Yech. And this is true. Usually the first thing I do when getting behind the wheel of a new character is rip out the old keybinds and rows, and configure new ones. Then I mess around with the outfits.
I hope you read: No problems with COSTUMES.
I think that is the thing you were worried about the most.
I will run this mission, again. THIS time I will offset my Rows visible in the HUD to Rows 1-2-3, it is usually 2-3-4. But I will not move any ability buttons around.
The expected result from the program....nothing will be changed skill button wise in my tray. So, when I get back to my character, I should only have to adjust my rows from 1-2-3 back to what I usually use (2-3-4).
That will be a bit later though....having fun with DOFFing, right now...and I just got the second Hologram so D'Fritzi can get his rocket...I named this Delta Recruit after my cat Fritz (get it "D" is Delta). Fritz constantly requires NEW toys (the TRIBBLE cat won't play with his old toys). So, I figure the Ferasan character I named after him should constantly be getting new toys. LOL!
"Spend your life doing strange things with weird people." -- UNK
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
This is my last test I am doing this weekend. IN this case: I am attempting to work with the STO program to cause the LEAST amount of disruption to my trays.
Neth Parr uses Row 1 on Ground and Rows 1 and 2 in Space. I am hoping by matching the ROWs in my character's trays, before starting the mission, the program can adjust things back with no problems.
This time, I will be using my Syra/Sci Level 60 in her T-6 Tactical Pilot Raptor. All Cannons, 1 Torp, 2 Turrets rear. Yeah, getting bold and using one of my Main Characters.
Set up for TESTING on SYRA/SCI:
Not moving any of the powers or abilities buttons or locations... just turning off rows on Syra/Sci.
++++++++++++++++++++
Few problems for FE mechanics to over come:
Universal MicroProjectile Barrage Launcher is the clicky console that came with the Tactical Pilot Raptor. The activation button for this console is slotted in Row 2, C7.
Row 2 is used by Neth Parr in the FE....hopefully this console's button is untouched by the FE's mechanics when it switches back to Syra/Sci.
Syra/Sci has a BOFF with training in Lock Trajectory 1 and it is in her tray...Row 4.
Neth Parr has Lock Trajectory 3 in Row 1.
Since Row 4 is not used by Neth Parr at all....hopefully Lock Trajectory 1 is untouched by the FE's mechanics when it switches back to Syra/Sci.
And, yes, I will be very mad if the Disco Balls go missing.
"Spend your life doing strange things with weird people." -- UNK
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
I made a quick switch to Syra/Sci Ground tray set up for this run of the FE.
I remembered someone had issues with Kit Modules going missing after the FE...I am assuming they have them in the bottom row but had them in a Row of a different number. I moved two kit modules into Row 1...just to see what happens. It looks like this now:
Post edited by where2r1 on
"Spend your life doing strange things with weird people." -- UNK
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
OK... just finished the Neth Parr mission with Syra/Sci.
NOTHING CHANGED IN THE TRAYS. Just as I thought it would work.
Did not lose any of my abilities or console clickies or Kit Modules in either my Space or Ground trays.
No change on Lock Trajectory 1 in Row 4.
Even the Disco Balls stayed where I put them.
So...the trick to getting this mission to run without issues seems to be: Making sure to make your Space and Ground TRAY ROWS are set up like Neth Parr's trays inside the FE. See pictures above.
Make sure you scroll those rows in the Space and Ground trays to show Row 1 in default position on Ground.... and Row 1 and 2 in default position in Space.
++++++++++++++++++++++++
And the one step I forgot to do BEFORE I ran the mission with this character was: check the tailor.
She had two extra costumes in the Tailor. I have NO IDEA when those showed up. Or if it was tied to this FE or some other changes to the program.
My two valid costumes: had the wrong names on those. They were both labeled as where_2r1_syra. I could change the names back to Syra Swim and Syra WW. I can switch to the WW and that works but not to the Swim until I go to Risa. Of course.
The "extra costumes" are very, very old costumes...back when she had ridges (I switched her when TOS came around to no ridges).
One is my Fleet Uniform...which bugged out eons ago can no longer use...do not know why it came back. Another was the Risa Explorer Outfit that I quit using once we got Swim Suits.
And I can not change the names on them, can not delete, can not wear...etc.
This is why I don't bother with extra costumes. Never know when these invalid phantom ones pop back up.
I know you don't normally read threads in Klingon Discussions....but you will want to read this one. OR at least pass it along to someone who is working on this stuff, anyways.
"Spend your life doing strange things with weird people." -- UNK
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
I knew if I found valid costumes renamed on a character that never went into the FE that the problem is NOT tied to the FE. It would be tied to the current build of the program running on Holodeck.
OR something that was reconfigured since the last WW....which was the last time I even bothered with the tailor on existing characters.
Now, since I was so dejected about costumes for so long, I do not have very many costume slots. Most characters have Uniform (usually labeled "Name Uni"), Off Duty (usually called "Name Swim"), and Fleet (usually labeled "Name WW").
My OLDER characters have more costumes made than my newer characters. Newer characters usually only have Uniform, because they have not got to Risa and/or WW, yet. Yeah, I kinda liked making costumes and variations at one time of my game life....but never again!!! Since they started acting dysfunctional years ago...even before the Risa came around I lost several costumes I spent hours on.
I rotated through all my older characters through the tailor to see what I can see, this morning.
My Main Klingon characters (my older ones) these are a complete lost cause...and the reason I quit making and buying costume slots at all. Has anything changed? Yes, as a matter of fact, they even have a few of EACH OTHER's valid costumes showing up as "Saved Costumes".
I don't even know or care, anymore, what is supposed to be. As long as the right costume is somewhere I can get it on the screen, IDK. KDF costumes have been so messed up....I wish I never saved or made any of them.
The Ferengi (Fed, of course) had the problem with the costume slots being renamed for no reason. This character never did the FE. Those 2 labeled as where2r1_mim should be Mim Uni 2 and Mim Off Duty, or something along those lines, I believe.
So, even though it is convenient to blame the FE and swap of characters to costumes being messed up. THAT is not what is happening.
SO... CHECK YOUR COSTUMES in the TAILOR, now.....even before you do the FE. Especially, if you have a lot of them.
Forum Edit Monsters....buzz off!!!! I wish I could catch all the edits before I hit the send. LOL!
"Spend your life doing strange things with weird people." -- UNK
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Comments
I hope you read: No problems with COSTUMES.
I think that is the thing you were worried about the most.
I will run this mission, again. THIS time I will offset my Rows visible in the HUD to Rows 1-2-3, it is usually 2-3-4. But I will not move any ability buttons around.
The expected result from the program....nothing will be changed skill button wise in my tray. So, when I get back to my character, I should only have to adjust my rows from 1-2-3 back to what I usually use (2-3-4).
That will be a bit later though....having fun with DOFFing, right now...and I just got the second Hologram so D'Fritzi can get his rocket...I named this Delta Recruit after my cat Fritz (get it "D" is Delta). Fritz constantly requires NEW toys (the TRIBBLE cat won't play with his old toys). So, I figure the Ferasan character I named after him should constantly be getting new toys. LOL!
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Neth Parr uses Row 1 on Ground and Rows 1 and 2 in Space. I am hoping by matching the ROWs in my character's trays, before starting the mission, the program can adjust things back with no problems.
This time, I will be using my Syra/Sci Level 60 in her T-6 Tactical Pilot Raptor. All Cannons, 1 Torp, 2 Turrets rear. Yeah, getting bold and using one of my Main Characters.
Set up for TESTING on SYRA/SCI:
Not moving any of the powers or abilities buttons or locations... just turning off rows on Syra/Sci.
++++++++++++++++++++
Few problems for FE mechanics to over come:
Universal MicroProjectile Barrage Launcher is the clicky console that came with the Tactical Pilot Raptor. The activation button for this console is slotted in Row 2, C7.
Row 2 is used by Neth Parr in the FE....hopefully this console's button is untouched by the FE's mechanics when it switches back to Syra/Sci.
Syra/Sci has a BOFF with training in Lock Trajectory 1 and it is in her tray...Row 4.
Neth Parr has Lock Trajectory 3 in Row 1.
Since Row 4 is not used by Neth Parr at all....hopefully Lock Trajectory 1 is untouched by the FE's mechanics when it switches back to Syra/Sci.
And, yes, I will be very mad if the Disco Balls go missing.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
I remembered someone had issues with Kit Modules going missing after the FE...I am assuming they have them in the bottom row but had them in a Row of a different number. I moved two kit modules into Row 1...just to see what happens. It looks like this now:
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
NOTHING CHANGED IN THE TRAYS. Just as I thought it would work.
Did not lose any of my abilities or console clickies or Kit Modules in either my Space or Ground trays.
No change on Lock Trajectory 1 in Row 4.
Even the Disco Balls stayed where I put them.
So...the trick to getting this mission to run without issues seems to be: Making sure to make your Space and Ground TRAY ROWS are set up like Neth Parr's trays inside the FE. See pictures above.
Make sure you scroll those rows in the Space and Ground trays to show Row 1 in default position on Ground.... and Row 1 and 2 in default position in Space.
++++++++++++++++++++++++
And the one step I forgot to do BEFORE I ran the mission with this character was: check the tailor.
She had two extra costumes in the Tailor. I have NO IDEA when those showed up. Or if it was tied to this FE or some other changes to the program.
My two valid costumes: had the wrong names on those. They were both labeled as where_2r1_syra. I could change the names back to Syra Swim and Syra WW. I can switch to the WW and that works but not to the Swim until I go to Risa. Of course.
The "extra costumes" are very, very old costumes...back when she had ridges (I switched her when TOS came around to no ridges).
One is my Fleet Uniform...which bugged out eons ago can no longer use...do not know why it came back. Another was the Risa Explorer Outfit that I quit using once we got Swim Suits.
And I can not change the names on them, can not delete, can not wear...etc.
This is why I don't bother with extra costumes. Never know when these invalid phantom ones pop back up.
@ambassadorkael#6946 @engineerb4#4806 @borticuscryptic
I know you don't normally read threads in Klingon Discussions....but you will want to read this one. OR at least pass it along to someone who is working on this stuff, anyways.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
I knew if I found valid costumes renamed on a character that never went into the FE that the problem is NOT tied to the FE. It would be tied to the current build of the program running on Holodeck.
OR something that was reconfigured since the last WW....which was the last time I even bothered with the tailor on existing characters.
Now, since I was so dejected about costumes for so long, I do not have very many costume slots. Most characters have Uniform (usually labeled "Name Uni"), Off Duty (usually called "Name Swim"), and Fleet (usually labeled "Name WW").
My OLDER characters have more costumes made than my newer characters. Newer characters usually only have Uniform, because they have not got to Risa and/or WW, yet. Yeah, I kinda liked making costumes and variations at one time of my game life....but never again!!! Since they started acting dysfunctional years ago...even before the Risa came around I lost several costumes I spent hours on.
I rotated through all my older characters through the tailor to see what I can see, this morning.
My Main Klingon characters (my older ones) these are a complete lost cause...and the reason I quit making and buying costume slots at all. Has anything changed? Yes, as a matter of fact, they even have a few of EACH OTHER's valid costumes showing up as "Saved Costumes".
I don't even know or care, anymore, what is supposed to be. As long as the right costume is somewhere I can get it on the screen, IDK. KDF costumes have been so messed up....I wish I never saved or made any of them.
The Ferengi (Fed, of course) had the problem with the costume slots being renamed for no reason. This character never did the FE. Those 2 labeled as where2r1_mim should be Mim Uni 2 and Mim Off Duty, or something along those lines, I believe.
So, even though it is convenient to blame the FE and swap of characters to costumes being messed up. THAT is not what is happening.
SO... CHECK YOUR COSTUMES in the TAILOR, now.....even before you do the FE. Especially, if you have a lot of them.
Forum Edit Monsters....buzz off!!!! I wish I could catch all the edits before I hit the send. LOL!
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
I build things. Things that make us go.
I know I got a bit carried away writing it...but once it got in my head and had to put it somewhere.
I was hope it was understandable. To someone.
I am glad a fix will be coming. Hopefully it works for everyone....including people with off set row numbers on their Trays.
I came to the same conclusion: Costumes weirdness is not related to having done the FE.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin