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Ferengi Admiralty...

Im happy to see another Admiralty campaign available... but Im disappointed that we are still restricted to the same number of admiralty slots. The number of available campaigns has quadrupled since the system launched , and many of us have more than enough ships - why cant we have more slots to run more missions?
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  • phenomenaut01phenomenaut01 Member Posts: 714 Arc User
    I agree. Really wish they would give us at least a couple more slots. But considering how much dilithium these things are putting into the system, I'm not overly surprised at it still being limited.
  • discojerdiscojer Member Posts: 533 Arc User
    edited July 2017
    The thing is though, the way it is now,, if you just log in an alt once a day, you can pretty much always do one tour of duty a day and probably about half the time a second one. So you get the Klingon one every 10 days and another one (previously Romulan for me) every 14-15 days.

    On the other hand, if you actually log in and play a character, you can always do multiple tours of duties as day, as the shorter missions get finished while you play and you can get through the junk to get to the Tour of Duty missions.

    If they increase the number of active slots, then you could easily do both Klingon/Ferrengi tour of duties on an alt by just logging in for 5 minutes and while that would actually be nice short term, it likely would cause even more dilithium inflation than we see now. Since you'd be getting 60,000 dilithium every 10 days for very little work.
  • risian4risian4 Member Posts: 3,711 Arc User
    They should limit it more. Systems like these are one of the reasons why people are playing the game less; because the rewards for not playing the game and just participating in events like Risa or clicky systems such as Admiralty are too high.

  • indysharkindyshark Member Posts: 1,549 Arc User
    I hope they add something worth buying with GPL. I have a ton right now and there is nothing worth buying with it.
  • risian4risian4 Member Posts: 3,711 Arc User
    indyshark wrote: »
    I hope they add something worth buying with GPL. I have a ton right now and there is nothing worth buying with it.

    Yeah right now I don't really see the point of this new Admiralty. I mean, it also rewards nice amounts of dilithium, R&D materials and expertise but we already had campaigns dedicated to those things.

    Maybe they could add more uniforms to the store in the future. Lobi ones (for insanely high prices of course) or reputation uniform unlocks (just the uniform parts, not the actual gear).

    Or add some of the devices that used to be bought from the Lobi store and which were transferred to the dilithium store a while back. All these things are already in the game and maybe with exception of the lobi uniforms, it shouldn't have too much of a negative impact if they were added to the GPL store.
  • kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
    risian4 wrote: »
    They should limit it more. Systems like these are one of the reasons why people are playing the game less; because the rewards for not playing the game and just participating in events like Risa or clicky systems such as Admiralty are too high.

    THIS. It's part of the problem with the current state of the endgame now. It's already too easy to be paid for not playing. It's practically in a welfare state now.
  • leemwatsonleemwatson Member Posts: 5,445 Arc User
    risian4 wrote: »
    They should limit it more. Systems like these are one of the reasons why people are playing the game less; because the rewards for not playing the game and just participating in events like Risa or clicky systems such as Admiralty are too high.

    THIS. It's part of the problem with the current state of the endgame now. It's already too easy to be paid for not playing. It's practically in a welfare state now.

    BINGO!!!! Yet we still have people claiming this game is Pay To WIN!!! Go figure!
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • bloodyrizbloodyriz Member Posts: 1,756 Arc User
    edited July 2017
    wdnobile wrote: »
    ...The number of available campaigns has quadrupled since the system launched...

    Actually this is incorrect. If the number of campaigns had quadrupled we would now have 8. When it launched it already had Federation, and Klingon campaigns.​​
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  • legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    bloodyriz wrote: »
    wdnobile wrote: »
    ...The number of available campaigns has quadrupled since the system launched...
    If the number of campaigns had quadrupled we would now have 8.

    don't give them ideas!​​
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  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    risian4 wrote: »
    They should limit it more. Systems like these are one of the reasons why people are playing the game less; because the rewards for not playing the game and just participating in events like Risa or clicky systems such as Admiralty are too high.

    Strongly disagree.

    This system is good to keep up with the curve when you're burned out or on days when you don't have a lot of time to play.

    It doesn't make me play less, for a long time it was the only reason I played at all. Without the ability to run admiralty I just would not have logged in at all.
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    risian4 wrote: »
    They should limit it more. Systems like these are one of the reasons why people are playing the game less; because the rewards for not playing the game and just participating in events like Risa or clicky systems such as Admiralty are too high.
    Strongly disagree.
    This system is good to keep up with the curve when you're burned out or on days when you don't have a lot of time to play.
    It doesn't make me play less, for a long time it was the only reason I played at all. Without the ability to run admiralty I just would not have logged in at all.

    I think you are both right to 100%.

    Really, I experience it each day. Without the admiralty system keeping multiple toons up to end game standards would be an impossible task for me. If I couldn’t I’d lose interest in the game.

    On the other hand people decline team-ups for active in game earnings much too often because they don’t “need” to earn rewards. Sadly if I’m not in a team headed for PvE I rapidly loose interest in the game as well.

    What a dilemma. :neutral:
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    I see what you're saying Connor, I might just think differently then most.

    When I run PVE with people, it's not for the rewards. I have taken to using systems like Admiralty to get my 'daily grind' and I run PVE with people because it's fun. The rewards are a nice bonus of course, but I guess most people will only do content to get rewards and yeah.. they will get the rewards the easiest way possible.

    Admiralty is a bit of a double edged sword, it has it's benefits and drawbacks. Overall though, I would be really discouraged if the system were removed or drastically altered. It works well for players like me that play for fun, I like that I can use the daily click fest for my grind. Then I don't really care what map or queue the group wants to run, I'm just along for the ride. :)
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited July 2017
    Yea I feel the same way Sea. It’s the “PvE is fun” mentality. This activity is the reward in itself for us after we used all the other means to get there.

    Sadly there are so few left who see it that way. While a lot of the hardcore DPSer got de-motivated totally over S13 and don’t bother with much at all now (I had a longer chat with one yesterday) the new generation of players just seem to be spoiled by the rewards and have no intention to put them to use in PvE not to mention invest minimum effort anywhere.

    I’m curious how this situation continues. Perhaps cryptic could link both activities a bit. One gets Admiralty skip token and 1 x Cards as additional rewards in PvE and respectively Reputation Mark and XP booster out of the Admiralty system.

    Then again it’s not up to us to come up with options. It’s up to cryptic to simply provide content that is “fun” to play. On occasion they demonstrated well enough that they can. It is just up to them to try harder now. :)
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • warpangelwarpangel Member Posts: 9,427 Arc User
    risian4 wrote: »
    They should limit it more. Systems like these are one of the reasons why people are playing the game less; because the rewards for not playing the game and just participating in events like Risa or clicky systems such as Admiralty are too high.
    Strongly disagree.
    This system is good to keep up with the curve when you're burned out or on days when you don't have a lot of time to play.
    It doesn't make me play less, for a long time it was the only reason I played at all. Without the ability to run admiralty I just would not have logged in at all.

    I think you are both right to 100%.

    Really, I experience it each day. Without the admiralty system keeping multiple toons up to end game standards would be an impossible task for me. If I couldn’t I’d lose interest in the game.

    On the other hand people decline team-ups for active in game earnings much too often because they don’t “need” to earn rewards. Sadly if I’m not in a team headed for PvE I rapidly loose interest in the game as well.

    What a dilemma. :neutral:
    That's what you get when everything rewards the same stuff.

    With decent reward differentiation there wouldn't be a question between playing Admiralty or PvE, because to get everything players would have to play both.
  • ltminnsltminns Member Posts: 12,572 Arc User
    edited July 2017
    I wish they would develop pre-selected Ship recommendations like they do with the Doffing System. Save bit of time especially with the lackluster selection criteria provided.

    The way the Ferengi Admiralty Campaign is doling out Dilitium, the Dilitium available also now from the Endeavor System, and the Dilitium Weekend upon us, I think we are being set up for another Phoenix Prize Pack Event.
    Post edited by ltminns on
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  • lopequillopequil Member Posts: 1,226 Arc User
    After many years i have finally been able to level my toon druk to level 60 using only ferengi content, I give the new admiralty two thumbs up.

    I trust you only did assignments that awarded GPL? There are quite a few hoo-manitarian missions there.
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  • alexraptorralexraptorr Member Posts: 1,192 Arc User
    risian4 wrote: »
    They should limit it more. Systems like these are one of the reasons why people are playing the game less; because the rewards for not playing the game and just participating in events like Risa or clicky systems such as Admiralty are too high.

    THIS. It's part of the problem with the current state of the endgame now. It's already too easy to be paid for not playing. It's practically in a welfare state now.

    Nah the problem is and has been for a long time the lack of worthwhile rewards from the so called endgame content. It's all just a glorified currency grind.
    What was needed and always will be needed are unique shinies to be earned from completing content, that matters more than just XP and currencies. It doesn't matter if its epic uber powerful gear or just some vanity items like unique cosmetic unlocks.

    Its a shame they had to ruin progress Gozer made with the STF revamp by introducing the rubbish reputation system.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
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  • lopequillopequil Member Posts: 1,226 Arc User
    I think the point being made is that doing a specific mission for a specific reward is different (and more rewarding?) from grinding queues again and again until you have enough marks to buy whatever. But I wasn't here when the original task force missions were around so I can't be sure.
    Q9BWcdD.png
  • daciaeternadaciaeterna Member Posts: 219 Arc User
    edited July 2017
    wdnobile wrote: »
    Im happy to see another Admiralty campaign available... but Im disappointed that we are still restricted to the same number of admiralty slots. The number of available campaigns has quadrupled since the system launched , and many of us have more than enough ships - why cant we have more slots to run more missions?

    Totally agree here. There are now 8 max slots in admirality. Imo they should add at least 2 more slots. Idealy 2 new slots for every new admirality campaign. Giving us more campaigns without new slots its like giving a man 4 spoons to eat the same soup lol.

    Also i can safely say i'd have stoped playing this game for sure if not for the admirality. This maked the grind a bit easyer and more important less time consuming. I play even more stf's with my friends but now mostly for fun.
      HcmgIKI.png
    • locutusofcactuslocutusofcactus Member Posts: 651 Arc User
      The fix for this is to have the next slot unlock cost about one million GPL. Two birds with one stone.
    • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
      warpangel wrote: »
      risian4 wrote: »
      They should limit it more. Systems like these are one of the reasons why people are playing the game less; because the rewards for not playing the game and just participating in events like Risa or clicky systems such as Admiralty are too high.
      Strongly disagree.
      This system is good to keep up with the curve when you're burned out or on days when you don't have a lot of time to play.
      It doesn't make me play less, for a long time it was the only reason I played at all. Without the ability to run admiralty I just would not have logged in at all.

      I think you are both right to 100%.

      Really, I experience it each day. Without the admiralty system keeping multiple toons up to end game standards would be an impossible task for me. If I couldn’t I’d lose interest in the game.

      On the other hand people decline team-ups for active in game earnings much too often because they don’t “need” to earn rewards. Sadly if I’m not in a team headed for PvE I rapidly loose interest in the game as well.

      What a dilemma. :neutral:
      That's what you get when everything rewards the same stuff.

      With decent reward differentiation there wouldn't be a question between playing Admiralty or PvE, because to get everything players would have to play both.

      Great, I would not mind turning Dil into a queued PvE exclusive reward. >:)
      animated.gif
      Looking for a fun PvE fleet? Join us at Omega Combat Division today.
      felisean wrote: »
      teamwork to reach a goal is awesome and highly appreciated
    • warpangelwarpangel Member Posts: 9,427 Arc User
      risian4 wrote: »
      They should limit it more. Systems like these are one of the reasons why people are playing the game less; because the rewards for not playing the game and just participating in events like Risa or clicky systems such as Admiralty are too high.

      THIS. It's part of the problem with the current state of the endgame now. It's already too easy to be paid for not playing. It's practically in a welfare state now.

      Nah the problem is and has been for a long time the lack of worthwhile rewards from the so called endgame content. It's all just a glorified currency grind.
      What was needed and always will be needed are unique shinies to be earned from completing content, that matters more than just XP and currencies. It doesn't matter if its epic uber powerful gear or just some vanity items like unique cosmetic unlocks.

      Its a shame they had to ruin progress Gozer made with the STF revamp by introducing the rubbish reputation system.

      Isnt all rep and episode gear "unique shinies to be earned from completing content?"
      Episode gear is. But it's all pick-what-you-want guaranteed drops, untradeable and you don't need copies so each piece is only worth one run at most, assuming the player wants them at all.

      Rep gear is bought with currency and has lost all content differetiation thanks to all the choice marks and the elite marks buying project.
    • edrogenedrogen Member Posts: 202 Arc User
      The fix for this is to have the next slot unlock cost about one million GPL. Two birds with one stone.

      Which you can only get by having your Fleet's new holding - Ferengi Outpost, at T3.
      And purchasing the vendor for it.
      And all projects for this holding use both dil and GPL.
    • fiberteksyfirfiberteksyfir Member Posts: 1,207 Arc User
      It's a funny thing about gear drops. Every MMO I've played usually revolves around killing Uber dungeon boss, hoping he drops the Uber l00tz, and hoping you're the person that gets it. That's how you keep people playing content. That's how the old STFs worked before rep and it was both hellafun and hellarewarding when you finally got the purple tech. That is probably the biggest thing I miss in this game is having NPC drops actually be somewhat meaningful.. as it stands there is nothing any npc drops anywhere that anybody actually cares about. If they could revisit that and add unique rare drops again to certain queues maybe people will play them again..
    • warpangelwarpangel Member Posts: 9,427 Arc User
      It's a funny thing about gear drops. Every MMO I've played usually revolves around killing Uber dungeon boss, hoping he drops the Uber l00tz, and hoping you're the person that gets it. That's how you keep people playing content. That's how the old STFs worked before rep and it was both hellafun and hellarewarding when you finally got the purple tech. That is probably the biggest thing I miss in this game is having NPC drops actually be somewhat meaningful.. as it stands there is nothing any npc drops anywhere that anybody actually cares about. If they could revisit that and add unique rare drops again to certain queues maybe people will play them again..
      Exactly. Overcoming challenge and getting a rare drop makes you feel like a winner.

      Diligently doing your chores and saving up to buy the shiny just doesn't compare.
    • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
      edited July 2017
      warpangel wrote: »
      It's a funny thing about gear drops. Every MMO I've played usually revolves around killing Uber dungeon boss, hoping he drops the Uber l00tz, and hoping you're the person that gets it. That's how you keep people playing content. That's how the old STFs worked before rep and it was both hellafun and hellarewarding when you finally got the purple tech. That is probably the biggest thing I miss in this game is having NPC drops actually be somewhat meaningful.. as it stands there is nothing any npc drops anywhere that anybody actually cares about. If they could revisit that and add unique rare drops again to certain queues maybe people will play them again..
      Exactly. Overcoming challenge and getting a rare drop makes you feel like a winner.

      Diligently doing your chores and saving up to buy the shiny just doesn't compare.
      Of course the flipside is that doing something dozens of times and getting nothing to show for it makes you feel like the whole process is a waste of time. And there's no real challenge to doing it repeatedly, just a mindnumbing, soul crushing grind.

      Heck, back when I was a Diablo 2 modder, one of the most popular things was creating a system in the game that made it so people didn't need to pray for the RNG to bless them with that one thing they actually wanted out of the thousands of possible drops.
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    • echattyechatty Member Posts: 5,916 Arc User
      warpangel wrote: »
      It's a funny thing about gear drops. Every MMO I've played usually revolves around killing Uber dungeon boss, hoping he drops the Uber l00tz, and hoping you're the person that gets it. That's how you keep people playing content. That's how the old STFs worked before rep and it was both hellafun and hellarewarding when you finally got the purple tech. That is probably the biggest thing I miss in this game is having NPC drops actually be somewhat meaningful.. as it stands there is nothing any npc drops anywhere that anybody actually cares about. If they could revisit that and add unique rare drops again to certain queues maybe people will play them again..
      Exactly. Overcoming challenge and getting a rare drop makes you feel like a winner.

      Diligently doing your chores and saving up to buy the shiny just doesn't compare.
      Of course the flipside is that doing something dozens of times and getting nothing to show for it makes you feel like the whole process is a waste of time. And there's no real challenge to doing it repeatedly, just a mindnumbing, soul crushing grind.

      This.

      Talk about a real grind. Grinding for an event ship or favors or trinkets or eppohs/birds/monkeys/ to turn in seems trivial to trying to get one drop out of hundreds of that special piece.

      And with my luck, I would have never gotten it. So yeah, I prefer the rep system.
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    • warpangelwarpangel Member Posts: 9,427 Arc User
      warpangel wrote: »
      It's a funny thing about gear drops. Every MMO I've played usually revolves around killing Uber dungeon boss, hoping he drops the Uber l00tz, and hoping you're the person that gets it. That's how you keep people playing content. That's how the old STFs worked before rep and it was both hellafun and hellarewarding when you finally got the purple tech. That is probably the biggest thing I miss in this game is having NPC drops actually be somewhat meaningful.. as it stands there is nothing any npc drops anywhere that anybody actually cares about. If they could revisit that and add unique rare drops again to certain queues maybe people will play them again..
      Exactly. Overcoming challenge and getting a rare drop makes you feel like a winner.

      Diligently doing your chores and saving up to buy the shiny just doesn't compare.
      Of course the flipside is that doing something dozens of times and getting nothing to show for it makes you feel like the whole process is a waste of time. And there's no real challenge to doing it repeatedly, just a mindnumbing, soul crushing grind.
      There's challenge in it if challenge is put in it.
      Heck, back when I was a Diablo 2 modder, one of the most popular things was creating a system in the game that made it so people didn't need to pray for the RNG to bless them with that one thing they actually wanted out of the thousands of possible drops.
      I other words, cheating.

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