Hey guys I want to discuss a with the possibility of having a Non-Cannon starship to StarTrek Online. The Proxima Class starship is bigger in width than a Excelsior class with 2x secondary hulls and 4x warp nacelles. When I purchased the T6 ship from the infinity pack I got a ship in similar design the Prototype Dreadnought. Both ships the Proxima and Dreadnought Class are from the 23rd century with extreme fire power and Similar weaponry.
When I first saw the Proxima Class from STL (StarTrek Legacy) her cannons were like heavy pulse cannons that took our Borg cubes within 30secs when all power is transferred to weapons. Well STO is full of Canon and Non-Canon ships so why not take the ships from one game and slap them onto STO I mean we still don't have the Yeager Class ships that were like the Intrepid types. So here are the Specifications of the Proxima Class.
Class: Proxima Class
Type: Battleship
Faction: Starfleet
Service Period: 2240's - 2270's
Width: ~ 350 meters
Height: ~140 meters
Length: 550 meters
Decks: 14
Crew: ~1000
Max Speed: Warp 9.2
Cruising Speed: Warp 6
Armaments: 24 Dual emitter phaser banks / 8 Torpedo tubes
Defences: Deflector Shields
Shuttles: Light Shuttles or work bees.
In my perspective all ships from StarTrek should be on StarTrek Online no matter what's canon and not canon. I'm still waiting to see new ships to arrive soon.
What do you guys think?
Comments
This subject is covered in the FCT's.
15) Inclusion of Fan-Designed Ships or Ships from Other Star Trek Licensees
Short answer: No, this is not likely to happen.
For ships from other Star Trek licensed properties, for example Star Trek: Starfleet Command, the tabletop RPGs by FASA or Last Unicorn Games, or any original ships Pocket Books' novel writers may invent in the future, Cryptic has to negotiate for the rights to each design individually with the other license-holder, as they did pre-launch with the Luna-class reconnaissance science vessel (Pocket Books' Star Trek: Titan) and Vesta-class multi-mission explorer (Pocket Books' Star Trek: Destiny). It's simply faster and cheaper for them to create their own original ships.
There are several fan-designed or fan-named ships already in the game, but the fracas that ensued over the "Design the Next Enterprise" contest has led the development team to decide against soliciting any further designs. There was one other competition since then to design what became the Jupiter-class carrier, but it involved variations of developer-made designs.
Any ship that appeared in a Star Trek TV show or film is still potentially fair game, though.
I think you mean the Atlas Prototype Dreadnought. I think the Ajax is one of the pilot escorts.
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And IDW Publishing for the Somerville/Hernandez, which is one of only two Disco ships in this game (the other being the Terran dreadnought carrier) that doesn't appear on screen.
"There's No Way Like Poway!"
Real Join Date: October 2010
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> I think you mean the Atlas Prototype Dreadnought. I think the Ajax is one of the pilot escorts.
You are correct, thanks
On the other hand, they definitely could not give permission to use the ships or gear from other games, and negotiating for its use with the games owners would probably be another nightmare that cryptic would rather avoid.
Also if it was some form of carrier, it would mean redundancy in terms of flight deck capability. Also it might be easier to isolate major damage because of compartmentalization.
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l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Exactly. Some might argue that having two flight decks on outriggers is stupid, but it affords redundancy and compartmentalization for damage control.
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It isn't and never has been a question of the quality of the designs (there's some really good fen designs out there, also really bad ones but that's besides the point), but rather by allowing licence holders to use fan designs CBS could loose the rights to Star Trek and while there's people drooling over that prospect it shouldn't have to be said CBS would not want that nor would they allow Cryptic to maintain their license if they did that without permission from CBS, note that all Cryptic made designs would have to be officially approved (even if that is just a formality).
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Actually, after a brief early concept of a squadron of three "space sloops" was dropped they went for a single battleship but after the show was picked up NBC would not let them use the term. It was a constant fight between them and Roddenberry, NBC did not want the ship called anything that had to do with war, even including referring to it as a "capital ship".
Fred Freiberger, in order to get them off his back in the third season decided to make an end run and called the ship a "Starship" with a capital 'S' to denote it being a capital ship since of course the network did not hear that capitalization in the dialog. It was a sloppy move and actually caused dialog problems, especially in the last show of the series "Turnabout Intruder".
At conventions Roddenberry would tell a rather humorous story about whole tug-of-war, and he incorporated the fight with NBC into the lore of the setting by saying that Starfleet needed a fast armored battleship class to counter the big powerful Klingon battlecruisers but the Federation council would not authorize anything so aggressive, so they pulled a Mr. Haney maneuver and repackaged the proposal for exactly the same ship design but called it a "Heavy Cruiser" instead of battleship and the Council reluctantly approved it. There is a graphic that appeared on the tri-screen in the meeting room in one of the episodes that lends weight to that story since it shows that the Enterprise is a bit bigger than a D7 battlecruiser even though it is called a "heavy cruiser".
It has been pointed out in papers that Roddenberry may have settled on Enterprise being a twenty year old battleship because at the time the Iowa class battleships (particularly the USS New Jersey) which fit Roddenberry's brief description of Enterprise, were in the news a lot as the navy and congress debated bringing some out of mothballs to aid in the Viet Nam war (witch they did do finally with the New Jersey).
Most of the Connie's mass is in the saucer, and the rest is in the secondary hull, but spread out because of the pylons and neck. The D7 is more concentrated, most of the mass in her main section aft of the neck boom.
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True, the difference is not huge but the real-world battlecruiser and battleships were often fairly close sizewise too, especially the "fast battleships" like Enterprise was supposed to be.
Comparing the Enterprise saucer and secondary hull to the D7 only the front pod, boom, and the triangular center section of the aft hull actually count as "hullspace", the Klingon warp engines are not just the pods on the end of the wings, they are supposed to be about the same size as the Enterprise warp engines overall, it is just that the Klingons put a lot of the equipment in the wings instead of mostly in the nacelles the way Starfleet does. In fact, the original shooting model of the D7 has indentations representing grills on the leading edge of the wings that function like the Federation bussards but without the attention-getting swirling glow.
What about this ship design.
https://www.ex-astris-scientia.org/scans/drex/elkins-top-bottom.jpg
https://www.ex-astris-scientia.org/scans/drex/elkins2.jpg
https://www.ex-astris-scientia.org/scans/drex/elkins1.jpg
This ship has 2 secondary hulls and was used in DS9 series.
But it looks so cool in combat... The ships is based from StarTrek and owned by StarTrek.
https://youtu.be/EpvNn3038wI?t=100
Armada/Armada II/Starfleet Command III: Activision
Starfleet Command/Starfleet Command Vol II: Interplay
Legacy: Bethesda
Dominion Wars: Simon & Schuster Interactive
I added that negotiated for bit because of one design that's appeared in games from multiple companies but isn't exactly a canon design either.
I speak of...
The Romulan Winged Defender.
I believe she's a FASA design that has seen use in Armada II and Legacy. Which means its likely that both Activision and Bethesda at least got the green light to include the design in their games.
As much as I would love to see a Proxima (owned by Bethesda) or Achilles (owned by S&S Interactive), it ain't happening without negotiating with the owners of said designs, which could mean they would want a cut of the profits... its a can of worms best left unopened.
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I'd honestly compare the Proxima more to the Yamato class from Starfleet Command/Klingon Academy
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Well at least that has the excuse it was from the "Frankenstein fleet"(not an official name but rather a common nickname IIRC) from DS9 which were essentially what ever usable parts Starfleet had around jammed together just to bring more ships to frontlines to slow down/beat the dominion and long term viability was not a high priority.
Aka it was random parts smushed together in universe as well and no one was pretending it was suppose to be a viable design unlike the other ships on this thread.
It's really hard to differentiate a ship with a single hull and three nacelles from a ship with twin hulls and four nacelles, you know...
Yamato is also a step up, as it uses Excelsior-hulls instead of Constitution-ones.
Anyway. Proxima and her refit were part of ST: Legacy, which was published by bethesda and developed by Mad Doc Software, They also used *some* of the FASA-designs like the Winged Defender in that game. Good luck on getting that license though...
licensing is pretty much the whole reason why so many old games based on IP's can't get a re-release nowadays. And it's the main reason you can't just add stuff from a previous game to your MMO just because both games share the IP... You'd have expensive and exhausting legal up-hill-battles left and right.