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Observations - Temporal Warship Bundle

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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited July 2019
    In the list presented above, for general PVE play, I would replace Strike From Shadows with the new trait. r.

    I agree. Bossheisenberg has some very strong, and wow not to mention expensive, traits selected. He obviously aims at single targeting build where I don’t think the reduced threat of Strike is needed so I would change it for Heart of Sol as well. I have no idea how effective Ruin of Our Enemies is in his ensemble but if it is tied with his CD management it needs to stay.
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • lenzabilenzabi Member Posts: 1 Arc User
    Not to derail the thread, but well, been playing on/off since about 2013. My issue is that the latest temporal bundle offerings, as in the Klingon offering is from the Discovery line of design for the Klingons9Of which I am a Klingon Fan), and well, the Klingon ships look like some other race designed them, I find them as the only aesthetic offering off-putting to me. They are bland, have a flat side line, and personally a more "classic" style design as an option would have been nice to have as I really do not like any of the Disco-gon designs.I have little to no issues with the other deigns offered for the other races. Just never liked the Discovery designs until they came out with the Disco D-7 with the funny warp engine nacelles.
  • bossheisenbergbossheisenberg Member Posts: 603 Arc User

    I'm not gonna post my whole build but I'll tell you what starship traits I'm using and you can let me know where this new trait falls and how I'm coming up short:

    Go For the Kill
    Ruin of Our Enemies
    Weapon Emitter Overdrive
    Emergency Weapons Cycle
    Strike From Shadows

    Other traits I use depending on the build:
    Rythmic Rumble
    Peak Efficiency
    Calm Before the Storm



    I don't want to come off like I am trying to tell anyone how to play. Your trait selection is fine, you obviously know what you're doing, but I just tend to agree with others that this trait is overall quite good. It's not as good as Emergency Weapon Cycle, I never said it was.. I would also put it below things like Withering Barrage or Cold Hearted for Aux2Bat builds.

    In the list presented above, for general PVE play, I would replace Strike From Shadows with the new trait. Strike is an excellent trait, and it's easy to see why you have it slotted (I did too) but it has that requirement of the Enemy not having you targeted. In general PVE or in a PUG run where you're going to be drawing attention over the guy that's doing significantly less then you.. it loses some effectiveness.

    To be clear, I am not advocating using the new trait as a sole source of haste, I use it as an additional source of haste and a more consistent one. It's certainly not going to replace EWC, that's the king.. but the haste stacks so you get good benefit from both traits. Throw in a 25% spike from something like D.O.M.I.N.O. and you really get to see stuff melt. :smile:

    In the end, you're more qualified then I am to judge your own build. If it were me personally, I would replace Strike with the new trait for general play. I would consider swapping it back in teamed runs, especially if I were doing something like HSE with a dedicated tank. In that Scenario, Strike from Shadows would probably be better.

    Thanks for that detailed analysis which is what I was looking for. I agree having Heart of Sol with EWC would be most beneficial. I don't know if I'm ready to give up Strike From Shadows as I have a very fast build and I tend to play maps like Starbase One or Swarm where there is a high volume of enemies that are not targeting me.

    Ruin of Our Enemies only seems good on maps like that where you can get a high kill count in a short period of time in order to get that cooldown bonus. I am also experimenting with replacing EWC with Rythmic Rumble for the huge reduction to weapon power cost.

  • bossheisenbergbossheisenberg Member Posts: 603 Arc User
    In the list presented above, for general PVE play, I would replace Strike From Shadows with the new trait. r.

    I agree. Bossheisenberg has some very strong, and wow not to mention expensive, traits selected. He obviously aims at single targeting build where I don’t think the reduced threat of Strike is needed so I would change it for Heart of Sol as well. I have no idea how effective Ruin of Our Enemies is in his ensemble but if it is tied with his CD management it needs to stay.

    Yes it is a single-target build using CRF. Definitely not a budget build but you gotta pay the toll to rock n roll B)

    Ruin of Our Enemies is supposed to be awesome from what I hear as it is an infinity stacking damage bonus as long as you have enemies to kill. But that requires maps that have high volumes of enemies that can be easily killed. For a map like HSE for example it would probably be almost useless.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited July 2019
    ltminns wrote: »
    I unboxed the Mirror Escort Carrier to level it for the Trait for the Discovery Constitution. (Funny that in the past few years I have gotten one Infinity T6 Lockbox Ship Box vs. six Promotion R&D T6 Ship Boxes).

    I also put the Gregarin, Tucker, Shran, Narenda, Thorzyk, Cardassian Intel Flight Deck Crusier, and Endeavor into the lineup for additional Mastery leveling.

    Oh nice!

    Looks like you have a cool selection for the Discoprise then. :)

    STO Academy finally has integrated the sheet for the ship so I can display my build. Sadly the new Advanced Phasers are not in yet so the Andorian ones are displayed here as placeholder:

    Telora’s Miracle Worker Connie

    I’m still switching stuff around a lot. MAS is a strong power but since the Advanced Beams are so strong on their own I’m considering to go without the trilithium turret and just add another beam. As for the traits I’m still torn between Cold Hearted and Promise of Ferocity. Lots of peeps take Cold Hearted so Promise might work a bit better on this beam ship due to the threat generation (u stay in RA longer). The build will not see 30 second ISA runs anyway in this cannon day and age so it feels alright. Depending on how much EC I can sum up I will finalize the build with one of those super expensive High Cap shields in the next weeks.

    Suffice to say it’s the most effective faw build I made since the S13 nerfs and the pets do their thing as well. Relaxing part is that compared to my cannon Jugger it basically plays by itself so I might end up putting my teddy in command again by setting him on space bar and calling it a day. Salute! :#

    61bER6WFfbL._SX425_.jpg
    Post edited by peterconnorfirst on
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User

    ltminns wrote: »
    I unboxed the Mirror Escort Carrier to level it for the Trait for the Discovery Constitution. (Funny that in the past few years I have gotten one Infinity T6 Lockbox Ship Box vs. six Promotion R&D T6 Ship Boxes).

    I also put the Gregarin, Tucker, Shran, Narenda, Thorzyk, Cardassian Intel Flight Deck Crusier, and Endeavor into the lineup for additional Mastery leveling.

    Oh nice!

    Looks like you have a cool selection for the Discoprise then. :)

    STO Academy finally has integrated the sheet for the ship so I can display my build. Sadly the new Advanced Phasers are not in yet so the Andorian ones are displayed here as placeholder:

    Telora’s Miracle Worker Connie

    I’m still switching stuff around a lot. MAS is a strong power but since the Advanced Beams are so strong on their own I’m considering to go without the trilithium turret and just add another beam. As for the traits I’m still torn between Cold Hearted and Promise of Ferocity. Lots of peeps take Cold Hearted so Promise might work a bit better on this beam ship due to the threat generation (u stay in RA longer). The build will not see 25 second ISA runs anyway in this cannon day and age so it feels alright. Depending on how much EC I can sum up I will finalize the build with one of those super expensive High Cap shields in the next weeks.

    Suffice to say it’s the most effective faw build I made since the S13 nerfs and the pets do their thing as well. Relaxing part is that compared to my cannon Jugger it basically plays by itself on literally ever map so that I might end up putting my teddy in command again by just setting him on space bar and call it a day. Salute! :#

    Looks nice. :smile:

    If you do drop MAS and don't add the Trilithium Omni for Speed Tweaks, have you considered using the ship console instead of the Trilithium console? It's a pretty powerful pet buff with good uptime. I use it on mine and I like it. I haven't parsed it for DPS, but anything that makes those pets even more powerful has to be good right? :wink:
    Insert witty signature line here.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    ltminns wrote: »
    I unboxed the Mirror Escort Carrier to level it for the Trait for the Discovery Constitution. (Funny that in the past few years I have gotten one Infinity T6 Lockbox Ship Box vs. six Promotion R&D T6 Ship Boxes).

    I also put the Gregarin, Tucker, Shran, Narenda, Thorzyk, Cardassian Intel Flight Deck Crusier, and Endeavor into the lineup for additional Mastery leveling.

    Oh nice!

    Looks like you have a cool selection for the Discoprise then. :)

    STO Academy finally has integrated the sheet for the ship so I can display my build. Sadly the new Advanced Phasers are not in yet so the Andorian ones are displayed here as placeholder:

    Telora’s Miracle Worker Connie

    I’m still switching stuff around a lot. MAS is a strong power but since the Advanced Beams are so strong on their own I’m considering to go without the trilithium turret and just add another beam. As for the traits I’m still torn between Cold Hearted and Promise of Ferocity. Lots of peeps take Cold Hearted so Promise might work a bit better on this beam ship due to the threat generation (u stay in RA longer). The build will not see 25 second ISA runs anyway in this cannon day and age so it feels alright. Depending on how much EC I can sum up I will finalize the build with one of those super expensive High Cap shields in the next weeks.

    Suffice to say it’s the most effective faw build I made since the S13 nerfs and the pets do their thing as well. Relaxing part is that compared to my cannon Jugger it basically plays by itself on literally ever map so that I might end up putting my teddy in command again by just setting him on space bar and call it a day. Salute! :#

    Looks nice. :smile:

    If you do drop MAS and don't add the Trilithium Omni for Speed Tweaks, have you considered using the ship console instead of the Trilithium console? It's a pretty powerful pet buff with good uptime. I use it on mine and I like it. I haven't parsed it for DPS, but anything that makes those pets even more powerful has to be good right? :wink:

    Oh I need to check on the ship’s console to see how well it performs then and log it. :)
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited July 2019
    reyan01 wrote: »

    Also, am I correct in saying that the 'multi-beam array' bonus drops off after six arrays (i.e no real benefit to adding a 7th or 8th array)?

    Yea you are right as far as the stacking part of those beams is concerned. It caps at 60% bonus dmg for 6 beams without the possibility to stack it more. For adding more beams you do however get more beams making use of those 60% you know. Now if we leave out cannons only the terran task force beam array out-DPSes an Advanced beam with everything else being worse. My turret does only 1/3rd of an Advanced Beam here. It does however trigger MAS reliably granting 50% bonus dmg on top of everything when activated every 10 out of 30 seconds or so.

    Unlike the trait dilemma between Heart of Sol and Calm before the Storm MAS is a power the player can activate and time right making any theorized abstractions to an average performance not as relevant. It depends on how a map looks like and you a get noteworthy, controllable burst dmg increase for a build.

    No idea what I’m going to do here. Probably simply sit it out till cryptic finally chose what to do with the new beams before I invest any more into them. :)
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • alcyoneserenealcyoneserene Member Posts: 2,412 Arc User
    Flew the new temporal warbird for the first time, on my Sci-Fed main, and it felt as expected, a powerful warship warbird, but with surprisingly great turn rate and EPS that felt higher than usual.
    lenzabi wrote: »
    Not to derail the thread, but well, been playing on/off since about 2013. My issue is that the latest temporal bundle offerings, as in the Klingon offering is from the Discovery line of design for the Klingons9Of which I am a Klingon Fan), and well, the Klingon ships look like some other race designed them, I find them as the only aesthetic offering off-putting to me. They are bland, have a flat side line, and personally a more "classic" style design as an option would have been nice to have as I really do not like any of the Disco-gon designs.I have little to no issues with the other deigns offered for the other races. Just never liked the Discovery designs until they came out with the Disco D-7 with the funny warp engine nacelles.

    Same, and I imagine a lot of people think that too. KDF have it worse than the warbird ship drought since they always receive ships alongside their Fed counterparts but none are Klingon or visually appealing to me, but instead Disco-Ogre 'inspired' designs as if done by 3 year olds.
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  • ltminnsltminns Member Posts: 12,569 Arc User
    Well, I had the Arbiter out for EWC the other night and because I had a 'Destroy Tzen'kethi Ships' Endeavor, I went to the BZ. Is killing ships in that BZ NOT supposed to give any XP, because it didn't?

    Needless to say, I got the Endeavor done but went off to Argala to do the Mastery business necessary. :)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • echattyechatty Member Posts: 5,913 Arc User
    I think they've changed it so you get your experience after the battles are over and you warp out.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • ltminnsltminns Member Posts: 12,569 Arc User
    Got 0 on Warp Out. Showed no XP and Expertise as things were killed. Other places you see what you are getting as killing but don't actually get it until you Warp out. The Ship had 0 Mastery coming in and finished with 0 when I left.

    Would it be surprising that this Zone is bugged?
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    coldnapalm wrote: »
    Battlezones if you are at the level 55ish or less will give you exp. If you are at cap however...yeah you get zero exp. This is because battle zones scale you down to level 50 and than apply the exp as if you are you actual level and with more than 5 levels between you can the scaling, you don't get any exp.

    Yep.. this!

    Battlezones are not where you want to take a 65 for starship mastery.
    Insert witty signature line here.
  • ltminnsltminns Member Posts: 12,569 Arc User
    My intent was Argala but I had that Endeavor to do before so. Figured I'd pick up a bit while doing so.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited July 2019
    ltminns wrote: »
    My intent was Argala but I had that Endeavor to do before so. Figured I'd pick up a bit while doing so.

    It was more then fair for you to expect a battlezone to be a good place to master a starship. Sadly, it isn't.. that's just the game design, no fault on you for expecting a common sense solution. :lol:
    Insert witty signature line here.
  • ucgsquawk#5883 ucgsquawk Member Posts: 279 Arc User
    > @seaofsorrows said:
    > coldnapalm wrote: »
    >
    > Battlezones if you are at the level 55ish or less will give you exp. If you are at cap however...yeah you get zero exp. This is because battle zones scale you down to level 50 and than apply the exp as if you are you actual level and with more than 5 levels between you can the scaling, you don't get any exp.
    >
    >
    >
    >
    > Yep.. this!
    >
    > Battlezones are not where you want to take a 65 for starship mastery.

    I don't know if it's different on PC, but that's not true. I unlocked the Risa ship on the weekend and took it to the badlands BZ to test it out and I leveled it up with just a few runs through there (on top of several thousand Dil etc).
    The battlezones will let you level the mastery of a starship.
  • ltminnsltminns Member Posts: 12,569 Arc User
    Were you 65?

    I don't remember having the problem in the Dyson or Badlands. The actual XP was low but not zero. Later this week, when I level up another ship, I will take it into Dyson and Badlands.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • ltminnsltminns Member Posts: 12,569 Arc User
    I was in the Badlands today for Endeavors. It awarded Specialization XP and Expertise, albeit small, for eack kill to my Level 65 Discovery Character.

    BZs are not like TFOs or Patrols, you can rumage around in there indefinitely so they award the XP as it occurs and not as a block when warping out.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • harlequinpixieharlequinpixie Member Posts: 172 Arc User
    I've been away for a good while and came back recently, just in time for the sale of these packs. And I picked up the temporal pack and jumped in the warbird with my Romulan tactical. And after a soul crushing endeavour to level up two other ships for the traits I finally got to the fly the warbird.

    And gosh, I am enjoying it so far, as a rapid fire build and not aux2bat, but having everything on global with photonic officer 2, helps a huge amount. I stuck in aux2dampners to help with pin point turning and a little extra speed boost. But so far the ship is great, I am however not to happy with the trait, as Romulans are locked to plasma. And of course I use disruptors.

    As for ship leveling I found going round Romulan patrols was quick enough to level up ships, with a random advanced queue on occasion. Battlezones tend to award the expertise as you complete the parts of the zone, or the entire zone, though I've not tried the Tzenkethi zone in ages. So in other words, killing ten ships won't give you much expertise, but doing the entire zone will drop a load.

    To sum up, the ship looks great and I do enjoy flying it, the trait is to locked to each faction. I'd prefer the choice of what energy type I use, rather than it locked as it is.
  • chaosgod777chaosgod777 Member Posts: 237 Arc User
    So, I went ahead and got the fleet warbird variant to try out the ship, If it was good I was going to go get the pack. That disclaimer aside I know I wasted fleet modules... I didn't care.

    The ship is an overall normal design for an escort type ship. combine that with the cloaking ability and it quickly became a dps monster I was hoping it would be, downside was it had a singularity core and so being a fed based toon I had to go get a decent one. Not wanting to waste fleet credits on something for what may have been a one time test, I opted for a discovery sing core, for my first test and terran sing core for subsequent tests.

    First test I used the discovery set as a base with the colony deflector, Lightning was a nice added bonus to damage. the first test revolved around 3 and 3 setup, 3 tac powers and 3 temporal powers. the damage was underwhelming as I imagined it would be with no secondary deflector to boost the exotic damage. It turned into a better control build then temporal build.

    Second test went off with only a single temporal power and mostly tacs. This did better, but again was underwhelming when it came to how I expected this ship to be. I racked my brain for about 4 hours and meticulously planned out the current iteration of the build, making a monster that still feels underwhelming, and has little survive ability against things like terrans.

    Sadly I don't see much potential in the ship itself as it does not have a secondary deflector or an experimental weapon slot. It feels like I'm flying an old escort, and honestly my defiant outmatches this thing in every way. I'm sad that cryptic released this ship in such a sad state. Seriously, who's idea was it to make all the tac seating temporal op and not give it a special like every other ship in game. No cruiser commands, no sec-def, no exp-wep, nothing. It's only redeeming feature is its trait, and even then I wouldn't replace what I already have with it.

    That is my conclusion on the ship. It's nice to have a battle cloak, but at what cost? I'm just glad I didn't waste money on this thing.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited August 2019
    reyan01 wrote: »
    reyan01 wrote: »

    Also, am I correct in saying that the 'multi-beam array' bonus drops off after six arrays (i.e no real benefit to adding a 7th or 8th array)?

    Yea you are right as far as the stacking part of those beams is concerned. It caps at 60% bonus dmg for 6 beams without the possibility to stack it more. For adding more beams you do however get more beams making use of those 60% you know. Now if we leave out cannons only the terran task force beam array out-DPSes an Advanced beam with everything else being worse. My turret does only 1/3rd of an Advanced Beam here. It does however trigger MAS reliably granting 50% bonus dmg on top of everything when activated every 10 out of 30 seconds or so.

    Unlike the trait dilemma between Heart of Sol and Calm before the Storm MAS is a power the player can activate and time right making any theorized abstractions to an average performance not as relevant. It depends on how a map looks like and you a get noteworthy, controllable burst dmg increase for a build.

    No idea what I’m going to do here. Probably simply sit it out till cryptic finally chose what to do with the new beams before I invest any more into them. :)

    Well, managed to upgrade another beam array on my DSC Connie, and added the console from the new temporal warship, and managed to get a very slightly higher DPS count than before: @reyan01: 11.12M(80.73K). A new high for me in that ship, although am well aware that it's pretty mediocre in the grand scheme of things.

    Good! Your DPS has made you powerful. Now, fulfill your destiny and take the earned DPS League Gold banner for your signature. >:)

    star-wars-lord-vader-2.jpg

    Joking aside. I’m happy for every success you have. It does not matter how fast you get somewhere in game, only that you have fun doing so, pass on what you learned to others and never forget where you came from when you see peeps in pug runs not managing 8k. :)
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • artan42artan42 Member Posts: 10,450 Bug Hunter
    lenzabi wrote: »
    Not to derail the thread, but well, been playing on/off since about 2013. My issue is that the latest temporal bundle offerings, as in the Klingon offering is from the Discovery line of design for the Klingons9Of which I am a Klingon Fan), and well, the Klingon ships look like some other race designed them, I find them as the only aesthetic offering off-putting to me. They are bland, have a flat side line, and personally a more "classic" style design as an option would have been nice to have as I really do not like any of the Disco-gon designs.I have little to no issues with the other deigns offered for the other races. Just never liked the Discovery designs until they came out with the Disco D-7 with the funny warp engine nacelles.

    Nope. The D7, Sarcophagus, Qoj, Qow, BortaS bir, and Veqlargh look like the D7, Raptor, Vor'Cha, or Negh'Var. The Jach, 'etlh, Chargh, and Na'Qjej are big aggressive weapons which are exactly the sort of ships Klingons build. The Bstlh and DaSpu' are both transport ships not warships that look similar enough in construction to the Klingon transport ships of ENT and DS9.

    Do you know how many actually do look like another race built them? One. The Sech is clearly a Jem Hadar ship. Though the Qugh does look kinda Ferengi and the M'Chla looks slightly Reman and that is exactly three out of fifteen ships.

    You can not like them if you want but stating that they don't look like other Klingon ships or like ships Klingons would build is objectively wrong.​​
    22762792376_ac7c992b7c_o.png
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