I'm using a themed "temporal agent" build with my AoY toon (human Sci) and could use help improving the build (starting with help as to how I can post the build here for review).
I'm using chroniton beams on her and the temporal rep set for theme reasons.
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If you're going theme build for temporal the first thing which comes to mind is this ancient set:
https://sto.gamepedia.com/Temporal_Warfare_Set
I hope this works, I didn't include everything but this should be enough.
After selecting a starship and gear you need to save a link and post that link here.
E.g. https://skillplanner.stoacademy.com/0c561a0cf554ac36938d6ea32bf6da3a
I'll have to check those out when I'm online and I have the time then, though the amount of Lobi I got atm is rather small so I not sure I got enough to get those 2.
Your BOFF powers and skills really matter here, to help you focus on how to build your ship. As they are right now, I think you are missing a photonic officer for cooldowns, as you don't have much for that. You also seem to have a focus in control in your skills but you're only using timeline collapse and jam sensors, and conversely are trying to use energy drain and Tykens Rift after completely ignoring your drain skill while also using an deteriorating secondary deflector.
I'd say switch your skills and BOFF powers to focus on drain, that way you don't even need ctrlx, and strongly consider tachyon beam and charged particle burst, especially if you have traits for those from other science ships. Primarily, of course, they are triggering your secondary deflector and drain infection, but sapping shields is a nice side effect to help your beams. Also an exciter console is extremely expensive in CTRL or EPG flavors, drain is really cheap. Obviously if you did this, any science consoles should be EPG first priority, drain second wherever possible.
I'd use EPTW3 instead of 2, and probably aux to SIF 1, since you seem a little light on heals. You could use FAW, but I think you'd have better performance with BO, so be sure to try them and see if you feel one is better than the other.
I'd second the call to lose the polymorphic console and the assimilated console. I don't know that I'd bother with any lobi consoles, but a drain or EPG conductive RCS is one replacement. I think I'd move up one of the set consoles to engineering and make room for another EPG console of whatever variety. I do worry though that you are a bit squishy with no resistances in your skill tree and no armor console, so the alternative is to get a neutronium, and lose one of your locators.
Now in my experience your power is going to be rough. Focusing on science, you'll want to max your aux power and everything else goes to weapons and you still won't break 100 power unless EPTW is running. The minimum 15 power to engines and shields is necessary for this sort of thing to work. That means you're going to be slow, and your shields might drop a lot easier than you'd imagine, but your beams will be pretty useful. This is why I suggested the armor console, and I'd say you may want to shift your engineering skills to add one point in armor, and probably a couple into hull restoration. I'd also want to put a couple points into shield hardness instead of shield mastery.
For your starship traits, I obviously have no idea what you have. I do not like greedy emitters, despite this being a fairly ideal build for it. The downtime is just too much IMO. I'm also not a big fan of the defensive traits because of their lockouts. Emergency Weapon cycle is always good if you're going to run EPTW anyway. Highly specialized is worth a look, and shouldn't be too expensive on the exchange. Exotic modulation seems like a good trait to use here too. If you still wanted a somewhat defensive trait, History will remember is always on, even if it takes time to build up. Finally, I'd suggest tachyon dispersal if you have it, as it will help you eat through shields even quicker. Particle feedback loop also seems fine too.
In the end, though, I think what you need to do is experiment a lot with different traits, BOFF powers, and console setups to figure out what works well for you, as you're trying to do several things at once, so you can't truly optimize it like more standard builds.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Yeah I got it, that's actually why I started thinking about her build.