that T1 thing handles worse than a double-decker bus running around on rims. if a t6 version comes, it better be more agile.
It's relatively slow turning at Tier 1 because you're a Level 1-10 character with Mark I gear. Add all the bonuses you get on your turn rate from skills and better items, an the ship will be very agile.
The Malachowski has a turn rate of 11 and an Inertia Rating of 50 which is better than the Vor'Ral (T6 Vor'Cha), which is a Klingon Battlecruiser that can easily support dual heavy cannons and also better than the Arbiter (Tier 6 Avenger).
It's really just an AoD Miranda.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
With the release of the Europa/Nimitz-Class and since the USS Sebrova was a Shepard-Class, I wanted to ask folks what playable ship they'd like to see next from Discovery.
The ships are one of the two or three things I like about TRIBBLE. So, it's hard to choose since I like all of the Starfleet vessels seen so far. The Hoover got my vote, since I could only pick one.
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rattler2Member, Star Trek Online ModeratorPosts: 58,498Community Moderator
You are missing my point. When those classes were introduced they used TMP warp effects, when they were used in another Trek production they used the warp effects for that series, not TMP. Thus Discovery ships in STO should be using STO warp effects as a franchise precedent.
Franchise precedent?
Um... last I checked, TOS characters were all using the TOS warp effects on everything. So having Discovery characters use their own is fine. Everyone has their own warp effects. The fact that the big 4 of the 25th Century all use pallet swap variants of the same effect doesn't mean ALL of them have to without question.
The only real anomalies are the Kelvin ships using their own warp animations, showing that they can to a degree tie the effects to a ship. Granted the Kelvin Timeline effects are a variation of the default effects... but still...
Frankly I wouldn't mind if they made the Sarco, Crossfield, and Walker have the Discovery warp effects by default as well instead of tied to faction.
Also... the reason TMP era ships were using TNG warp effects in DS9 was because those particular ships were using modern warp drives rather than 23rd Century ones. Basically its like putting a modern engine in an old Model T Ford. Its not the looks, its whats under the hood.
T6 Vo'quv, Karfi, the K'vort, the only canon ship not in the freaking game yet...
oh wait you said Discovery.. my bad. yeah we need all these 200 year old ships be in game and more powerful than the latest starfleet designs.. carry on
Comments
that T1 thing handles worse than a double-decker bus running around on rims. if a t6 version comes, it better be more agile.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
And the Sech looks pretty cool.
It's relatively slow turning at Tier 1 because you're a Level 1-10 character with Mark I gear. Add all the bonuses you get on your turn rate from skills and better items, an the ship will be very agile.
The Malachowski has a turn rate of 11 and an Inertia Rating of 50 which is better than the Vor'Ral (T6 Vor'Cha), which is a Klingon Battlecruiser that can easily support dual heavy cannons and also better than the Arbiter (Tier 6 Avenger).
It's really just an AoD Miranda.
I would love to see NON DISCo ships
Original STO beta tester.
Franchise precedent?
Um... last I checked, TOS characters were all using the TOS warp effects on everything. So having Discovery characters use their own is fine. Everyone has their own warp effects. The fact that the big 4 of the 25th Century all use pallet swap variants of the same effect doesn't mean ALL of them have to without question.
The only real anomalies are the Kelvin ships using their own warp animations, showing that they can to a degree tie the effects to a ship. Granted the Kelvin Timeline effects are a variation of the default effects... but still...
Frankly I wouldn't mind if they made the Sarco, Crossfield, and Walker have the Discovery warp effects by default as well instead of tied to faction.
Also... the reason TMP era ships were using TNG warp effects in DS9 was because those particular ships were using modern warp drives rather than 23rd Century ones. Basically its like putting a modern engine in an old Model T Ford. Its not the looks, its whats under the hood.
oh wait you said Discovery.. my bad. yeah we need all these 200 year old ships be in game and more powerful than the latest starfleet designs.. carry on