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T6 Nova, Make it happen.

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  • brian334brian334 Member Posts: 2,219 Arc User
    Pilot Nova would be a great plan, but what about Raider Nova?

    Everything you want in a T6 Nova, but with Battle Cloak and DHC's, plus Raider Flanking.

    Intel might make a good choice for this configuration.
  • nikeixnikeix Member Posts: 3,972 Arc User
    Uh huh. Like tacking the word dreadnought on it makes it LESS of a pure science ship. It quacks, water rolls off it, and it leaves duck TRIBBLE all over the place: Its a duck.

    The statement made wasn't about the Nova per se, but that science ships can't have 4:3 weapons loadout and that's flatly untrue unless you DEFINE science ships as 3:3 (yay circular reasoning). I'd say Command Science seating, secondary deflector, sensor toggle, and target subsytems have a lot more to do with having "science ship gameplay" than "ermagerd, its not 3:3!"

    The Sphere Builder Edoulg also says "hi" and then blows a big raspberry at "All science ships are 3:3". If we got a T6 Science-pilot cross-faction pack with an updated Nova hull as the Federation ship in that pack, maybe they can take some cues from that and make it 4:2. On an especially nimble, small science hull that would be very distinctive while still fitting within established rules.
  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    nikeix wrote: »
    koppster wrote: »
    The Nova is a science vessel. You're never going to get a sci ship with a 4:3 weapons loadout. That's an escort layout.

    Also, no sub-sys targeting? Secondary deflector? Nobody would buy this. There's already many viable sciscort options to be had currently.

    Hmm. Commander Science seating. Aux Deflector. Sensor Analysis toggle. Subsystem targeting. Oh, and 4/3 weapons slots... You're saying the Paradox and Annorax aren't science ships then? ;)

    Now, when the T6 Nova happens, it almost certainly won't get 4/3 weapons -- I still think its special sumthin'-sumthin' is best served by making it a science-pilot ship -- but there's already 4/3 "true" science ships out there. They're just in the tiers above c-store.

    Just to refresh folk's memories of the specifics of my T6 Nova proposal :)
    My .2 Slips of latinum:

    T6 Nova, my proposed specs

    Admiralty stats: 63 Science; 36 Engineering; 18 Tactical

    Hull:42'400 (lvl 40) 47'162 (lvl 50) 52'000 (lvl 60)

    Shield Modifier:
    1.47

    Weapons:
    4 Fore
    3 Aft

    Bridge Officers:
    Cmdr Science/Temporal
    Lt.Cmdr Tactical
    Lt Engineering
    Lt Science
    Ens Universal
     
    Device Slots: 4

    Consoles: 5 Science ; 4 Engineering; 3 Tactical

    Turn Rate: 15
    Impulse Modifier: 0.5
    Inertia rating: 60

    Console: Nucleogenic Capacitor
    Expanding on Reyan's proposal: A capacitor which uses artificially generated nucleogenic particles to boost system power.

    Basic Information: Repairs all disabled systems, +25 All Power Settings for 20 sec

    Detailed Information: Target: Self
    +25 All Power Settings for 20 sec
    Repairs all disabled systems
    3 Min Recharge
    Starts 1 minute cooldown on:
    Every Battery
    [Console - Universal - Enhanced Induction Coils]
    Modified by:
    Skills
    Battery Expertise (Increases Battery Duration)
    Duty Officer
    Maintenance Engineer (Batteries variant) (Additional buff based on the type of battery used)
    Quartermaster (Batteries variant) (Reduces Shared Cooldown)
    Traits
    EPS Manifold Efficiency (adds +10 additional power to all subystems for 10 seconds)


    Other Features:
    Secondary deflector
    Sub-system targetting



    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • hanover2hanover2 Member Posts: 1,053 Arc User
    I'd still rework that to fit an LtC Eng BO slot in there. I really want to use EWP on my science build...
  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    hanover2 wrote: »
    I'd still rework that to fit an LtC Eng BO slot in there. I really want to use EWP on my science build...
    That would work very nicely :p
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • artan42artan42 Member Posts: 10,450 Bug Hunter
    norway_beauty_003.jpg

    Norway dammit.​​
    22762792376_ac7c992b7c_o.png
    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
    JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.

    #TASforSTO


    '...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
    'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
    'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
    '...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
    'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
    '...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek

    Get the Forums Enhancement Extension!
  • orangeitisorangeitis Member Posts: 5,222 Arc User

    Just to refresh folk's memories of the specifics of my T6 Nova proposal :)
    My .2 Slips of latinum:

    T6 Nova, my proposed specs

    Admiralty stats: 63 Science; 36 Engineering; 18 Tactical

    Hull:42'400 (lvl 40) 47'162 (lvl 50) 52'000 (lvl 60)

    Shield Modifier:
    1.47

    Weapons:
    4 Fore
    3 Aft

    Bridge Officers:
    Cmdr Science/Temporal
    Lt.Cmdr Tactical
    Lt Engineering
    Lt Science
    Ens Universal
     
    Device Slots: 4

    Consoles: 5 Science ; 4 Engineering; 3 Tactical

    Turn Rate: 15
    Impulse Modifier: 0.5
    Inertia rating: 60

    Console: Nucleogenic Capacitor
    Expanding on Reyan's proposal: A capacitor which uses artificially generated nucleogenic particles to boost system power.

    Basic Information: Repairs all disabled systems, +25 All Power Settings for 20 sec

    Detailed Information: Target: Self
    +25 All Power Settings for 20 sec
    Repairs all disabled systems
    3 Min Recharge
    Starts 1 minute cooldown on:
    Every Battery
    [Console - Universal - Enhanced Induction Coils]
    Modified by:
    Skills
    Battery Expertise (Increases Battery Duration)
    Duty Officer
    Maintenance Engineer (Batteries variant) (Additional buff based on the type of battery used)
    Quartermaster (Batteries variant) (Reduces Shared Cooldown)
    Traits
    EPS Manifold Efficiency (adds +10 additional power to all subystems for 10 seconds)


    Other Features:
    Secondary deflector
    Sub-system targetting



    Why use unprecedented features, such as a Command seat on a C-store retrofit ship, a Command seat with no Lt spec seat, and a 4/3 weapons layout on a standard Science Vessel? That seems a bit too unreasonable.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    reyan01 wrote: »
    orangeitis wrote: »

    Just to refresh folk's memories of the specifics of my T6 Nova proposal :)
    My .2 Slips of latinum:

    T6 Nova, my proposed specs

    Admiralty stats: 63 Science; 36 Engineering; 18 Tactical

    Hull:42'400 (lvl 40) 47'162 (lvl 50) 52'000 (lvl 60)

    Shield Modifier:
    1.47

    Weapons:
    4 Fore
    3 Aft

    Bridge Officers:
    Cmdr Science/Temporal
    Lt.Cmdr Tactical
    Lt Engineering
    Lt Science
    Ens Universal
     
    Device Slots: 4

    Consoles: 5 Science ; 4 Engineering; 3 Tactical

    Turn Rate: 15
    Impulse Modifier: 0.5
    Inertia rating: 60

    Console: Nucleogenic Capacitor
    Expanding on Reyan's proposal: A capacitor which uses artificially generated nucleogenic particles to boost system power.

    Basic Information: Repairs all disabled systems, +25 All Power Settings for 20 sec

    Detailed Information: Target: Self
    +25 All Power Settings for 20 sec
    Repairs all disabled systems
    3 Min Recharge
    Starts 1 minute cooldown on:
    Every Battery
    [Console - Universal - Enhanced Induction Coils]
    Modified by:
    Skills
    Battery Expertise (Increases Battery Duration)
    Duty Officer
    Maintenance Engineer (Batteries variant) (Additional buff based on the type of battery used)
    Quartermaster (Batteries variant) (Reduces Shared Cooldown)
    Traits
    EPS Manifold Efficiency (adds +10 additional power to all subystems for 10 seconds)


    Other Features:
    Secondary deflector
    Sub-system targetting



    Why use unprecedented features, such as a Command seat on a C-store retrofit ship, a Command seat with no Lt spec seat, and a 4/3 weapons layout on a standard Science Vessel? That seems a bit too unreasonable.

    Have to agree.

    And to be honest, with the fact that remodelled T6 ships are never very far removed (in terms of BOFF & Console layout) from their T5-U counterparts, I suspect that - when the day does finally come - we'll see something like this:

    Weapons:
    3 Fore
    3 Aft

    Bridge Officers:
    Cmdr Science
    Lt.Cmdr Tactical/Specialisation (personal preference would be pilot)
    Lt Engineering
    Lt Science
    Ens Science (though I guess Universal isn't a complete impossibility)

    Device Slots: 3

    Consoles: 5 Science ; 3 Engineering; 3 Tactical

    I tend to steer away from posting 'preferred' layouts in this case. We've seen, from ALL of the remodelled T6 ships, that they almost never receive anything very far removed from what their T5-U counterparts have.

    That looks like a reasonable set of stats i'd say.That Ens sea should probably be uni though to add a little flexibility to it at least. But it's by no means a set of stats that would make it a poor ship choice.

    Really, by this stage there's not much left to do to make ships unique or stand out, other than nice looking models. So essentially it's going to be another fairly standard sci ship, but maybe with pilot spec to add a little sparkle to it, we've not seen that yet.

    But COME ON Cryptic, people have been wanting this for years. The Rhode Island was literally the first proper refit we had and it's still not got a T6 variant yet.
    SulMatuul.png
  • This content has been removed.
  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    orangeitis wrote: »

    Just to refresh folk's memories of the specifics of my T6 Nova proposal :)
    My .2 Slips of latinum:

    T6 Nova, my proposed specs

    Admiralty stats: 63 Science; 36 Engineering; 18 Tactical

    Hull:42'400 (lvl 40) 47'162 (lvl 50) 52'000 (lvl 60)

    Shield Modifier:
    1.47

    Weapons:
    4 Fore
    3 Aft

    Bridge Officers:
    Cmdr Science/Temporal
    Lt.Cmdr Tactical
    Lt Engineering
    Lt Science
    Ens Universal
     
    Device Slots: 4

    Consoles: 5 Science ; 4 Engineering; 3 Tactical

    Turn Rate: 15
    Impulse Modifier: 0.5
    Inertia rating: 60

    Console: Nucleogenic Capacitor
    Expanding on Reyan's proposal: A capacitor which uses artificially generated nucleogenic particles to boost system power.

    Basic Information: Repairs all disabled systems, +25 All Power Settings for 20 sec

    Detailed Information: Target: Self
    +25 All Power Settings for 20 sec
    Repairs all disabled systems
    3 Min Recharge
    Starts 1 minute cooldown on:
    Every Battery
    [Console - Universal - Enhanced Induction Coils]
    Modified by:
    Skills
    Battery Expertise (Increases Battery Duration)
    Duty Officer
    Maintenance Engineer (Batteries variant) (Additional buff based on the type of battery used)
    Quartermaster (Batteries variant) (Reduces Shared Cooldown)
    Traits
    EPS Manifold Efficiency (adds +10 additional power to all subystems for 10 seconds)


    Other Features:
    Secondary deflector
    Sub-system targetting



    Why use unprecedented features, such as a Command seat on a C-store retrofit ship, a Command seat with no Lt spec seat, and a 4/3 weapons layout on a standard Science Vessel? That seems a bit too unreasonable.
    Command seat? :confused: No Command seating on that list at all. A Commander Rank, yes, but not Command skill... As for 4/3, why not? The T6 Science cruiser has 4/4, so why not a T6 Nova? Again, I point to the onscreen evidence of what a damaged Nova can do... A fully functioning one, like Harry's Rhode Island, should be a pocket-sized bundle of TRIBBLE-whooping awesomeness ;)
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    reyan01 wrote: »
    The T6 Science cruiser has 4/4, so why not a T6 Nova? Again, I point to the onscreen evidence of what a damaged Nova can do... A fully functioning one, like Harry's Rhode Island, should be a pocket-sized bundle of ****-whooping awesomeness ;)

    The T6 Science CRUISER has 4/4 because it's a cruiser with a little science flavouring.

    And the Rhode Island WAS a pocket-sized bundle of ****-whooping awesomeness; regardless of the various disparaging comments to the contrary I've seen over the years, the fact is the USS Rhode Island took on two Klingon Negh'Var class ships to rescue Admiral Janway. That's NOT an insignificant feat.
    And that, is precisely why I believe a T6 nova deserves the 4/3 weapons :wink:
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • jexsamxjexsamx Member Posts: 2,803 Arc User
    And that, is precisely why I believe a T6 nova deserves the 4/3 weapons :wink:

    It's worth noting the ships you base the 4/3 weapons layout on are Dreadnoughts. This is a different classification in and of itself and would have no bearing on a smaller, proper Science ship like the Nova. Your opinion of what it deserves would have even less bearing.

    I understand the urge to make something you like OP, I really do. But you can't just go giving a ship whatever you want because you feel like it deserves it. It doesn't.

    The best way to make the Nova a big punch in a little can would be to ensure it has plenty of Tactical seats and console slots. Weapon slots is just not a reasonable way to do it based on the precedent we have set thus far.
  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    jexsamx wrote: »
    And that, is precisely why I believe a T6 nova deserves the 4/3 weapons :wink:

    It's worth noting the ships you base the 4/3 weapons layout on are Dreadnoughts. This is a different classification in and of itself and would have no bearing on a smaller, proper Science ship like the Nova.
    Does that really matter though? :neutral:
    Your opinion of what it deserves would have even less bearing.

    I understand the urge to make something you like OP, I really do. But you can't just go giving a ship whatever you want because you feel like it deserves it. It doesn't.
    Again, this isn't about making something OP, because as I've said, the Equinox and Rhode Island both alread are overpowered ships for their size, and that is not personal bias, but undeniable on-screen presentation as such ;)

    The best way to make the Nova a big punch in a little can would be to ensure it has plenty of Tactical seats and console slots. Weapon slots is just not a reasonable way to do it based on the precedent we have set thus far.
    And too much tactical seating or consoles, would take it away from its concept as a Science vessel ;) This is why I believe that they 4/3 weapons layout, would allow the ship to 'punch above its weight', in the same way the on-screen versions were able to do ;)

    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • This content has been removed.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    I personally think that giving it a weapon load-out of 3 forward and 4 rear might be more possible, at least compared to giving it a 4 forward an three aft weapon load out. Though I think giving it a starship trait that boost weapon damage output after using certain science boff abilities could be more interesting, and also make it quite a desirable ship for anyone to purchase.
  • jexsamxjexsamx Member Posts: 2,803 Arc User
    Does that really matter though? :neutral:
    Yeah, it kinda does. You can't just take a tiny ship and say "we dreadnoughts now". It's a Science vesse, it gets a 3/3 layout. End of story.
    Again, this isn't about making something OP, because as I've said, the Equinox and Rhode Island both alread are overpowered ships for their size, and that is not personal bias, but undeniable on-screen presentation as such ;)
    Mirandas also blow up on screen at the slightest nudge, but nobody's clamoring for a paper-thin Reliant-class.

    When it comes to pure performance, what's shown on screen has to be scrutinized from the viewpoint of a video game. If we don't, Galaxy-class ships in-game would rarely be destroyed except by B'rels and bugships, just to name one example.

    What you can do, however, is look at that scene and say "Well, it's definitely got firepower, so we should probably outfit it with some tac bite." Screen performance is, at best, a guideline, and at worst, it's plot trash that can be disregarded (e.g. Lakota vs Defiant).
    And too much tactical seating or consoles, would take it away from its concept as a Science vessel ;) This is why I believe that they 4/3 weapons layout, would allow the ship to 'punch above its weight', in the same way the on-screen versions were able to do ;)

    But it wouldn't. Just look at the Vestas. They're still Science vessels, but they all have some serious Tac punch. A Nova that would reflect screen capability without making it something it's not would be laid out similarly to a Vesta.

    Drawing on my example of a T6 Nova from the first page:
    jexsamx wrote: »
    Pulsar-class Light Recon Science Vessel

    Cmdr Science
    Lt Cmdr Tactical
    Lt. Cmdr Science/Pilot
    Lt. Engineering
    Ensign Universal

    Weapons
    3 Fore
    3 Aft

    Consoles
    2 Engineer
    4 Science (5 at Fleet grade)
    4 Tactical

    This layout gives it a dedicated Sci Commander seat and access to a Lt. Cmdr Sci seat, making it undeniably a Science vessel. But it also has a heavy Tac console setup and a dedicated Lt. Cmdr Tac slot, with an Ensign Univ. allowing one to slot to swing the ship slightly more into whatever role you want, whether it's tac for damage, science for frakkery, or eng for some solo survivability. Splitting the Lt. Cmdr Sci slot into Pilot spec dilutes its Sci focus a little, sure, but it also gives the ship its unique flavor, letting it stand out from the Vesta.

    Admittedly it would probably be a bit more flavorful to swap Pilot from the Sci onto the Tac Lt. Cmdr, but like you, I was trying to stick to the butt-whooping flavor of the ship without compromising its Science roots. But ultimately, even with the Pilot on the Sci seat, it's still definitively a Science vessel.

    ...this post got way out of hand but I like talking ship ideas. <_<
  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    jexsamx wrote: »
    Does that really matter though? :neutral:
    Yeah, it kinda does. You can't just take a tiny ship and say "we dreadnoughts now". It's a Science vesse, it gets a 3/3 layout. End of story.
    Again, this isn't about making something OP, because as I've said, the Equinox and Rhode Island both alread are overpowered ships for their size, and that is not personal bias, but undeniable on-screen presentation as such ;)
    Mirandas also blow up on screen at the slightest nudge, but nobody's clamoring for a paper-thin Reliant-class.

    When it comes to pure performance, what's shown on screen has to be scrutinized from the viewpoint of a video game. If we don't, Galaxy-class ships in-game would rarely be destroyed except by B'rels and bugships, just to name one example.

    What you can do, however, is look at that scene and say "Well, it's definitely got firepower, so we should probably outfit it with some tac bite." Screen performance is, at best, a guideline, and at worst, it's plot trash that can be disregarded (e.g. Lakota vs Defiant).
    And too much tactical seating or consoles, would take it away from its concept as a Science vessel ;) This is why I believe that they 4/3 weapons layout, would allow the ship to 'punch above its weight', in the same way the on-screen versions were able to do ;)

    But it wouldn't. Just look at the Vestas. They're still Science vessels, but they all have some serious Tac punch. A Nova that would reflect screen capability without making it something it's not would be laid out similarly to a Vesta.

    Drawing on my example of a T6 Nova from the first page:
    jexsamx wrote: »
    Pulsar-class Light Recon Science Vessel

    Cmdr Science
    Lt Cmdr Tactical
    Lt. Cmdr Science/Pilot
    Lt. Engineering
    Ensign Universal

    Weapons
    3 Fore
    3 Aft

    Consoles
    2 Engineer
    4 Science (5 at Fleet grade)
    4 Tactical

    This layout gives it a dedicated Sci Commander seat and access to a Lt. Cmdr Sci seat, making it undeniably a Science vessel. But it also has a heavy Tac console setup and a dedicated Lt. Cmdr Tac slot, with an Ensign Univ. allowing one to slot to swing the ship slightly more into whatever role you want, whether it's tac for damage, science for frakkery, or eng for some solo survivability. Splitting the Lt. Cmdr Sci slot into Pilot spec dilutes its Sci focus a little, sure, but it also gives the ship its unique flavor, letting it stand out from the Vesta.

    Admittedly it would probably be a bit more flavorful to swap Pilot from the Sci onto the Tac Lt. Cmdr, but like you, I was trying to stick to the butt-whooping flavor of the ship without compromising its Science roots. But ultimately, even with the Pilot on the Sci seat, it's still definitively a Science vessel.

    ...this post got way out of hand but I like talking ship ideas. <_<
    IMG_1538_zpsypfgymo9.gif

    :wink:
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    Y3crNrS.jpg
    SulMatuul.png
  • crusader2007crusader2007 Member Posts: 1,883 Arc User
    Fans been waiting for this since Delta Rising.

    There are no Command Science ships.

    Make the Nova Class.

    Boffs
    Commander Sci
    LCommander Sci
    LCommander Tac
    Lt Enginneer/Command
    Ensign Universal

    Weapons
    3 Fore
    3 Aft

    Consoles
    3 Engineer
    5 Science
    3 Tactical

    Trait: Auxiliary Tracking Systems. Projectile Weapons gain damage bonus that scales with Auxiliary power. 10% at 100 Aux.

    Console: MARS System: Passive bonus to accuracy and critical severity. Activate for 10 seconds to reset cooldown on torpedoes once every 4 seconds of all allies within 5k and grant a free Torpedo Spread 3 once to all allies effected.

    what about exteriors? any images to go with these?​​
    DUwNP.gif

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  • brian334brian334 Member Posts: 2,219 Arc User
    Pilot Raider Nova
    Command Cruiser Nova
    Intel Science Nova
    T6 Nova Bundle for 8k Z
  • questeriusquesterius Member Posts: 8,498 Arc User
    Kind of hoping that the T6 Nova is released with discount while the current C-store discount is active. Full cost i don't have sufficient zen for a Tier 6 ship at the moment, but with discount it should be fine.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • brian334brian334 Member Posts: 2,219 Arc User
    reyan01 wrote: »
    brian334 wrote: »
    Pilot Raider Nova
    Command Cruiser Nova
    Intel Science Nova
    T6 Nova Bundle for 8k Z

    Pilot specialisation, yes. But it's no raider
    And it's DEFINITELY no cruiser - it's one of the smallest ships in the game!
    Intel Science: This wouldn't bring anything new to the proverbial table, as this basically describes the Dauntless class. And the Pathfinder class too for that matter.

    Add stealth and big guns and you have a sci/raider. Give it a pilot seat for hijinks.
    Add hull and armor, (reganerative ablative armor), and you have a light cruiser. Give it a command seat for cruiser versatility.
    And, yes, an intel sci has been done, but the Nova hull is the one it should have been done on.
  • koppsterkoppster Member Posts: 179 Arc User
    coolbatman wrote: »
    and to think the mirror-verse had a 3/3 NON-fleet nova meanwhile in the prime-verse we got what , a t2 nova/rhode island ???? wtf iz up wit dat ???

    There's a T5 Nova available for fleet creds and ship modules. It's upgradeable to T5-U with a token I think.

  • artan42artan42 Member Posts: 10,450 Bug Hunter
    reyan01 wrote: »
    koppster wrote: »
    coolbatman wrote: »
    and to think the mirror-verse had a 3/3 NON-fleet nova meanwhile in the prime-verse we got what , a t2 nova/rhode island ???? wtf iz up wit dat ???

    There's a T5 Nova available for fleet creds and ship modules. It's upgradeable to T5-U with a token I think.

    Not sure whether that one is upgradable or not. But so far as I know there are five 'variants' of Nova/Rhode Island at present:

    - the T2 version
    - the T2.5 C-store version (Rhode Island)
    - Mirror T5 version
    - T5 version (fleet credits)
    - Fleet T5 version (upgradable to FT5-U)

    Five versions of the Nova and still no Norway :(
    22762792376_ac7c992b7c_o.png
    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
    JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.

    #TASforSTO


    '...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
    'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
    'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
    '...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
    'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
    '...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek

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  • thay8472thay8472 Member Posts: 6,164 Arc User
    artan42 wrote: »
    reyan01 wrote: »
    koppster wrote: »
    coolbatman wrote: »
    and to think the mirror-verse had a 3/3 NON-fleet nova meanwhile in the prime-verse we got what , a t2 nova/rhode island ???? wtf iz up wit dat ???

    There's a T5 Nova available for fleet creds and ship modules. It's upgradeable to T5-U with a token I think.

    Not sure whether that one is upgradable or not. But so far as I know there are five 'variants' of Nova/Rhode Island at present:

    - the T2 version
    - the T2.5 C-store version (Rhode Island)
    - Mirror T5 version
    - T5 version (fleet credits)
    - Fleet T5 version (upgradable to FT5-U)

    Five versions of the Nova and still no Norway :(

    Or Typhoon
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    edited July 2017
    artan42 wrote: »
    reyan01 wrote: »
    koppster wrote: »
    coolbatman wrote: »
    and to think the mirror-verse had a 3/3 NON-fleet nova meanwhile in the prime-verse we got what , a t2 nova/rhode island ???? wtf iz up wit dat ???

    There's a T5 Nova available for fleet creds and ship modules. It's upgradeable to T5-U with a token I think.

    Not sure whether that one is upgradable or not. But so far as I know there are five 'variants' of Nova/Rhode Island at present:

    - the T2 version
    - the T2.5 C-store version (Rhode Island)
    - Mirror T5 version
    - T5 version (fleet credits)
    - Fleet T5 version (upgradable to FT5-U)

    Five versions of the Nova and still no Norway :(
    The Norway's never been prominently featured, I can understand why it's not on their list to add. That said, it would make a nice variant to select at Lt.Commander rank. Personally, I'd like to see a New Orleans added as an alternative to the Captain level Galaxy Class, but as with the Norway, likely not featured heavily enough to be considered worthwhile :-\
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    reyan01 wrote: »
    The Norway's never been prominently featured, I can understand why it's not on their list to add. That said, it would make a nice variant to select at Lt.Commander rank. Personally, I'd like to see a New Orleans added as an alternative to the Captain level Galaxy Class, but as with the Norway, likely not featured heavily enough to be considered worthwhile :-\

    Whilst I have to say I'd actually like to see the New Orleans added, it is a slightly obscure ship. It only really appeared in one episode, and even then it wasn't clearly visible. And even if it HAD been, it was a derelict wreck.

    Though I have seen the 'non-wreck' model and I do quite like the design - it looks like a baby Galaxy class.
    Precisely, it was simply never featured prominently enough to likely qualify for inclusion in the game :wink: And you're absolutely right, it is essentially a baby Galaxy class, which is why I think it would make a nice optional substitute :sunglasses: For some reason, I think the Galaxy class should be one of the admiral rank options, so it's something a player might get as their last freebie from Quinn, and maybe keep a while longer, rather than simply a 'stepping stone ship' on the way up the ladder, so the New Orleans would be perfect as a placeholder. I'd keep the existing Galaxy stats for it, but increate the turn rate to 16/17, to reflect the smaller size, and make it a bit more 'flyable' :sunglasses:
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • edited July 2017
    This content has been removed.
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