I'm having a problem with Reveal Mine Trap. It seems like a neat power, but if the enemy I targeted to spawn the mines dies during the 4 second arming delay the mines vanish so nothing else can be harmed by them. This dramatically limits the usefulness of this module.
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It'll be useful if this happens with a specific type of mines or with mines in general.
Be sure to add info on you affiliation, level and career (e.g. Level 64 Federation engineer) in case that plays a role.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Reveals 6 Stealth Mines for 60 sec that arm within 4 sec
Armed mines detonate when enemies get within 1.5m
The frequency with which the target moves far enough away or dies before they blow up is very high. If the target dies before they blow then I lose the AOE function of the mines because they just vanish. I love the flavor text of mines that Section 31 already had in place but its difficult to get use out of them with that 4 second delay.
My mistake, thought you were referring to the space power.