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News on the upcoming 3rd featured event for the T6 ship coupon

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  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    avoozuul wrote: »
    A bit disappointed how the reward is ground based.

    it is logical because in space a cube is destroyed in a bunch of seconds, no need for special space gears. :)
  • avoozuulavoozuul Member Posts: 3,215 Arc User
    I should rephrase that, I am disappointed how we are getting ground rewards in general, if it was something space related I don't mean Borg killing stuff.
    I stream on Twitch, look for Avoozl_
  • This content has been removed.
  • questeriusquesterius Member Posts: 8,518 Arc User
    Ground rewards make the most sense given that people are
    A. Generally far worse at ground then they are space
    B. Ground Borg remodulation is an annoyance(Even if its easy to overcome)

    I'll see how the weapons compare to the current options (Zefran's shotgun, TR-116B and the Tommy Gun).
    What will be interesting is that those weapons will most likely be one of the regular energy types instead of being Physical.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    questerius wrote: »
    Ground rewards make the most sense given that people are
    A. Generally far worse at ground then they are space
    B. Ground Borg remodulation is an annoyance(Even if its easy to overcome)
    I'll see how the weapons compare to the current options (Zefran's shotgun, TR-116B and the Tommy Gun).
    What will be interesting is that those weapons will most likely be one of the regular energy types instead of being Physical.
    Maybe it'll be a weapon that cycles damage types.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • questeriusquesterius Member Posts: 8,518 Arc User
    questerius wrote: »
    Ground rewards make the most sense given that people are
    A. Generally far worse at ground then they are space
    B. Ground Borg remodulation is an annoyance(Even if its easy to overcome)
    I'll see how the weapons compare to the current options (Zefran's shotgun, TR-116B and the Tommy Gun).
    What will be interesting is that those weapons will most likely be one of the regular energy types instead of being Physical.
    Maybe it'll be a weapon that cycles damage types.

    Or something unique like plasma phasers.

    That would be interesting since plasma disruptors are ingame, but plasma phasers which were mentioned in "best of both worlds" are not currently in the game.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • avoozuulavoozuul Member Posts: 3,215 Arc User
    questerius wrote: »
    Ground rewards make the most sense given that people are
    A. Generally far worse at ground then they are space
    B. Ground Borg remodulation is an annoyance(Even if its easy to overcome)
    I'll see how the weapons compare to the current options (Zefran's shotgun, TR-116B and the Tommy Gun).
    What will be interesting is that those weapons will most likely be one of the regular energy types instead of being Physical.
    Maybe it'll be a weapon that cycles damage types.
    Like the IMod in Star Trek Voyager Elite Force?

    I stream on Twitch, look for Avoozl_
  • questeriusquesterius Member Posts: 8,518 Arc User
    avoozuul wrote: »
    questerius wrote: »
    Ground rewards make the most sense given that people are
    A. Generally far worse at ground then they are space
    B. Ground Borg remodulation is an annoyance(Even if its easy to overcome)
    I'll see how the weapons compare to the current options (Zefran's shotgun, TR-116B and the Tommy Gun).
    What will be interesting is that those weapons will most likely be one of the regular energy types instead of being Physical.
    Maybe it'll be a weapon that cycles damage types.
    Like the IMod in Star Trek Voyager Elite Force?

    Nah, that one just changed frequencies.
    B.t.w the I-MOD from STVEF1 or STVEF2?
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • avoozuulavoozuul Member Posts: 3,215 Arc User
    The second game wasn't named Voyager.
    I stream on Twitch, look for Avoozl_
  • questeriusquesterius Member Posts: 8,518 Arc User
    avoozuul wrote: »
    The second game wasn't named Voyager.

    Checked. My bad. Thought the Voyager name carried over despite the new Elite Force being located on the Enterprise.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    avoozuul wrote: »
    questerius wrote: »
    Ground rewards make the most sense given that people are
    A. Generally far worse at ground then they are space
    B. Ground Borg remodulation is an annoyance(Even if its easy to overcome)
    I'll see how the weapons compare to the current options (Zefran's shotgun, TR-116B and the Tommy Gun).
    What will be interesting is that those weapons will most likely be one of the regular energy types instead of being Physical.
    Maybe it'll be a weapon that cycles damage types.
    Like the IMod in Star Trek Voyager Elite Force?
    I-Mod is like that moment in TNG where the Ent-D fires rainbow phasers. Maybe it'd be like that. Maybe it'll cycle damage types instead.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • warpangelwarpangel Member Posts: 9,427 Arc User
    questerius wrote: »
    Ground rewards make the most sense given that people are
    A. Generally far worse at ground then they are space
    B. Ground Borg remodulation is an annoyance(Even if its easy to overcome)

    I'll see how the weapons compare to the current options (Zefran's shotgun, TR-116B and the Tommy Gun).
    What will be interesting is that those weapons will most likely be one of the regular energy types instead of being Physical.
    Since the aforementioned already completely negate adaptation, anything else would be insufficient.
  • questeriusquesterius Member Posts: 8,518 Arc User
    edited December 2019
    warpangel wrote: »
    questerius wrote: »
    Ground rewards make the most sense given that people are
    A. Generally far worse at ground then they are space
    B. Ground Borg remodulation is an annoyance(Even if its easy to overcome)

    I'll see how the weapons compare to the current options (Zefran's shotgun, TR-116B and the Tommy Gun).
    What will be interesting is that those weapons will most likely be one of the regular energy types instead of being Physical.
    Since the aforementioned already completely negate adaptation, anything else would be insufficient.

    Think of it this way, it will open up item slots of boffs since you no longer need the frequency modulator.
    Besides, it gets boring just "Tommy gunning" everything on Defera.

    I often make Defera runs with old anti borg sets. E.g the Ghost buster gun with two energy types.
    https://sto.gamepedia.com/Synchronic_Proton_Distortion_Prototype_Assault_Rifle

    Or just mow down Borg with the old fashioned https://sto.gamepedia.com/Plasma_Long-Range_Assault_Minigun with this https://sto.gamepedia.com/Power_Cell_-_Antiproton_Carrier_Wave
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited December 2019
    questerius wrote: »
    warpangel wrote: »
    questerius wrote: »
    Ground rewards make the most sense given that people are
    A. Generally far worse at ground then they are space
    B. Ground Borg remodulation is an annoyance(Even if its easy to overcome)

    I'll see how the weapons compare to the current options (Zefran's shotgun, TR-116B and the Tommy Gun).
    What will be interesting is that those weapons will most likely be one of the regular energy types instead of being Physical.
    Since the aforementioned already completely negate adaptation, anything else would be insufficient.

    Think of it this way, it will open up item slots of boffs since you no longer need the frequency modulator.
    My boffs don't have remodulators. And I don't have 16 spare devices to fill all slots on the away team anyway.
    Besides, it gets boring just "Tommy gunning" everything on Defera.

    I often make Defera runs with old anti borg sets. E.g the Ghost buster gun with two energy types.
    https://sto.gamepedia.com/Synchronic_Proton_Distortion_Prototype_Assault_Rifle

    Or just mow down Borg with the old fashioned https://sto.gamepedia.com/Plasma_Long-Range_Assault_Minigun with this https://sto.gamepedia.com/Power_Cell_-_Antiproton_Carrier_Wave
    Good for you. For me, using intentionally suboptimal gear doesn't really make it any more interesting. The only time I use anything other than the tommygun on Defera is when I get a borg ground kills endo combined with a ground damage type endo.
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    And if someone doesn't have the tommygun?
  • questeriusquesterius Member Posts: 8,518 Arc User
    And if someone doesn't have the tommygun?

    These are close to being as effective as the Tommygun:
    https://sto.gamepedia.com/Leck's_Throwing_Knives
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • phoenixc#0738 phoenixc Member Posts: 5,912 Arc User
    edited December 2019
    warpangel wrote: »
    questerius wrote: »
    warpangel wrote: »
    questerius wrote: »
    Ground rewards make the most sense given that people are
    A. Generally far worse at ground then they are space
    B. Ground Borg remodulation is an annoyance(Even if its easy to overcome)

    I'll see how the weapons compare to the current options (Zefran's shotgun, TR-116B and the Tommy Gun).
    What will be interesting is that those weapons will most likely be one of the regular energy types instead of being Physical.
    Since the aforementioned already completely negate adaptation, anything else would be insufficient.

    Think of it this way, it will open up item slots of boffs since you no longer need the frequency modulator.
    My boffs don't have remodulators. And I don't have 16 spare devices to fill all slots on the away team anyway.
    Besides, it gets boring just "Tommy gunning" everything on Defera.

    I often make Defera runs with old anti borg sets. E.g the Ghost buster gun with two energy types.
    https://sto.gamepedia.com/Synchronic_Proton_Distortion_Prototype_Assault_Rifle

    Or just mow down Borg with the old fashioned https://sto.gamepedia.com/Plasma_Long-Range_Assault_Minigun with this https://sto.gamepedia.com/Power_Cell_-_Antiproton_Carrier_Wave
    Good for you. For me, using intentionally suboptimal gear doesn't really make it any more interesting. The only time I use anything other than the tommygun on Defera is when I get a borg ground kills endo combined with a ground damage type endo.

    The sad part is that the gear that is supposedly designed specifically for fighting Borg is the "suboptimal" stuff.
    Really, a far as energy weapons go the synchronic AR is better than most of the supposedly anti-Borg weapons from the rep stuff, you would think the anti-Borg stuff would have its own remodulators or whatever built in.
    Post edited by phoenixc#0738 on
  • This content has been removed.
  • phoenixc#0738 phoenixc Member Posts: 5,912 Arc User
    edited December 2019
    you would think the anti-Borg stuff would have its own remodulators or whatever built in.
    Don't the Omega/MACO/HG sets have something like this, or am I thinking of something else?

    The have the [Borg] mod, which someone earlier said makes the firing cycle count as one attack for adaption purposes instead of each pulse in the firing cycle contributing to the adaption speed. It does not seem to help much, and in theory would be irrelevant on one-shot per cycle weapons like sniper rifles anyway.

    Edit: I just looked it up, and apparently the [Borg] modifier does not even do that, it just adds 10% damage to Borg only, so they adapt just as fast as they would any other energy weapon, it just kills them faster if they have not adapted yet.
  • sci321sci321 Member Posts: 150 Arc User
    edited December 2019
    you would think the anti-Borg stuff would have its own remodulators or whatever built in.
    Don't the Omega/MACO/HG sets have something like this, or am I thinking of something else?

    The three sets share the same 3-piece set bonus which is an active that instantly clears Borg adaptation, but the 10 second cooldown it has ends up making it worse than the device.
  • This content has been removed.
  • ltminnsltminns Member Posts: 12,572 Arc User
    I use the TR-116B mostly with a Cryo Grenade to lead off. I don't use the Remodulator, though it doesn't help that I haven't been able to craft the Fractal Remodulator because of the bug.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • protoneousprotoneous Member Posts: 3,193 Arc User
    sci321 wrote: »
    you would think the anti-Borg stuff would have its own remodulators or whatever built in.
    Don't the Omega/MACO/HG sets have something like this, or am I thinking of something else?

    The three sets share the same 3-piece set bonus which is an active that instantly clears Borg adaptation, but the 10 second cooldown it has ends up making it worse than the device.
    The three original sets work just fine for what we have in-game atm. Sure, going full kinetic makes good sense these days as well and is boringly effective.

    The Omega ground set is still a favorite of mine versus the Borg with a split beam as a primary. Premature adaptation seems only to be an issue without the Tier 3 reputation ground trait Omega Graviton Pulse slotted and pulls double duty as doing more damage as well. Recent patch makes things even better.

    You soon get a good idea of how many shots you can get off before needing an instant remod from the set.
  • tigerariestigeraries Member Posts: 3,492 Arc User
    protoneous wrote: »
    sci321 wrote: »
    you would think the anti-Borg stuff would have its own remodulators or whatever built in.
    Don't the Omega/MACO/HG sets have something like this, or am I thinking of something else?

    The three sets share the same 3-piece set bonus which is an active that instantly clears Borg adaptation, but the 10 second cooldown it has ends up making it worse than the device.
    The three original sets work just fine for what we have in-game atm. Sure, going full kinetic makes good sense these days as well and is boringly effective.

    The Omega ground set is still a favorite of mine versus the Borg with a split beam as a primary. Premature adaptation seems only to be an issue without the Tier 3 reputation ground trait Omega Graviton Pulse slotted and pulls double duty as doing more damage as well. Recent patch makes things even better.

    You soon get a good idea of how many shots you can get off before needing an instant remod from the set.

    ummm sorry but all 3 ground rep sets have cruddy weapons. sniper rifle, autorife that you need to remod way too soon... pulsewave with a cruddy grenade launcher that has a timer before it does any dmg.

    your better off using the nukara sword and going melee, tommy gun, shotgun & crafted sniper rifle.
  • protoneousprotoneous Member Posts: 3,193 Arc User
    tigeraries wrote: »
    protoneous wrote: »
    sci321 wrote: »
    you would think the anti-Borg stuff would have its own remodulators or whatever built in.
    Don't the Omega/MACO/HG sets have something like this, or am I thinking of something else?

    The three sets share the same 3-piece set bonus which is an active that instantly clears Borg adaptation, but the 10 second cooldown it has ends up making it worse than the device.
    The three original sets work just fine for what we have in-game atm. Sure, going full kinetic makes good sense these days as well and is boringly effective.

    The Omega ground set is still a favorite of mine versus the Borg with a split beam as a primary. Premature adaptation seems only to be an issue without the Tier 3 reputation ground trait Omega Graviton Pulse slotted and pulls double duty as doing more damage as well. Recent patch makes things even better.

    You soon get a good idea of how many shots you can get off before needing an instant remod from the set.

    ummm sorry but all 3 ground rep sets have cruddy weapons. sniper rifle, autorife that you need to remod way too soon... pulsewave with a cruddy grenade launcher that has a timer before it does any dmg.

    your better off using the nukara sword and going melee, tommy gun, shotgun & crafted sniper rifle.
    The weapons may very well be "cruddy" as a matter of play style preference, but the multiple references in this thread to the 3 borg ground sets being "nigh unworkable" for a variety of reasons is simply false. They work exactly as intended and are quite workable. People just have to learn how to use them to best effect.

    By all means play how you want and take the kinetic/physical route if that's what you like to do. I choose this same route on many toons. It is highly effective and likely the optimal 'meta' choice.
  • captaincelestialcaptaincelestial Member Posts: 1,925 Arc User
    avoozuul wrote: »
    A bit disappointed how the reward is ground based.

    Until the dreaded pop-up "Adapted" shows up in space, I'm not going to be disappointed that they are going to be a ground-based set. :)
  • avoozuulavoozuul Member Posts: 3,215 Arc User
    avoozuul wrote: »
    A bit disappointed how the reward is ground based.

    Until the dreaded pop-up "Adapted" shows up in space, I'm not going to be disappointed that they are going to be a ground-based set. :)
    I didn't mean I was hoping for Borg destroying space weapons, I just wanted some space stuff in general.

    I stream on Twitch, look for Avoozl_
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    avoozuul wrote: »
    A bit disappointed how the reward is ground based.
    Until the dreaded pop-up "Adapted" shows up in space, I'm not going to be disappointed that they are going to be a ground-based set. :)
    There was a boss ship once upon a time that got a stacking resist bonus kinda like how Aegis works. It never made that boss immune, but drastically reduced damage taken.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    Frankly I'm worried about what they will do to the STFs. They are a little too quick and easy, but the formulaic 15 minute demand and asinine instantly respawning enemies from so many others is really frustrating, not to mention the ones that tend to go very much longer for player reasons.
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    reyan01 wrote: »
    Interesting that this thread has been almost predominantly focused on Borg ground content, considering how popular the (Borg) space TFOs are.

    I mean, seems like ISA is going to get the revamp treatment too, and am surprised at how little has been said in regard to this.

    For me the revamp of these borg space tfos is a great news, I'm just disgusted by these tfos. 70% of the time when i click on the random button; I'm forced to do, again and again and again these f...... tfo's. currently I do only the minimum damage needed to avoid the penalty, and that's all. i let the fanatics enjoy their beloved borg tfos.

    I only use the random button for my toons who don't have a lot of marks, but even when I'm pick the tfo that I want, i'm not sure to do it.
This discussion has been closed.