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Observations - Temporal Warship Bundle

ltminnsltminns Member Posts: 12,572 Arc User
Use this Thread to record your observations on flying any of the new Temporal Warships, their Traits, the Console, or how they fit into builds.

Please do not use this to argue about the Food Service industry. There is already a plethora of /Reasons as it is.

https://youtu.be/-mTUmczVdik

Thank you.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Lt. Philip J. Minns
Post edited by baddmoonrizin on
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Comments

  • baddmoonrizinbaddmoonrizin Member Posts: 10,897 Community Moderator
    But why, El Guapo?
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  • ltminnsltminns Member Posts: 12,572 Arc User
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • majorcharvenakmajorcharvenak Member Posts: 231 Arc User
    Picked up the bundle and I'm currently working on building the warbird first (go figure. :p) Its a little sluggish in its performance but its probably just the gear I have on it so far. Still...enjoying it. :)
    ~Shia~

    Member - Houseclan t'Charvon (STO)
    Shiarrael e'Tal'Aura t'Charvon, LvL 65, Rom Sci
    S'aana ir'Virinat t'Charvon, Lvl 65, Rom Eng
    T'Lyra, LvL 65, Fed, Vul Sci
    Ta'el, Lvl 63, Rom Tac
    Sukima, Lvl 65, Fed Vul Sci

    House Miliskeera in exile (NW)
    Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
    Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anointed Champion (Faith.)
    Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
    Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
    Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited July 2019
    After reading Sea's sum-up about the new ships and getting Feli’s in game feedback on the new trait released with them I went ahead and only got the Jem’Hadar version as it can be used by all toons of mine to unlock the trait.

    The ship itself is good but not “very” good or anything special. One can easily put a cannon or beam meta build on it and shredder PvE. Specialized seat ability to use would be recursive sharing or the respective heal to trigger the competitive engines. Most other specialized abilities from temporal don’t synergize well here unless one aims for a DEW/epg hybrid. As direct comparison the ship sadly falls back in light of the Jem’Hadar Vanguard Warship or the Maquis Raider. Those ships have access to high ranking miracle worker abilities like Mixed Armament Synergies or Narrow Sensor Bandwidth which both hit hard at the DPS front at the moment. The raider is even a full MW craft meaning you would get an additional console slot. The Jem'Hadar Temoral Warship ship offers nothing new or better compared to what I have already done seasons ago on the NX for example so keeping it was out of the question as it simply feels like a step backwards.

    Big plus of the ship is the trait. I unlocked it for 4/12 characters of mine where not only the energy type but also the sub-faction fit. After running a couple of ISA pugs my preliminary verdict is that we certainly deal with one of the top 5 if not one of the top 3 starship traits for energy weapons now. That’s why I find it disappointing that cryptic choose this new way of trait distribution. Yes, it is cheap for us as buyer but it is simply too limiting for us as player. Or is this a poke at performance players to change energy types over such stuff now? Boo Cryptic! Not happening in my case.

    All in all I give the whole release a C grade. I don’t think we need more tac ships that feel 3 years old. Sci ships on the other hand are a different topic. Here the temporal specialization highly fits. I really wish they would have released them as such. I mean c’mon please; the Hoover is not a sci ship? The Jem’hadar don’t even have one! I also don't belive the story that peeps would not buy them if the stats happen to be interesting enough.

    So what happened here in short?

    Some more power-creep has been released at the expense of what I would call a missed opportunity. Nothing more.
    Post edited by peterconnorfirst on
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User

    All in all I give the whole release a C grade. I don’t think we need more tac ships that feel 3 years old. Sci ships on the other hand are a different topic. Here the temporal specialization highly fits. I really wish they would have released them as such. I mean c’mon please; the Hoover is not a sci ship? The Jem’hadar don’t even have one! I also don't belive the story that peeps would not buy them if the stats happen to be interesting enough.

    So what happened here in short?

    Some more power-creep has been released at the expense of what I would call a missed opportunity.

    Well said.

    I also got the Jem ship, and while I do like it.. I leveled it for the trait and then parked it. A C grade sounds about right, they aren't bad ships.. not at all. They're just unremarkable outside of the trait. At least for how I build, as a Sci/Tac hybrid.. maybe they can shine in that way.
    Insert witty signature line here.
  • majorcharvenakmajorcharvenak Member Posts: 231 Arc User
    Thanks for the insight you two. B)
    ~Shia~

    Member - Houseclan t'Charvon (STO)
    Shiarrael e'Tal'Aura t'Charvon, LvL 65, Rom Sci
    S'aana ir'Virinat t'Charvon, Lvl 65, Rom Eng
    T'Lyra, LvL 65, Fed, Vul Sci
    Ta'el, Lvl 63, Rom Tac
    Sukima, Lvl 65, Fed Vul Sci

    House Miliskeera in exile (NW)
    Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
    Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anointed Champion (Faith.)
    Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
    Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
    Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
  • ltminnsltminns Member Posts: 12,572 Arc User
    The former Thread that was closed really provided a wealth of information on Traits that increased the combat power of ships. That is one reason why I started this Thread, to continue that dialog.

    Thanks to Peter for continuing with his insights.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • speedforce73#7331 speedforce73 Member Posts: 17 Arc User
    Must be nice to be a pc player and get all the content and dev attention. We console players have to wait two months for new content.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited July 2019
    ltminns wrote: »
    The former Thread that was closed really provided a wealth of information on Traits that increased the combat power of ships. That is one reason why I started this Thread, to continue that dialog.

    Thanks to Peter for continuing with his insights.

    Sure thing, you are welcome sir. :)
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • echattyechatty Member Posts: 5,916 Arc User
    Must be nice to be a pc player and get all the content and dev attention. We console players have to wait two months for new content.

    Then blame Sony/MS. Cryptic has to go through them for everything, including patches. Plus the coding for everything is likely different for consoles than it is for PCs.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • gaevsmangaevsman Member Posts: 3,190 Arc User
    I like them so far, i moved from my Mirror Escort, and upgraded to the Discovery gear, and i'm doing quite well..
    The forces of darkness are upon us!
  • baddmoonrizinbaddmoonrizin Member Posts: 10,897 Community Moderator
    @speedforce73#7331 , who the hell do you think provides the content to consoles in the first place? You want to complain about a 2 month wait, then take it up with Sony/Microsoft, who demand that time to vet any code that gets uploaded to their systems. Now, kindly refrain from derailing this thread further.
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    Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
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  • ltminnsltminns Member Posts: 12,572 Arc User
    The same situation applies with Android Phones. Google may come out with a new Build and Samsung has their version specific, but the Carrier like Verizon determines when it can go out to its customers after it does it own check out.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • leemwatsonleemwatson Member Posts: 5,469 Arc User
    @speedforce73#7331 , who the hell do you think provides the content to consoles in the first place? You want to complain about a 2 month wait, then take it up with Sony/Microsoft, who demand that time to vet any code that gets uploaded to their systems. Now, kindly refrain from derailing this thread further.
    Must be nice to be a pc player and get all the content and dev attention. We console players have to wait two months for new content.

    In addition to what BMR says, it used to be 6 months, but the Dev's worked hard to bring that gap to 2 months.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • vampeiyrevampeiyre Member Posts: 633 Arc User
    Picked up the bundle and I'm currently working on building the warbird first (go figure. :p) Its a little sluggish in its performance but its probably just the gear I have on it so far. Still...enjoying it. :)

    I think an oddly overlooked part of this bundle is that Fed humans can fly a C-Store canon-looking ship with a battle cloak the requires no console tax. I must say I think anyone who bought just one ship and didn't choose the warbird chose poorly.
    "I'm sorry, I can't hear you over the sound of how awesome I am."
  • echattyechatty Member Posts: 5,916 Arc User
    ^That all depends on the individual and what they prefer.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • gaevsmangaevsman Member Posts: 3,190 Arc User
    vampeiyre wrote: »
    Picked up the bundle and I'm currently working on building the warbird first (go figure. :p) Its a little sluggish in its performance but its probably just the gear I have on it so far. Still...enjoying it. :)

    I think an oddly overlooked part of this bundle is that Fed humans can fly a C-Store canon-looking ship with a battle cloak the requires no console tax. I must say I think anyone who bought just one ship and didn't choose the warbird chose poorly.

    I have the Warbird in my Vulcan, with the respective Brown color pattern.. loving it!
    The forces of darkness are upon us!
  • bossheisenbergbossheisenberg Member Posts: 603 Arc User
    After reading Sea's sum-up about the new ships and getting Feli’s in game feedback on the new trait released with them I went ahead and only got the Jem’Hadar version as it can be used by all toons of mine to unlock the trait.

    The ship itself is good but not “very” good or anything special. One can easily put a cannon or beam meta build on it and shredder PvE. Specialized seat ability to use would be recursive sharing or the respective heal to trigger the competitive engines. Most other specialized abilities from temporal don’t synergize well here unless one aims for a DEW/epg hybrid. As direct comparison the ship sadly falls back in light of the Jem’Hadar Vanguard Warship or the Maquis Raider. Those ships have access to high ranking miracle worker abilities like Mixed Armament Synergies or Narrow Sensor Bandwidth which both hit hard at the DPS front at the moment. The raider is even a full MW craft meaning you would get an additional console slot. The Jem'Hadar Temoral Warship ship offers nothing new or better compared to what I have already done seasons ago on the NX for example so keeping it was out of the question as it simply feels like a step backwards.

    Big plus of the ship is the trait. I unlocked it for 4/12 characters of mine where not only the energy type but also the sub-faction fit. After running a couple of ISA pugs my preliminary verdict is that we certainly deal with one of the top 5 if not one of the top 3 starship traits for energy weapons now. That’s why I find it disappointing that cryptic choose this new way of trait distribution. Yes, it is cheap for us as buyer but it is simply too limiting for us as player. Or is this a poke at performance players to change energy types over such stuff now? Boo Cryptic! Not happening in my case.

    All in all I give the whole release a C grade. I don’t think we need more tac ships that feel 3 years old. Sci ships on the other hand are a different topic. Here the temporal specialization highly fits. I really wish they would have released them as such. I mean c’mon please; the Hoover is not a sci ship? The Jem’hadar don’t even have one! I also don't belive the story that peeps would not buy them if the stats happen to be interesting enough.

    So what happened here in short?

    Some more power-creep has been released at the expense of what I would call a missed opportunity. Nothing more.

    Top 3 starship trait? For only 10% haste and 5% damage? How does that pencil out? I wouldn't even consider it in the top 10.
  • steaensteaen Member Posts: 646 Arc User
    I bought the Warbird on my Fed captain and am loving it so far.

    I have a Rommie but haven't used him in a long time, so I'm re-familiarising myself with the Singularity Core stuff and trying to remember that I can battle cloak if/when needed - I'm finding all that fun though, which is what games are meant to be.
  • This content has been removed.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    vampeiyre wrote: »
    Picked up the bundle and I'm currently working on building the warbird first (go figure. :p) Its a little sluggish in its performance but its probably just the gear I have on it so far. Still...enjoying it. :)

    I think an oddly overlooked part of this bundle is that Fed humans can fly a C-Store canon-looking ship with a battle cloak the requires no console tax. I must say I think anyone who bought just one ship and didn't choose the warbird chose poorly.

    While Battle Cloak is rare for Feds, this is not the first or only ship to offer it. The Ouroboros Raider and all the Na'khul ships offer Battle Cloak to Federation Players. This ship however, does offer the Enhanced Romulan Battle Cloak which is worth consideration no doubt. It by no means makes it the clearly 'best' ship, but it's worth consideration.
    Top 3 starship trait? For only 10% haste and 5% damage? How does that pencil out? I wouldn't even consider it in the top 10.

    10% Haste is quite good, not sure why you think otherwise. Speed Tweaks for example, has become a staple on high DPS builds and that offers a 5% haste.

    This trait offers 10% with an energy boost that's Cat2. Further, it lasts 10 seconds and procs off Attack Pattern Beta which can easily be kept on the global 15 second cooldown. That means in an energy build with proper cooldown you can maintain 85% uptime on a 10% haste and a Cat2 energy boost. Plus, it stacks with Speed Tweaks and with the D.O.M.I.N.O. console for some pretty hefty boosts.

    On top of that, it doesn't have the conditionals that other DPS staple traits have. For example, Promise of Ferocity requires sustained combat to get the full bonus, Strike From Shadows requires the target to not have you directly targeted, etc. This trait doesn't rely on any condition other then activating an Attack Pattern, something you should be doing anyway, and doesn't rely on stacks to reach full efficiency.

    I'm not sure why you think it's not worth of being in your top 10, I would have to see your full build.. but if it's a standard energy weapon build you might want to reevaluate your trait hierarchy.
    Insert witty signature line here.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited July 2019
    After reading Sea's sum-up about the new ships and getting Feli’s in game feedback on the new trait released with them I went ahead and only got the Jem’Hadar version as it can be used by all toons of mine to unlock the trait.

    The ship itself is good but not “very” good or anything special. One can easily put a cannon or beam meta build on it and shredder PvE. Specialized seat ability to use would be recursive sharing or the respective heal to trigger the competitive engines. Most other specialized abilities from temporal don’t synergize well here unless one aims for a DEW/epg hybrid. As direct comparison the ship sadly falls back in light of the Jem’Hadar Vanguard Warship or the Maquis Raider. Those ships have access to high ranking miracle worker abilities like Mixed Armament Synergies or Narrow Sensor Bandwidth which both hit hard at the DPS front at the moment. The raider is even a full MW craft meaning you would get an additional console slot. The Jem'Hadar Temoral Warship ship offers nothing new or better compared to what I have already done seasons ago on the NX for example so keeping it was out of the question as it simply feels like a step backwards.

    Big plus of the ship is the trait. I unlocked it for 4/12 characters of mine where not only the energy type but also the sub-faction fit. After running a couple of ISA pugs my preliminary verdict is that we certainly deal with one of the top 5 if not one of the top 3 starship traits for energy weapons now. That’s why I find it disappointing that cryptic choose this new way of trait distribution. Yes, it is cheap for us as buyer but it is simply too limiting for us as player. Or is this a poke at performance players to change energy types over such stuff now? Boo Cryptic! Not happening in my case.

    All in all I give the whole release a C grade. I don’t think we need more tac ships that feel 3 years old. Sci ships on the other hand are a different topic. Here the temporal specialization highly fits. I really wish they would have released them as such. I mean c’mon please; the Hoover is not a sci ship? The Jem’hadar don’t even have one! I also don't belive the story that peeps would not buy them if the stats happen to be interesting enough.

    So what happened here in short?

    Some more power-creep has been released at the expense of what I would call a missed opportunity. Nothing more.

    Top 3 starship trait? For only 10% haste and 5% damage? How does that pencil out? I wouldn't even consider it in the top 10.

    I was really only comparing it for dmg increases of energy weapons meaning that depending how your builds looks like you can surely end up with other, better choices.

    At the energy front it’s comparison for me boiled down to Promise of Ferocity, Calm before the Strom and Strike from shadows here.

    Now both Promise and Calm are great traits but which unfortunately have an unreliable nature. Promise needs 20 seconds to build up so in high end ISA runs you take full advantage of it for only 5-10 seconds during the last part of the match. If during that time only the tac cube is left it is almost wasted as your DPS will sink already compared to the multiple area attacks you launched while that thing needed it’s time to build up. On all other maps I can’t secure being in red alert all the time and each time I leave it all stacks are lost.

    A similar dilemma I have with calm which does give more haste but only in 20 second phases. Averring this number out to 16% or so can be done for theoretical math but in gameplay practice I need any haste bonuses when the respective target situation is lucrative and not when a trait feels like kicking in. The new trait is much more reliable meaning it is simply always active.

    As for Strike, both bonus dmg numbers the traits grand are same leaving 5% crit H with 10% haste to compare. I take the haste any day then if its only for energy weapons.

    Working Heart of Sol and its sub-faction counterparts into my builds and letting go of some of the above traits lead to a DPS increase of around 5% on an average ISA run on 4 of my builds. I made a dozen pug runs and two dozen high end runs with the league admin team since it was released.

    Edit: Oh... Sea already covered it. Thank you. :)
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • warpangelwarpangel Member Posts: 9,427 Arc User
    coldnapalm wrote: »
    I think having the console and trait not ship locked was a BIG mistake on their part. As it stands, unless you REALLY like the looks of the other ships, there is no mechanical reason to get more than one...with the one being either the romulan or dominion ship as either of those can be used by all toons while the fed and klink ships are faction locked from each other. Now if they WERE ship locked, we'd have more of a reason to get the pack. If they did not want somebody to have 3 consoles or traits on one toon, they could have still restricted one of each from the bundle still.
    I agree. As it is the only reason to get more than one is to collect admiralty cards.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    vampeiyre wrote: »
    Picked up the bundle and I'm currently working on building the warbird first (go figure. :p) Its a little sluggish in its performance but its probably just the gear I have on it so far. Still...enjoying it. :)

    I think an oddly overlooked part of this bundle is that Fed humans can fly a C-Store canon-looking ship with a battle cloak the requires no console tax. I must say I think anyone who bought just one ship and didn't choose the warbird chose poorly.

    While Battle Cloak is rare for Feds, this is not the first or only ship to offer it. The Ouroboros Raider and all the Na'khul ships offer Battle Cloak to Federation Players. This ship however, does offer the Enhanced Romulan Battle Cloak which is worth consideration no doubt. It by no means makes it the clearly 'best' ship, but it's worth consideration.


    I think an oddly overlooked part of this bundle is that Fed humans can fly a C-Store canon-looking ship with a Singularity Core. :) That has been unique in the whole of STO history, I think.
    3lsZz0w.jpg
  • tobiashirttobiashirt Member Posts: 630 Arc User
    edited July 2019
    (Off topic comments, circumventing a thread closure, moderated out. - BMR)
    Post edited by baddmoonrizin on
  • bossheisenbergbossheisenberg Member Posts: 603 Arc User
    edited July 2019
    10% Haste is quite good, not sure why you think otherwise. Speed Tweaks for example, has become a staple on high DPS builds and that offers a 5% haste.

    This trait offers 10% with an energy boost that's Cat2. Further, it lasts 10 seconds and procs off Attack Pattern Beta which can easily be kept on the global 15 second cooldown. That means in an energy build with proper cooldown you can maintain 85% uptime on a 10% haste and a Cat2 energy boost. Plus, it stacks with Speed Tweaks and with the D.O.M.I.N.O. console for some pretty hefty boosts.

    On top of that, it doesn't have the conditionals that other DPS staple traits have. For example, Promise of Ferocity requires sustained combat to get the full bonus, Strike From Shadows requires the target to not have you directly targeted, etc. This trait doesn't rely on any condition other then activating an Attack Pattern, something you should be doing anyway, and doesn't rely on stacks to reach full efficiency.

    I'm not sure why you think it's not worth of being in your top 10, I would have to see your full build.. but if it's a standard energy weapon build you might want to reevaluate your trait hierarchy. [/quote]





    10% really isn't that good unless you have no other source of haste. When you compare it to some of the other sources it falls short by a huge margin i.e. Emergency Weapons Cycle (20%), DOMINO (25%), Temporal Trajectory Shift (50%), Calm Before the Storm (33%) etc. That is why I think otherwise. But if the constant uptime gives it the upper hand I'll need to reevaluate if this trait becomes the meta.

    I'm not gonna post my whole build but I'll tell you what starship traits I'm using and you can let me know where this new trait falls and how I'm coming up short:

    Go For the Kill
    Ruin of Our Enemies
    Weapon Emitter Overdrive
    Emergency Weapons Cycle
    Strike From Shadows

    Other traits I use depending on the build:
    Rythmic Rumble
    Peak Efficiency
    Calm Before the Storm



  • gaevsmangaevsman Member Posts: 3,190 Arc User
    edited July 2019
    (Response to moderated comments removed. - BMR)
    Post edited by baddmoonrizin on
    The forces of darkness are upon us!
  • ltminnsltminns Member Posts: 12,572 Arc User
    edited July 2019
    I unboxed the Mirror Escort Carrier to level it for the Trait for the Discovery Constitution. (Funny that in the past few years I have gotten one Infinity T6 Lockbox Ship Box vs. six Promotion R&D T6 Ship Boxes).

    I also put the Gregarin, Tucker, Shran, Narenda, Thorzyk, Cardassian Intel Flight Deck Crusier, and Endeavor into the lineup for additional Mastery leveling.
    Post edited by ltminns on
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • garaks31garaks31 Member Posts: 2,845 Arc User
    i don't think besides the miracle workers ,pilots and multis no ships are fun flying. compared to these all other Z. ships are just too limited and only useful in admiralty ... the + %50 discount do adds to the value
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User

    I'm not gonna post my whole build but I'll tell you what starship traits I'm using and you can let me know where this new trait falls and how I'm coming up short:

    Go For the Kill
    Ruin of Our Enemies
    Weapon Emitter Overdrive
    Emergency Weapons Cycle
    Strike From Shadows

    Other traits I use depending on the build:
    Rythmic Rumble
    Peak Efficiency
    Calm Before the Storm



    I don't want to come off like I am trying to tell anyone how to play. Your trait selection is fine, you obviously know what you're doing, but I just tend to agree with others that this trait is overall quite good. It's not as good as Emergency Weapon Cycle, I never said it was.. I would also put it below things like Withering Barrage or Cold Hearted for Aux2Bat builds.

    In the list presented above, for general PVE play, I would replace Strike From Shadows with the new trait. Strike is an excellent trait, and it's easy to see why you have it slotted (I did too) but it has that requirement of the Enemy not having you targeted. In general PVE or in a PUG run where you're going to be drawing attention over the guy that's doing significantly less then you.. it loses some effectiveness.

    To be clear, I am not advocating using the new trait as a sole source of haste, I use it as an additional source of haste and a more consistent one. It's certainly not going to replace EWC, that's the king.. but the haste stacks so you get good benefit from both traits. Throw in a 25% spike from something like D.O.M.I.N.O. and you really get to see stuff melt. :smile:

    In the end, you're more qualified then I am to judge your own build. If it were me personally, I would replace Strike with the new trait for general play. I would consider swapping it back in teamed runs, especially if I were doing something like HSE with a dedicated tank. In that Scenario, Strike from Shadows would probably be better.
    Insert witty signature line here.
This discussion has been closed.