Im happy to see another Admiralty campaign available... but Im disappointed that we are still restricted to the same number of admiralty slots. The number of available campaigns has quadrupled since the system launched , and many of us have more than enough ships - why cant we have more slots to run more missions?
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On the other hand, if you actually log in and play a character, you can always do multiple tours of duties as day, as the shorter missions get finished while you play and you can get through the junk to get to the Tour of Duty missions.
If they increase the number of active slots, then you could easily do both Klingon/Ferrengi tour of duties on an alt by just logging in for 5 minutes and while that would actually be nice short term, it likely would cause even more dilithium inflation than we see now. Since you'd be getting 60,000 dilithium every 10 days for very little work.
Yeah right now I don't really see the point of this new Admiralty. I mean, it also rewards nice amounts of dilithium, R&D materials and expertise but we already had campaigns dedicated to those things.
Maybe they could add more uniforms to the store in the future. Lobi ones (for insanely high prices of course) or reputation uniform unlocks (just the uniform parts, not the actual gear).
Or add some of the devices that used to be bought from the Lobi store and which were transferred to the dilithium store a while back. All these things are already in the game and maybe with exception of the lobi uniforms, it shouldn't have too much of a negative impact if they were added to the GPL store.
THIS. It's part of the problem with the current state of the endgame now. It's already too easy to be paid for not playing. It's practically in a welfare state now.
BINGO!!!! Yet we still have people claiming this game is Pay To WIN!!! Go figure!
Actually this is incorrect. If the number of campaigns had quadrupled we would now have 8. When it launched it already had Federation, and Klingon campaigns.
We come in peace, SHOOT TO KILL!
don't give them ideas!
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Strongly disagree.
This system is good to keep up with the curve when you're burned out or on days when you don't have a lot of time to play.
It doesn't make me play less, for a long time it was the only reason I played at all. Without the ability to run admiralty I just would not have logged in at all.
I think you are both right to 100%.
Really, I experience it each day. Without the admiralty system keeping multiple toons up to end game standards would be an impossible task for me. If I couldn’t I’d lose interest in the game.
On the other hand people decline team-ups for active in game earnings much too often because they don’t “need” to earn rewards. Sadly if I’m not in a team headed for PvE I rapidly loose interest in the game as well.
What a dilemma.
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When I run PVE with people, it's not for the rewards. I have taken to using systems like Admiralty to get my 'daily grind' and I run PVE with people because it's fun. The rewards are a nice bonus of course, but I guess most people will only do content to get rewards and yeah.. they will get the rewards the easiest way possible.
Admiralty is a bit of a double edged sword, it has it's benefits and drawbacks. Overall though, I would be really discouraged if the system were removed or drastically altered. It works well for players like me that play for fun, I like that I can use the daily click fest for my grind. Then I don't really care what map or queue the group wants to run, I'm just along for the ride.
Sadly there are so few left who see it that way. While a lot of the hardcore DPSer got de-motivated totally over S13 and don’t bother with much at all now (I had a longer chat with one yesterday) the new generation of players just seem to be spoiled by the rewards and have no intention to put them to use in PvE not to mention invest minimum effort anywhere.
I’m curious how this situation continues. Perhaps cryptic could link both activities a bit. One gets Admiralty skip token and 1 x Cards as additional rewards in PvE and respectively Reputation Mark and XP booster out of the Admiralty system.
Then again it’s not up to us to come up with options. It’s up to cryptic to simply provide content that is “fun” to play. On occasion they demonstrated well enough that they can. It is just up to them to try harder now.
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With decent reward differentiation there wouldn't be a question between playing Admiralty or PvE, because to get everything players would have to play both.
The way the Ferengi Admiralty Campaign is doling out Dilitium, the Dilitium available also now from the Endeavor System, and the Dilitium Weekend upon us, I think we are being set up for another Phoenix Prize Pack Event.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I trust you only did assignments that awarded GPL? There are quite a few hoo-manitarian missions there.
Nah the problem is and has been for a long time the lack of worthwhile rewards from the so called endgame content. It's all just a glorified currency grind.
What was needed and always will be needed are unique shinies to be earned from completing content, that matters more than just XP and currencies. It doesn't matter if its epic uber powerful gear or just some vanity items like unique cosmetic unlocks.
Its a shame they had to ruin progress Gozer made with the STF revamp by introducing the rubbish reputation system.
Totally agree here. There are now 8 max slots in admirality. Imo they should add at least 2 more slots. Idealy 2 new slots for every new admirality campaign. Giving us more campaigns without new slots its like giving a man 4 spoons to eat the same soup lol.
Also i can safely say i'd have stoped playing this game for sure if not for the admirality. This maked the grind a bit easyer and more important less time consuming. I play even more stf's with my friends but now mostly for fun.
Great, I would not mind turning Dil into a queued PvE exclusive reward.
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Rep gear is bought with currency and has lost all content differetiation thanks to all the choice marks and the elite marks buying project.
Which you can only get by having your Fleet's new holding - Ferengi Outpost, at T3.
And purchasing the vendor for it.
And all projects for this holding use both dil and GPL.
Diligently doing your chores and saving up to buy the shiny just doesn't compare.
Heck, back when I was a Diablo 2 modder, one of the most popular things was creating a system in the game that made it so people didn't need to pray for the RNG to bless them with that one thing they actually wanted out of the thousands of possible drops.
My character Tsin'xing
This.
Talk about a real grind. Grinding for an event ship or favors or trinkets or eppohs/birds/monkeys/ to turn in seems trivial to trying to get one drop out of hundreds of that special piece.
And with my luck, I would have never gotten it. So yeah, I prefer the rep system.
I other words, cheating.