Use this Thread to record your observations on flying any of the new Temporal Warships, their Traits, the Console, or how they fit into builds.
Please do not use this to argue about the Food Service industry. There is already a plethora of /Reasons as it is.
https://youtu.be/-mTUmczVdik Thank you.
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l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 65, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 65, Rom Eng
T'Lyra, LvL 65, Fed, Vul Sci
Ta'el, Lvl 63, Rom Tac
Sukima, Lvl 65, Fed Vul Sci
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anointed Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
The ship itself is good but not “very” good or anything special. One can easily put a cannon or beam meta build on it and shredder PvE. Specialized seat ability to use would be recursive sharing or the respective heal to trigger the competitive engines. Most other specialized abilities from temporal don’t synergize well here unless one aims for a DEW/epg hybrid. As direct comparison the ship sadly falls back in light of the Jem’Hadar Vanguard Warship or the Maquis Raider. Those ships have access to high ranking miracle worker abilities like Mixed Armament Synergies or Narrow Sensor Bandwidth which both hit hard at the DPS front at the moment. The raider is even a full MW craft meaning you would get an additional console slot. The Jem'Hadar Temoral Warship ship offers nothing new or better compared to what I have already done seasons ago on the NX for example so keeping it was out of the question as it simply feels like a step backwards.
Big plus of the ship is the trait. I unlocked it for 4/12 characters of mine where not only the energy type but also the sub-faction fit. After running a couple of ISA pugs my preliminary verdict is that we certainly deal with one of the top 5 if not one of the top 3 starship traits for energy weapons now. That’s why I find it disappointing that cryptic choose this new way of trait distribution. Yes, it is cheap for us as buyer but it is simply too limiting for us as player. Or is this a poke at performance players to change energy types over such stuff now? Boo Cryptic! Not happening in my case.
All in all I give the whole release a C grade. I don’t think we need more tac ships that feel 3 years old. Sci ships on the other hand are a different topic. Here the temporal specialization highly fits. I really wish they would have released them as such. I mean c’mon please; the Hoover is not a sci ship? The Jem’hadar don’t even have one! I also don't belive the story that peeps would not buy them if the stats happen to be interesting enough.
So what happened here in short?
Some more power-creep has been released at the expense of what I would call a missed opportunity. Nothing more.
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Well said.
I also got the Jem ship, and while I do like it.. I leveled it for the trait and then parked it. A C grade sounds about right, they aren't bad ships.. not at all. They're just unremarkable outside of the trait. At least for how I build, as a Sci/Tac hybrid.. maybe they can shine in that way.
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 65, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 65, Rom Eng
T'Lyra, LvL 65, Fed, Vul Sci
Ta'el, Lvl 63, Rom Tac
Sukima, Lvl 65, Fed Vul Sci
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anointed Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Thanks to Peter for continuing with his insights.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Sure thing, you are welcome sir.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Then blame Sony/MS. Cryptic has to go through them for everything, including patches. Plus the coding for everything is likely different for consoles than it is for PCs.
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Moderation Problems/Issues? Please contact the Community Manager
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l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
In addition to what BMR says, it used to be 6 months, but the Dev's worked hard to bring that gap to 2 months.
I think an oddly overlooked part of this bundle is that Fed humans can fly a C-Store canon-looking ship with a battle cloak the requires no console tax. I must say I think anyone who bought just one ship and didn't choose the warbird chose poorly.
I have the Warbird in my Vulcan, with the respective Brown color pattern.. loving it!
Top 3 starship trait? For only 10% haste and 5% damage? How does that pencil out? I wouldn't even consider it in the top 10.
I have a Rommie but haven't used him in a long time, so I'm re-familiarising myself with the Singularity Core stuff and trying to remember that I can battle cloak if/when needed - I'm finding all that fun though, which is what games are meant to be.
While Battle Cloak is rare for Feds, this is not the first or only ship to offer it. The Ouroboros Raider and all the Na'khul ships offer Battle Cloak to Federation Players. This ship however, does offer the Enhanced Romulan Battle Cloak which is worth consideration no doubt. It by no means makes it the clearly 'best' ship, but it's worth consideration.
10% Haste is quite good, not sure why you think otherwise. Speed Tweaks for example, has become a staple on high DPS builds and that offers a 5% haste.
This trait offers 10% with an energy boost that's Cat2. Further, it lasts 10 seconds and procs off Attack Pattern Beta which can easily be kept on the global 15 second cooldown. That means in an energy build with proper cooldown you can maintain 85% uptime on a 10% haste and a Cat2 energy boost. Plus, it stacks with Speed Tweaks and with the D.O.M.I.N.O. console for some pretty hefty boosts.
On top of that, it doesn't have the conditionals that other DPS staple traits have. For example, Promise of Ferocity requires sustained combat to get the full bonus, Strike From Shadows requires the target to not have you directly targeted, etc. This trait doesn't rely on any condition other then activating an Attack Pattern, something you should be doing anyway, and doesn't rely on stacks to reach full efficiency.
I'm not sure why you think it's not worth of being in your top 10, I would have to see your full build.. but if it's a standard energy weapon build you might want to reevaluate your trait hierarchy.
I was really only comparing it for dmg increases of energy weapons meaning that depending how your builds looks like you can surely end up with other, better choices.
At the energy front it’s comparison for me boiled down to Promise of Ferocity, Calm before the Strom and Strike from shadows here.
Now both Promise and Calm are great traits but which unfortunately have an unreliable nature. Promise needs 20 seconds to build up so in high end ISA runs you take full advantage of it for only 5-10 seconds during the last part of the match. If during that time only the tac cube is left it is almost wasted as your DPS will sink already compared to the multiple area attacks you launched while that thing needed it’s time to build up. On all other maps I can’t secure being in red alert all the time and each time I leave it all stacks are lost.
A similar dilemma I have with calm which does give more haste but only in 20 second phases. Averring this number out to 16% or so can be done for theoretical math but in gameplay practice I need any haste bonuses when the respective target situation is lucrative and not when a trait feels like kicking in. The new trait is much more reliable meaning it is simply always active.
As for Strike, both bonus dmg numbers the traits grand are same leaving 5% crit H with 10% haste to compare. I take the haste any day then if its only for energy weapons.
Working Heart of Sol and its sub-faction counterparts into my builds and letting go of some of the above traits lead to a DPS increase of around 5% on an average ISA run on 4 of my builds. I made a dozen pug runs and two dozen high end runs with the league admin team since it was released.
Edit: Oh... Sea already covered it. Thank you.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
I think an oddly overlooked part of this bundle is that Fed humans can fly a C-Store canon-looking ship with a Singularity Core. That has been unique in the whole of STO history, I think.
This trait offers 10% with an energy boost that's Cat2. Further, it lasts 10 seconds and procs off Attack Pattern Beta which can easily be kept on the global 15 second cooldown. That means in an energy build with proper cooldown you can maintain 85% uptime on a 10% haste and a Cat2 energy boost. Plus, it stacks with Speed Tweaks and with the D.O.M.I.N.O. console for some pretty hefty boosts.
On top of that, it doesn't have the conditionals that other DPS staple traits have. For example, Promise of Ferocity requires sustained combat to get the full bonus, Strike From Shadows requires the target to not have you directly targeted, etc. This trait doesn't rely on any condition other then activating an Attack Pattern, something you should be doing anyway, and doesn't rely on stacks to reach full efficiency.
I'm not sure why you think it's not worth of being in your top 10, I would have to see your full build.. but if it's a standard energy weapon build you might want to reevaluate your trait hierarchy. [/quote]
10% really isn't that good unless you have no other source of haste. When you compare it to some of the other sources it falls short by a huge margin i.e. Emergency Weapons Cycle (20%), DOMINO (25%), Temporal Trajectory Shift (50%), Calm Before the Storm (33%) etc. That is why I think otherwise. But if the constant uptime gives it the upper hand I'll need to reevaluate if this trait becomes the meta.
I'm not gonna post my whole build but I'll tell you what starship traits I'm using and you can let me know where this new trait falls and how I'm coming up short:
Go For the Kill
Ruin of Our Enemies
Weapon Emitter Overdrive
Emergency Weapons Cycle
Strike From Shadows
Other traits I use depending on the build:
Rythmic Rumble
Peak Efficiency
Calm Before the Storm
I also put the Gregarin, Tucker, Shran, Narenda, Thorzyk, Cardassian Intel Flight Deck Crusier, and Endeavor into the lineup for additional Mastery leveling.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I don't want to come off like I am trying to tell anyone how to play. Your trait selection is fine, you obviously know what you're doing, but I just tend to agree with others that this trait is overall quite good. It's not as good as Emergency Weapon Cycle, I never said it was.. I would also put it below things like Withering Barrage or Cold Hearted for Aux2Bat builds.
In the list presented above, for general PVE play, I would replace Strike From Shadows with the new trait. Strike is an excellent trait, and it's easy to see why you have it slotted (I did too) but it has that requirement of the Enemy not having you targeted. In general PVE or in a PUG run where you're going to be drawing attention over the guy that's doing significantly less then you.. it loses some effectiveness.
To be clear, I am not advocating using the new trait as a sole source of haste, I use it as an additional source of haste and a more consistent one. It's certainly not going to replace EWC, that's the king.. but the haste stacks so you get good benefit from both traits. Throw in a 25% spike from something like D.O.M.I.N.O. and you really get to see stuff melt.
In the end, you're more qualified then I am to judge your own build. If it were me personally, I would replace Strike with the new trait for general play. I would consider swapping it back in teamed runs, especially if I were doing something like HSE with a dedicated tank. In that Scenario, Strike from Shadows would probably be better.