Evidence for the t6 risa corvette is, in my opinion:
A) they did a t6 breen revamp last winter they let people buy t5 risa corvettes in the phoenix box.
Those are more suggestions than evidence (pheonix box came with a lot of ships). We should probably keep in mind that there's still 2 Vorgon ships that need releasing. In the Foundry, they are customizable and have detail appropriate for close up (ie. playable) viewing. I wouldn't be surprised if this has 2017 and 2018 Risa covered.
This one looks like a clear winner to me. I'd fly that.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
It be listed as a battleship. Lukari sci ship also suggests we'll be getting something else next event.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
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It could actually be a T6 Risian since we just had our first winter T6 re-release. Unfortunately since the [REDACTED] site no longer exists, almost nobody knows for sure.
I would be at least T10
Besides that, I don't really mind which ship we'll get, as long as it has good Admiralty stats I usually fly Starfleet ships. The alien ships (Breen, Risian, Vorgon to name just a few) have become less appealing to me, with the Lukari Ho'kuun being an exception.
It might be nice to see some speed too. I've always felt the sci ship should be able to outrun anything else in a straight run, even though escorts should be much more nimble.
What would make you have such a thought. Combat escorts should not be outrun by science ships.
Combat escorts should be fast, no doubt. However, even in peace time, which of your ship classes will be putting the most light years on the hull? Science ships work out on the fringes of the federation, usually solo, and thus are the farthest from help when the ship hits the fan. They don't have the mass to stay in a fight against superior foes, so they need long legs. In wartime the very best sensors in the fleet are mounted on science ships, and so the role of scout, spy, and raider falls to them. Thus, they need to be fast enough to escape the enemy so they can report what they saw. They need to be able to get in close to hit and run before the enemy can react. They need to be able to go from where they are to where they need to be at the maximum warp speed of the era from which they come.
While escorts should indeed be much more maneuverable than science ships, they require protection of their vulnerable nacelles and a great deal of power dedicated to weapons and structural integrity. Both needs would benefit from smaller, armored, nacelles, while the science ship can let their long nacelles filled with vulnerable warp coils hang in the interstellar breeze.
From a design viewpoint, all ship construction is a series of compromise. If you want a Swiss Army Knife ship it has to be big. If you want a maneuverable ship it has to be small. The two are mutually exclusive design criteria. You don't waste mass on a scout ship, its purpose is not to stand in the line with the battleships. Its purpose is to tell the battleships where they need to be, and for that they need to be able to outrun every enemy they might encounter.
To fulfill its role the science vessel needs speed. In the compromise of ship design, priority 1 should be straight line speed so the vessel can survivve to report what it saw. No other ship class has as great a need for speed.
It might be nice to see some speed too. I've always felt the sci ship should be able to outrun anything else in a straight run, even though escorts should be much more nimble.
What would make you have such a thought. Combat escorts should not be outrun by science ships.
Combat escorts should be fast, no doubt. However, even in peace time, which of your ship classes will be putting the most light years on the hull? Science ships work out on the fringes of the federation, usually solo, and thus are the farthest from help when the ship hits the fan. They don't have the mass to stay in a fight against superior foes, so they need long legs. In wartime the very best sensors in the fleet are mounted on science ships, and so the role of scout, spy, and raider falls to them. Thus, they need to be fast enough to escape the enemy so they can report what they saw. They need to be able to get in close to hit and run before the enemy can react. They need to be able to go from where they are to where they need to be at the maximum warp speed of the era from which they come.
While escorts should indeed be much more maneuverable than science ships, they require protection of their vulnerable nacelles and a great deal of power dedicated to weapons and structural integrity. Both needs would benefit from smaller, armored, nacelles, while the science ship can let their long nacelles filled with vulnerable warp coils hang in the interstellar breeze.
From a design viewpoint, all ship construction is a series of compromise. If you want a Swiss Army Knife ship it has to be big. If you want a maneuverable ship it has to be small. The two are mutually exclusive design criteria. You don't waste mass on a scout ship, its purpose is not to stand in the line with the battleships. Its purpose is to tell the battleships where they need to be, and for that they need to be able to outrun every enemy they might encounter.
To fulfill its role the science vessel needs speed. In the compromise of ship design, priority 1 should be straight line speed so the vessel can survivve to report what it saw. No other ship class has as great a need for speed.
I can see where the initial disagreement comes from now. It's more of a confusions caused by word usage. I agree that reconnaissance (scout) ships should be very fast. Larger research vessels probably shouldn't though and I'm sure that we would agree on that. "Sci ships, science ships, and science vessels" are very generic terms that can cause confusion.
When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
It might be nice to see some speed too. I've always felt the sci ship should be able to outrun anything else in a straight run, even though escorts should be much more nimble.
What would make you have such a thought. Combat escorts should not be outrun by science ships.
Combat escorts should be fast, no doubt. However, even in peace time, which of your ship classes will be putting the most light years on the hull? Science ships work out on the fringes of the federation, usually solo, and thus are the farthest from help when the ship hits the fan. They don't have the mass to stay in a fight against superior foes, so they need long legs. In wartime the very best sensors in the fleet are mounted on science ships, and so the role of scout, spy, and raider falls to them. Thus, they need to be fast enough to escape the enemy so they can report what they saw. They need to be able to get in close to hit and run before the enemy can react. They need to be able to go from where they are to where they need to be at the maximum warp speed of the era from which they come.
While escorts should indeed be much more maneuverable than science ships, they require protection of their vulnerable nacelles and a great deal of power dedicated to weapons and structural integrity. Both needs would benefit from smaller, armored, nacelles, while the science ship can let their long nacelles filled with vulnerable warp coils hang in the interstellar breeze.
From a design viewpoint, all ship construction is a series of compromise. If you want a Swiss Army Knife ship it has to be big. If you want a maneuverable ship it has to be small. The two are mutually exclusive design criteria. You don't waste mass on a scout ship, its purpose is not to stand in the line with the battleships. Its purpose is to tell the battleships where they need to be, and for that they need to be able to outrun every enemy they might encounter.
To fulfill its role the science vessel needs speed. In the compromise of ship design, priority 1 should be straight line speed so the vessel can survivve to report what it saw. No other ship class has as great a need for speed.
I can see where the initial disagreement comes from now. It's more of a confusions caused by word usage. I agree that reconnaissance (scout) ships should be very fast. Larger research vessels probably shouldn't though and I'm sure that we would agree on that. "Sci ships, science ships, and science vessels" are very generic terms that can cause confusion.
There's also the mixing of warp vs. impulse speed. A ship built for combat needs the latter, a scout needs the former.
Reconnaissance and surveillance in STO terms refers to your vessel's sensors, not its speed. When everyone can go to high warp, the question becomes 'how much of a system can you scan down to the sub-micron level from behind a handy asteroid?'
As much as I like science vessels, am hoping for a T6 Corvette since it's such a special ship like no other.
Off topic, I'm curious what people would generally choose as the ship for long range deep space exploration: cruisers, or science vessels?
I'd say it depends on the likelihood of contact. When the mission is "let's see what's out there" the show always sent a cruiser, and I agree. I love science ships, but when the mission is vague, you send a ship that can do anything.
Evidence for the t6 risa corvette is, in my opinion:
A) they did a t6 breen revamp last winter they let people buy t5 risa corvettes in the phoenix box.
Those are more suggestions than evidence (pheonix box came with a lot of ships). We should probably keep in mind that there's still 2 Vorgon ships that need releasing. In the Foundry, they are customizable and have detail appropriate for close up (ie. playable) viewing. I wouldn't be surprised if this has 2017 and 2018 Risa covered.
They would make more money by having a Vorgon lockbox
Vogon ships? well could be worse we could be getting a audio recording of vogon poetry O.o
Artisanal Sonification 2.0
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Bioships should not be limited to fluidic space species. Any aliens smart enough to gene-splice, and smart enough to make it to an asteroid belt where spacefaring creatures live should be able to add 2+2, reduce to the LCD, divide by pi, and come up with a way to harness biological warp travel.
I'd think there would be advantages to doing so. Wouldn't it be cheaper to train a gekli to tow Sisko's lightsail vessel rather than rely upon absurdly small and assymetric sails and the presence of unknown galactic particle currents?
Tinman's species could serve as host for Letheans, BetaZed, and other telepathic species.
T6 Risian? More Ferengi? Generic ships? Gekli? Plenty of choices.
But each of those would require making more ship models (no freebies for Cryptic) and putting Vorgon ships to a themed lock box would take the place of something else that may be even more easily marketable (ex. Tzenkethi, 2nd Kelvin box, 2nd Ferengi box, 2nd Terran Empire box, ect.). I think the Vorgons pair nicely with the Breen for event ships (roughly same level of adversary and pretty much the opposite visual style.)
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
T6 Risian? More Ferengi? Generic ships? Gekli? Plenty of choices.
But each of those would require making more ship designs (no freebies here for Cryptic) and putting Vorgon ships to a themed lock box would take the place of something else that may be more easily marketable (ex. Tzenkethi, 2nd Kelvin box, 2nd Ferengi box, ect.). I think the Vorgons pair nicely with the Breen for event ships (roughly same level of adversary and pretty much the opposite visual design.)
just throw some wings and tail fins onto the corvette ... problem solved.
We should probably keep in mind that there's still 2 Vorgon ships that need releasing. In the Foundry, they are customizable and have detail appropriate for close up (ie. playable) viewing. I wouldn't be surprised if this has 2017 and 2018 Risa covered.
-imagery redacted-
Indeed, sir. Now, I'll see that imagery and raise some more. Note that the NPC cruiser appears to be using the Xyfius' harasser probes; it is possible that the devs hadn't figured out what its special console (or that for the Arbarel-class (named for Ajur and Boratus' ship, it being the only one seen so far) when the episode was being put together.
There is also the possibility of releasing the Ferengi Nagus Marauder that caused a ton of controversy or a cheaper version that is not gold plated. Since we already had the Ferengi Nandi Warship as a Summer Event ship. So the current options are a new Risian ship, a new Ferengi ship, a new Vorgon ship, or a ship from a new alien race.
There is also the possibility of releasing the Ferengi Nagus Marauder that caused a ton of controversy or a cheaper version that is not gold plated. Since we already had the Ferengi Nandi Warship as a Summer Event ship. So the current options are a new Risian ship, a new Ferengi ship, a new Vorgon ship, or a ship from a new alien race.
If Cryptic wanted to get an huge boost to people joining or returning to the game, releasing the Golden/Normal T6 Nagus would be a huge incentive. I doubt it would happen, but when you're desperate for money, you'll do almost anything.
As much as I like science vessels, am hoping for a T6 Corvette since it's such a special ship like no other.
Off topic, I'm curious what people would generally choose as the ship for long range deep space exploration: cruisers, or science vessels?
I'd say it depends on the likelihood of contact. When the mission is "let's see what's out there" the show always sent a cruiser, and I agree. I love science ships, but when the mission is vague, you send a ship that can do anything.
I like that answer. My first instinct then was right on, grinding for the Odyssey as my very first ship, followed by the Vestas, since I approached STO from the deep space exploration point of view.
If Cryptic wanted to get an huge boost to people joining or returning to the game, releasing the Golden/Normal T6 Nagus would be a huge incentive. I doubt it would happen, but when you're desperate for money, you'll do almost anything.
I don't see Cryptic being "desparate for money". I also doubt that a turnaround like this would be appreciated by all, but I may be mistaken there.
Apart from that: since the advent of T6, the rolling events of Winter-Anniversary-Summer have so far given one each of Tac, Eng, and Sci oriented:
As a resident speed demon and lover of red ships as they go three times faster (well mine do), I'm hoping for a t6 Corvette ...the vorgon Xiyfus is great but no other ship in sto looks as good as the corvette, ripping subspace in twain as it burns across the orbit of Qo'nos (and by Khaless' beard, if it had a console that let you leave flaming impulse trails, I'd never leave my ship*
(*Except for trait mastery, shuttle weekends and general experimention and tomfoolery)
Actually a new Ferengi ship would be nice too. Not a T6 D'kora but a completely new class of ship like when the Nandi was released. Maybe a raider or small escort? Something could be more or less ripped off from BoTF since the generic "Ferengi look" could be adapted in many ways.
When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
There is also the possibility of releasing the Ferengi Nagus Marauder that caused a ton of controversy or a cheaper version that is not gold plated. Since we already had the Ferengi Nandi Warship as a Summer Event ship. So the current options are a new Risian ship, a new Ferengi ship, a new Vorgon ship, or a ship from a new alien race.
If Cryptic wanted to get an huge boost to people joining or returning to the game, releasing the Golden/Normal T6 Nagus would be a huge incentive. I doubt it would happen, but when you're desperate for money, you'll do almost anything.
I don't think hardly anyone would care about that at all actually.
Like people who are disconsolate that they can never get one really really want one to complete their collection of everything in the game, but random people? Couldn't care less.
Why would someone join STO for that?
Why would they return for it?
Once everyone can have one, it isn't special anymore...
If the Nagus Marauder is given out as a Summer Event ship, then it would be available as a Tier 6 version of a Tier 5 Lockbox ship for essentially free. The Nagus Marauder is the Tier 6 version of the D'Kora Marauder. Since it was available in that weird and controversial giveaway, then it is not eligible for being put into a Lockbox.
As far as hardly anyone caring about it, evidence points to the contrary. If it was a lousy ship, then people wouldn't have been angered about not being awarded it. It is currently an exclusive ship that was only rewarded to a small portion of the players that were lucky enough to obtain it through some unknown method. With the R&D Event ships, they are available provided you put in enough hard work or $ to obtain it.
Everyone should be able to obtain the Nagus Marauder or a variation of it provided they put in the proper effort. Wanting to keep it exclusive so that it is special is just being selfish. Some of us wanted Syndrome to succeed since everyone having super powers is far better than restricting super powers to an exclusive group. Wanting to keep it exclusive just means that you don't want anyone else to play with a toy that looks just like yours.
I personally hope, that the Devs will put tier 6 versions of Risian ships first - mainly the Corvette, because of the heavy weapon slot coming in future (and i really hope it will come with already implemented heavy weapon slot - like that escort 3-pack).
Comments
My character Tsin'xing
It be listed as a battleship. Lukari sci ship also suggests we'll be getting something else next event.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
I would be at least T10
Besides that, I don't really mind which ship we'll get, as long as it has good Admiralty stats I usually fly Starfleet ships. The alien ships (Breen, Risian, Vorgon to name just a few) have become less appealing to me, with the Lukari Ho'kuun being an exception.
Combat escorts should be fast, no doubt. However, even in peace time, which of your ship classes will be putting the most light years on the hull? Science ships work out on the fringes of the federation, usually solo, and thus are the farthest from help when the ship hits the fan. They don't have the mass to stay in a fight against superior foes, so they need long legs. In wartime the very best sensors in the fleet are mounted on science ships, and so the role of scout, spy, and raider falls to them. Thus, they need to be fast enough to escape the enemy so they can report what they saw. They need to be able to get in close to hit and run before the enemy can react. They need to be able to go from where they are to where they need to be at the maximum warp speed of the era from which they come.
While escorts should indeed be much more maneuverable than science ships, they require protection of their vulnerable nacelles and a great deal of power dedicated to weapons and structural integrity. Both needs would benefit from smaller, armored, nacelles, while the science ship can let their long nacelles filled with vulnerable warp coils hang in the interstellar breeze.
From a design viewpoint, all ship construction is a series of compromise. If you want a Swiss Army Knife ship it has to be big. If you want a maneuverable ship it has to be small. The two are mutually exclusive design criteria. You don't waste mass on a scout ship, its purpose is not to stand in the line with the battleships. Its purpose is to tell the battleships where they need to be, and for that they need to be able to outrun every enemy they might encounter.
To fulfill its role the science vessel needs speed. In the compromise of ship design, priority 1 should be straight line speed so the vessel can survivve to report what it saw. No other ship class has as great a need for speed.
There's also the mixing of warp vs. impulse speed. A ship built for combat needs the latter, a scout needs the former.
Off topic, I'm curious what people would generally choose as the ship for long range deep space exploration: cruisers, or science vessels?
I'd say it depends on the likelihood of contact. When the mission is "let's see what's out there" the show always sent a cruiser, and I agree. I love science ships, but when the mission is vague, you send a ship that can do anything.
They would make more money by having a Vorgon lockbox
But then what do they use for the Summer event? Either way costs them ships!
Artisanal Sonification 2.0
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Bioships should not be limited to fluidic space species. Any aliens smart enough to gene-splice, and smart enough to make it to an asteroid belt where spacefaring creatures live should be able to add 2+2, reduce to the LCD, divide by pi, and come up with a way to harness biological warp travel.
I'd think there would be advantages to doing so. Wouldn't it be cheaper to train a gekli to tow Sisko's lightsail vessel rather than rely upon absurdly small and assymetric sails and the presence of unknown galactic particle currents?
Tinman's species could serve as host for Letheans, BetaZed, and other telepathic species.
But each of those would require making more ship models (no freebies for Cryptic) and putting Vorgon ships to a themed lock box would take the place of something else that may be even more easily marketable (ex. Tzenkethi, 2nd Kelvin box, 2nd Ferengi box, 2nd Terran Empire box, ect.). I think the Vorgons pair nicely with the Breen for event ships (roughly same level of adversary and pretty much the opposite visual style.)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
just throw some wings and tail fins onto the corvette ... problem solved.
My character Tsin'xing
If Cryptic wanted to get an huge boost to people joining or returning to the game, releasing the Golden/Normal T6 Nagus would be a huge incentive. I doubt it would happen, but when you're desperate for money, you'll do almost anything.
I like that answer. My first instinct then was right on, grinding for the Odyssey as my very first ship, followed by the Vestas, since I approached STO from the deep space exploration point of view.
I don't see Cryptic being "desparate for money". I also doubt that a turnaround like this would be appreciated by all, but I may be mistaken there.
Apart from that: since the advent of T6, the rolling events of Winter-Anniversary-Summer have so far given one each of Tac, Eng, and Sci oriented:
14/15: W: Sarr Theln (Sci) A: Samsar (Eng) S: Nandi (Tac)
15/16: W: Rezreth (Eng) A: Krenim Science Vessel (Sci) S: Xyfius (Tac)
16/17: W: Chell Boalg (Tac) A: Lukari Ho'kuun (Sci)
So my bet is on an Eng heavy ship.
(*Except for trait mastery, shuttle weekends and general experimention and tomfoolery)
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If the Nagus Marauder is given out as a Summer Event ship, then it would be available as a Tier 6 version of a Tier 5 Lockbox ship for essentially free. The Nagus Marauder is the Tier 6 version of the D'Kora Marauder. Since it was available in that weird and controversial giveaway, then it is not eligible for being put into a Lockbox.
As far as hardly anyone caring about it, evidence points to the contrary. If it was a lousy ship, then people wouldn't have been angered about not being awarded it. It is currently an exclusive ship that was only rewarded to a small portion of the players that were lucky enough to obtain it through some unknown method. With the R&D Event ships, they are available provided you put in enough hard work or $ to obtain it.
Everyone should be able to obtain the Nagus Marauder or a variation of it provided they put in the proper effort. Wanting to keep it exclusive so that it is special is just being selfish. Some of us wanted Syndrome to succeed since everyone having super powers is far better than restricting super powers to an exclusive group. Wanting to keep it exclusive just means that you don't want anyone else to play with a toy that looks just like yours.