i still want to know how the breen managed to get all the way to earth before they were detected...it's not like they have cloaking tech or spore drives or anything like that, so SOMEONE should've seen them coming well before they entered sol
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
The Borg are plenty lethal (not 'leathal') as it is, what with their shield stripping and invisi-torps.
At least... lethal to many ppl. To me, and I hate to say it, they hardly pose a threat (and I'm just a very modest DPS-er). But I hear ppl saying they're working on a sphere like for 1 minute or so (no comment). And I don't want to create another Fez for those ppl (now fez itself is actually way out of my league too). I think ppl in 10k (the lowest DPS channel) should still be able to get their Borg Neural Implants. It if would become like the current Fez, then I foresee a source of great frustration for many ppl.
If they leave ISA/CSA, etc, alone, and create a super ISE and such, then I'll change my vote to 'Yes.'
I think this is common concern for all active trekkies.
We need to have one thing in mind. The borgs as we know now (RA borgs, ISN/ISA borgs, HSN/HSA/HSE borgs and so on) are probably hard-coded or legacy coded. That means that bringing any change to the code would result in alot of bugs and could break the integrity of some stuff.
The only solution I see here is designing new content with BORGS where they're slightly challenging. (The borg NPCs are far from harmless. The fact that some of us manage to efficientize our setups against borgs does not turn them into irrelevant threats.)
I'm sure that newer BORG content is more than hypely expected and would be received very well.
Keeping the old borg content for accesible technology (Omega rep-related) and adding new Borg content for a future reputation that really challenges the teamwork and capabilities of users (a... Collective Reputation?) and some very interesting technology to be obtained along with some visuals.
I think the top three enemies that really have alot of flavor and would receive great feedback on being reintroduced with new content while keeping the old content there would be: Borg, Jem'Hadar (dominion, cardassians, vortas, founders etc), and Iconians.
And to add some specific challenge, maybe bring some faction-specific antagonists for each faction from the new "alliance". Say ... "House of [name]" for a KDF antagonist, "Section 31" for a FED antagonist and "Tal Shiar" for ROM antagonists. And make it a "Antagonist Reputation with related gameplay catering to the new alliance content, rewarding the phaser, disruptor and plasma related stuff... and a "Separatist Reputation" rewarding users of Antiproton, Polaron and Tetryon, with Hirogens, Breens, Jem'hadars and Solanae related queues/incidents.
I really don't feel the Borg need to be specifically more lethal, or difficult as much as just more interesting to fight against (though that is true of alot of enemies). This is why I geared my suggestion more around the idea of making them have a more interactive mechanic, which has us need to use our own boff/captain abilities to counter their mechanics. If all you would be doing is siting there an blasting away on them than they would be really quite hard an deadly, but if you used your boff/captain abilities that actually counter/interact their mechanics in a more tactical manner they would be much more manageable to deal with, also even that could be scale-able as the more boff abilities you bring that interact with thier mechnics the easier they become. You could also alter this to make it that in stfs/red alerts/battlegrounds the effectiveness of using such things could/would be scale-able around it being group-content.
Bring back the Butterfly alternate timeline borg armed with command, temporal, intel, miracle, lockbox and pilot abilities...imagine a borg cube that deploys a rally cry after decloaking, drawing the spheres that pilot team to the heal aoe before tossing an ionic storm out, using countermeasures to negate torpedo spam with subspace bubble to stop carriers deploying pets
The spheres and probes are fine. Cubes and up are way to easy to kill. On my main I have 3 ships that can quickly and easily solo a Borg cube and 1 that can solo a Tac Cube.
The diamond on Borg disconnect is ok. Can be taken down by 4 ships focusing fire but can't be really stopped solo.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
I suspect for the majority of the player population, the Borg are a challenge as they are right now. Not only this, but the Borg are a very old, in MMO terms, part of the game. I doubt Cryptic would spend resources revamping the Borg unless there was a serious money incentive to do so.
A six year old boy and his starship. Living the dream.
i still want to know how the breen managed to get all the way to earth before they were detected...it's not like they have cloaking tech or spore drives or anything like that, so SOMEONE should've seen them coming well before they entered sol
They probably didn't need anything sophisticated.
The Federation was stretched thin. One part of a fleet happened to be training somewhere and the Dominion could take Betazed - because apparently there were no spare ships to protect such an important planet.
It wouldn't surprise me if they indeed saw the attack coming, but there simply wasn't much they could do, having sent the ships that used to protect Earth to DS9.
i still want to know how the breen managed to get all the way to earth before they were detected...it's not like they have cloaking tech or spore drives or anything like that, so SOMEONE should've seen them coming well before they entered sol
They probably didn't need anything sophisticated.
The Federation was stretched thin. One part of a fleet happened to be training somewhere and the Dominion could take Betazed - because apparently there were no spare ships to protect such an important planet.
It wouldn't surprise me if they indeed saw the attack coming, but there simply wasn't much they could do, having sent the ships that used to protect Earth to DS9.
There was literally no explanation given in the TV show. One book had it that they used practical stealth in the form of Q-ships. also, even in the TV show the damage caused was not that great.
The way the Borg should work (and I've said this since the beginning) is this:
ONE cube should have the health to take on a whole fleet. The weapons should be powerful, but not overwhelming. Most importantly, they should be regenerating constantly and rapidly, and they should ADAPT to enemy weapons.
Adaptation would mean they would take less and less bleedthrough damage as they are struck by weapons, based on the type of damage they're taking.
For example, if they're fighting a ship armed with disruptors, they would become more and more resistant to disruptor damage, until they would take NO bleedthrough damage at all from disruptors. They would still take damage to their shields normally, and if the shields fall, the ship would take damage normally (though they would keep regenerating).
If the ship is then struck by phasers, they would still take bleedthrough damage from the phasers, but would start adapting to those as well, until eventually they would become immune to phaser bleedthrough damage.
This would do a couple of things.
First, it would make the Borg ships TOUGH, as they should be.
Second, it would maintain the strength of the alpha strike style so many people play, as it would limit the effect of adaptation.
Third, it might encourage the use of multiple types of weapons, to circumvent the adaptation.
That third reason is by far the most important one. Rainbows ftw!
i still want to know how the breen managed to get all the way to earth before they were detected...it's not like they have cloaking tech or spore drives or anything like that, so SOMEONE should've seen them coming well before they entered sol
They probably didn't need anything sophisticated.
The Federation was stretched thin. One part of a fleet happened to be training somewhere and the Dominion could take Betazed - because apparently there were no spare ships to protect such an important planet.
It wouldn't surprise me if they indeed saw the attack coming, but there simply wasn't much they could do, having sent the ships that used to protect Earth to DS9.
There was literally no explanation given in the TV show. One book had it that they used practical stealth in the form of Q-ships. also, even in the TV show the damage caused was not that great.
I know, it's why I'm making up explanations with the information we do have about the war.
It shows how much more threatening the Borg should be, that an attack by a Breen fleet didn't do that much damage and that a handful of ships (just two were leading them in STO's lore, USS Cairo and Enterprise) that also had to come from elsewhere, cleaned things up rather quickly - whereas a single cube could keep flying despite a fleet shooting at it for hours.
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#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
At least... lethal to many ppl. To me, and I hate to say it, they hardly pose a threat (and I'm just a very modest DPS-er). But I hear ppl saying they're working on a sphere like for 1 minute or so (no comment). And I don't want to create another Fez for those ppl (now fez itself is actually way out of my league too). I think ppl in 10k (the lowest DPS channel) should still be able to get their Borg Neural Implants. It if would become like the current Fez, then I foresee a source of great frustration for many ppl.
If they leave ISA/CSA, etc, alone, and create a super ISE and such, then I'll change my vote to 'Yes.'
We need to have one thing in mind. The borgs as we know now (RA borgs, ISN/ISA borgs, HSN/HSA/HSE borgs and so on) are probably hard-coded or legacy coded. That means that bringing any change to the code would result in alot of bugs and could break the integrity of some stuff.
The only solution I see here is designing new content with BORGS where they're slightly challenging. (The borg NPCs are far from harmless. The fact that some of us manage to efficientize our setups against borgs does not turn them into irrelevant threats.)
I'm sure that newer BORG content is more than hypely expected and would be received very well.
Keeping the old borg content for accesible technology (Omega rep-related) and adding new Borg content for a future reputation that really challenges the teamwork and capabilities of users (a... Collective Reputation?) and some very interesting technology to be obtained along with some visuals.
I think the top three enemies that really have alot of flavor and would receive great feedback on being reintroduced with new content while keeping the old content there would be: Borg, Jem'Hadar (dominion, cardassians, vortas, founders etc), and Iconians.
And to add some specific challenge, maybe bring some faction-specific antagonists for each faction from the new "alliance". Say ... "House of [name]" for a KDF antagonist, "Section 31" for a FED antagonist and "Tal Shiar" for ROM antagonists. And make it a "Antagonist Reputation with related gameplay catering to the new alliance content, rewarding the phaser, disruptor and plasma related stuff... and a "Separatist Reputation" rewarding users of Antiproton, Polaron and Tetryon, with Hirogens, Breens, Jem'hadars and Solanae related queues/incidents.
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The diamond on Borg disconnect is ok. Can be taken down by 4 ships focusing fire but can't be really stopped solo.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
They probably didn't need anything sophisticated.
The Federation was stretched thin. One part of a fleet happened to be training somewhere and the Dominion could take Betazed - because apparently there were no spare ships to protect such an important planet.
It wouldn't surprise me if they indeed saw the attack coming, but there simply wasn't much they could do, having sent the ships that used to protect Earth to DS9.
When 'Yes' has more than half (currently 61%) of the overall votes, does it even matter if the 'No' votes are split?
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That third reason is by far the most important one. Rainbows ftw!
I know, it's why I'm making up explanations with the information we do have about the war.
It shows how much more threatening the Borg should be, that an attack by a Breen fleet didn't do that much damage and that a handful of ships (just two were leading them in STO's lore, USS Cairo and Enterprise) that also had to come from elsewhere, cleaned things up rather quickly - whereas a single cube could keep flying despite a fleet shooting at it for hours.