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Pre-Patch 10/31

allenscottallenscott Member Posts: 29 Arc User
Does anyone have any information about the current pre-patch? It appears to be a few gigabytes. I can't seem to find any mention of it.
Post edited by baddmoonrizin on

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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,670 Community Moderator
    Kinda odd. I had a Pre-patch too.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • questeriusquesterius Member Posts: 8,500 Arc User
    Give or take 2.5 GB
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • edited October 2019
    This content has been removed.
  • leemwatsonleemwatson Member Posts: 5,508 Arc User
    Quite possibly some 'performance' upgrades now it's 64 Bit.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • lexusk19lexusk19 Member Posts: 1,415 Arc User
    Yeah, was wondering what this pre-patch was about. Strange to come out of the blue.
    5qq2uyi63rep.jpg
  • crm14916crm14916 Member Posts: 1,535 Arc User
    I'm pre-patching too... Came here to ask if there was any news on it... A bit early for the Anniversary, and there hasn't been any mention of an expansion or episode...

    Interesting...
    CM
    "Equipped with his five senses, man explores the universe around him and calls the adventure science." - Edwin Hubble
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    pre-patch for next week's patch, probably, but it also might be for something later.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • ltminnsltminns Member Posts: 12,572 Arc User
    A pre-patch now for something a few weeks away inspires confidence that they've tested the heck out of it. ;)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • dragon#2626 dragon Member Posts: 276 Arc User
    leemwatson wrote: »
    Quite possibly some 'performance' upgrades now it's 64 Bit.

    Seems kinda big for a performance upgrade.
    I swim through a sea of stars. . . .
  • leemwatsonleemwatson Member Posts: 5,508 Arc User
    leemwatson wrote: »
    Quite possibly some 'performance' upgrades now it's 64 Bit.

    Seems kinda big for a performance upgrade.

    It patched from my Tribble update from what I can tell as it didn't download much, and that was all 'back-end' updates.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • shadowkoshshadowkosh Member Posts: 1,688 Arc User
    It’s a pre patch of a pre patch for a pre patch :D
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Well any time they add new art assets those are the bulk of the patch data.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • keladorkelador Member Posts: 318 Arc User
    edited November 2019
    leemwatson wrote: »
    Quite possibly some 'performance' upgrades now it's 64 Bit.

    Seems like wishful thinking but given how bad performance is any little will help... I know I might be in the minority but I wouldn't mind a content drought for a few months if they want to spend time on a UI and performance overhaul....They could just spend 6 month re-running few old events each month.
  • leemwatsonleemwatson Member Posts: 5,508 Arc User
    kelador wrote: »
    leemwatson wrote: »
    Quite possibly some 'performance' upgrades now it's 64 Bit.

    Seems like wishful thinking but given how bad performance is any little will help... I know I might be in the minority but I wouldn't mind a content drought for a few months if they want to spend time on a UI and performance overhaul....They could just spend 6 month re-running few old events each month.

    It's not wishful thinking. These 'back-end' updates are already live and being tested on Tribble, althought details were not released of what was changed.

    They don't need to dry up new content to release 'under-the-hood' upgrades, they are different departments with-in Cryptic, something that has been commented on repeatedly.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    Sorry guys, I've been using my main Sci toon a bit more often lately.

    The Tyken's rifts must be creating memory leaks that need to be filled up.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,670 Community Moderator
    edited November 2019
    leemwatson wrote: »
    They don't need to dry up new content to release 'under-the-hood' upgrades, they are different departments with-in Cryptic, something that has been commented on repeatedly.

    I think this is what many people fail to understand. The fact that there are different departments responsible for different areas. It is unrealistic to think that you MUST shift someone like an environmental artist to work on code because it will get the job done faster, or at all. Because an environmental artist doesn't do code. They make environments. So by saying things like "we need a bug fix season" or "We'll take a content drought to fix issues" is unrealistic because then you're putting departments who don't work with code into limbo.

    Could STO use a few more coders? Sure. But that shouldn't come at the expense of other departments who can work on things at the same time, getting assets ready for the next big content drop.

    Although I will admit I am getting a bit of event fatigue and could use a break from the constant events. Until they announced the T6 token campaign was on again I WAS going to take the Kobayashi Maru off to recover.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • davefenestratordavefenestrator Member Posts: 10,690 Arc User
    rattler2 wrote: »
    leemwatson wrote: »
    They don't need to dry up new content to release 'under-the-hood' upgrades, they are different departments with-in Cryptic, something that has been commented on repeatedly.

    I think this is what many people fail to understand. The fact that there are different departments responsible for different areas. It is unrealistic to think that you MUST shift someone like an environmental artist to work on code because it will get the job done faster, or at all. Because an environmental artist doesn't do code. They make environments. So by saying things like "we need a bug fix season" or "We'll take a content drought to fix issues" is unrealistic because then you're putting departments who don't work with code into limbo.

    Could STO use a few more coders? Sure. But that shouldn't come at the expense of other departments who can work on things at the same time, getting assets ready for the next big content drop.

    Although I will admit I am getting a bit of event fatigue and could use a break from the constant events. Until they announced the T6 token campaign was on again I WAS going to take the Kobayashi Maru off to recover.

    And more than that, even for us coders we have specializations. At my company some developers do OS X programming, some Windows, iOS, Chromebook, Java (servers). There is some cross-training but the Windows people can't just drop in and be productive working on the iOS app.

    At Cryptic the Windows client coders might or might not have any training for working on the PS4 client or the back-end servers and vice-versa. And even within the Windows app one person might know the user interface coding, another the graphics, another the network code.
  • spiritbornspiritborn Member Posts: 4,393 Arc User
    rattler2 wrote: »
    leemwatson wrote: »
    They don't need to dry up new content to release 'under-the-hood' upgrades, they are different departments with-in Cryptic, something that has been commented on repeatedly.

    I think this is what many people fail to understand. The fact that there are different departments responsible for different areas. It is unrealistic to think that you MUST shift someone like an environmental artist to work on code because it will get the job done faster, or at all. Because an environmental artist doesn't do code. They make environments. So by saying things like "we need a bug fix season" or "We'll take a content drought to fix issues" is unrealistic because then you're putting departments who don't work with code into limbo.

    Could STO use a few more coders? Sure. But that shouldn't come at the expense of other departments who can work on things at the same time, getting assets ready for the next big content drop.
    I think also important to remember that an artist working on the game probably doesn't know more then basic coding if even that (and I don't mean coding on BASIC but rather the coding princibles you got taugh in a tutorial class), it's simply not what they've studied for, they studied things like 3D modelling or how to make concept art.

    Also firing the art department to hire more coders then rehiring artists when you need art for new content is not an viable option (nor is having all your artist be "for a single job" freelancers) as there's no promises you could get those artist back when you need them (and constantly hiring new ones would be even worse as you'd have to train those new artists to way your company does things).
  • phoenixc#0738 phoenixc Member Posts: 5,881 Arc User
    spiritborn wrote: »
    rattler2 wrote: »
    leemwatson wrote: »
    They don't need to dry up new content to release 'under-the-hood' upgrades, they are different departments with-in Cryptic, something that has been commented on repeatedly.

    I think this is what many people fail to understand. The fact that there are different departments responsible for different areas. It is unrealistic to think that you MUST shift someone like an environmental artist to work on code because it will get the job done faster, or at all. Because an environmental artist doesn't do code. They make environments. So by saying things like "we need a bug fix season" or "We'll take a content drought to fix issues" is unrealistic because then you're putting departments who don't work with code into limbo.

    Could STO use a few more coders? Sure. But that shouldn't come at the expense of other departments who can work on things at the same time, getting assets ready for the next big content drop.
    I think also important to remember that an artist working on the game probably doesn't know more then basic coding if even that (and I don't mean coding on BASIC but rather the coding princibles you got taugh in a tutorial class), it's simply not what they've studied for, they studied things like 3D modelling or how to make concept art.

    Also firing the art department to hire more coders then rehiring artists when you need art for new content is not an viable option (nor is having all your artist be "for a single job" freelancers) as there's no promises you could get those artist back when you need them (and constantly hiring new ones would be even worse as you'd have to train those new artists to way your company does things).

    I was in a data processing service company that had a very high turnover rate, it took at least a month and a half for the new people to actually be familiar enough to contribute much on the operations side, and coding took even longer. Later on they standardized and streamlined as much as they could yet still retain the critical flexibility (which was a huge, expensive, time consuming project in itself) but while things ran a bit smoother it only cut about two weeks off that training lag calendar wise.

  • shadowkoshshadowkosh Member Posts: 1,688 Arc User
  • spiritbornspiritborn Member Posts: 4,393 Arc User
    spiritborn wrote: »
    rattler2 wrote: »
    leemwatson wrote: »
    They don't need to dry up new content to release 'under-the-hood' upgrades, they are different departments with-in Cryptic, something that has been commented on repeatedly.

    I think this is what many people fail to understand. The fact that there are different departments responsible for different areas. It is unrealistic to think that you MUST shift someone like an environmental artist to work on code because it will get the job done faster, or at all. Because an environmental artist doesn't do code. They make environments. So by saying things like "we need a bug fix season" or "We'll take a content drought to fix issues" is unrealistic because then you're putting departments who don't work with code into limbo.

    Could STO use a few more coders? Sure. But that shouldn't come at the expense of other departments who can work on things at the same time, getting assets ready for the next big content drop.
    I think also important to remember that an artist working on the game probably doesn't know more then basic coding if even that (and I don't mean coding on BASIC but rather the coding princibles you got taugh in a tutorial class), it's simply not what they've studied for, they studied things like 3D modelling or how to make concept art.

    Also firing the art department to hire more coders then rehiring artists when you need art for new content is not an viable option (nor is having all your artist be "for a single job" freelancers) as there's no promises you could get those artist back when you need them (and constantly hiring new ones would be even worse as you'd have to train those new artists to way your company does things).

    I was in a data processing service company that had a very high turnover rate, it took at least a month and a half for the new people to actually be familiar enough to contribute much on the operations side, and coding took even longer. Later on they standardized and streamlined as much as they could yet still retain the critical flexibility (which was a huge, expensive, time consuming project in itself) but while things ran a bit smoother it only cut about two weeks off that training lag calendar wise.

    True though retraining artist should be faster (assuming there's someone who can train them, if you fired every single artist working on the game the new ones would have to start from essentially scratch), since there's less things to worry about but still there might some quirks in the program(s) Cryptic uses to make art assets for the game that need to be taught to any new hires and that takes time, time during which those artist aren't really doing anything for the game.

    And that's assuming you can even hire new artists if you keep firing them when someone complains there's to many bugs in the game in the forums, to hire coders to fix the bugs.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,670 Community Moderator
    shadowkosh wrote: »
    Christmas is coming might be for that

    201511_1444_ggiea.jpg

    Also... its WAAAAAAY too early to be doing anything for that. At most a prepatch for a seasonal or any major content drop is a week out. Two tops. Not over a month.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • davefenestratordavefenestrator Member Posts: 10,690 Arc User
    spiritborn wrote: »
    spiritborn wrote: »
    rattler2 wrote: »
    leemwatson wrote: »
    They don't need to dry up new content to release 'under-the-hood' upgrades, they are different departments with-in Cryptic, something that has been commented on repeatedly.

    I think this is what many people fail to understand. The fact that there are different departments responsible for different areas. It is unrealistic to think that you MUST shift someone like an environmental artist to work on code because it will get the job done faster, or at all. Because an environmental artist doesn't do code. They make environments. So by saying things like "we need a bug fix season" or "We'll take a content drought to fix issues" is unrealistic because then you're putting departments who don't work with code into limbo.

    Could STO use a few more coders? Sure. But that shouldn't come at the expense of other departments who can work on things at the same time, getting assets ready for the next big content drop.
    I think also important to remember that an artist working on the game probably doesn't know more then basic coding if even that (and I don't mean coding on BASIC but rather the coding princibles you got taugh in a tutorial class), it's simply not what they've studied for, they studied things like 3D modelling or how to make concept art.

    Also firing the art department to hire more coders then rehiring artists when you need art for new content is not an viable option (nor is having all your artist be "for a single job" freelancers) as there's no promises you could get those artist back when you need them (and constantly hiring new ones would be even worse as you'd have to train those new artists to way your company does things).

    I was in a data processing service company that had a very high turnover rate, it took at least a month and a half for the new people to actually be familiar enough to contribute much on the operations side, and coding took even longer. Later on they standardized and streamlined as much as they could yet still retain the critical flexibility (which was a huge, expensive, time consuming project in itself) but while things ran a bit smoother it only cut about two weeks off that training lag calendar wise.

    True though retraining artist should be faster (assuming there's someone who can train them, if you fired every single artist working on the game the new ones would have to start from essentially scratch), since there's less things to worry about but still there might some quirks in the program(s) Cryptic uses to make art assets for the game that need to be taught to any new hires and that takes time, time during which those artist aren't really doing anything for the game.

    And that's assuming you can even hire new artists if you keep firing them when someone complains there's to many bugs in the game in the forums, to hire coders to fix the bugs.

    On top of that, you get negative work from new hires because experienced, productive people have to spend time training them.

    Getting their accounts set up, teaching them the asset control system (version control for coding), helping them set up all the tools used, answering questions about the documentation for the company's work flow, and questions about all the little steps that are missing from that documentation.

    People are not drop-in replacements like swapping video cards or installing a SSD.
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    It's probably related to the upcoming 10th Anniversary event and/or possibly a revamped Winter Event.
    Formerly known as Armsman from June 2008 to June 20, 2012
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