Is the mini-game fun,meh, some people will like it, other people will hate it. Pretty much sums up every game ever made, there is no way to please everyone.
What you should be looking at is, is the mini-game quick and is it easy, because no matter how fun it is, you will be grinding these provisions out for the next year or so, depending on fleet size, active players and dedication. The only issue I have with the mini-game is the distance you have to run to get to them, but over all 10 mins a toon, two or three times a session. At least it is a resource we can grind that doesn't require another resource ie EC or Dil.
I would not mind if they gave colony holding something like a mission that you could pick up that would send you out to do a few things, which could range from doing different stfs to missions an even killing different types of enemies like the endeavor system, and then when you hand it in would give you some resources for the projects. This would give an alternative to the mini-games, and depending on the payout could still make the mini-games the best payout, without them being the only payout method.
In the future technology has made it so that all labor is completed by doing three minigames.
Ive often thought 'wouldnt that be sadly funny? All these people are actually doing on their tricorders is some damned minigame cause tech does their thinking for them'
Right. Those who complain that they're pushing us into more of these minigames are missing the other side of the feedback loop. They give us dilithium weekends and people flock to the mines. They give us the Omega game for Anniversaries and we gorge ourselves. It's not hard to imagine why they throw more minigames at us.
Dilithium Weekend is once a month, tops, and Omega is once a year. Whereas, the Fleet is going to need grinding for more than an entire year, if not longer, unless the automated gathering system is completely capable of filling the later Tiers on its own.
It doesn't change the fact that people flood those minigames when they give us a special reward, so they decide to add more of them because they get that feedback from us and we do the new ones for the rewards and it all happens all over again.
The automated system will not fill them on its own. That would be even worse game design. These are put in to get people interacting with the game, and they aren't going to cut that out completely with a minimal investment.
The mini games make no sense in the colony setting as part of the STO fictional world. We need to be doing at least one of: buying, crafting , looting or finding them. How difficult would it have been to code in a treasure hunt or crafting project?
You are gathering materials to help build the colony in as self-sufficient a way as possible. Makes perfect sense. I guess they could have us run around to several different spots for each material, and some of them don't have any in them, the way that most MMOs have you gather materials. I don't like the scope of what this will ultimately be, but I do know that simply saying that it doesn't fit because I don't like it will not make it true.
This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
I think the problem is the repetition of using the same few minigames over and over again without any new ones, they even re-used the dilithium mining minigame for non-mining activities while its background still makes it look you are mining dilithium.
You find the mini games fun? You're most likely the only person ever.
Two of the mini games I find as fun. One of them I find frustrating because of the "skipping" that occurs and the pieces not being recognized as going into the bucket. I am not sure that particular mini-game is good on the internet as is.
I guess I'm really lucky. As long as it doesn't do it's sudden-end-for-no-reason thing, the Omega game always seems really smooth. Radiation scanning, on the other hand, is annoying....
--
...I really am curious what factors cause the Omega game to misbehave. My computer was a $900 build six years ago, and my internet is... ok? (Speedtest gave me 17 down/6 up/30ms ping; my usual Steam download speed is 1.8-2) I'm using a $16 mouse and an old iMac keyboard. So, yeah. Not a potato, but not a godbox. /shrug
While yes, its going to get tedious - Im at least glad to see this holding seems to require less resources than previous ones - making it easier for smaller fleets to progress.
While yes, its going to get tedious - Im at least glad to see this holding seems to require less resources than previous ones - making it easier for smaller fleets to progress.
Oh are those smaller fleets in for a big surprise at the higher tiers unless Cryptic changes the existing numbers
I think the problem is the repetition of using the same few minigames over and over again without any new ones, they even re-used the dilithium mining minigame for non-mining activities while its background still makes it look you are mining dilithium.
I could make a comment here about 95% or more of the game consisting of little more than Gogogo! Shootshootshoot! but it writes itself. The mining game looks like you're mining dilithium only because that was its only context for years. The Omega molecule game (Tricorder Hero) still has the Molecule Destroyed! messages in it, even when you're gathering coral bits, so the complaint is more fitting for that one.
..I really am curious what factors cause the Omega game to misbehave. My computer was a $900 build six years ago, and my internet is... ok? (Speedtest gave me 17 down/6 up/30ms ping; my usual Steam download speed is 1.8-2) I'm using a $16 mouse and an old iMac keyboard. So, yeah. Not a potato, but not a godbox. /shrug
It seems that the "jump" happens when that Molecule Destroyed! message pops up. It's variable how bad it is, though, even on the same computer just a few minutes apart, so who knows what's causing it? Processing cycles on the server itself, maybe? I would guess that delays in the movement of the pointer among the paths might be related to framerate, but I couldn't tell you for certain. I'd really like to know why that one just ends early at times.
This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
The Mining game is used for Ore collection so it is appropriate. That one I can score over 715 so 250 Ore Provisions in one go.
The Omega game for Coral is one that may take me 5 tries to get 250 as I usually can't score more than the upper 300s to lower 400s. I could never see how people could score 2,100 or more in that.
The Radiation game for the Batteries I can get 225 in one attempt then I finish off the other 25.
I had to send three Characters in to complete the Provisions. I didn't even realize until today that we had started up the Colony. All the other stuff was already filled in but the bulk of the Provisions. This will not be fun continually repeating this.
The Future Flyer or a hoverboard is a must.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I have a small family Fleet, Level 63 currently. This may be the straw that ends my interest on Fleet Holdings. We'll get the colony to Tier 2 across the board and then decide what we think.
In terms of narrative how do any of the games relate to the stated result?
They are representing the couple of minutes of effort that it takes to gather these materials. The mining one does it best, since it represents aiming a mining laser to cut out the ore or somesuch. The others are just graphic representations of "work."
How would killing something and looting batteries work in a narrative sense? It doesn't in the rest of the game, either, for that matter. I shot you until you were dead and you dropped some haggis. How a scorpion on Nimbus had any haggis on him is a mystery for the ages.
Buying or crafting possibly could have worked, but I'd bet they'd be more involved. Try the Nequencia patrol some time.
This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
In terms of narrative how do any of the games relate to the stated result?
They are representing the couple of minutes of effort that it takes to gather these materials. The mining one does it best, since it represents aiming a mining laser to cut out the ore or somesuch. The others are just graphic representations of "work."
How would killing something and looting batteries work in a narrative sense? It doesn't in the rest of the game, either, for that matter. I shot you until you were dead and you dropped some haggis. How a scorpion on Nimbus had any haggis on him is a mystery for the ages.
Buying or crafting possibly could have worked, but I'd bet they'd be more involved. Try the Nequencia patrol some time.
I wanna know why a space desert scorpion had an Bannana Split on'm. That melts at room temperature let alone IN THE DESERT.
Or how TOS era Romulans got themselves a bottle of Chateau Picard and Root Beer!
The Mining game is used for Ore collection so it is appropriate. That one I can score over 715 so 250 Ore Provisions in one go.
yeah, stupid easy
The Omega game for Coral is one that may take me 5 tries to get 250 as I usually can't score more than the upper 300s to lower 400s. I could never see how people could score 2,100 or more in that.
The Radiation game for the Batteries I can get 225 in one attempt then I finish off the other 25.[/quote]I rarely get over half on that one. It seems harder to me than the others.
I had to send three Characters in to complete the Provisions. I didn't even realize until today that we had started up the Colony. All the other stuff was already filled in but the bulk of the Provisions. This will not be fun continually repeating this.
The Future Flyer or a hoverboard is a must.
Especially since you can't walk through the deep water. There's a teleport volume in the deep water. either you hoverboard over it or you walk around it....
...I really am curious what factors cause the Omega game to misbehave. My computer was a $900 build six years ago, and my internet is... ok? (Speedtest gave me 17 down/6 up/30ms ping; my usual Steam download speed is 1.8-2) I'm using a $16 mouse and an old iMac keyboard. So, yeah. Not a potato, but not a godbox. /shrug
It gets canceled if you accidentally try to start the game a second time while it's running.
In terms of narrative how do any of the games relate to the stated result?
They are representing the couple of minutes of effort that it takes to gather these materials. The mining one does it best, since it represents aiming a mining laser to cut out the ore or somesuch. The others are just graphic representations of "work."
How would killing something and looting batteries work in a narrative sense? It doesn't in the rest of the game, either, for that matter. I shot you until you were dead and you dropped some haggis. How a scorpion on Nimbus had any haggis on him is a mystery for the ages.
Buying or crafting possibly could have worked, but I'd bet they'd be more involved. Try the Nequencia patrol some time.
I wanna know why a space desert scorpion had an Bannana Split on'm. That melts at room temperature let alone IN THE DESERT.
Or how TOS era Romulans got themselves a bottle of Chateau Picard and Root Beer!
I found Borg with Saurian Brandy or Plomek Soup on em. XD
Guess mobs like an occasional snack now and a gain.
Yesh....I got the news, yesterday.... My fleetmate (2 person fleet here) is attempting the mini-game grind for provisions. I am certain he'll never make it out completely intact.
Gonna owe him big time if we make it to Tier 1.
"Spend your life doing strange things with weird people." -- UNK
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
I don't mind something as anecdotal as those mini-games. There are far, far worse things in need of fixing in STO than just a handful of harmless mini-games.
Yesh....I got the news, yesterday.... My fleetmate (2 person fleet here) is attempting the mini-game grind for provisions. I am certain he'll never make it out completely intact.
Yesh....I got the news, yesterday.... My fleetmate (2 person fleet here) is attempting the mini-game grind for provisions. I am certain he'll never make it out completely intact.
Gonna owe him big time if we make it to Tier 1.
Why grins these from the mini-games? You can get 150 a pop from the ground queue normal.
Yesh....I got the news, yesterday.... My fleetmate (2 person fleet here) is attempting the mini-game grind for provisions. I am certain he'll never make it out completely intact.
Gonna owe him big time if we make it to Tier 1.
they're not hard if you've gotten good at them.
They're not hard if you don't bother with them. I don't mind a bit of grinding. But this takes it to a whole new level of it.
Well today I found out the Cooldown is one hour before you can do them again. Whoopee!!!
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
It gets canceled if you accidentally try to start the game a second time while it's running.
Yeah, but people talk about skipping, and lag in ground maps, and other issues.... and I just haven't seen any of that. It works fine, and my average score is probably around 2500. /confused
The stupid mini-games are not enjoyable at all when you have to do them over and over again. This entire colony world system is absolutely ridiculous, requiring too much time for smaller fleets.
wait until u need more of them than just the few u need on T1^^
The new ground queue is fairly easy, especially on normal.
Phase 1
Defend this by pewing those.
Phase 2
Pew through here and activate these.
Phase 3
Defend the now activated thingies from phase 2. Pew this and that. (Tip: You manually have to target the shuttles. Turn your camera up and click them.)
Comments
What you should be looking at is, is the mini-game quick and is it easy, because no matter how fun it is, you will be grinding these provisions out for the next year or so, depending on fleet size, active players and dedication. The only issue I have with the mini-game is the distance you have to run to get to them, but over all 10 mins a toon, two or three times a session. At least it is a resource we can grind that doesn't require another resource ie EC or Dil.
Ive often thought 'wouldnt that be sadly funny? All these people are actually doing on their tricorders is some damned minigame cause tech does their thinking for them'
It doesn't change the fact that people flood those minigames when they give us a special reward, so they decide to add more of them because they get that feedback from us and we do the new ones for the rewards and it all happens all over again.
The automated system will not fill them on its own. That would be even worse game design. These are put in to get people interacting with the game, and they aren't going to cut that out completely with a minimal investment.
You are gathering materials to help build the colony in as self-sufficient a way as possible. Makes perfect sense. I guess they could have us run around to several different spots for each material, and some of them don't have any in them, the way that most MMOs have you gather materials. I don't like the scope of what this will ultimately be, but I do know that simply saying that it doesn't fit because I don't like it will not make it true.
I guess I'm really lucky. As long as it doesn't do it's sudden-end-for-no-reason thing, the Omega game always seems really smooth. Radiation scanning, on the other hand, is annoying....
--
...I really am curious what factors cause the Omega game to misbehave. My computer was a $900 build six years ago, and my internet is... ok? (Speedtest gave me 17 down/6 up/30ms ping; my usual Steam download speed is 1.8-2) I'm using a $16 mouse and an old iMac keyboard. So, yeah. Not a potato, but not a godbox. /shrug
Oh are those smaller fleets in for a big surprise at the higher tiers unless Cryptic changes the existing numbers
I could make a comment here about 95% or more of the game consisting of little more than Gogogo! Shootshootshoot! but it writes itself. The mining game looks like you're mining dilithium only because that was its only context for years. The Omega molecule game (Tricorder Hero) still has the Molecule Destroyed! messages in it, even when you're gathering coral bits, so the complaint is more fitting for that one.
It seems that the "jump" happens when that Molecule Destroyed! message pops up. It's variable how bad it is, though, even on the same computer just a few minutes apart, so who knows what's causing it? Processing cycles on the server itself, maybe? I would guess that delays in the movement of the pointer among the paths might be related to framerate, but I couldn't tell you for certain. I'd really like to know why that one just ends early at times.
The Omega game for Coral is one that may take me 5 tries to get 250 as I usually can't score more than the upper 300s to lower 400s. I could never see how people could score 2,100 or more in that.
The Radiation game for the Batteries I can get 225 in one attempt then I finish off the other 25.
I had to send three Characters in to complete the Provisions. I didn't even realize until today that we had started up the Colony. All the other stuff was already filled in but the bulk of the Provisions. This will not be fun continually repeating this.
The Future Flyer or a hoverboard is a must.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I actually had that game terminal inside my guild hall on Lok back in the day... many hours spent playing that, if anything, as a diversion.
Join Date: Tuesday, February 2, 2010
I have a small family Fleet, Level 63 currently. This may be the straw that ends my interest on Fleet Holdings. We'll get the colony to Tier 2 across the board and then decide what we think.
They are representing the couple of minutes of effort that it takes to gather these materials. The mining one does it best, since it represents aiming a mining laser to cut out the ore or somesuch. The others are just graphic representations of "work."
How would killing something and looting batteries work in a narrative sense? It doesn't in the rest of the game, either, for that matter. I shot you until you were dead and you dropped some haggis. How a scorpion on Nimbus had any haggis on him is a mystery for the ages.
Buying or crafting possibly could have worked, but I'd bet they'd be more involved. Try the Nequencia patrol some time.
I wanna know why a space desert scorpion had an Bannana Split on'm. That melts at room temperature let alone IN THE DESERT.
Or how TOS era Romulans got themselves a bottle of Chateau Picard and Root Beer!
My character Tsin'xing
I found Borg with Saurian Brandy or Plomek Soup on em. XD
Guess mobs like an occasional snack now and a gain.
Gonna owe him big time if we make it to Tier 1.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
My character Tsin'xing
Why grins these from the mini-games? You can get 150 a pop from the ground queue normal.
They're not hard if you don't bother with them. I don't mind a bit of grinding. But this takes it to a whole new level of it.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I don't play with other players. I don't want to give them fodder for "don't play pugs" stories in the forums.
I stink at them....always have.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
How to keybind Alt-F4.
"-Grind is good!" --Gordon Geko
Accolades checklist: https://bit.ly/FLUFFYS
Yeah, but people talk about skipping, and lag in ground maps, and other issues.... and I just haven't seen any of that. It works fine, and my average score is probably around 2500. /confused
wait until u need more of them than just the few u need on T1^^
its fonna be huuuge
players will love it
The new ground queue is fairly easy, especially on normal.
Phase 1
Defend this by pewing those.
Phase 2
Pew through here and activate these.
Phase 3
Defend the now activated thingies from phase 2. Pew this and that. (Tip: You manually have to target the shuttles. Turn your camera up and click them.)
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