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Next year's story arc to "change the face of the game"

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  • ltminnsltminns Member Posts: 12,572 Arc User
    We should just close this Thread, Geko was just trolling the Playerbase and we fell for it. ;)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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  • alonaralonar Member Posts: 280 Arc User
    There have only been 2 mmos, that I know of and personally played, that have done open world/noninstanced player housing well. Star Wars Galaxies and Archeage, and as Som said, in Archeage getting land for your house is pretty damn hard.
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,701 Community Moderator
    Also interesting how everyone is still hung up on Mechanics when they've said Story.
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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
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  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    I just wish they would make good on their intent to give us an exploration aspect to the game. Supposedly something was at one point in the works and they did indicate an intent to provide something that would replace what they took away from us at some point.

    They keep taking things away.

    First it was exploration clusters. Next it was the Foundry, which was were told we should use as an interim replacement for exploration clusters. They've removed missions from the game citing a need to upgrade them.

    I am sick and tired of them removing things. I don't care what excuses they give. It is still removing stuff. If they really wanted to, they could take this game in so many different and amazing directions. But because all PWE wants is for them to maintain the mediocre status quo, it won't happen.

    I've just about had it with their stupid sensationalism. Making a reference to upcoming content changing the face of the game, and then turning around and telling us that it won't really be changing the face of the game... I wish they would just say what they mean to begin with and stop with all this cryptic BS.

    Cryptic, Kevin Flynn has something he wants to say to you:

    Well, from what Somtaakhar stated, it is going to be the STORY that changes the face of the game. This game's story has changed more than once since I've been playing.

    If you may remember back in 2012 when F2P was introduced, the story was far from finished, but included the following things:

    Federation
    - Borg attack on Vega comprises the entire original tutorial
    - Undine are introduced as an enemy infiltrating Starfleet
    - The story with Miral Paris and B'Vat regarding the Kuvah'magh
    - A return to the Undine story arc where an Undine disguised as an Admiral has us infiltrate a Romulan base under false pretenses
    - Face off with the Romulans as the enemy throughout a majority of the arc
    - Discovery of the Romulans studying Borg technology
    - Discovering the truth about the destruction of Romulus and apprehending Taris
    - We close with the discovery that the Iconians are not as dead as we thought
    - From there, we went to the Alpha Quadrant where we dealt with several instances of DS9 being taken over, including bouts with the Undine and the Terrans as well as the True Way
    - We finally came back to the Borg where we discover they were trying a new process that allows them to assimilate the Undine
    - We eventually reach a point where we confront the Undine and show them that they've been used by the Iconians

    Klingons
    - The Klingon story is not as expansive as the Federation storyline, but still features many of the things that the Federation deals with, such as the Undine being exposed to the Iconian puppetmasters.

    The Romulan Republic came into the picture, which necessitated a change in the flow of the story to incorporate them, but still led us to having the Iconians behind everything that was going on in the galaxy at the time. Parts about the Borg technology went to their story instead.

    I'm kinda thinking that due to the fact that we have yet to deal with J'Ula in the 25th century, the story arc could be that she's trying to instigate a Klingon civil war and in turn give the Klingons more of a storyline in the game than what they have now.

    TSC_Signature_Gen_4_-_Vegeta_Small.png
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    warpangel wrote: »
    jonsills wrote: »
    They also have "player housing", beyond the ship you have in STO. CO has Hideouts, places the hero can go to get away from the world at large. Most people only have them because the Hideout includes an Account Bank, the only way to access one in CO, and easy access to the Tailor. Most folks playing MMOs appear to enjoy being in the same area as other players. Weird, huh?
    Successful player housing systems do inded tend to be in the same area as other players, rather than hidden behind invite-only loading screens.
    And how would that make any sense in the context of Star Trek Online?

    We're Captains of our own ships. What is our "Player housing"? Our cabin aboard the ship? What would all teh players constantly hang around on the same ship if they are all Captains of other ships?
    Our Starbase? But how often would we even be there, we're constantly send around the galaxy with our ships! Of course, our Starbases are already a kind of player housing. Yet I don't think I've ever seen fleet mates at the same time in the Starbase as me. Maybe that's completely different for more active and social fleets.

    You get a lot of customization options for your starship and for your character - and everyone can see that, and it's very plausible they can do so. And... it works. People love kitbashing and vanity customization options.

    How many different mechanics are available right there as a button on the menu that could have been assigned to an interactable terminal or NPC on board our ship?
    These abilities are all available as a button on the menu, why would I want to go into a seperate map and run around there to get the same effect?
    Heck, the exploration system could have been moved to ship interior functionality. Tell the helmsman to plot a course to X at warp factor Y and get an ETA countdown of Z. Upon arrival, if the first stage of the mission is space, then we get a "Take us out of Warp" option which loads us into the space map. If the first stage is ground, then we go to our transporter room or shuttle bay.
    And there we have the problem again - it's isolated from the rest of the game. I am alone in my allegedly beautiful awesome player housing and play around with NPCs or clickies. Player interaction still not existing. Just as before, but with more tedium running around.
    The Duty Officer system could have been part of ship interiors. The department heads being located where they logically would be. Instead of just a button in an interface, we could have actually interacted with them directly in our ship. The Admiralty system could have been accessible via the terminal in our ready room, or from the desk in the captain's quarters.
    Why do I need to go to every Department Head personally. We have intercom! And I am still just talking to NPCs, still no player interaction.

    This is not Perpetual Entertainment's Star Trek Online, where players would command a single ship together. This is Cryptic's Star Trek Online, we command an entire ship and control its crew as well.
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    warpangel wrote: »
    Successful player housing systems do inded tend to be in the same area as other players, rather than hidden behind invite-only loading screens. After all, what's the point of having a cool house if nobody can see it? Housing is mostly Barbie.
    I don't know what you're talking about, but 99% of MMOs with player housing have player housing be in instanced houses that absolutely require an invite from the owner to enter said instance. The few MMOs with public player housing always run into issues of running out of available land to buy to put a house on, and issues of people coming into their house and messing with stuff unless they craft some sort of super strong lock, which OFC is always super hard to craft. Public, non-instanced, player housing in MMOs is always one of the most hated and maligned features in those games.
    "Instanced" and "publicly accesible" are not mutually exclusive. Nor is it hard in any way to prevent unauthorized players from making (persistent) changes to other players' houses.

    That some MMOs choose to make it hard for the players to prevent such chances is just that, a design choice. Typically, to encourage players to pay for or earn the security. In some games, perhaps even as a point of realism, seeing as it's possible that such incursions happen in real life.

    A developer that considers this to be a bad design choice could just as well give security free by default.
    For those who would feel inconvenienced if they had to load into their ship interiors to do these things... Fine. We could have been sold convenience tokens on the C-Store for 500z each. Using one would let us unlock UI buttons for 30 days.
    People shouldn't be forced to go into ship interiors to do things that don't logically require you to do so, and shouldn't be forced to pay for basic QOL systems.
    -In the Star Trek universe, which has things like combadges, why should I have to go into my ship interior to do these things when I can just do as Picard would do, and be sitting in my captains chair, hit my combadge, and tell my staff to do something?(Admiralty and Doffing)
    -Why would I need to go into my ship interior holodeck to play Foundry content when Foundry content isn't entirely holodeck based, and when I can just fly to the system it starts in?
    -Why should I be forced to go into my ship interior, and wait out a timer, to do exploration cluster stuff when I could just fly there myself and start it directly?
    Right. Simply moving a menu button into a map to for no good reason wouldn't serve any useful purpose, just force players to go through more loading screens to do the exact same thing in the exact same way they already do now.

    Ship interiors, like all maps, should feature activities and functions that logically and physically make use of and interact with the map itself, rather than just hiding buttons that would work just as well better on the main UI.
  • nightkennightken Member Posts: 2,824 Arc User
    I don't know what you're talking about, but 99% of MMOs with player housing have player housing be in instanced houses that absolutely require an invite from the owner to enter said instance.

    In Elder Scrolls Online, you can visit any player's house by right clicking on the player name in the roster and visiting primary residence. Players can block access to everyone, no one or individuals. You can even switch on editing for other players to come and move stuff around inside. In addition, you can travel to any player in your guild (up to 5 guilds) anywhere in the game for free by a similar method.

    Now, if 30-40% of the playerbase were using the foundry and they removed it, then as only 18% of the playerbase play KDF my question would be: When are they removing the KDF?

    as soon as the figure out how to with breaking everything. they would have already officially shoved everyone into starfleet but the way the game is made they can't. we know this because the lead dev has publicly said he's asked the systems team and got back a hard no.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • baddmoonrizinbaddmoonrizin Member Posts: 11,032 Community Moderator
    warpangel wrote: »
    I just wish they would make good on their intent to give us an exploration aspect to the game. Supposedly something was at one point in the works and they did indicate an intent to provide something that would replace what they took away from us at some point.
    Cryptic has said, since they removed exploration clusters, they have only had high level/whiteboard ideas for a new exploration system, and to expect it never.
    But because all PWE wants is for them to maintain the mediocre status quo, it won't happen.
    PWE has nothing to do with it. The game is the way it is because Cryptic's data shows this is the kind of thing most people want.

    Kael even talked a little about this in the livestream, saying that the reason why Cryptic hasn't put effort into player housing is because their data shows most of the playerbase isn't into that, and is instead far more into the space barbie. Same reason why there is no real plans to do an "evil" faction like the Terran Empire, or something similar. The data and feedback they got from adding more morally grey, or outright evil, scenarios like Kobali, and Renegades Regret, was "the player don't want this". This is also part of the reason why the Foundry wasn't updated often, and why it was eventually closed. The data showed that putting money into it wasn't being brought back, and that while many people used it, it wasn't even 60% of the playerbase. And same thing with exploration clusters, the cited reasons they were removed was because people complained about getting stuck in them, and that the content was bad to begin with.
    That's kind of chicken and egg...a game is played by people who want the things the game has. People who want something the game doesn't have, won't play it.

    Focusing exclusively on the lowest common denominator of the current playerbase is giving up an most if not all growth potential. Indeed the repeated narrowing of that focus is driving people away on the edges.

    I kind of agree with warpangel here. People can't play a thing that isn't there to be played. For all intents and purposes, Starship Interiors are STO's player housing. But there's nothing to do there, so players don't use it and don't support it. Cryptic's data on this is most likely C-Store Bridge sales, and considering the Galaxy interior didn't sell as well as was expected, it may have sealed the deal on that. Again, though, it goes back to there's nothing to do there, so why would players care to buy a ship bridge/interior when they can put that same Zen towards an actual ship or Lockbox keys.
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,701 Community Moderator
    I kind of agree with warpangel here. People can't play a thing that isn't there to be played. For all intents and purposes, Starship Interiors are STO's player housing. But there's nothing to do there, so players don't use it and don't support it. Cryptic's data on this is most likely C-Store Bridge sales, and considering the Galaxy interior didn't sell as well as was expected, it may have sealed the deal on that. Again, though, it goes back to there's nothing to do there, so why would players care to buy a ship bridge/interior when they can put that same Zen towards an actual ship or Lockbox keys.

    Well... it didn't help that they made it 2k Zen... BY ITSELF! The Belfast and TOS Connie bridges were part of bundles. The Galaxy bridge could have been part of a TNG bundle, but instead they just sold it by itself for the same price as a bundle.
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Now, if 30-40% of the playerbase were using the foundry and they removed it, then as only 18% of the playerbase play KDF my question would be: When are they removing the KDF?
    They won't, because the KDF is not broken for days, weeks or months after every major update.

    Beside that, I wouldn't trust any percentages given out, they can be made up, or lack context in which they were said. If 60 % of all players have used the Foundry at least once since it existed, and 18 % of players play only KDF characters these numbers are not exactly comparable.
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited June 2019
    warpangel wrote: »
    Ship interiors, like all maps, should feature activities and functions that logically and physically make use of and interact with the map itself, rather than just hiding buttons that would work just as well better on the main UI.
    I agree. I believe the bigger problem with ship interiors stems from there not really being much to logically do in them.

    Ship interiors were incredibly important in the TV shows because they needed places for the actors to stand around and talk. But that's ultimately most of what they did in ship interiors, they stood around and talked. They did relatively little in ship interiors besides talking, Worf pressing some buttons to fire phasers/torpedos, or Geordi pressing some buttons to run some diagnostic, or to reroute X to Y.
    For the captain, sure. But then the game already makes us play like a redshirt in away missions and helmsman in space, so no reason not to let players play the ship's engineer, doctor, security, etc to have things to do inside the ship.
    Ship interiors are mostly things like bedrooms, restrooms, mess halls, rooms to be used as classrooms, or workout rooms, or music rooms, or w/e they needed to use the room for. These kinds of things have very little functional value in game, and exist simply to keep the crew entertained on a long journey. Cryptic could add these sorts of rooms to ship interiors, but they wouldn't really add any actual gameplay to the game. All they would be is you playing some canned animation while using an instrument in the music room, or punching the punching bag in the gym. STO isn't something like the Sims where you can raise your music talent level, or your strength stat, by doing these sort of activities, so there is no real functional gameplay to be gained by them.
    But it could be. After all, training would be an entirely logical way to develop your/your boffs' skills.
    Even when it comes to the actual functional things one could gain via ship interiors, those are already covered by DOFF missions like "perform experimental warp core test", where completing it gives you a temporary boost to your warp core, or weapons, or w/e. Even if they made these actual activities in ship interiors, they would likely just be rehashes of the various already existing mini-games we have, and even if they weren't, most people would probably still just take the DOFF mission.
    That's the inevitable result of creating multiple ways to get the same thing. Uniqueness is king. As such, if they did create such onboard gameplay they should either create different rewards for it, or remove the doff assignments.

    And given the temporary boosts are completely unnecessary, I'd recommend the new reward.
    I would really like to see ship interiors get a major update, but I don't really see what exactly the focus would be, or what would really add real value to ship interiors that would make the cost worth it.

    I mean, they could try to turn it into a mini version of the sims, where you have to manage your crew's happiness by getting them better/more rooms and stuff, but that would be a rather complex game inside of a game, that would ultimately be disconnected from the rest of the game in such a way that I don't think they would consider it. I also doubt players would be particularly happy getting dubuffs in space combat or w/e because their crew is unhappy due to you not playing the Sims well.
    That wouldn't work anyway, since you can't just magically poof up extra space inside the hull. We aren't flying TARDISes here. Still, there would be plenty of stuff that could be potentially done inside, with the crew, with the ship systems, the oft-requested boarding actions...and of course cosmetic customization. Space Barbie being the real endgame.

    The real problem with interiors is there are so many of them that working on all of them is almost guaranteed to be too much work for anything at all.
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  • baddmoonrizinbaddmoonrizin Member Posts: 11,032 Community Moderator
    rattler2 wrote: »
    I kind of agree with warpangel here. People can't play a thing that isn't there to be played. For all intents and purposes, Starship Interiors are STO's player housing. But there's nothing to do there, so players don't use it and don't support it. Cryptic's data on this is most likely C-Store Bridge sales, and considering the Galaxy interior didn't sell as well as was expected, it may have sealed the deal on that. Again, though, it goes back to there's nothing to do there, so why would players care to buy a ship bridge/interior when they can put that same Zen towards an actual ship or Lockbox keys.

    Well... it didn't help that they made it 2k Zen... BY ITSELF! The Belfast and TOS Connie bridges were part of bundles. The Galaxy bridge could have been part of a TNG bundle, but instead they just sold it by itself for the same price as a bundle.

    Granted. Perhaps more should've come with it for the price tag. After all, even though it is one of the best looking purchasable bridges, it has no more functionality than the rest. But remember, we've had threads where players claimed that they would "pay good money" for screen accurate bridges. I think they put that to test here, and not enough players went for it.
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  • salvation4salvation4 Member Posts: 1,167 Arc User
    avoozuul wrote: »
    I hope the "another trek actor" is Patrick Stewart.

    TRIBBLE!!!!! if this happens I'm SOLD!!!!!
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  • salvation4salvation4 Member Posts: 1,167 Arc User
    lexusk19 wrote: »
    Im thinking its a graphics update. (Which we desperately need. Game is a mess right now. Especially with the tailor and our toons.) A time change, like not based in 2410 anymore. Or a tailor and character revamp.

    I am leaning toward a time jump forward based on reasons I can't say without spoilers for a current Trek Show. :wink:

    LIKE THE DISCOVERY ENDING UP 930 years in the future?! That would be a kick in the gonads..
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  • salvation4salvation4 Member Posts: 1,167 Arc User
    szim wrote: »
    -They already have another Trek actor on the books for a future mission.

    God emperor Wesley Crusher from the Mirror universe? That would be epic!

    Picard walks in and says "SHUT UP WESLEY!!"
    Wesley drops his head and walks outta the throne room..
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  • salvation4salvation4 Member Posts: 1,167 Arc User
    coldnapalm wrote: »
    rattler2 wrote: »
    Here's the thing. The game is balaced... for PvE.
    Balancing for both PvE and PvP are two different things. The system isn't broken just because it allows us to bring in our gear. It was designed for that from day one. The problem is that balance for PvP conflicts with balance for PvE. And we've had a long time to figure out how to fight things with a lot more HP than us. They have to walk a tightrope in order to keep things balanced. And lets face it, we're not playing STO for PvP. The majority of players are PvE. They try to balance for PvP, it negatively impacts PvE to a degree that can make it almost unplayable.

    Will they come up with some new system? Maybe. But players are still responsible for themselves.

    And frankly cold... you should probably step away from the forums for a bit. You're lashing out at anyone who doesn't agree with you with a rather high level of hostility.
    Games that have a drastically different ruleset for PvE vs PvP solve this issue by having dual stats for things. One for PvE and one for PvP. For instance in one of the games I play, a super move in PvE will do 10 hits at 1066% of normal damage per hit. In PvP that would one shot you in the first hit so it does 1/10th of that damage in PvP. That means if all 10 hits happen, you die. But you would have to be some kind of terrible for all 10 hits to happen. And it is a super move. They have a fundimentally broken PvP system in this game. No if and or buts about it. They can solve it by say limiting gear to PvP only gear. Reduce effects of gear for PvP. But as it stands...no it is at it's core BROKEN. And yeah I won't even directly respond to som anymore. This is me playing nice. I have no idea why people don't believe me when I tell them I am jerk.

    You mean like the competitive war game mess that happened?
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  • salvation4salvation4 Member Posts: 1,167 Arc User
    edited June 2019
    pottsey5g wrote: »
    rattler2 wrote: »
    Also... what's PvP got to do with story anyways?
    I mean
    -I really don't see them pulling some sort of procedural generated exploration system out of their TRIBBLE.
    But they wouldn't need to 100% pull it out of a hat as they already have the base code of a procedural generated exploration system. The hardest part has already been solved by the devs which is the procedural generated maps/areas.

    What if instead of starting from 0% they took the old system and modified/expanded/modernised it?

    That's true..They do have the base for it lying in cold storage..Still remember the 2012 days when exploration was available..
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    Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
    Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
    Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
    Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
  • salvation4salvation4 Member Posts: 1,167 Arc User
    edited June 2019
    pottsey5g wrote: »
    to 100% pull it out of a hat as they already have the base code of a procedural generated exploration system. The hardest part has already been solved by the devs which is the procedural generated maps/areas.

    What if instead of starting from 0% they took the old system and modified/expanded/modernised it?
    There was no procedural generation in the old exploration system. All of the maps were pre-made, with pre-set spawn points for enemies and scanable objects, and all of the missions were drawn from a pre-made list of around 300ish different missions.

    But never the less the ground work is there lying in cold storage..
    Adrian-Uss Sovereign NCC-73811 (LVL 65 FED ENG) UR/E MKXV Fleet Intel Assault Cruiser (April 2012) (Main)
    Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
    Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
    Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
    Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
    Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
  • salvation4salvation4 Member Posts: 1,167 Arc User
    edited June 2019
    Scenario 1:
    Lets say the events of Star trek Destiny happens since there are ..The Big Actors there would be Jonathan Frakes, Sir Patrick Stewart, Mariana Sirtis, Nicole de Boer (Also referenced by Dr.Bashir at the end of the Gamma Arc along with the Aventine) (Nicole de Boer not big but likely) and a few more..We see Qo'nos hit hard by the Borg thus warranting a revamp of the first city (That place is a bloody maze!!)..The introduction of a much more aggressive Borg..And a galactic unification of the major factions to combat this new and more deadly Borg threat..Lets face it the Borg currently in game is really hilarious..Also the Picard series is rumored MAY NOT TO BE STAR TREK PICARD but STAR TREK DESTINY..

    Here is an article I found..
    trekmovie.com/2019/03/04/more-production-details-for-star-trek-picard-series-emerge-including-possible-title/

    Scenario 2:
    We all have a jump forward to when the Discovery is found but along with that we have a trace remnant of CONTROL (The HOMICIDAL AI) that wasn't wiped out with Leyland survive and is a much bigger threat after getting to Discovery's computer core forcing all factions to unite like they did in the finale of Discovery S2....

    Personally I would like to see the Destiny scenario happen.

    Also when you search for Star Trek Destiny there is more of Picard coming up..
    Adrian-Uss Sovereign NCC-73811 (LVL 65 FED ENG) UR/E MKXV Fleet Intel Assault Cruiser (April 2012) (Main)
    Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
    Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
    Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
    Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
    Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
  • salvation4salvation4 Member Posts: 1,167 Arc User
    michlo wrote: »
    It is highly unlikely but I wish it would be a revamp of the levelling system.

    It is absurd that we're all Fleet Admirals flying around, taking orders from Captains for menial tasks.

    Perhaps a system where we rank up a Captain level (to ad infinitum) and/or, if we CHOOSE, start a very long, complicated path to the Admiralty. It could include a lot of diplomacy rather than just shooting enemies.

    Ideas?

    I prefer Captain..Then "I CAN MAKE A DIFFERENCE.." ;)
    Adrian-Uss Sovereign NCC-73811 (LVL 65 FED ENG) UR/E MKXV Fleet Intel Assault Cruiser (April 2012) (Main)
    Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
    Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
    Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
    Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
    Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
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