test content
What is the Arc Client?
Install Arc

Designing the T6 Nova Class Science Vessel (Make it So Cryptic Devs)

vosorosvosoros Member Posts: 343 Arc User
Whilst we've all posted about our want of a T6 class of starship and had many agree they'd like one too, I think the Cryptic developers (behind the scenes) have quietly nodded their heads in agreement and then noted just how much work they already have to take care of as is. I mean, making a ship requires a LOT of work and stat thought...

I can't make the ship for us T6 Nova class dreamers Cryptic, but I've sure as hell done the stat work, mastery starship trait and cool console stuff for you. Hang onto you hats as you read what's to follow T6 Nova class science vessel fans and Cryptic folk.

;)


Tier 6 Nova Class Concept

Equinox Class Science Vessel

The Equinox class is based upon on iconic Nova class, but with a more advanced design. Named for the infamous U.S.S. Equinox, the Equinox class ethically realised the potential of her namesake irrespective of its dubious influence.

Ships Details

Tier: 6
Faction: Starfleet
Rank Required: Vice Admiral
Hull Strength: 29,700 @ lvl 50 to 34,155 @ lvl 60
Shield Modifier: 1.43
Fore Weapons: 3
Aft Weapons: 3
Device Slots: 4
Bridge Officer Stations: 1 Commander Science, 1 Lieutenant Commander Tactical, 1 Lieutenant Engineering, 1 Lieutenant Science/Pilot or Miracle Worker, 1 Lieutenant Universal
Console Modifications: 3 Engineering, 5 Science, 3 Tactical
Base Turn Rate: 15
Impulse Modifier: 0.2
Inertia: 60
+ 15 power to Auxiliary
Console – Universal – Nucleogenic Infusor
Sensor Analysis
Subsystem Targeting
Secondary Deflector Slot
Starship Mastery Package (Science Vessel)
• Enhanced Particle Generators (+Exotic Damage)
• Advanced Shield Systems (+Shield HP)
• Enhanced Restorative Circuitry (+Healing)
• Reactive Shield Technology (+Shield Regen/Hardness)
• Nucleogenic Enhanced Weaponry (Starship Trait)

Console – Universal – Nucleogenic Infusor

This console provides a +10 passive boost to all power levels, shield hardness, damage resistances, and sector space travel speed.

This console may be equipped on any console slot on any tier Nova class starship. You may only have one of these consoles equipped at a time.

Starship Trait – Nucleogenic Enhanced Weaponry

After achieving level 5 in your T6 Nova class science vessel, you will unlock the Nucleogenic Enhanced Weaponry starship trait. While this trait is slotted your phaser damage will increase by 25% and you’ll gain +10 firing cycle haste.

Admirality Ship Stats

Engineering: 30
Science: 90
Tactical: 30
Special: +20 engineering, science and tactical when alone.

Console Set Bonus – Nucleogenic Displacement

Equipping both the Photonic Displacer and Nucleogenic Infusor consoles onto a single Nova class science vessel grants a 30 second cooldown reduction to the Photonic Displacer console and your photonic vessel now fires quantum torpedoes.


The nucleogenic tech is an homage to the 2 part story episodes at the end of season 5 and start of season 6 of Voyager entitled; Equinox (part 1 and 2 respectivly). I've poured over these 2 episodes to glean information about such things along with the help of the 50th Anniversary Star Trek Encyclopedia.

Inspiration has also come from some other consoles in Star Trek Online.

Please feel free to discuss what I've worked on here and let me (and Cryptic devs) know if you really, REALLY want this T6 Nova concept to become a reality...


And to satisfy any legal constraints; I hereby legally permit Cryptic to use and/or modify any and all of this T6 Nova Class Science Vessel concept for Star Trek Online as they see fit.
Post edited by vosoros on
«134

Comments

  • rodman556#6914 rodman556 Member Posts: 3 Arc User
    That’s quite impressive, I would like to see a T6 Luna Class myself but the Nova is a nice ship as well
  • saurializardsaurializard Member Posts: 4,404 Arc User
    It's really about time they make a T6 Nova.

    Not because I want it, or are interested by a potential trait or something, merely because this horse needs to die and its continuous threads with it, at last.
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • trennantrennan Member Posts: 2,839 Arc User
    vosoros wrote: »
    Whilst we've all posted about our want of a T6 class of starship and had many agree they'd like one too, I think the Cryptic developers (behind the scenes) have quietly nodded their heads in agreement and then noted just how much work they already have to take care of as is. I mean, making a ship requires a LOT of work and stat thought...

    I can't make the ship for us T6 Nova class dreamers Cryptic, but I've sure as hell done the stat work, mastery starship trait and cool console stuff for you. Hang onto you hats as you read what's to follow T6 Nova class science vessel fans and Cryptic folk.

    ;)


    Tier 6 Nova Class Concept

    Ships Details

    Tier: 6
    Faction: Starfleet
    Rank Required: Vice Admiral
    Hull Strength: 34,000 @lvl50 (46,800 @lvl 60)
    Shield Modifier: 1.3
    Fore Weapons: 3
    Aft Weapons: 3
    Device Slots: 4
    Bridge Officer Stations: 1 Commander Science, 1 Lieutenant Commander Universal/Temporal Operative, 1 Lieutenant Engineering, 1 Lieutenant Tactical, 1 Ensign Science
    Console Modifications: 3 Engineering, 5 Science, 3 Tactical (another setup for here is 4E, 5S, 2T)
    Base Turn Rate: 10 ( a 3 here means it's slower to turn)
    Impulse Modifier: 0.15
    Inertia: 60
    + 15 power to Auxiliary (Could break this down to +10 Aux, +5 Shield)
    Console – Universal – Nucleogenic Infusor
    Sensor Analysis
    Subsystem Targeting
    Secondary Deflector Slot
    Starship Mastery Package (Science Vessel)
    • Enhanced Particle Generators (+Exotic Damage)
    • Advanced Shield Systems (+Shield HP)
    • Enhanced Restorative Circuitry (+Healing)
    • Reactive Shield Technology (+Shield Regen/Hardness)
    • Nucleogenic Enhanced Weaponry (Starship Trait)

    Console – Universal – Nucleogenic Infusor

    This console provides a +10 passive boost to all power levels, shield hardness, damage resistances, and sector space travel speed.
    +5 All Power levels.
    +15% All Damage Resistance
    +12% Shield Capacity
    +20 Sector Space Speed.(Though this would likely be better as a Impulse/Flight turn buff)

    This console may be equipped on any console slot on any tier Nova class starship. You may only have one of these consoles equipped at a time.

    Starship Trait – Nucleogenic Enhanced Weaponry

    After achieving level 5 in your T6 Nova class science vessel, you will unlock the Nucleogenic Enhanced Weaponry starship trait. While this trait is slotted your phaser damage will increase by 25% and you’ll gain +10 firing cycle haste.

    This might be better as,
    7.5% chance to gain 5% Phaser Damage.
    (can stack up to 5 times)
    7.5% chance to gain +10 fire cycle haste for 5 seconds on firing energy weapons.
    (duration refreshes each time this buff is gained)

    Admirality Ship Stats

    Engineering: 30
    Science: 90
    Tactical: 30
    Special: +20 engineering, science and tactical when alone.

    Console Set Bonus – Nucleogenic Displacement

    Equipping both the Photonic Displacement and Nucleogenic Infusor consoles onto a single Nova class science vessel grants a 30 second cooldown reduction to the Photonic Displacement console and your photonic vessel now fires quantum torpedoes.


    The nucleogenic tech is an homage to the 2 part story episodes at the end of season 5 and start of season 6 of Voyager entitled; Equinox (part 1 and 2 respectivly). I've poured over these 2 episodes to glean information about such things along with the help of the 50th Anniversary Star Trek Encyclopedia.

    Inspiration has also come from some other consoles in Star Trek Online.

    Please feel free to discuss what I've worked on here and let me (and Cryptic devs) know if you really, REALLY want this T6 Nova concept to become a reality...

    Here ya go... hope that helps you out some.
    Mm5NeXy.gif
  • vosorosvosoros Member Posts: 343 Arc User
    edited October 2017
    reyan01 wrote: »
    I like it, a lot actually - and the traits would fit it nicely!

    What specialisation would you give it though? I've always thought Pilot would suit it well myself although Miracle Worker might be interesting, and would also be something of a callback to the USS Equinox still being in one piece despite taking a battering from the Krowtonan Guard when it arrived in the Delta Quadrant.

    Though at this point really couldn't care less so long as they actually MADE one.

    My thought is they found a ethical and sustainable source of nucleogenic energy in the future and the legacy of the Equinox survived, if as nothing more than chilling whispers...

    As for a specialization, I never thought of any. Pilot is the only one I'd really think of with this ship if any however.
  • vosorosvosoros Member Posts: 343 Arc User
    trennan wrote: »
    vosoros wrote: »
    Whilst we've all posted about our want of a T6 class of starship and had many agree they'd like one too, I think the Cryptic developers (behind the scenes) have quietly nodded their heads in agreement and then noted just how much work they already have to take care of as is. I mean, making a ship requires a LOT of work and stat thought...

    I can't make the ship for us T6 Nova class dreamers Cryptic, but I've sure as hell done the stat work, mastery starship trait and cool console stuff for you. Hang onto you hats as you read what's to follow T6 Nova class science vessel fans and Cryptic folk.

    ;)


    Tier 6 Nova Class Concept

    Ships Details

    Tier: 6
    Faction: Starfleet
    Rank Required: Vice Admiral
    Hull Strength: 34,000 @lvl50 (46,800 @lvl 60)
    Shield Modifier: 1.3
    Fore Weapons: 3
    Aft Weapons: 3
    Device Slots: 4
    Bridge Officer Stations: 1 Commander Science, 1 Lieutenant Commander Universal/Temporal Operative, 1 Lieutenant Engineering, 1 Lieutenant Tactical, 1 Ensign Science
    Console Modifications: 3 Engineering, 5 Science, 3 Tactical (another setup for here is 4E, 5S, 2T)
    Base Turn Rate: 10 ( a 3 here means it's slower to turn)
    Impulse Modifier: 0.15
    Inertia: 60
    + 15 power to Auxiliary (Could break this down to +10 Aux, +5 Shield)
    Console – Universal – Nucleogenic Infusor
    Sensor Analysis
    Subsystem Targeting
    Secondary Deflector Slot
    Starship Mastery Package (Science Vessel)
    • Enhanced Particle Generators (+Exotic Damage)
    • Advanced Shield Systems (+Shield HP)
    • Enhanced Restorative Circuitry (+Healing)
    • Reactive Shield Technology (+Shield Regen/Hardness)
    • Nucleogenic Enhanced Weaponry (Starship Trait)

    Console – Universal – Nucleogenic Infusor

    This console provides a +10 passive boost to all power levels, shield hardness, damage resistances, and sector space travel speed.
    +5 All Power levels.
    +15% All Damage Resistance
    +12% Shield Capacity
    +20 Sector Space Speed.(Though this would likely be better as a Impulse/Flight turn buff)

    This console may be equipped on any console slot on any tier Nova class starship. You may only have one of these consoles equipped at a time.

    Starship Trait – Nucleogenic Enhanced Weaponry

    After achieving level 5 in your T6 Nova class science vessel, you will unlock the Nucleogenic Enhanced Weaponry starship trait. While this trait is slotted your phaser damage will increase by 25% and you’ll gain +10 firing cycle haste.

    This might be better as,
    7.5% chance to gain 5% Phaser Damage.
    (can stack up to 5 times)
    7.5% chance to gain +10 fire cycle haste for 5 seconds on firing energy weapons.
    (duration refreshes each time this buff is gained)

    Admirality Ship Stats

    Engineering: 30
    Science: 90
    Tactical: 30
    Special: +20 engineering, science and tactical when alone.

    Console Set Bonus – Nucleogenic Displacement

    Equipping both the Photonic Displacement and Nucleogenic Infusor consoles onto a single Nova class science vessel grants a 30 second cooldown reduction to the Photonic Displacement console and your photonic vessel now fires quantum torpedoes.


    The nucleogenic tech is an homage to the 2 part story episodes at the end of season 5 and start of season 6 of Voyager entitled; Equinox (part 1 and 2 respectivly). I've poured over these 2 episodes to glean information about such things along with the help of the 50th Anniversary Star Trek Encyclopedia.

    Inspiration has also come from some other consoles in Star Trek Online.

    Please feel free to discuss what I've worked on here and let me (and Cryptic devs) know if you really, REALLY want this T6 Nova concept to become a reality...

    Here ya go... hope that helps you out some.

    Good stuff here, a fine revision as to the possibilities...
  • vosorosvosoros Member Posts: 343 Arc User
    edited October 2017
    BTW folks, I hope you can forgive an statistical faux pas given this is my first attempt at such things. And I have also corrected the OP to amend Photonic Displacement to the correct Photonic Displacer.
    Post edited by vosoros on
  • trennantrennan Member Posts: 2,839 Arc User
    vosoros wrote: »
    BTW folks, I hope you can forgive an statistical faux pas given this is my first attempt at such things. And I have also corrected the OP to amend Photonic Displacement to the correct Photonic Displacer.

    No worries. I did this myself a while back with KDF ships. I started off with two ships and turned in to four. So it can get quite involved.

    Here is the post about it it from 2015.
    https://www.arcgames.com/en/forums/startrekonline/#/discussion/1187380/syndicate-science-support-vessel-2-pack

    The thing here is. Once people are looking at it, and have had time to think about it. I'd likely expect to see others popping in with ideas on stats and such.
    Mm5NeXy.gif
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited October 2017
    vosoros wrote: »
    DESIGNING THE T6 NOVA CLASS SCIENCE VESSEL (MAKE IT SO CRYPTIC DEVS)
    I hate to burst your bubble, but the very fact that you done all this makes it legally impossible for Cryptic themselves to do it. Not to mention that your designs lack the design language queues that Cryptic adheres to in their own ships, such as at least one specialization seat per T6 ship.
  • trennantrennan Member Posts: 2,839 Arc User
    orangeitis wrote: »
    vosoros wrote: »
    DESIGNING THE T6 NOVA CLASS SCIENCE VESSEL (MAKE IT SO CRYPTIC DEVS)
    I hate to burst your bubble, but the very fact that you done all this makes it legally impossible for Cryptic themselves to do it. Not to mention that your designs lack the design language queues that Cryptic adheres to in their own ships, such as at least one specialization seat per T6 ship.

    Perhaps. But for my part, the ships I designed. Cryptic can feel free to use them. That's why I did it. It was a fun little project, with the purpose of them potentially being used.
    Mm5NeXy.gif
  • This content has been removed.
  • trennantrennan Member Posts: 2,839 Arc User
    I think the Nova is one of the ships they confirmed are never getting a t6.

    That could be because they only ever did a Tier 2 and a Tier 2 refit of this class. Plus the Rhode Island is the free Adm card from level 10 Fed.

    Which.. kind of stacks things against it happening.
    Mm5NeXy.gif
  • This content has been removed.
  • trennantrennan Member Posts: 2,839 Arc User
    coldnapalm wrote: »
    As for any request for more feddie bears ships, my reply will be the same. No. T6 Vor'cha first.

    And an Orion Science vessel. And before you say no to this, that Orion's aren't science oriented.

    During the mid-23rd century, noted Federation archaeologist Doctor Roger Korby translated medical records from the Orion ruins that helped revolutionize modern immunization techniques and became required reading at Starfleet Academy.


    The Orion University was a university located on the planet Orion.

    In the late 2240s, this university was involved in a cultural exchange program with the University of Hurkos. This university was mentioned in the biographical data file of Devinoni Ral.

    Kind of proves otherwise.
    Mm5NeXy.gif
  • trennantrennan Member Posts: 2,839 Arc User
    reyan01 wrote: »
    > @trennan said:
    > repetitiveepic wrote: »
    >
    > I think the Nova is one of the ships they confirmed are never getting a t6.
    >
    >
    >
    >
    > That could be because they only ever did a Tier 2 and a Tier 2 refit of this class. Plus the Rhode Island is the free Adm card from level 10 Fed.
    >
    > Which.. kind of stacks things against it happening.

    _____________________________________

    Odd - I've been flying a FT5-U Rhode Island for the past four years....

    This is also likely why. My bad, I don't tend to pay attention to the C-Store and Fleet ships. Never bothered with them personally.
    Mm5NeXy.gif
  • vosorosvosoros Member Posts: 343 Arc User
    edited October 2017
    orangeitis wrote: »
    vosoros wrote: »
    DESIGNING THE T6 NOVA CLASS SCIENCE VESSEL (MAKE IT SO CRYPTIC DEVS)
    I hate to burst your bubble, but the very fact that you done all this makes it legally impossible for Cryptic themselves to do it. Not to mention that your designs lack the design language queues that Cryptic adheres to in their own ships, such as at least one specialization seat per T6 ship.

    I hereby legally permit Cryptic to use and/or modify any and all of this T6 Nova Class Science Vessel concept for Star Trek Online as they see fit.

    There we go, legal mumbo-jumbo should be satisfied with this...
    Post edited by vosoros on
  • vosorosvosoros Member Posts: 343 Arc User
    edited October 2017
    Right, moving past some of the angst in this post I shall let you all know that I've reviewed the stats of my OP (original post) after scouring T5, T5-U and T6 ship stats (comparatively) for the Nova and Intrepid class starships to help guide the design.

    And to satisfy any specialization bridge officer station needs, I've modified the OP in that regard too.

    Furthermore, I've added some class flavor text which I'll share here too...

    Equinox Class Science Vessel

    The Equinox class is based upon on iconic Nova class, but with a more advanced design. Named for the infamous U.S.S. Equinox, the Equinox class ethically realised the potential of her namesake irrespective of its dubious influence.
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    I think the Nova is one of the ships they confirmed are never getting a t6.
    Trololololol
  • spacehermitspacehermit Member Posts: 358 Arc User
    Can we have a T6 Nova/Vorcha should be added to the Frequently Created Thread list - along with the "I opened xx lockboxes and got nothing" threads.
  • vosorosvosoros Member Posts: 343 Arc User
    Can we have a T6 Nova/Vorcha should be added to the Frequently Created Thread list - along with the "I opened xx lockboxes and got nothing" threads.

    Works for me...

    ;)
  • trennantrennan Member Posts: 2,839 Arc User
    Can we have a T6 Nova/Vorcha should be added to the Frequently Created Thread list - along with the "I opened xx lockboxes and got nothing" threads.

    I opened lock boxes and got lobi.

    That's like a biscuit. Anything else you get, is just extra gravy on that biscuit.
    Mm5NeXy.gif
  • spacehermitspacehermit Member Posts: 358 Arc User
    trennan wrote: »
    That's like a biscuit. Anything else you get, is just extra gravy on that biscuit.

    Yuck. On this side of the pond we like chocolate on our biscuits!
  • vosorosvosoros Member Posts: 343 Arc User
    trennan wrote: »
    That's like a biscuit. Anything else you get, is just extra gravy on that biscuit.

    Yuck. On this side of the pond we like chocolate on our biscuits!

    In English parlance he's referring to a largish savory scone. Warm and with the right thing, I've enjoyed such things.
  • vosorosvosoros Member Posts: 343 Arc User
    I know what's happened to the T6 Nova class thus far...it's ado with a darn temporal paradox.

    Oh go on Cryptic, I did the stat work and other cool stuff. Christmas is coming after all...
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    trennan wrote: »
    I think the Nova is one of the ships they confirmed are never getting a t6.

    That could be because they only ever did a Tier 2 and a Tier 2 refit of this class. Plus the Rhode Island is the free Adm card from level 10 Fed.

    Which.. kind of stacks things against it happening.

    I don't see why the Rhode Island admiralty card would decrease the chances of a T6 Nova happening. The Zdenia and that Klingon ship (not really good at their names, sorry Klink fans) both represent playable T6 ships.

  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    I'm surprised there's still no T6 Nova. It's one of few canon ships that are still missing at T6. Maybe they are waiting until they can give it a Miracle worker seating or so. Harry Kim may not have been an engineer in the sense that Tucker and Scott were pure engineers, but at times he surely was a miracle worker.

    It would fit I guess.

    T6 Luna, Star Cruisers and Kumari would also be welcome.
  • vosorosvosoros Member Posts: 343 Arc User
    I'm surprised there's still no T6 Nova. It's one of few canon ships that are still missing at T6. Maybe they are waiting until they can give it a Miracle worker seating or so. Harry Kim may not have been an engineer in the sense that Tucker and Scott were pure engineers, but at times he surely was a miracle worker.

    It would fit I guess.

    With your suggestion being the latest in a long-line of Miracle Worker spec station I have updated the OP accordingly for the Lt Science/Pilot or Miracle Worker.

    It seems that the ship can both fly better in the 25 century and can endure beyond expectations with what little we've seen of this canon class of starship.

    Oh, I have hopes that Santa will stuff a T6 Nova in my STO stocking this year...
  • lnbladelnblade Member Posts: 410 Arc User
    I like it. Only thing I would say is that the console and trait seem overpowered, especially for a non-lockbox ship. I would make the console's boost to power levels into an active ability, with a cooldown that would also be improved by the two console set bonus. And the trait, I would make that something that's triggered by BOff powers. Maybe have it triggered by shield heals? Or maybe tie it in with the specialization, have it activate when you use a pilot/miracle worker ability (with a lockout timer, say 45 seconds).
  • vosorosvosoros Member Posts: 343 Arc User
    edited October 2017
    lnblade wrote: »
    I like it. Only thing I would say is that the console and trait seem overpowered, especially for a non-lockbox ship. I would make the console's boost to power levels into an active ability, with a cooldown that would also be improved by the two console set bonus. And the trait, I would make that something that's triggered by BOff powers. Maybe have it triggered by shield heals? Or maybe tie it in with the specialization, have it activate when you use a pilot/miracle worker ability (with a lockout timer, say 45 seconds).

    So maybe...

    Console – Universal – Nucleogenic Infusor

    When activated provides a +10 passive boost to all power levels, shield hardness, damage resistances, and a passive + 10 sector space travel speed. 2 minutes to cooldown.

    This console may be equipped on any console slot on any tier Nova class starship. You may only have one of these consoles equipped at a time.

    Followed by...

    Console Set Bonus – Nucleogenic Displacement

    Equipping both the Photonic Displacer and Nucleogenic Infusor consoles onto a single Nova class science vessel grants a 30 second cooldown reduction to the Photonic Displacer and Nucleogenic Infusor consoles and your photonic vessel now fires quantum torpedoes.
    Post edited by vosoros on
  • trennantrennan Member Posts: 2,839 Arc User
    lnblade wrote: »
    I like it. Only thing I would say is that the console and trait seem overpowered, especially for a non-lockbox ship. I would make the console's boost to power levels into an active ability, with a cooldown that would also be improved by the two console set bonus. And the trait, I would make that something that's triggered by BOff powers. Maybe have it triggered by shield heals? Or maybe tie it in with the specialization, have it activate when you use a pilot/miracle worker ability (with a lockout timer, say 45 seconds).

    Check my revision in the quote of the stats.

    Also, the Pilot seating would place it more in the raider/escort class. It being a sci ship, Temporal Operative or Miracle Worker would likely be the best two options here. Which I included the Temp Op seating in my revision.
    Mm5NeXy.gif
  • vosorosvosoros Member Posts: 343 Arc User
    edited October 2017
    trennan wrote: »
    lnblade wrote: »
    I like it. Only thing I would say is that the console and trait seem overpowered, especially for a non-lockbox ship. I would make the console's boost to power levels into an active ability, with a cooldown that would also be improved by the two console set bonus. And the trait, I would make that something that's triggered by BOff powers. Maybe have it triggered by shield heals? Or maybe tie it in with the specialization, have it activate when you use a pilot/miracle worker ability (with a lockout timer, say 45 seconds).

    Check my revision in the quote of the stats.

    Also, the Pilot seating would place it more in the raider/escort class. It being a sci ship, Temporal Operative or Miracle Worker would likely be the best two options here. Which I included the Temp Op seating in my revision.

    The feedback is duly noted and I have changed my OP apt bridge officer station to note just how resilient the U.S.S. Equinox was given its major influence here thus; Lt Science/Miracle Worker...
Sign In or Register to comment.