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Updates to Patrol Rewards

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    protoneousprotoneous Member Posts: 3,045 Arc User
    tigeraries wrote: »
    ulwyn#5070 wrote: »
    tigeraries wrote: »
    so nerfing ship xp for finishing patrols.
    • First, it sounds like the nerf only affects Delta Patrols.
    • Second, they state in the same bullet that the nerf will not affect Starship Mastery XP received.
    * Adjusted erroneously-high XP modifiers that were present in Delta Patrols. This will only reduce the "End of Mission" rewards, and has no effect on XP received from defeating enemies, nor any affect on Starship Mastery XP received.

    I've been doing these patrols since I refused to do a story mission with junk rewards that or a que with zero elite marks. the end of mission rewards was the ONLY real rewards for doing 4 patrols back to back (3 of which is time gated). And the end of mission rewards gave ship mastery. THAT has been reduced, to say that ship mastery hasnt been touched? misleading at best.

    if they want to give a more detailed info they could... that would end speculation. you know at level cap how much xp did a mob gave before and after... how much end of mission reward gave, before and after.

    frankly they could just say that going forward that all mobs now give the same xp (and ship mastery) based on their rank/pips they are classified at.... even the infinitely respawning mobs in ques/patrols/store missions. they wont thou.

    they should make ship mastery based on owing the ship... this grind is a gimmick to make players fly a ship they dont like just to get a trait from their ship they BOUGHT with real money.
    Thanks for the info and good suggestions. Getting more detailed info would make things less nebulous... less of a shell game. Ship mastery is nothing but superfluous fluff similar to having to pay EC to transwarp to your next story line mission.
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    legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    if patrols are giving 750 a run now, i hope that means they're going to be adjusting queue rewards upward as well...720 just isn't gonna cut it anymore when a patrol not only pays MORE, but can also be done solo by a far larger portion of the playerbase than advanced queues, and with much less of a headache than most advanced queues to boot (within the briars notwithstanding - that one can be a royal bench if you aren't careful)​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
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    emperormakemperormak Member Posts: 137 Arc User
    So, my understanding is that today's changes to the patrols is only supposed to affect end of mission rewards. They indicate that Mastery is not affected.

    Well, I don't believe it. Here's why.

    I ran Argala once today. The Mastery I received was in line with what I normally get.

    I ran Ninth Rule 4 times today. I received roughly 1200, 1500, 0, and 2800 Mastery. Running the same patrol yesterday, with the same characters, in the same ships, I received 3x-4x that much Mastery. That 0 was not a typo. I finished, received rewards (including event progress), left the zone, and found no change in Mastery.
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    legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    edited September 2019
    yeah, the 0 one was probably because, in order to actually get credit for a kill, you need to do somewhere around 50% of the damage that unit receives...this is obviously no issue with well-built ships, but mastery failboats are frequently BADLY outgunned by your supposed 'allies' in those patrols, so they often end up stealing kills - and thus XP - from you

    this same issue also occurs in battlezones when you are trying to get endeavor kills if some DPS monster shows up and vapes everything around a point before you can deal enough damage for credit​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
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    emperormakemperormak Member Posts: 137 Arc User
    I understand what you're saying, but that was not the case. I was in a fully outfitted escort. There's no way the NPCs were out-damaging me. And, as I said, the same character+ship was getting 5k mastery the previous day.
  • Options
    legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    well...was it mo'kai opponents on that ninth rule run? they currently don't give ANY XP from what i've heard​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • Options
    strathkinstrathkin Member Posts: 2,666 Bug Hunter
    edited September 2019
    sthe91 wrote: »
    tigeraries wrote: »
    tigeraries wrote: »
    so nerfing ship xp for finishing patrols.

    Reread. They increased ship mastery XP from 2x to 3x normal rewards.

    dont need to, you need to learn to read between the lines and get the real meaning. they gave xp for when you finish... that is getting nerf'd. xp you get when you kill infinitely respawning mobs (thou on a fixed time limit) give next to nothing. getting 2x to 3x of next to nothing is still barely anything. /shrug

    that 2x to 3x is still LESS than normal xp in a normal mission.

    it was the mission bonus at the end that was making these worth while. it's garbage now. I dont need to spin doctoring, I get enough of that IRL.

    I really don't see why they had to mess with this. You still have to do a good handful of Argalas to level a ship. Why is that not enough?? What is the obsession with forcing people to waste time leveling ships? It strongly disincentivizes me from ever changing ships or even buying new traits.

    No one is forcing you to do anything.

    Indeed, no one is forcing me to make purchases that will support the company. I wish they would encourage me to do so, however.

    Yea I admit I agree with sheldonlcooper on that note.

    I mean I'm FINE with Starship Mastery, just wish a few or 'a lot' more ships gave better XP, and you'd actually 'see it' advance while within a TFO, Patrol, or Mission; in addition to a few 'extra' Mastery XP based on end objectives from completion! There's so many ships these days with incredibly high damage resistance or immunity in a lot of content--surely a few more ships can award Mastery.
    tigeraries wrote: »
    • First, it sounds like the nerf only affects Delta Patrols.
    • Second, they state in the same bullet that the nerf will not affect Starship Mastery XP received.
    * Adjusted erroneously-high XP modifiers that were present in Delta Patrols. This will only reduce the "End of Mission" rewards, and has no effect on XP received from defeating enemies, nor any affect on Starship Mastery XP received.

    I'm curious by the statement they made above, cause as I stated you rarely see Mastery progress, while within a TFO, Patrol, or Mission; 95% of the mastery is only earned at the end.

    Doing Swarm (Advanced) TFO despite taking out a lot of ships, I advanced Mastery from IV at the start, and it only advanced 10% towards V after exiting at completion; yet checking several times throughout it almost never moved.

    Now there are a lot of Advanced TFO's that don't award very well similar to Swarm; you're "only" best hope is to focus on those TFO's with Dreadnoughts and preferably 2-3 or more. It just does (not) quite work so well if your hoping to Q for Random's.

    Just one of the things that makes you go Hmm...
    Post edited by strathkin on
    0zxlclk.png
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    herrgis#1415 herrgis Member Posts: 78 Arc User
    edited September 2019
    Looks like the fears that they adjust dil earnings down were unfounded. Patrols now give 750 dil per run, with a daily bonus of 500.

    I believe the Patrol reward is 500 dil per run, with a daily bonus of 500.
    The extra 250 you've seen is from the 1.5x dilithium event running (the bonus is not impacted by the event).

    As for unfounded fears, baseless speculation and unsupported accusations in STO Forums ... that usually only happens on days that end in y. ;)
    You need to think of Star Trek Online as a marathon, not a sprint. Senlac t'Karveth
    Sometimes the Universe allows for the making of unexpected memories. Philippa Georgiou
    No matter your shame, gather your strength. Find a way to help those in need. Sarek of Vulcan
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    dsarisdsaris Member Posts: 369 Arc User
    So patrols are no longer awarding points toward starship mastery? I thought that was supposed to be one of their big draws.

    Just did 2 patrols and am still 97 points from next mastery level.
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    phoenixc#0738 phoenixc Member Posts: 5,680 Arc User
    dsaris wrote: »
    So patrols are no longer awarding points toward starship mastery? I thought that was supposed to be one of their big draws.

    Just did 2 patrols and am still 97 points from next mastery level.


    People on ESD zone chat were talking about some bug that sometimes makes house Mo'kai forces not worth anything for ship mastery, maybe that is what is happening. I know I have been getting mastery experience from the new patrols, I have been cycling through ships most of the day today for that (though it does seem to be a bit erratic so they might be right about the bug).
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    ee3452pee3452p Member Posts: 34 Arc User
    MARK REWARDS
    Previously, Argala gave 15+50 marks for first daily run, for a total of 65. Now it gives 30 in total.

    Personally, I would be fine if the old system persists, i.e. :
    - Patrols are tied to certain reputations, for example Japori to Romulan, Argala to Delta etc.
    - First patrol of the day for a given reputation gives 65 marks.
    - There can be a cooldown timer of 30min like previously

    Patrols don't need to give all sorts of marks, but they should give more. Personally, more often than not I'm flying a patrol in a completely leveled ship, i.e. I don't use the patrol for leveling the starship trait. While I can see that this shall be ONE feature of a patrol, it should not be the only feature. Getting less marks in an easier fashion than with a TFO should also persist. Right now, for me the patrols give TOO LITTLE marks to be worth playing. And lets be honest, the new patrols involve quite some fighting for your money.

    VOICEOVER IN REPEATABLE CONTENT

    I'll describe an ordinary day on the bridge:

    Admiral Kensington:"Listen up, the war has not been..."

    Kensington gets harshly interrupted as the Captain repeatedly slams the "shut up" button on his command chair.

    Voiceover in repeatable content MAY seem like a good idea, but in fact it gets old pretty fast, and then is just something to be skipped. Argala worked much better when there was no voiceover in the patrol.

    Mister Holo-Stamets actually made me do something I had never done in my 5 years of playing STO: set the ingame voiceover volume to zero. Now I have to manually adjust it everytime I play a mission or patrol.

    "Shut up, Wesley!" err Stamets.


    STARSHIP MASTERY TRAITS

    As a proposal, what about a new system where the Starship trait gets ACCOUNT-UNLOCKED after you say have unlocked it on three different characters? This would remove a bit of the grind. Sigh, now I have to level the Arbiter on this new char.... AGAIN.

    FEEDBACK TO INDIVIDUAL PATROLS

    Ninth Rule: Got Fekhliri as enemies, they slowed down my ship, I couldn't move, eventually died. When I respawned, I respawned right in the middle of the pack, got slowed down, died. And again, and again. Not a fun mechanic.

    Proposal: Set the respawn point sufficiently OUTSIDE of the enemies so tactical decisions are possible before entering combat.

    Briar Patch: Ever flown this patrol with hangar pets? They target all metron clouds and die from the explosions, and I myself have to watch to not die aswell. Same goes for Fire at will and torp spread.

    Proposal: Make gas clouds "yellow" enemies which are targetable by player but do not count for AoE attacks or hangar pets.


    TLDR:
    - Give more mark rewards for patrols, 65 similar to previous system
    - Voiceover in patrol sucks
    - Make ship mastery traits account-unlock after say 3 unlocks in different characters
    - Take a look a some indidivual patrol mechanics
    A zero cost way for Cryptic to finance and expand the foundry

    https://www.arcgames.com/en/forums/startrekonline#/discussion/1247522/foundry-sunset-april-11th-2019/p15

    Look at my post about a Foundry Ship

    BRING BACK THE FOUNDRY!
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    trillbuffettrillbuffet Member Posts: 861 Arc User
    One thing that has been like patrols for the KDF was the Pi Canis sorties that are more like something that was usually fun as a raiding playstyle with raiders. The content of course had/has high dilithium rewards to it but that never really solved the problems involved with them. The thing is they were season 2 era content and this game has come so far since season 2. So much in fact you can have a weak alt playing these and have to remove most of your weapons so you don't destroy objectives that make these fail.

    A lot of people would be oh great another revamp but you know in 10+ seasons and still remains the same and more likely to fail these due to time and actually having good gear. Would be great if there was a patrol tab that is a raider type patrol and also most of the best earlier missions in the game came from the ones made for the KDF. Like the federation shipyards and the fights against the house of torg.

    Plus at the same time one of the disadvantages that this game has had is the way during this same era of the game where shuttles/fighters were designed and based off of ships at that time. The problem is that they are somewhat limited and really need a revamp to work more like how ships work. As well the way that there is the tech with ships leveling with you there should be a station on these ships that scales upon your rank. Make it a unique new kind of station that represents the aspect of commanders/captains/admirals etc like your characters name and that special flare of dramatic pattern whatever or random skills from specializations. Then having more abilities like you do on a ship but scaled down to the shuttle/fighters size.

    So it would make raiders, shuttles, and fighters applications for that kind of content easier to play for any skill level of game play from a novice to veteran player. As well it opens up an aspect of the game that hasn't been attempted or can work towards making content that is not well received to being popular and more fun than the past. Plus the way they redid patrols its a fun way to get rewards for alts that are not super geared out like main characters usually are and designed more for fun but yet are rewarding now too.
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    protoneousprotoneous Member Posts: 3,045 Arc User
    ... Now that the system is live, we've discovered a few inconsistencies and unfortunate errors in the process that we're taking pains to correct.

    Increased the XP/MasteryXP modifier present on Patrol maps in the new Patrol System from 2x to 3x.
    I recently mastered a new ship using only the patrols. The patrols (at least the ones I played) give a ship mastery experience that feels equal to if not better than the rate of ship mastery I used to get using Argala 4/5. Thanks for this it's much appreciated.
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    legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    it is significantly better than argala 4/5, even during an XP weekend​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • Options
    foppotee#4552 foppotee Member Posts: 1,704 Arc User
    protoneous wrote: »
    ... Now that the system is live, we've discovered a few inconsistencies and unfortunate errors in the process that we're taking pains to correct.

    Increased the XP/MasteryXP modifier present on Patrol maps in the new Patrol System from 2x to 3x.
    I recently mastered a new ship using only the patrols. The patrols (at least the ones I played) give a ship mastery experience that feels equal to if not better than the rate of ship mastery I used to get using Argala 4/5. Thanks for this it's much appreciated.
    it is significantly better than argala 4/5, even during an XP weekend​​

    Definitely good to know about applying the new System Patrols for completing ship mastery.
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    trillbuffettrillbuffet Member Posts: 861 Arc User
    Also good for alt play for dilithium mixing it with a few quick small dilithium rewards in other content. One thing though would be cool is taking the idea of what the pi canis sorties, empire defenses, the attack on the federation shipyard raid, etc. Sort of where the whole shuttle system failed is where you can do content with any ship but is more fun and easier doing it the way its designed so something thats really fun for the raider ships. Rewards are fine the way they are just would be great to see different plus more content in how they redid this.
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