The Mining game is used for Ore collection so it is appropriate. That one I can score over 715 so 250 Ore Provisions in one go.
The Omega game for Coral is one that may take me 5 tries to get 250 as I usually can't score more than the upper 300s to lower 400s. I could never see how people could score 2,100 or more in that.
The Radiation game for the Batteries I can get 225 in one attempt then I finish off the other 25.
I had to send three Characters in to complete the Provisions. I didn't even realize until today that we had started up the Colony. All the other stuff was already filled in but the bulk of the Provisions. This will not be fun continually repeating this.
The Future Flyer or a hoverboard is a must.
What does Omega Molecules have to do with Coral or Luxury? At least the other minigames are thematically appropriate and you don't need to play through the entire 2nd round to get 250.
Completely agree with the need for a hoverboard. Frosted Boots help for Mining, but is not a necessity.
Yesh....I got the news, yesterday.... My fleetmate (2 person fleet here) is attempting the mini-game grind for provisions. I am certain he'll never make it out completely intact.
Gonna owe him big time if we make it to Tier 1.
Why grins these from the mini-games? You can get 150 a pop from the ground queue normal.
Because it only takes about 5 minutes to get 250 of each provision through minigames.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
It gets canceled if you accidentally try to start the game a second time while it's running.
Yeah, but people talk about skipping, and lag in ground maps, and other issues.... and I just haven't seen any of that. It works fine, and my average score is probably around 2500. /confused
Yeah, your internet has a huge impact on how well the omega game runs. The mini-game can't rubber band, but if you are lagging bad enough for rubber banding that can make it stop early. That or suddenly speed up. I think what it does is fail to speed up then try to catch up by making the game super fast temporarily. Which is a bit weird, apparently the minigame has to bounce data off the server while you play.
Mini games for fun and profit discussion aside, another issue is the inability to get 250 batteries in one go with the rad scan.
If we are going to be grinding this till our eyes glaze over and we lose the will to live, at least these games should payout equally.
Has anybody here ever been able to get the full 250 batteries in just one game, or does it always require a second cycle?
I currently need to do another 44 runs of all 3 mini-games in order to have enough provisions to upgrade the colony completely to tier 1. So with the rad-scam mini-g not criting, it's gonna cost me an extra 45 minutes just for the tier 1 upgrades.
Mini games for fun and profit discussion aside, another issue is the inability to get 250 batteries in one go with the rad scan.
If we are going to be grinding this till our eyes glaze over and we lose the will to live, at least these games should payout equally.
Has anybody here ever been able to get the full 250 batteries in just one game, or does it always require a second cycle?
I currently need to do another 44 runs of all 3 mini-games in order to have enough provisions to upgrade the colony completely to tier 1. So with the rad-scam mini-g not criting, it's gonna cost me an extra 45 minutes just for the tier 1 upgrades.
Now someone do the math for full tier 5...
Heard someone getting over 1000 points and only got 225 batteries.
As far as doing the math for full Tier 5, it depends on if any fleet is foolish enough to do it. Tier 1 is supposed to grant automatic materials and duty officers which get upgraded for each additional tier.
Changed autocollect values now that they are no longer obfuscated:
Tier 1: 1.125 per day
Tier 2: 2.250 per day
Tier 3: 2.250 per day
Tier 4: 3.375 per day
Tier 5: 3.750 per day
What does that mean for the earlier let autocollect take care of it calculation?
Tier 2 is done after 41 days.
Tier 3 is done after 108 days.
Tier 4 is done after 300 days.
Tier 5 is done after 818 days.
Which still puts us in 2020 but early March not Christmas.
On the positive side you only need to worry about ~100.000 dilithium ore each day if you go that way.
Tier 1 projects require 2,100 provisions so 975 provisions needs to be earned or wait two days to get enough automatically.
Tier 2 projects require 4,450 provisions so 2,200 provisions needs to be earned or wait two days to get enough automatically.
Tier 3 projects require 6,800 provisions so 4,500 provisions needs to be earned or wait four days to get enough automatically.
Tier 4 projects require 9,000 provisions so 5,250 provisions needs to be earned or wait three days to get enough automatically.
This only includes the 1,000 XP projects so it will take much longer for the upgrades. A Tier 1 Colony requires 4,350 provisions of each type, 48 duty officers, and 45,500 dilithium. Tier 1 Morale Center/Infrastructure/Renewable Energy requires 6,500 provisions of their type, 21 duty officers, and 26,000 dilithium. A Tier 5 Colony requires 306,000 provisions of each type, 341 duty officers, and 2.142 million dilithium. Tier 5 Morale Center/Infrastructure/Renewable Energy requires 459,000 provisions of their type, 192 duty officers, and 1.014 million dilithium.
I suspect that there is a bug or the poster put the wrong information with the automatic provisions at Tier 3 since it has the same amount of automatic provisions as Tier 2. Of course, there is duty officer assignments, colony invasions, and queues to take care of the provisions without playing minigames.
Only good thing about these fleet projects is that only the upgrades require sacrificing duty officers, but everything costs more dilithium. Tier 4 projects require 118,300 dilithium per day compared to no dilithium and 180 duty officers for starbase projects or 30,000 dilithium and 35 duty officers for the other Tier 2 fleet holdings.
Best I've gotten on rad scanning is 225 provisions (1075 score?), and that's really rare. More usually it's 175-200.
But what I've realized is that, if I just need 50-75 more provisions? Instead of doing another run to 200-300 points, I can just start a game, escape out of it at 10 points (25 provisions) and repeat one or two more times as needed. Not ideal, but it seems a bit quicker.
edit: just had my best game ever of rad scanning - 1175 points. And it was still just 225 provisions.
The Omega game has always been harder for me. I use the mouse on that one and the keyboard on the other two. With the Omega I don't get everyone so I focus on the high concentrations.
The main problem is when it jumps. I could be in a row with six coming in, the jump, and four or five of those plus others behind them pole vault right past me. The best payout I have gotten in any one attempt is 75. Mostly 50s.
I have gotten mostly 125 or 175, I believe on that one. I thought that if you break the magic 715 score you would get the full 250, but from what I read above it would seem not.
I did run the Beach Assault Advanced and it provided 250 Provisions for what we did. In my case 125 of two different. That Queue was decent.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I ain't whining. I really lack the hand eye coordination to do them very well.
Give me 3 DOFF assignments one for each provision,
I would have them slotted every 20 hours like clockwork.
I that what Automatic Collection is??
"Spend your life doing strange things with weird people." -- UNK
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
You are gathering materials to help build the colony in as self-sufficient a way as possible. Makes perfect sense. I guess they could have us run around to several different spots for each material, and some of them don't have any in them, the way that most MMOs have you gather materials. I don't like the scope of what this will ultimately be, but I do know that simply saying that it doesn't fit because I don't like it will not make it true.
No it makes no sense at all to me. I'm a FLEET ADMIRAL I assign others to do tedious tasks like this!!!
You are gathering materials to help build the colony in as self-sufficient a way as possible. Makes perfect sense. I guess they could have us run around to several different spots for each material, and some of them don't have any in them, the way that most MMOs have you gather materials. I don't like the scope of what this will ultimately be, but I do know that simply saying that it doesn't fit because I don't like it will not make it true.
No it makes no sense at all to me. I'm a FLEET ADMIRAL I assign others to do tedious tasks like this!!!
Tell that to every other mission in the game, where your away team of engineers and scientists stand around and watch while you pull the levers & tighten the screws.
And just how many good for nothing lazy Romulans do we have to berate into doing something, anything, while we fix every blasted piece of machinery that keeps falling apart.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
You are gathering materials to help build the colony in as self-sufficient a way as possible. Makes perfect sense. I guess they could have us run around to several different spots for each material, and some of them don't have any in them, the way that most MMOs have you gather materials. I don't like the scope of what this will ultimately be, but I do know that simply saying that it doesn't fit because I don't like it will not make it true.
No it makes no sense at all to me. I'm a FLEET ADMIRAL I assign others to do tedious tasks like this!!!
Don't be such a sissy and threw away your lily white gloves, admiral. XD
Best I've gotten on rad scanning is 225 provisions (1075 score?), and that's really rare. More usually it's 175-200.
But what I've realized is that, if I just need 50-75 more provisions? Instead of doing another run to 200-300 points, I can just start a game, escape out of it at 10 points (25 provisions) and repeat one or two more times as needed. Not ideal, but it seems a bit quicker.
edit: just had my best game ever of rad scanning - 1175 points. And it was still just 225 provisions.
Firstly, congratulations!
Fun comes in many forms, be it mini games or anything that tickles the particular players fancy. What is not fun is when you do exceptional well and are not properly rewarded for it.
Cryptic needs to fix the Rad scanning so it will payout the full 250 provisions, and at a reasonable score. I feel it should be in the high 700's to mid 800's.
Best I've gotten on rad scanning is 225 provisions (1075 score?), and that's really rare. More usually it's 175-200.
But what I've realized is that, if I just need 50-75 more provisions? Instead of doing another run to 200-300 points, I can just start a game, escape out of it at 10 points (25 provisions) and repeat one or two more times as needed. Not ideal, but it seems a bit quicker.
edit: just had my best game ever of rad scanning - 1175 points. And it was still just 225 provisions.
Firstly, congratulations!
Fun comes in many forms, be it mini games or anything that tickles the particular players fancy. What is not fun is when you do exceptional well and are not properly rewarded for it.
Cryptic needs to fix the Rad scanning so it will payout the full 250 provisions, and at a reasonable score. I feel it should be in the high 700's to mid 800's.
What do you think?
800 is the point where the mining game give 250, so that would make sense.
I believe it is the same as the regular mining full reward (5,000 for a VIP claim, etc.) which is 715. Since the Radiation game uses the same icrementation then 715 should be the full reward of 250 there as well.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Space Quest III's minigame is hardly a good example because it wasn't made hard, it was made close to impossible as a joke, only luck makes you win with no effort.
The mini games feel like a boring cheap way to get the content done on time. It's replay value is pretty low but the resources they give are required to upgrade the holding. I really wish they would have put something in that's more interesting and pew pewy for both single person and groups.
The mini games feel like a boring cheap way to get the content done on time. It's replay value is pretty low but the resources they give are required to upgrade the holding. I really wish they would have put something in that's more interesting and pew pewy for both single person and groups.
There is.
Two new queues; Dranuur Gauntlet (space); and Dranuur Beach Assault (ground). There is also a fleet only ground one as well, but not sure if it is different from the open one.
The open queues reward one type of various provisions (battery, luxury and ore), randomly. The space one rewards 150 for normal and 300 for advanced. Haven't seen how many the elite level one rewards yet.
The fleet one allows you to 'gamble' and do extra rounds for more rewards if I remember correctly.
The mini games feel like a boring cheap way to get the content done on time. It's replay value is pretty low but the resources they give are required to upgrade the holding. I really wish they would have put something in that's more interesting and pew pewy for both single person and groups.
There is.
Two new queues; Dranuur Gauntlet (space); and Dranuur Beach Assault (ground). There is also a fleet only ground one as well, but not sure if it is different from the open one.
The open queues reward one type of various provisions (battery, luxury and ore), randomly. The space one rewards 150 for normal and 300 for advanced. Haven't seen how many the elite level one rewards yet.
The fleet one allows you to 'gamble' and do extra rounds for more rewards if I remember correctly.
The Fleet Colony Invasion Event requires doing about a 10 minute project that requires 50,000 Fleet Credits, 5,000 Dilithium, and 200,000 Expertise and requires at least a Tier 1 Colony.
For sheer time efficiency provided that each alt has a hoverboard, the minigames are the fastest since it takes about 5 minutes to get 250 of each type of provision per alt.
The duty officer assignments and automatic daily reward gives players that don't like to queue or play minigames a way to help contribute provisions. At least they are better than the provisions that cost Fleet Credits.
...The duty officer assignments and automatic daily reward gives players that don't like to queue or play minigames a way to help contribute provisions. At least they are better than the provisions that cost Fleet Credits.
The Fleet Colony Invasion Event requires doing about a 10 minute project that requires 50,000 Fleet Credits, 5,000 Dilithium, and 200,000 Expertise and requires at least a Tier 1 Colony.
For sheer time efficiency provided that each alt has a hoverboard, the minigames are the fastest since it takes about 5 minutes to get 250 of each type of provision per alt.
The duty officer assignments and automatic daily reward gives players that don't like to queue or play minigames a way to help contribute provisions. At least they are better than the provisions that cost Fleet Credits.
The duty officer assignments; where are they found? I assume after tier 1 is complete?
"provisions the cost Fleet Credits" - never had a problem with those as I run a small fleet and was able to earn enough to not worry about those costs. I kind of hope at some point that there will be some way to buy the colony provisions using them as I have tons to spare....
Comments
Space Quest as minigame would be enjoyable. Police Quest would be acceptable too.
"-Grind is good!" --Gordon Geko
Accolades checklist: https://bit.ly/FLUFFYS
Why not make all the mini-game Oregon Trail?
What does Omega Molecules have to do with Coral or Luxury? At least the other minigames are thematically appropriate and you don't need to play through the entire 2nd round to get 250.
Completely agree with the need for a hoverboard. Frosted Boots help for Mining, but is not a necessity.
Because it only takes about 5 minutes to get 250 of each provision through minigames.
Not fond of the Omega game, but the other two are okay.
i would much, MUCH rather play one of those 80s video games than the god-awful minigames we currently have
hell, give me a missile commander lookalike; i used to be decent at that
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
You had other plans for your time?
People can run near-infinite numbers of ISAs but they can't do this?
Another case of people complaining that they're not wasting time efficiently enough. #smh
My character Tsin'xing
If we are going to be grinding this till our eyes glaze over and we lose the will to live, at least these games should payout equally.
Has anybody here ever been able to get the full 250 batteries in just one game, or does it always require a second cycle?
I currently need to do another 44 runs of all 3 mini-games in order to have enough provisions to upgrade the colony completely to tier 1. So with the rad-scam mini-g not criting, it's gonna cost me an extra 45 minutes just for the tier 1 upgrades.
Now someone do the math for full tier 5...
Heard someone getting over 1000 points and only got 225 batteries.
As far as doing the math for full Tier 5, it depends on if any fleet is foolish enough to do it. Tier 1 is supposed to grant automatic materials and duty officers which get upgraded for each additional tier.
Found this post which lists the automatic
Tier 1 projects require 2,100 provisions so 975 provisions needs to be earned or wait two days to get enough automatically.
Tier 2 projects require 4,450 provisions so 2,200 provisions needs to be earned or wait two days to get enough automatically.
Tier 3 projects require 6,800 provisions so 4,500 provisions needs to be earned or wait four days to get enough automatically.
Tier 4 projects require 9,000 provisions so 5,250 provisions needs to be earned or wait three days to get enough automatically.
This only includes the 1,000 XP projects so it will take much longer for the upgrades. A Tier 1 Colony requires 4,350 provisions of each type, 48 duty officers, and 45,500 dilithium. Tier 1 Morale Center/Infrastructure/Renewable Energy requires 6,500 provisions of their type, 21 duty officers, and 26,000 dilithium. A Tier 5 Colony requires 306,000 provisions of each type, 341 duty officers, and 2.142 million dilithium. Tier 5 Morale Center/Infrastructure/Renewable Energy requires 459,000 provisions of their type, 192 duty officers, and 1.014 million dilithium.
I suspect that there is a bug or the poster put the wrong information with the automatic provisions at Tier 3 since it has the same amount of automatic provisions as Tier 2. Of course, there is duty officer assignments, colony invasions, and queues to take care of the provisions without playing minigames.
Only good thing about these fleet projects is that only the upgrades require sacrificing duty officers, but everything costs more dilithium. Tier 4 projects require 118,300 dilithium per day compared to no dilithium and 180 duty officers for starbase projects or 30,000 dilithium and 35 duty officers for the other Tier 2 fleet holdings.
But what I've realized is that, if I just need 50-75 more provisions? Instead of doing another run to 200-300 points, I can just start a game, escape out of it at 10 points (25 provisions) and repeat one or two more times as needed. Not ideal, but it seems a bit quicker.
edit: just had my best game ever of rad scanning - 1175 points. And it was still just 225 provisions.
The main problem is when it jumps. I could be in a row with six coming in, the jump, and four or five of those plus others behind them pole vault right past me. The best payout I have gotten in any one attempt is 75. Mostly 50s.
I have gotten mostly 125 or 175, I believe on that one. I thought that if you break the magic 715 score you would get the full 250, but from what I read above it would seem not.
I did run the Beach Assault Advanced and it provided 250 Provisions for what we did. In my case 125 of two different. That Queue was decent.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I ain't whining. I really lack the hand eye coordination to do them very well.
Give me 3 DOFF assignments one for each provision,
I would have them slotted every 20 hours like clockwork.
I that what Automatic Collection is??
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
My character Tsin'xing
No it makes no sense at all to me. I'm a FLEET ADMIRAL I assign others to do tedious tasks like this!!!
Tell that to every other mission in the game, where your away team of engineers and scientists stand around and watch while you pull the levers & tighten the screws.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Do you REALLY wanna have your toons or Boffs suffer from dysentery?
Don't be such a sissy and threw away your lily white gloves, admiral. XD
Firstly, congratulations!
Fun comes in many forms, be it mini games or anything that tickles the particular players fancy. What is not fun is when you do exceptional well and are not properly rewarded for it.
Cryptic needs to fix the Rad scanning so it will payout the full 250 provisions, and at a reasonable score. I feel it should be in the high 700's to mid 800's.
What do you think?
My character Tsin'xing
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Any change will be appreciated.
There is.
Two new queues; Dranuur Gauntlet (space); and Dranuur Beach Assault (ground). There is also a fleet only ground one as well, but not sure if it is different from the open one.
The open queues reward one type of various provisions (battery, luxury and ore), randomly. The space one rewards 150 for normal and 300 for advanced. Haven't seen how many the elite level one rewards yet.
The fleet one allows you to 'gamble' and do extra rounds for more rewards if I remember correctly.
The Fleet Colony Invasion Event requires doing about a 10 minute project that requires 50,000 Fleet Credits, 5,000 Dilithium, and 200,000 Expertise and requires at least a Tier 1 Colony.
For sheer time efficiency provided that each alt has a hoverboard, the minigames are the fastest since it takes about 5 minutes to get 250 of each type of provision per alt.
The duty officer assignments and automatic daily reward gives players that don't like to queue or play minigames a way to help contribute provisions. At least they are better than the provisions that cost Fleet Credits.
At what point to DOff assignments kick in?
The duty officer assignments; where are they found? I assume after tier 1 is complete?
"provisions the cost Fleet Credits" - never had a problem with those as I run a small fleet and was able to earn enough to not worry about those costs. I kind of hope at some point that there will be some way to buy the colony provisions using them as I have tons to spare....