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Orbital Strike should be energy and type specific.

Orbital Strike, your ship supposedly fired a beam down to your designated location. Cool, powerful, effective ... my ship doesn't have any beam weapons...

As just an attention to detail, I think it'd be cool if the Orbital Strike ability checked your ship, picked an energy type, and made the ability match the energy type. Maybe my Federation captain uses Tetryon beams, then perhaps Orbital Strike should call down a blue Tetryon beam. Maybe my Romulan captain uses Radiant Antiproton beams, then perhaps Orbital Strike should call down a yellow Antiproton beam. Maybe my Klingon captain uses nothing but Polaron turrets, then perhaps Orbital Strike should call down a single purple Polaron blast.

Maybe I have a torpedo build, and don't use energy weapons of any type. In that case, a low-yield blue explosion from the quantum torpedo. Or yellow from the transphasic, and so on.

I think Orbital Strike would feel more involved if it conformed to a weapon we've equipped on our ship. It should just do a check on the ship's loadout, pick a random slot (possibly favoring energy weapons over kinetic (and also favoring beams over others)), and utilize that weapon as the cosmetics and damage type.

Weapon types? Beams: Single beam. Dual-beam: Converging pair of single beams. Cannon/Turret: Singular blast. Dual cannons/Dual heavy cannons/Quad cannons: At this point, the convergence of these weapons is moving so fast, just make it a massive singular blast.
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Comments

  • centurian821centurian821 Member Posts: 274 Arc User
    While I think that would be an awesome bit of attention to detail, implementation of it would be problematic at best. There's a lot that could go wrong with that amount of coding.
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  • centurian821centurian821 Member Posts: 274 Arc User
    Well that felt a bit hostile. While I am familiar with coding, I am not familiar with how STO is set up. However, all I meant was that there is a lot to consider in such a thing. I don't intend to take a count of all the different types of weapons that have been available to everyone over the years, but that number is significant. Taking that into account, the amount of things to consider has a direct relation to the amount of things that can go wrong, that's all.
  • baddmoonrizinbaddmoonrizin Member Posts: 10,897 Community Moderator
    As it is now, it's a Faction based animation with regard to the color of the beam.
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    I'd rather there be a special slot where you could add a beam weapon of choice to use for that (and default to the faction aesthetic if none is equipped). Making it use torpedoes or cannons or whatever for a totally different attack would be a balancing nightmare, totally not work with the Orbital Devastation trait, and players with multiple different weapons would still want to choose which one to use anyway.

    But since 3/4 of players can't even use that ability (apparently, calling your ship and telling them to shoot something on the ground requires special training only engineers can have :/), it's hardly justified adding a slot for.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,582 Community Moderator
    As it is now, it's a Faction based animation with regard to the color of the beam.

    ^ This. Its just like the Transporter effects. Faction based.
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  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    So if you fly a rainbow boat would your enemy get pummeled with Rainbows?

    If so, then I vote Yes!
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  • tyler002tyler002 Member Posts: 1,586 Arc User
    Orbital Friendship Cannon FTW!
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  • dracounguisdracounguis Member Posts: 5,358 Arc User
    While personalized Orbital Strike would be cool, there are many other things I'd prefer Cryptic spend their time fixing real issues.
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    fevee wrote: »
    Orbital Strike, your ship supposedly fired a beam down to your designated location. Cool, powerful, effective ... my ship doesn't have any beam weapons...


    Let me stop you right there: at your assumption that Orbital Strike is something which emanates from regular beams. It may well be a separate, wide orbital bombardment beam, that can only fire ever so often. We simply don't know.
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  • grendelthewise#0990 grendelthewise Member Posts: 640 Arc User
    edited August 2017
    Flaming/trolling comments moderated out.
    Post edited by baddmoonrizin on
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  • questeriusquesterius Member Posts: 8,487 Arc User
    As it is now, it's a Faction based animation with regard to the color of the beam.

    Having said that, it would be nice if my orbital strike looked like a polaron bombardment when my ship used cannons.
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  • grendelthewise#0990 grendelthewise Member Posts: 640 Arc User
    It would be neat to see antiproton beams hit the ground in front of you
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  • feveefevee Member Posts: 45 Arc User
    meimeitoo wrote: »
    fevee wrote: »
    Orbital Strike, your ship supposedly fired a beam down to your designated location. Cool, powerful, effective ... my ship doesn't have any beam weapons...


    Let me stop you right there: at your assumption that Orbital Strike is something which emanates from regular beams. It may well be a separate, wide orbital bombardment beam, that can only fire ever so often. We simply don't know.

    Maybe so. It doesn't explain how Orbital Strike works while down in Gre'Thor, but at that point, I'm just getting cynical. My little headcanon joke is that those beams are the dishonored beams that missed your target while you were alive, and have thus come back to redeem themselves for you.
    So if you fly a rainbow boat would your enemy get pummeled with Rainbows?

    The intention, here, is that the program randomly picks one of your beam weapon types -if any-, and utilizes it as the color and damage type. So if you're flying a rainbow boat with phaser, disruptor, tetryon, and polaron, then every time you utilize the ability, it's a 25% chance of being either phaser, disruptor, tetryon, or polaron.
    warpangel wrote: »
    Making it use torpedoes or cannons or whatever for a totally different attack would be a balancing nightmare, totally not work with the Orbital Devastation trait, and players with multiple different weapons would still want to choose which one to use anyway.

    I figured the damage would be the same, one way or the other. Whether it's a turret, dual heavy cannons, an omni-directional beam, or dual-beams. The damage value is the same, simply the animation (and color) is a singular blast as opposed to a quick beam hitting the ground, ect.

    As for Orbital Devastation, I didn't even know that existed until recently. A beam following you is easy. A pair of converging beams is probably easy. But for canons or torpedoes? Why can't it just be a succession of blasts? Instead of a death laser from space following you, why can't a plethora of death pulses from space aim for you?
    warpangel wrote: »
    ...since 3/4 of players can't even use that ability...

    Wouldn't it be 2/3?
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited August 2017
    coldnapalm wrote: »
    It's a nice idea...but the amount of code needed for this seems like time better spent elsewhere.


    Agreed. Like I said, I love color-coordinating my ship and weapons (or match Orbital Strike with my space weps); but how's about they fix the UI first!?
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  • redvengeredvenge Member Posts: 1,425 Arc User
    questerius wrote: »
    Having said that, it would be nice if my orbital strike looked like a polaron bombardment when my ship used cannons.
    Come to think of it, what is firing those blasts when you call in a Polaron Bombardment?
  • jamieblanchardjamieblanchard Member Posts: 561 Arc User
    redvenge wrote: »
    questerius wrote: »
    Having said that, it would be nice if my orbital strike looked like a polaron bombardment when my ship used cannons.
    Come to think of it, what is firing those blasts when you call in a Polaron Bombardment?

    Good question. One of my tac toons has that module, I believe, if you mean what I think you do?

    As for how I feel about Orbital Strike being modified to use a specific energy type, colour and so on, depending on your ship's load out? I think that would be groovy, and would certainly support such a thing. Though alas, I suspect such would not be very high on the "to do" list. Still, a captain can dream.

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  • angrytargangrytarg Member Posts: 11,008 Arc User
    While we are at it, why is the ability so damn weak? Most enemies just take that ship mounted phaser beam as if it was a punch to the stomach - or a cotton ball to the face - and move on pig-2.gif​​
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    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
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  • redvengeredvenge Member Posts: 1,425 Arc User
    angrytarg wrote: »
    While we are at it, why is the ability so damn weak? Most enemies just take that ship mounted phaser beam as if it was a punch to the stomach - or a cotton ball to the face - and move on pig-2.gif​​
    Maybe it represents those builds that are sub 5k DPS in average Space content?

    I could imagine an Engineer in a Science Ship being upset that his/her Orbital Strike was garbage because they used their Tactical slots for [EPG] or +Exotic Damage consoles.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    edited August 2017
    I would not mind if they did it as a option that could have the energy/color being able to be toggled thru, such as thru the option menu. Though i could also see what would be maybe a trait option being used, which might modify the color an effect of the ability when it is slotted. As stated the difficulty would be untying the ability from being tied to the faction your character is.

    Though i also like the idea of a bombardment version module that tact has access, and think that it would be pretty interesting to see a trait to switch between our orbital strike being a single high damage hit, and becoming more of a low to mid level damage orbital bombardment attack that lasts over a longer period of time kinda like a hail of fire from the ship's cannons.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    i see a spread of photon torpedoes hit an iconian gateway on a Romulan world despite the fact my build didn't have torpedoes and the previous orbital strikes were phaser beams and not anti-proton beams. i bet if i had a plasma launcher it would still fire photons at the gateway :tongue:.

    I would imagine it would mean doing two cutscenes and replicating them enough times to alter each one for a different colored beam and torpedo color, that would be time consuming i would imagine.
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    Regarding the whole Orbital Strike cofevee (sorry, couldn't resist :P) I think ppl do well to realize it's just a game mechanic, not necessarily meant to be reality-accurate; for instance, you can activate Orbital Strike inside a cave even; would we really want it to be disabled under circumstances like that as well?! And since indeed only 1/3rd of the professions can use it to begin with, I'd say we strike this off the list of huge priorities. YMMV, of course.
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  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    meimeitoo wrote: »
    Regarding the whole Orbital Strike cofevee (sorry, couldn't resist :P) I think ppl do well to realize it's just a game mechanic, not necessarily meant to be reality-accurate; for instance, you can activate Orbital Strike inside a cave even; would we really want it to be disabled under circumstances like that as well?! And since indeed only 1/3rd of the professions can use it to begin with, I'd say we strike this off the list of huge priorities. YMMV, of course.

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  • tremere12tremere12 Member Posts: 477 Arc User
    Just don't nerf the friggin ability. It's kinda weak as it is.
  • slifox#0768 slifox Member Posts: 379 Arc User
    > @meimeitoo said:
    > Regarding the whole Orbital Strike cofevee (sorry, couldn't resist :P) I think ppl do well to realize it's just a game mechanic, not necessarily meant to be reality-accurate; for instance, you can activate Orbital Strike inside a cave even; would we really want it to be disabled under circumstances like that as well?! And since indeed only 1/3rd of the professions can use it to begin with, I'd say we strike this off the list of huge priorities. YMMV, of course.


    I like how I can use it inside places like buildings, starships, and star bases.
  • byozuma#0956 byozuma Member Posts: 502 Arc User
    While rainbow orbital strikes would be cool... orbital strike officer manuals would be even better! I'm a science captain so I can't use orbital strikes, but my away team consists of two engineers and two scientists. Giving one or both of my engineers orbital strike would be soo hot!
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  • asuran14asuran14 Member Posts: 2,335 Arc User
    I would not mind if afew things were able to be adjusted on the orbital strike. Like the activation time, how the damage is dealt, and even what type of damage. I mean one thing that makes the ability somewhat lacking for me is the time it takes to activate, and then the attack to actually hit the targets, minimizing this would be a nice quality of life change. Also though things like maybe giving us the ability to change it into a bombardment type attack that lasts over a period of time could be nice too, or a high damage single target damage attack would be as well.
  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited August 2017
    While rainbow orbital strikes would be cool... orbital strike officer manuals would be even better! I'm a science captain so I can't use orbital strikes, but my away team consists of two engineers and two scientists. Giving one or both of my engineers orbital strike would be soo hot!

    You can use "molten terrain" from the summer rep for your officers, it has the orbital strike animation pig-1.gif​​
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    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
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