorite choice in fact I often combined the two. But what I came here to say is if you are playing for max pets you can push a Vanguard Carrier well north of 100 pets in bursts and pretty consistently 80+ pets. Its not the most sensible choice for max pet damage but if you like shear volume it can be done.

    Saying that I agree fully agree Carriers need fixing. Full Carriers come with many negatives to make up for having pets yet Flight Deck Carriers don't have those negative and equal for pets. Its a bit odd full carriers are worse then the light mini carriers.
  • solhaensolhaen Member Posts: 7 Arc User
    echatty wrote: »
    It would also lend more identity to 'true carriers' over the hybrids by carving out more of a 'summoner' playstyle niche.

    This is basically the idea I was going for with my original post; it's the Carrier archetype itself that needs fixing, not so much individual ships. I myself usually fly a JH Vanguard Carrier because it's basically a less tanky, but more offense- and utility-oriented version of the Jupiter. The options the Vanguard wingmen give you are invaluable at times, and the cannon spam ability meshes wonderfully with a well-placed, powerful Gravity Well.

    While the JHV Carrier is a beast, and I love its power and versatility, a lot of the features that make it so strong are not because it's a carrier, but because of the Vanguard-specific wingmen that mesh well with the Carrier archetype.

    I'm also admittedly a basic TRIBBLE Starfleet fanboy, and have a heavy preference for playing Federation ships; I was overjoyed when the Jupiter was first released back in 2015, and from the moment I bought it until now, I was like, "This is my ship." When the Flight Deck Cruisers were upgraded to the overly redundant Flight Deck Carriers, I felt that the whole "true" Carrier archetype had been nerfed significantly in comparison, as the one feature that had defined Carriers for years--having two hangar bays--was now no longer unique, and the ship type that stole it also had more weapons, Cruiser commands, and was more mobile to boot, making them empirically superior.

    Any more, aside from sheer personal preference (disregarding the now inherent drawbacks), the only reason one would play a "true" Carrier over a Flight Deck Carrier would be if you really wanted a Commander Tactical or Science seat and still have those two hangar bays.

    As for how to fix it? I personally am very much for adding more hangar bays--particularly, bays that are strictly for the frigates that are specific to each carrier. I feel that this would address multiple issues at once, such as buffing the Carrier archetype, and making practically unused frigates relevant once more. I also think that adding frigate bays would be less "broken" than having four bays of fighters, as frigates inherently have lower DPS (but more survivability, and therefore less micromanagement). A revamped Carrier would be able to field up to 12 fighters and 4 frigates all at once, which I feel would be a formidable, yet more balanced fleet.

    If you're reading this, Cryptic, whatever you decide to do, I hope you do give your "true" Carriers (and their fans) some love!
  • gaevsmangaevsman Member Posts: 3,190 Arc User
    rattler2 wrote: »
    I suppose that is true. Although I can think of one instance in sci-fi of a carrier flying solo.
    Wing Commander's TCS Tiger's Claw generally operated alone, and was actually designed for it. The Bengal class Strike Carrier was designed for independant operation. The later Midway class Megacarrier TCS Midway followed that. Although I personally feel that a carrier that's longer than an Imperial Star Destroyer and designed to replace an entire battlegroup feels a bit too much like an "all eggs in one basket" approach.

    To me battlegroups still have their versitility because you can spread out the escorts as well. Having a few carrier designs able to operate independantly is fine, but I wouldn't replace battlegroups in naval combat doctrine.

    If anyone brings up the BWS Intrepid from Wing Commander 4, I didn't count her because she was originally designed as a destroyer and converted into a pocket carrier, so I compare her more to the Strike Wing Escorts in STO.

    Uff.. Wing Commander, i'll love to do a remake for that game... :blush:
    The forces of darkness are upon us!
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