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Improvement on open ground battlezones please

My favorite part about STO is the ground battles, specifically, the Dyson Sphere Battlezone, as it offers good rewards, and its also always popular with players. Even if I am there just for Dil, I don't consider it a "grind"at all. But somehow, I feel like they dropped the ball when they created the other battlezones so why don't they do something different with other areas to bring them up to the Dyson Spheres' standard? Nukara? Hardly anyone goes there for marks as the reward is tiny, compared to doing the Crystalline queue which can be over in as little as a minute for a bigger reward. Plus the Areas recommended for 2-3 players on Nukara? Pah. I can wash through them with ease single-handed. New Romulus is fun, but again, the rewards are tiny. Kobali Prime is quite a good challenge sometimes as the Vaadwaur have very wild strafing patterns and there always seems to be more coming from nearby, but again, not worth it for what you get. Nimbus could certianly have some ground challenges added and the scorpions removed, maybe some more pirate skirmishes could be added instead, plenty of floorspace for it. But the biggest letdown for me is.....

Defera Invasion zone. My oh my oh my....

Now I grew up watching TNG, I remember when the Borg were first introduced in "Q Who" and I was in awe on how unstoppable they were. I was enthralled when I watched Picard become Locutus in "The Best of Both Worlds", and they kept the Essence of the Borg going in Star Trek:First Contact.

But on Defera? You don't even need weapons, or armor, or shields. You can just go and punch and kick the Borg to death. I'm surprised the Deferi arent surrounding them, pointing and laughing at their ridiculous efforts.

Resistance is futile? Pah! Your face is futile.

Some may point out that the "green/easy" areas are supposed to me less of a challenge for inexperienced players, but come on, when a species like the Borg can be defeated just by sneezing on them, then there clearly is a discrepancy in their skill level. Besides, these areas are to encourage people to team up, and by making the Borg more "Borg-Like" It will make the battlezone a lot more playable and addictive. Also, isn't a challenge supposed to be the whole point in playing a game?

Come on Cryptic, you've repeatedly "rebalanced" the space zones/queues, so why not do the same for the ground? Up the ante, and up the rewards please. You don't have to foribly make us replay the silly ground missions in order to get us to return to these maps, just get them to be more fun, more challenging, and more rewarding. The maps exist, the NPC's are already there, all you need to do is a little tweaking.

So Cryptic, as Q once said: "The hall is rented, the orchestra engaged, now it's time to see if you can dance".

Comments

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  • corelogikcorelogik Member Posts: 1,039 Arc User
    I have to disagree as well. I regularly got to Nukara, New Romulus, and Kobali Prime. I also frequent both the Dyson and Undine Battlezones.

    I've dislike the cues since I first was able to do them back in '13 on my first character. Nothing that has come out, been changed or happened since has endeared any further. I still dislike them. Add to that the recent changes in the UI and other areas, and the last time I TRIED to join a cue, I gave up after 20 minutes of nothing happening.

    The cues should be there for people that like that sort of thing, but there needs to be alternate means for players that DON'T like them, to get the marks to complete the Reps and get equipment.

    Personally, I think EVERY Rep should have a Battlezone ala Dyson and/or Undine. Except Tzenkethi, theirs sucks and needs to be rethough or, a ground version added. I'd play the ground version.
    "Go play with your DPS in the corner, I don't care how big it is." ~ Me
    "There... are... four... lights!" ~Jean Luc Picard
  • garaks31garaks31 Member Posts: 2,845 Arc User
  • aspartan1aspartan1 Member Posts: 1,054 Arc User
    garaks31 wrote: »
    a quick transwarp beam between b.zones would be nice

    This..... I would like to see a BZ page added to the missions window - just sayin'...
    If you are looking for an excellent PvE fleet consider: Omega Combat Division today.
    Former member of the Cryptic Family & Friends Testing Team. Sadly, one day, it simply vanished - without a word or trace...
    Obscurea Chaotica Fleet (KDF), Commander
    ingame: @.Spartan
    Romulan_Republic_logo.png
    Former Alpha & Beta Tester
    Original Cryptic Forum Name: Spartan (member #124)
    The Glorious, Kirk’s Protegè
  • bejaymacbejaymac Member Posts: 448 Arc User
    ironmako wrote: »
    Come on Cryptic, you've repeatedly "rebalanced" the space zones/queues, so why not do the same for the ground? Up the ante, and up the rewards please.

    They have on a couple of occasions.

    Defera get's farmed for fleet marks rather than for Omega marks or dil, and bots can be used on at least one of the missions, as a result Defera just got a small increase in the dil rewards.

    Nukara used to have the same pitiful rewards as Defera, 5 marks for an easy and 7 for a medium, with the same crappy dil rewards. When they did the rebalance there they realised that Nukara was one of the few places you were unlikely to find a bot farmer. So they increased the rewards, 15 for an easy and 25 for a medium, they also increased the dil rewards, do the 2 easy and 2 medium outside and you got 1440, since then they have been back to revise the rewards and basically doubled the dil rewards.

    New Romulus has a lot of "missions" on it that rewards marks and dil, so all it got was a slight increase in dil.

    Dyson BZ I don't think they have done much to the rewards in that dump since they created it, why should they when it's a bot farmers wet dream, if anything they need to reduce the dil rewards from the silo just to P off the farmers.
  • syagriansyagrian Member Posts: 44 Arc User
    I want a ground Tzenkethi battleground or queue - both would be ideal.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,595 Community Moderator
    You want the Borg to be more Borg like? Use an energy weapon, and don't remodulate.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    syagrian wrote: »
    I want a ground Tzenkethi battleground or queue - both would be ideal.

    They should rip out the horrific failure that is the Tzenkethi Space BZ and just replace it with a ground zone.
    Insert witty signature line here.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,595 Community Moderator
    syagrian wrote: »
    I want a ground Tzenkethi battleground or queue - both would be ideal.

    They should rip out the horrific failure that is the Tzenkethi Space BZ and just replace it with a ground zone.

    Honestly I think the CONCEPT they were trying to do in the Tzenkethi zone was interesting. It was much more of a team effort than just pew pew everything. Execution though might need some refinement.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    rattler2 wrote: »
    syagrian wrote: »
    I want a ground Tzenkethi battleground or queue - both would be ideal.

    They should rip out the horrific failure that is the Tzenkethi Space BZ and just replace it with a ground zone.

    Honestly I think the CONCEPT they were trying to do in the Tzenkethi zone was interesting. It was much more of a team effort than just pew pew everything. Execution though might need some refinement.

    Yeah, the design is great, idea was good. Unfortunately, it could not have been anymore poorly implemented.
    Insert witty signature line here.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    are players getting lost in the Tzenkethi zone? If so time to finally remove it!
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited July 2017
    are players getting lost in the Tzenkethi zone? If so time to finally remove it!

    It's completely empty. They should replace it with a ground zone.

    Undine and Bad Lands space zones are highly populated, players like BZ's. They won't however, waste their time on horrificly bugged content.
    Insert witty signature line here.
  • risian4risian4 Member Posts: 3,711 Arc User
    The Voth and Kobali battlezones are fine if you ask me. The only reason I almost never visit the Kobali battlezone is because I dislike how we're forced to help them, but combat-wise it's definitely one of the most interesting ones.

    I agree that Borg AI could use an update though. It is a bit silly that the majority of the enemies on Defera will never do much besides slowly walking towards the player.
  • risian4risian4 Member Posts: 3,711 Arc User
    are players getting lost in the Tzenkethi zone? If so time to finally remove it!

    No, first they have to put some crafting materials on in that zone... so that they may then argue that because they don't want these resources to be freely available, the whole map should be removed ;)

    Seriously though, the Tzenkethi battlezone is quite fun to play. If you're not after the end rewards, that is.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,595 Community Moderator
    risian4 wrote: »

    I agree that Borg AI could use an update though. It is a bit silly that the majority of the enemies on Defera will never do much besides slowly walking towards the player.

    Which actually fits the Borg. They don't run.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • tunebreakertunebreaker Member Posts: 1,222 Arc User
    Tzenkethi BZ is not bugged. Problem for majority of STO players is that Tzenkethi reconquers zones so fast, so you have to have couple of high DPSers on the map, spread out and preferably coordinating, in order to even hope to see the bosses.

    Going in with a proper team is very fun, but I agree it doesn't help for BZ's popularity if it's not "puggable".
  • risian4risian4 Member Posts: 3,711 Arc User
    edited July 2017
    rattler2 wrote: »
    risian4 wrote: »

    I agree that Borg AI could use an update though. It is a bit silly that the majority of the enemies on Defera will never do much besides slowly walking towards the player.

    Which actually fits the Borg. They don't run.

    True, but for a game their behaviour is not really interesting. And that they didn't run in the series is no excuse for their simple behaviour in the game. We, the players, are also sustaining much more fire instead of being seriously wounded after one shot and our ships are being repaired faster while being much more resilient (no cooling leaks for example, we also don't suffer failures of entire systems for prolonged periods of time because the secondary command processors or something like that have taken damage once or twice).

    As enemies in a game, they should be more threatening than they are now. Besides, there's no excuse for their other dumb behaviour, such as hitting the same turrets over and over again while it has no effect whatsoever.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    I'm glad to hear the badlands is still getting some play. My favorite is voth and then kobali. I used kobali for leveling on experience weekends so very many times. Had a lot of fun there. However now leveling is no longer really a thing so they should offer some better/different rewards.

    I do also like the undine a lot. Badlands was ok. I never cared much for defera. never understood nukara at all. never really played it more than a few seconds of huh - what's going on. I wandered into tzenkethi i think twice then wandered right back out.

    I would prefer not to see these zones rebalanced for 2 reasons. 1 is that newer player/fresh lvl 50 or 60 characters can go there and accomplish things. The second is that they can be good test areas for build changes. and bonus - just nice casual fun.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    Tzenkethi BZ is not bugged. Problem for majority of STO players is that Tzenkethi reconquers zones so fast, so you have to have couple of high DPSers on the map, spread out and preferably coordinating, in order to even hope to see the bosses.

    Going in with a proper team is very fun, but I agree it doesn't help for BZ's popularity if it's not "puggable".

    To me, having a zone require that type of power and coordination doesn't scream 'open public battle zone.' I get what you're saying and I am not bashing on it at all, I'm sure it's fun with a full group and a coordinated effort, but trying to get that type of coordination out of random people in a public zone is absolutely maddening.

    Plus, for the guys that just sit there and hold zones it can get pretty tedious. Last time I was there (I admit, it's been a long time) zones were still falling instantly and there was nothing you could do about it. This was after they said that they had 'fixed' that. I'll take your word though if you say it's not bugged anymore, I would bet good money you have been there more recently then I have.
    Insert witty signature line here.
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