I have no problem with ground endeavours. You can't always conduct missions from the seat of your bridge. It often takes an away team beaming down to get the job done.
Not just that, there are boarding actions like the one against the Tzenkethi Battlestation that attacked Bajor. That's not done via Starship. That's getting "boots on the ground".
Except, those types of missions have been in the Foundry forever....even before they got labeled "Endeavors". LOL!
Great for practice and testing different things on specific enemies.
Yap, but different reward schemes may different attitudes by Cryptic. However, I doubt they'll do something about it, probably only a fraction of players use foundry in the first place, only a fraction of that for endeavours/accolades/whathaveyou (probably will account for a good percentage of actual plays), a similar foundry mission is probably popping up anyways, so much hassle, little to gain.
My mother was an epohh and my father smelled of tulaberries
Except, those types of missions have been in the Foundry forever....even before they got labeled "Endeavors". LOL!
Great for practice and testing different things on specific enemies.
Yap, but different reward schemes may different attitudes by Cryptic. However, I doubt they'll do something about it, probably only a fraction of players use foundry in the first place, only a fraction of that for endeavours/accolades/whathaveyou (probably will account for a good percentage of actual plays), a similar foundry mission is probably popping up anyways, so much hassle, little to gain.
I wouldn't bet on that. Cryptic puts high priority on "fixing" things that benefit players.
They were pretty efficient killing the Foundry daily when people invented "click a console in the academy" missions to get it. They were pretty efficient capping the amount of loot and XP you can get from Foundry when people invented "battleship farming" missions. They removed the ability to make hostile mobs passive when people were making missions to farm enemies that wouldn't fight back. It's plenty clear they don't want the Foundry to be a mechanism to grind easy rewards with.
They've ignored the accolade missions because accolades don't do anything, but I would totally expect them to do something about people grinding endos with them sooner or later.
Except, those types of missions have been in the Foundry forever....even before they got labeled "Endeavors". LOL!
Great for practice and testing different things on specific enemies.
Yap, but different reward schemes may different attitudes by Cryptic. However, I doubt they'll do something about it, probably only a fraction of players use foundry in the first place, only a fraction of that for endeavours/accolades/whathaveyou (probably will account for a good percentage of actual plays), a similar foundry mission is probably popping up anyways, so much hassle, little to gain.
I wouldn't bet on that. Cryptic puts high priority on "fixing" things that benefit players.
They were pretty efficient killing the Foundry daily when people invented "click a console in the academy" missions to get it. They were pretty efficient capping the amount of loot and XP you can get from Foundry when people invented "battleship farming" missions. They removed the ability to make hostile mobs passive when people were making missions to farm enemies that wouldn't fight back. It's plenty clear they don't want the Foundry to be a mechanism to grind easy rewards with.
They've ignored the accolade missions because accolades don't do anything, but I would totally expect them to do something about people grinding endos with them sooner or later.
From a Foundry design standpoint, the "accolade" missions, as you put it, were left in even though they're actually quite effective as loot grinders. It's the "free" loot missions that had to die, not all the stuff that gives loot.
Except, those types of missions have been in the Foundry forever....even before they got labeled "Endeavors". LOL!
Great for practice and testing different things on specific enemies.
Yap, but different reward schemes may different attitudes by Cryptic. However, I doubt they'll do something about it, probably only a fraction of players use foundry in the first place, only a fraction of that for endeavours/accolades/whathaveyou (probably will account for a good percentage of actual plays), a similar foundry mission is probably popping up anyways, so much hassle, little to gain.
I wouldn't bet on that. Cryptic puts high priority on "fixing" things that benefit players.
They were pretty efficient killing the Foundry daily when people invented "click a console in the academy" missions to get it. They were pretty efficient capping the amount of loot and XP you can get from Foundry when people invented "battleship farming" missions. They removed the ability to make hostile mobs passive when people were making missions to farm enemies that wouldn't fight back. It's plenty clear they don't want the Foundry to be a mechanism to grind easy rewards with.
They've ignored the accolade missions because accolades don't do anything, but I would totally expect them to do something about people grinding endos with them sooner or later.
From a Foundry design standpoint, the "accolade" missions, as you put it, were left in even though they're actually quite effective as loot grinders. It's the "free" loot missions that had to die, not all the stuff that gives loot.
No missions "had to die." They simply capped the amount of loot and XP you can get per day from ANY Foundry content.
OP doesn't like ground. Idea would be to make it possible to use up two reroll tokens into an option for space or ground-only reroll, or dilithium or EC or rep marks. Such resource dumps are necessary, and that way everyone benefits.
OP doesn't like ground. Idea would be to make it possible to use up two reroll tokens into an option for space or ground-only reroll, or dilithium or EC or rep marks. Such resource dumps are necessary, and that way everyone benefits.
So let people use X-amount of dilithium to reroll a task they didn't like into a guaranteed ground/space one? Interesting idea, and it might bring the exchange rates under control a bit i guess. It would be a pretty constant dilithium sink after all.
I honestly don't see it happening though, they are all optional and you can reroll already. If you don't like what you get, then i guess you just miss a day because it's not like anyone will suffer from lack of the buffs.
I personally am quite enjoying the excuse to visit some areas of the game I normally ignored. I now how reasons to visit them and often i'm reminded that i do enjoy them (like Defera, or the Voth ground BZ) so i actually find I stay longer than the task at hand.
OP doesn't like ground. Idea would be to make it possible to use up two reroll tokens into an option for space or ground-only reroll, or dilithium or EC or rep marks. Such resource dumps are necessary, and that way everyone benefits.
So let people use X-amount of dilithium to reroll a task they didn't like into a guaranteed ground/space one? Interesting idea, and it might bring the exchange rates under control a bit i guess. It would be a pretty constant dilithium sink after all.
I honestly don't see it happening though, they are all optional and you can reroll already. If you don't like what you get, then i guess you just miss a day because it's not like anyone will suffer from lack of the buffs.
I personally am quite enjoying the excuse to visit some areas of the game I normally ignored. I now how reasons to visit them and often i'm reminded that i do enjoy them (like Defera, or the Voth ground BZ) so i actually find I stay longer than the task at hand.
Yep, my Discovery captain went to Nimbus a few days ago when the dance endeavor came up, and stayed to do the episodes and get the Law doff.
I treat the personal endeavors just like the universal one: I do them if I feel like it, I skip them if I don't. Missing a day doesn't hurt me in any way.
I definitely agree that the Personal Endeavors are heavily weighted in favor of Ground.
In fact, I have had exactly 1 Space Endeavor this entire week (Plasma Damage in Space.) The last 3 days in a row all 3 of my Endeavors have been ground.
I don't really care, as I am fine doing Ground Endeavors.. they're easy to do and it's not a big deal.. but there are definitely more Ground then Space.
It would probably be a good revenue stream for them to sell Re-Roll tokens in the C-Store. I imagine most would just buy them with converted Dilithium, but that's fine too. It would either help normalize the Dilithium Exchange rate or would make them some extra cash.
I definitely agree that the Personal Endeavors are heavily weighted in favor of Ground.
In fact, I have had exactly 1 Space Endeavor this entire week (Plasma Damage in Space.) The last 3 days in a row all 3 of my Endeavors have been ground.
I don't really care, as I am fine doing Ground Endeavors.. they're easy to do and it's not a big deal.. but there are definitely more Ground then Space.
It would probably be a good revenue stream for them to sell Re-Roll tokens in the C-Store. I imagine most would just buy them with converted Dilithium, but that's fine too. It would either help normalize the Dilithium Exchange rate or would make them some extra cash.
It's a win either way.
I think mine have been a 50/50 split, but space endeavors, unless it's kill 60 ship, are typically easier. Doing 500k damage sounds like a lot, but it really isn't.
I definitely agree that the Personal Endeavors are heavily weighted in favor of Ground.
In fact, I have had exactly 1 Space Endeavor this entire week (Plasma Damage in Space.) The last 3 days in a row all 3 of my Endeavors have been ground.
I don't really care, as I am fine doing Ground Endeavors.. they're easy to do and it's not a big deal.. but there are definitely more Ground then Space.
It would probably be a good revenue stream for them to sell Re-Roll tokens in the C-Store. I imagine most would just buy them with converted Dilithium, but that's fine too. It would either help normalize the Dilithium Exchange rate or would make them some extra cash.
It's a win either way.
I think mine have been a 50/50 split, but space endeavors, unless it's kill 60 ship, are typically easier. Doing 500k damage sounds like a lot, but it really isn't.
Same, been a good split for me, as well.
Yesterday I got...
Universal - Defeat Ships in Gon'cra
Green - Deal Tetryon Damage(Space)
Yellow - Heal Shields(Space)
Red - Defeat Undine Ships
I don't mind ground at all. I have weapons of all types and styles and my BOFFs nuke everything within a 10 feet ratio. they all have Mk XV Lobi weapons as well. so whenever there is a kill said species they make it fast.
and this is just going in circles at this point /thread
"Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations
Comments
Great for practice and testing different things on specific enemies.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Not just that, there are boarding actions like the one against the Tzenkethi Battlestation that attacked Bajor. That's not done via Starship. That's getting "boots on the ground".
Yap, but different reward schemes may different attitudes by Cryptic. However, I doubt they'll do something about it, probably only a fraction of players use foundry in the first place, only a fraction of that for endeavours/accolades/whathaveyou (probably will account for a good percentage of actual plays), a similar foundry mission is probably popping up anyways, so much hassle, little to gain.
They were pretty efficient killing the Foundry daily when people invented "click a console in the academy" missions to get it. They were pretty efficient capping the amount of loot and XP you can get from Foundry when people invented "battleship farming" missions. They removed the ability to make hostile mobs passive when people were making missions to farm enemies that wouldn't fight back. It's plenty clear they don't want the Foundry to be a mechanism to grind easy rewards with.
They've ignored the accolade missions because accolades don't do anything, but I would totally expect them to do something about people grinding endos with them sooner or later.
My character Tsin'xing
So let people use X-amount of dilithium to reroll a task they didn't like into a guaranteed ground/space one? Interesting idea, and it might bring the exchange rates under control a bit i guess. It would be a pretty constant dilithium sink after all.
I honestly don't see it happening though, they are all optional and you can reroll already. If you don't like what you get, then i guess you just miss a day because it's not like anyone will suffer from lack of the buffs.
I personally am quite enjoying the excuse to visit some areas of the game I normally ignored. I now how reasons to visit them and often i'm reminded that i do enjoy them (like Defera, or the Voth ground BZ) so i actually find I stay longer than the task at hand.
Yep, my Discovery captain went to Nimbus a few days ago when the dance endeavor came up, and stayed to do the episodes and get the Law doff.
I treat the personal endeavors just like the universal one: I do them if I feel like it, I skip them if I don't. Missing a day doesn't hurt me in any way.
In fact, I have had exactly 1 Space Endeavor this entire week (Plasma Damage in Space.) The last 3 days in a row all 3 of my Endeavors have been ground.
I don't really care, as I am fine doing Ground Endeavors.. they're easy to do and it's not a big deal.. but there are definitely more Ground then Space.
It would probably be a good revenue stream for them to sell Re-Roll tokens in the C-Store. I imagine most would just buy them with converted Dilithium, but that's fine too. It would either help normalize the Dilithium Exchange rate or would make them some extra cash.
It's a win either way.
But again, I would pair that up with ability to reroll already completed endos, to also cash in on people who want to play more.
My character Tsin'xing
Same, been a good split for me, as well.
Yesterday I got...
Universal - Defeat Ships in Gon'cra
Green - Deal Tetryon Damage(Space)
Yellow - Heal Shields(Space)
Red - Defeat Undine Ships
Like my fanpage!
https://www.facebook.com/CaptainBMoney913
Join Date: August 29th 2010
Star Trek Online volunteer Community Moderator