Colony is now broke a non hostile voth cant be killed and the wave says complete, the cloak bug on battle cloaks and enhanced battle cloaks. Or like how ive had to craft the competitive set 3 times , my gear just disapears without a trace. Oh my favorite random tfos glitching kdf players into esd where the npcs are hostile , or the kdf exchange being broke and showing fed boffs as kdf and not showing all cannons or even better the tfos being broke and i cant play with my team because only the leader gers pulled in or how i cant create a private tfo on advanced because theres no dificulty change or mass invite option thats great what about the game stealing dilithium from us for suspicious use ? Maybe you will fix the npc level scaling bug ? Or the reputation project bug or how about the npc out of map bug ? I have so many more to bad you guys dont care about your fans
Outfit bug colors dont change on some pieces of armor like they are supposed to and instead stay the same as the defuslt color
Ground warzone is bugged fed players cant enter
Missions bug and have to be aborted
Some doff catagories do not apear on active slots
Sometimes items cant be taken down from the exchange
Damage history is bugged and does not forget past damage
Mssions spmetimes do not count as completed and thus must be replayed.
If you don't mind, I'd like to add one to this list, since I'm a new user and can't create my own threads yet.
1. Jem'Hadar captains are unable to use starship trait boxes from the Lobi store. When you purchase a ship from the Lobi store for 900 Lobi, you are able to purchase the related console and starship trait box for 450 Lobi for another character. Currently, these are coded as useable by KDF or Federation aligned characters, but Jem'Hadar captains were apparently not added to that list as you are unable to open the box despite being Federation aligned. For those who don't realize this, it's a wasted 450 Lobi (though you could sell the box on the Exchange). It therefore forces you to purchase the entire ship for the JH captain if you want that starship trait, such as Supremacy from the Astika, either from the Lobi store directly or from the Exchange. This should be addressed.
Seperation Pets still don't recall correctly, locking out the console and leaving your disabled Pet out until you leave the map.
Transparency/Occlusion issues on many space maps (Undine TFO's and Sphere BZ's for example) where things that should be transparent are occluding what's behind them.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
I also can’t start my own thread yet so commenting here.
I have a Discovery Starfleet toon and going through the episodes. During the Delta Quadrant section, I’ve received several items that, for some reason, I can’t equip to either my toon or ship. Stealth Operational Armour Mk X (Very Rare) Vaadwaur Cluster Torpedo Mk X (Very Rare) Fluidic Antiproton Assault Dense Beam Rifle Mk X (Very Rare)
All three items require a rank of Rear Admiral, Lower Half. My toon is Rear Admiral, Upper Half. Anyone have any clues?
I also can’t start my own thread yet so commenting here.
I have a Discovery Starfleet toon and going through the episodes. During the Delta Quadrant section, I’ve received several items that, for some reason, I can’t equip to either my toon or ship.
Stealth Operational Armour Mk X (Very Rare)
Vaadwaur Cluster Torpedo Mk X (Very Rare)
Fluidic Antiproton Assault Dense Beam Rifle Mk X (Very Rare)
All three items require a rank of Rear Admiral, Lower Half. My toon is Rear Admiral, Upper Half. Anyone have any clues?
I am having the same trouble with the Vaadwaur cluster torpedo. It turns out that it is supposed to be a minimum of MK XII or Mk XIII and checks your captain's rank for that regardless of what the number on the tile says. Apparently you have to be either Rear Admiral Upper Half and the torpedo upgraded to Mk XII or Vice Admiral and the torpedo upgraded to Mk XIII (I forget which at the moment).
Unfortunately the purple one you get the first time is the only one you get, re-running the scenario at the "proper" level will only award a blue so you have to go through the upgrade nonsense instead of it being awarded at the level it requires in the first place.
Comments
1. Jem'Hadar captains are unable to use starship trait boxes from the Lobi store. When you purchase a ship from the Lobi store for 900 Lobi, you are able to purchase the related console and starship trait box for 450 Lobi for another character. Currently, these are coded as useable by KDF or Federation aligned characters, but Jem'Hadar captains were apparently not added to that list as you are unable to open the box despite being Federation aligned. For those who don't realize this, it's a wasted 450 Lobi (though you could sell the box on the Exchange). It therefore forces you to purchase the entire ship for the JH captain if you want that starship trait, such as Supremacy from the Astika, either from the Lobi store directly or from the Exchange. This should be addressed.
Seperation Pets still don't recall correctly, locking out the console and leaving your disabled Pet out until you leave the map.
Transparency/Occlusion issues on many space maps (Undine TFO's and Sphere BZ's for example) where things that should be transparent are occluding what's behind them.
I have a Discovery Starfleet toon and going through the episodes. During the Delta Quadrant section, I’ve received several items that, for some reason, I can’t equip to either my toon or ship.
Stealth Operational Armour Mk X (Very Rare)
Vaadwaur Cluster Torpedo Mk X (Very Rare)
Fluidic Antiproton Assault Dense Beam Rifle Mk X (Very Rare)
All three items require a rank of Rear Admiral, Lower Half. My toon is Rear Admiral, Upper Half. Anyone have any clues?
I am having the same trouble with the Vaadwaur cluster torpedo. It turns out that it is supposed to be a minimum of MK XII or Mk XIII and checks your captain's rank for that regardless of what the number on the tile says. Apparently you have to be either Rear Admiral Upper Half and the torpedo upgraded to Mk XII or Vice Admiral and the torpedo upgraded to Mk XIII (I forget which at the moment).
Unfortunately the purple one you get the first time is the only one you get, re-running the scenario at the "proper" level will only award a blue so you have to go through the upgrade nonsense instead of it being awarded at the level it requires in the first place.