I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Quite possibly some 'performance' upgrades now it's 64 Bit.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
I'm pre-patching too... Came here to ask if there was any news on it... A bit early for the Anniversary, and there hasn't been any mention of an expansion or episode...
Interesting...
CM
"Equipped with his five senses, man explores the universe around him and calls the adventure science." - Edwin Hubble
A pre-patch now for something a few weeks away inspires confidence that they've tested the heck out of it.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Quite possibly some 'performance' upgrades now it's 64 Bit.
Seems kinda big for a performance upgrade.
It patched from my Tribble update from what I can tell as it didn't download much, and that was all 'back-end' updates.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
Quite possibly some 'performance' upgrades now it's 64 Bit.
Seems like wishful thinking but given how bad performance is any little will help... I know I might be in the minority but I wouldn't mind a content drought for a few months if they want to spend time on a UI and performance overhaul....They could just spend 6 month re-running few old events each month.
Quite possibly some 'performance' upgrades now it's 64 Bit.
Seems like wishful thinking but given how bad performance is any little will help... I know I might be in the minority but I wouldn't mind a content drought for a few months if they want to spend time on a UI and performance overhaul....They could just spend 6 month re-running few old events each month.
It's not wishful thinking. These 'back-end' updates are already live and being tested on Tribble, althought details were not released of what was changed.
They don't need to dry up new content to release 'under-the-hood' upgrades, they are different departments with-in Cryptic, something that has been commented on repeatedly.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
They don't need to dry up new content to release 'under-the-hood' upgrades, they are different departments with-in Cryptic, something that has been commented on repeatedly.
I think this is what many people fail to understand. The fact that there are different departments responsible for different areas. It is unrealistic to think that you MUST shift someone like an environmental artist to work on code because it will get the job done faster, or at all. Because an environmental artist doesn't do code. They make environments. So by saying things like "we need a bug fix season" or "We'll take a content drought to fix issues" is unrealistic because then you're putting departments who don't work with code into limbo.
Could STO use a few more coders? Sure. But that shouldn't come at the expense of other departments who can work on things at the same time, getting assets ready for the next big content drop.
Although I will admit I am getting a bit of event fatigue and could use a break from the constant events. Until they announced the T6 token campaign was on again I WAS going to take the Kobayashi Maru off to recover.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
They don't need to dry up new content to release 'under-the-hood' upgrades, they are different departments with-in Cryptic, something that has been commented on repeatedly.
I think this is what many people fail to understand. The fact that there are different departments responsible for different areas. It is unrealistic to think that you MUST shift someone like an environmental artist to work on code because it will get the job done faster, or at all. Because an environmental artist doesn't do code. They make environments. So by saying things like "we need a bug fix season" or "We'll take a content drought to fix issues" is unrealistic because then you're putting departments who don't work with code into limbo.
Could STO use a few more coders? Sure. But that shouldn't come at the expense of other departments who can work on things at the same time, getting assets ready for the next big content drop.
Although I will admit I am getting a bit of event fatigue and could use a break from the constant events. Until they announced the T6 token campaign was on again I WAS going to take the Kobayashi Maru off to recover.
And more than that, even for us coders we have specializations. At my company some developers do OS X programming, some Windows, iOS, Chromebook, Java (servers). There is some cross-training but the Windows people can't just drop in and be productive working on the iOS app.
At Cryptic the Windows client coders might or might not have any training for working on the PS4 client or the back-end servers and vice-versa. And even within the Windows app one person might know the user interface coding, another the graphics, another the network code.
They don't need to dry up new content to release 'under-the-hood' upgrades, they are different departments with-in Cryptic, something that has been commented on repeatedly.
I think this is what many people fail to understand. The fact that there are different departments responsible for different areas. It is unrealistic to think that you MUST shift someone like an environmental artist to work on code because it will get the job done faster, or at all. Because an environmental artist doesn't do code. They make environments. So by saying things like "we need a bug fix season" or "We'll take a content drought to fix issues" is unrealistic because then you're putting departments who don't work with code into limbo.
Could STO use a few more coders? Sure. But that shouldn't come at the expense of other departments who can work on things at the same time, getting assets ready for the next big content drop.
I think also important to remember that an artist working on the game probably doesn't know more then basic coding if even that (and I don't mean coding on BASIC but rather the coding princibles you got taugh in a tutorial class), it's simply not what they've studied for, they studied things like 3D modelling or how to make concept art.
Also firing the art department to hire more coders then rehiring artists when you need art for new content is not an viable option (nor is having all your artist be "for a single job" freelancers) as there's no promises you could get those artist back when you need them (and constantly hiring new ones would be even worse as you'd have to train those new artists to way your company does things).
They don't need to dry up new content to release 'under-the-hood' upgrades, they are different departments with-in Cryptic, something that has been commented on repeatedly.
I think this is what many people fail to understand. The fact that there are different departments responsible for different areas. It is unrealistic to think that you MUST shift someone like an environmental artist to work on code because it will get the job done faster, or at all. Because an environmental artist doesn't do code. They make environments. So by saying things like "we need a bug fix season" or "We'll take a content drought to fix issues" is unrealistic because then you're putting departments who don't work with code into limbo.
Could STO use a few more coders? Sure. But that shouldn't come at the expense of other departments who can work on things at the same time, getting assets ready for the next big content drop.
I think also important to remember that an artist working on the game probably doesn't know more then basic coding if even that (and I don't mean coding on BASIC but rather the coding princibles you got taugh in a tutorial class), it's simply not what they've studied for, they studied things like 3D modelling or how to make concept art.
Also firing the art department to hire more coders then rehiring artists when you need art for new content is not an viable option (nor is having all your artist be "for a single job" freelancers) as there's no promises you could get those artist back when you need them (and constantly hiring new ones would be even worse as you'd have to train those new artists to way your company does things).
I was in a data processing service company that had a very high turnover rate, it took at least a month and a half for the new people to actually be familiar enough to contribute much on the operations side, and coding took even longer. Later on they standardized and streamlined as much as they could yet still retain the critical flexibility (which was a huge, expensive, time consuming project in itself) but while things ran a bit smoother it only cut about two weeks off that training lag calendar wise.
They don't need to dry up new content to release 'under-the-hood' upgrades, they are different departments with-in Cryptic, something that has been commented on repeatedly.
I think this is what many people fail to understand. The fact that there are different departments responsible for different areas. It is unrealistic to think that you MUST shift someone like an environmental artist to work on code because it will get the job done faster, or at all. Because an environmental artist doesn't do code. They make environments. So by saying things like "we need a bug fix season" or "We'll take a content drought to fix issues" is unrealistic because then you're putting departments who don't work with code into limbo.
Could STO use a few more coders? Sure. But that shouldn't come at the expense of other departments who can work on things at the same time, getting assets ready for the next big content drop.
I think also important to remember that an artist working on the game probably doesn't know more then basic coding if even that (and I don't mean coding on BASIC but rather the coding princibles you got taugh in a tutorial class), it's simply not what they've studied for, they studied things like 3D modelling or how to make concept art.
Also firing the art department to hire more coders then rehiring artists when you need art for new content is not an viable option (nor is having all your artist be "for a single job" freelancers) as there's no promises you could get those artist back when you need them (and constantly hiring new ones would be even worse as you'd have to train those new artists to way your company does things).
I was in a data processing service company that had a very high turnover rate, it took at least a month and a half for the new people to actually be familiar enough to contribute much on the operations side, and coding took even longer. Later on they standardized and streamlined as much as they could yet still retain the critical flexibility (which was a huge, expensive, time consuming project in itself) but while things ran a bit smoother it only cut about two weeks off that training lag calendar wise.
True though retraining artist should be faster (assuming there's someone who can train them, if you fired every single artist working on the game the new ones would have to start from essentially scratch), since there's less things to worry about but still there might some quirks in the program(s) Cryptic uses to make art assets for the game that need to be taught to any new hires and that takes time, time during which those artist aren't really doing anything for the game.
And that's assuming you can even hire new artists if you keep firing them when someone complains there's to many bugs in the game in the forums, to hire coders to fix the bugs.
0
rattler2Member, Star Trek Online ModeratorPosts: 58,670Community Moderator
Also... its WAAAAAAY too early to be doing anything for that. At most a prepatch for a seasonal or any major content drop is a week out. Two tops. Not over a month.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
They don't need to dry up new content to release 'under-the-hood' upgrades, they are different departments with-in Cryptic, something that has been commented on repeatedly.
I think this is what many people fail to understand. The fact that there are different departments responsible for different areas. It is unrealistic to think that you MUST shift someone like an environmental artist to work on code because it will get the job done faster, or at all. Because an environmental artist doesn't do code. They make environments. So by saying things like "we need a bug fix season" or "We'll take a content drought to fix issues" is unrealistic because then you're putting departments who don't work with code into limbo.
Could STO use a few more coders? Sure. But that shouldn't come at the expense of other departments who can work on things at the same time, getting assets ready for the next big content drop.
I think also important to remember that an artist working on the game probably doesn't know more then basic coding if even that (and I don't mean coding on BASIC but rather the coding princibles you got taugh in a tutorial class), it's simply not what they've studied for, they studied things like 3D modelling or how to make concept art.
Also firing the art department to hire more coders then rehiring artists when you need art for new content is not an viable option (nor is having all your artist be "for a single job" freelancers) as there's no promises you could get those artist back when you need them (and constantly hiring new ones would be even worse as you'd have to train those new artists to way your company does things).
I was in a data processing service company that had a very high turnover rate, it took at least a month and a half for the new people to actually be familiar enough to contribute much on the operations side, and coding took even longer. Later on they standardized and streamlined as much as they could yet still retain the critical flexibility (which was a huge, expensive, time consuming project in itself) but while things ran a bit smoother it only cut about two weeks off that training lag calendar wise.
True though retraining artist should be faster (assuming there's someone who can train them, if you fired every single artist working on the game the new ones would have to start from essentially scratch), since there's less things to worry about but still there might some quirks in the program(s) Cryptic uses to make art assets for the game that need to be taught to any new hires and that takes time, time during which those artist aren't really doing anything for the game.
And that's assuming you can even hire new artists if you keep firing them when someone complains there's to many bugs in the game in the forums, to hire coders to fix the bugs.
On top of that, you get negative work from new hires because experienced, productive people have to spend time training them.
Getting their accounts set up, teaching them the asset control system (version control for coding), helping them set up all the tools used, answering questions about the documentation for the company's work flow, and questions about all the little steps that are missing from that documentation.
People are not drop-in replacements like swapping video cards or installing a SSD.
It's probably related to the upcoming 10th Anniversary event and/or possibly a revamped Winter Event.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Comments
normal text = me speaking as fellow formite
colored text = mod mode
Interesting...
CM
My character Tsin'xing
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Seems kinda big for a performance upgrade.
It patched from my Tribble update from what I can tell as it didn't download much, and that was all 'back-end' updates.
My character Tsin'xing
Seems like wishful thinking but given how bad performance is any little will help... I know I might be in the minority but I wouldn't mind a content drought for a few months if they want to spend time on a UI and performance overhaul....They could just spend 6 month re-running few old events each month.
It's not wishful thinking. These 'back-end' updates are already live and being tested on Tribble, althought details were not released of what was changed.
They don't need to dry up new content to release 'under-the-hood' upgrades, they are different departments with-in Cryptic, something that has been commented on repeatedly.
The Tyken's rifts must be creating memory leaks that need to be filled up.
I think this is what many people fail to understand. The fact that there are different departments responsible for different areas. It is unrealistic to think that you MUST shift someone like an environmental artist to work on code because it will get the job done faster, or at all. Because an environmental artist doesn't do code. They make environments. So by saying things like "we need a bug fix season" or "We'll take a content drought to fix issues" is unrealistic because then you're putting departments who don't work with code into limbo.
Could STO use a few more coders? Sure. But that shouldn't come at the expense of other departments who can work on things at the same time, getting assets ready for the next big content drop.
Although I will admit I am getting a bit of event fatigue and could use a break from the constant events. Until they announced the T6 token campaign was on again I WAS going to take the Kobayashi Maru off to recover.
normal text = me speaking as fellow formite
colored text = mod mode
And more than that, even for us coders we have specializations. At my company some developers do OS X programming, some Windows, iOS, Chromebook, Java (servers). There is some cross-training but the Windows people can't just drop in and be productive working on the iOS app.
At Cryptic the Windows client coders might or might not have any training for working on the PS4 client or the back-end servers and vice-versa. And even within the Windows app one person might know the user interface coding, another the graphics, another the network code.
Also firing the art department to hire more coders then rehiring artists when you need art for new content is not an viable option (nor is having all your artist be "for a single job" freelancers) as there's no promises you could get those artist back when you need them (and constantly hiring new ones would be even worse as you'd have to train those new artists to way your company does things).
I was in a data processing service company that had a very high turnover rate, it took at least a month and a half for the new people to actually be familiar enough to contribute much on the operations side, and coding took even longer. Later on they standardized and streamlined as much as they could yet still retain the critical flexibility (which was a huge, expensive, time consuming project in itself) but while things ran a bit smoother it only cut about two weeks off that training lag calendar wise.
True though retraining artist should be faster (assuming there's someone who can train them, if you fired every single artist working on the game the new ones would have to start from essentially scratch), since there's less things to worry about but still there might some quirks in the program(s) Cryptic uses to make art assets for the game that need to be taught to any new hires and that takes time, time during which those artist aren't really doing anything for the game.
And that's assuming you can even hire new artists if you keep firing them when someone complains there's to many bugs in the game in the forums, to hire coders to fix the bugs.
Also... its WAAAAAAY too early to be doing anything for that. At most a prepatch for a seasonal or any major content drop is a week out. Two tops. Not over a month.
normal text = me speaking as fellow formite
colored text = mod mode
On top of that, you get negative work from new hires because experienced, productive people have to spend time training them.
Getting their accounts set up, teaching them the asset control system (version control for coding), helping them set up all the tools used, answering questions about the documentation for the company's work flow, and questions about all the little steps that are missing from that documentation.
People are not drop-in replacements like swapping video cards or installing a SSD.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."