Uh huh. Like tacking the word dreadnought on it makes it LESS of a pure science ship. It quacks, water rolls off it, and it leaves duck TRIBBLE all over the place: Its a duck.
The statement made wasn't about the Nova per se, but that science ships can't have 4:3 weapons loadout and that's flatly untrue unless you DEFINE science ships as 3:3 (yay circular reasoning). I'd say Command Science seating, secondary deflector, sensor toggle, and target subsytems have a lot more to do with having "science ship gameplay" than "ermagerd, its not 3:3!"
The Sphere Builder Edoulg also says "hi" and then blows a big raspberry at "All science ships are 3:3". If we got a T6 Science-pilot cross-faction pack with an updated Nova hull as the Federation ship in that pack, maybe they can take some cues from that and make it 4:2. On an especially nimble, small science hull that would be very distinctive while still fitting within established rules.
The Nova is a science vessel. You're never going to get a sci ship with a 4:3 weapons loadout. That's an escort layout.
Also, no sub-sys targeting? Secondary deflector? Nobody would buy this. There's already many viable sciscort options to be had currently.
Hmm. Commander Science seating. Aux Deflector. Sensor Analysis toggle. Subsystem targeting. Oh, and 4/3 weapons slots... You're saying the Paradox and Annorax aren't science ships then?
Now, when the T6 Nova happens, it almost certainly won't get 4/3 weapons -- I still think its special sumthin'-sumthin' is best served by making it a science-pilot ship -- but there's already 4/3 "true" science ships out there. They're just in the tiers above c-store.
Just to refresh folk's memories of the specifics of my T6 Nova proposal
Console: Nucleogenic Capacitor
Expanding on Reyan's proposal: A capacitor which uses artificially generated nucleogenic particles to boost system power.
Basic Information: Repairs all disabled systems, +25 All Power Settings for 20 sec
Detailed Information: Target: Self
+25 All Power Settings for 20 sec
Repairs all disabled systems
3 Min Recharge
Starts 1 minute cooldown on:
Every Battery
[Console - Universal - Enhanced Induction Coils]
Modified by:
Skills
Battery Expertise (Increases Battery Duration)
Duty Officer
Maintenance Engineer (Batteries variant) (Additional buff based on the type of battery used)
Quartermaster (Batteries variant) (Reduces Shared Cooldown)
Traits
EPS Manifold Efficiency (adds +10 additional power to all subystems for 10 seconds)
Other Features:
Secondary deflector
Sub-system targetting
"I fight for the Users!" - Tron
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
Norway and Yeager dammit... I still want my Typhoon and Jupiter though. JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
Console: Nucleogenic Capacitor
Expanding on Reyan's proposal: A capacitor which uses artificially generated nucleogenic particles to boost system power.
Basic Information: Repairs all disabled systems, +25 All Power Settings for 20 sec
Detailed Information: Target: Self
+25 All Power Settings for 20 sec
Repairs all disabled systems
3 Min Recharge
Starts 1 minute cooldown on:
Every Battery
[Console - Universal - Enhanced Induction Coils]
Modified by:
Skills
Battery Expertise (Increases Battery Duration)
Duty Officer
Maintenance Engineer (Batteries variant) (Additional buff based on the type of battery used)
Quartermaster (Batteries variant) (Reduces Shared Cooldown)
Traits
EPS Manifold Efficiency (adds +10 additional power to all subystems for 10 seconds)
Other Features:
Secondary deflector
Sub-system targetting
Why use unprecedented features, such as a Command seat on a C-store retrofit ship, a Command seat with no Lt spec seat, and a 4/3 weapons layout on a standard Science Vessel? That seems a bit too unreasonable.
Console: Nucleogenic Capacitor
Expanding on Reyan's proposal: A capacitor which uses artificially generated nucleogenic particles to boost system power.
Basic Information: Repairs all disabled systems, +25 All Power Settings for 20 sec
Detailed Information: Target: Self
+25 All Power Settings for 20 sec
Repairs all disabled systems
3 Min Recharge
Starts 1 minute cooldown on:
Every Battery
[Console - Universal - Enhanced Induction Coils]
Modified by:
Skills
Battery Expertise (Increases Battery Duration)
Duty Officer
Maintenance Engineer (Batteries variant) (Additional buff based on the type of battery used)
Quartermaster (Batteries variant) (Reduces Shared Cooldown)
Traits
EPS Manifold Efficiency (adds +10 additional power to all subystems for 10 seconds)
Other Features:
Secondary deflector
Sub-system targetting
Why use unprecedented features, such as a Command seat on a C-store retrofit ship, a Command seat with no Lt spec seat, and a 4/3 weapons layout on a standard Science Vessel? That seems a bit too unreasonable.
Have to agree.
And to be honest, with the fact that remodelled T6 ships are never very far removed (in terms of BOFF & Console layout) from their T5-U counterparts, I suspect that - when the day does finally come - we'll see something like this:
Weapons:
3 Fore
3 Aft
Bridge Officers:
Cmdr Science
Lt.Cmdr Tactical/Specialisation (personal preference would be pilot)
Lt Engineering
Lt Science
Ens Science (though I guess Universal isn't a complete impossibility)
Device Slots: 3
Consoles: 5 Science ; 3 Engineering; 3 Tactical
I tend to steer away from posting 'preferred' layouts in this case. We've seen, from ALL of the remodelled T6 ships, that they almost never receive anything very far removed from what their T5-U counterparts have.
That looks like a reasonable set of stats i'd say.That Ens sea should probably be uni though to add a little flexibility to it at least. But it's by no means a set of stats that would make it a poor ship choice.
Really, by this stage there's not much left to do to make ships unique or stand out, other than nice looking models. So essentially it's going to be another fairly standard sci ship, but maybe with pilot spec to add a little sparkle to it, we've not seen that yet.
But COME ON Cryptic, people have been wanting this for years. The Rhode Island was literally the first proper refit we had and it's still not got a T6 variant yet.
Console: Nucleogenic Capacitor
Expanding on Reyan's proposal: A capacitor which uses artificially generated nucleogenic particles to boost system power.
Basic Information: Repairs all disabled systems, +25 All Power Settings for 20 sec
Detailed Information: Target: Self
+25 All Power Settings for 20 sec
Repairs all disabled systems
3 Min Recharge
Starts 1 minute cooldown on:
Every Battery
[Console - Universal - Enhanced Induction Coils]
Modified by:
Skills
Battery Expertise (Increases Battery Duration)
Duty Officer
Maintenance Engineer (Batteries variant) (Additional buff based on the type of battery used)
Quartermaster (Batteries variant) (Reduces Shared Cooldown)
Traits
EPS Manifold Efficiency (adds +10 additional power to all subystems for 10 seconds)
Other Features:
Secondary deflector
Sub-system targetting
Why use unprecedented features, such as a Command seat on a C-store retrofit ship, a Command seat with no Lt spec seat, and a 4/3 weapons layout on a standard Science Vessel? That seems a bit too unreasonable.
Command seat? No Command seating on that list at all. A Commander Rank, yes, but not Command skill... As for 4/3, why not? The T6 Science cruiser has 4/4, so why not a T6 Nova? Again, I point to the onscreen evidence of what a damaged Nova can do... A fully functioning one, like Harry's Rhode Island, should be a pocket-sized bundle of TRIBBLE-whooping awesomeness
"I fight for the Users!" - Tron
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
The T6 Science cruiser has 4/4, so why not a T6 Nova? Again, I point to the onscreen evidence of what a damaged Nova can do... A fully functioning one, like Harry's Rhode Island, should be a pocket-sized bundle of ****-whooping awesomeness
The T6 Science CRUISER has 4/4 because it's a cruiser with a little science flavouring.
And the Rhode Island WAS a pocket-sized bundle of ****-whooping awesomeness; regardless of the various disparaging comments to the contrary I've seen over the years, the fact is the USS Rhode Island took on two Klingon Negh'Var class ships to rescue Admiral Janway. That's NOT an insignificant feat.
And that, is precisely why I believe a T6 nova deserves the 4/3 weapons
"I fight for the Users!" - Tron
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
And that, is precisely why I believe a T6 nova deserves the 4/3 weapons
It's worth noting the ships you base the 4/3 weapons layout on are Dreadnoughts. This is a different classification in and of itself and would have no bearing on a smaller, proper Science ship like the Nova. Your opinion of what it deserves would have even less bearing.
I understand the urge to make something you like OP, I really do. But you can't just go giving a ship whatever you want because you feel like it deserves it. It doesn't.
The best way to make the Nova a big punch in a little can would be to ensure it has plenty of Tactical seats and console slots. Weapon slots is just not a reasonable way to do it based on the precedent we have set thus far.
And that, is precisely why I believe a T6 nova deserves the 4/3 weapons
It's worth noting the ships you base the 4/3 weapons layout on are Dreadnoughts. This is a different classification in and of itself and would have no bearing on a smaller, proper Science ship like the Nova.
Does that really matter though?
Your opinion of what it deserves would have even less bearing.
I understand the urge to make something you like OP, I really do. But you can't just go giving a ship whatever you want because you feel like it deserves it. It doesn't.
Again, this isn't about making something OP, because as I've said, the Equinox and Rhode Island both alread are overpowered ships for their size, and that is not personal bias, but undeniable on-screen presentation as such
The best way to make the Nova a big punch in a little can would be to ensure it has plenty of Tactical seats and console slots. Weapon slots is just not a reasonable way to do it based on the precedent we have set thus far.
And too much tactical seating or consoles, would take it away from its concept as a Science vessel This is why I believe that they 4/3 weapons layout, would allow the ship to 'punch above its weight', in the same way the on-screen versions were able to do
"I fight for the Users!" - Tron
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
I personally think that giving it a weapon load-out of 3 forward and 4 rear might be more possible, at least compared to giving it a 4 forward an three aft weapon load out. Though I think giving it a starship trait that boost weapon damage output after using certain science boff abilities could be more interesting, and also make it quite a desirable ship for anyone to purchase.
Again, this isn't about making something OP, because as I've said, the Equinox and Rhode Island both alread are overpowered ships for their size, and that is not personal bias, but undeniable on-screen presentation as such
Mirandas also blow up on screen at the slightest nudge, but nobody's clamoring for a paper-thin Reliant-class.
When it comes to pure performance, what's shown on screen has to be scrutinized from the viewpoint of a video game. If we don't, Galaxy-class ships in-game would rarely be destroyed except by B'rels and bugships, just to name one example.
What you can do, however, is look at that scene and say "Well, it's definitely got firepower, so we should probably outfit it with some tac bite." Screen performance is, at best, a guideline, and at worst, it's plot trash that can be disregarded (e.g. Lakota vs Defiant).
And too much tactical seating or consoles, would take it away from its concept as a Science vessel This is why I believe that they 4/3 weapons layout, would allow the ship to 'punch above its weight', in the same way the on-screen versions were able to do
But it wouldn't. Just look at the Vestas. They're still Science vessels, but they all have some serious Tac punch. A Nova that would reflect screen capability without making it something it's not would be laid out similarly to a Vesta.
Drawing on my example of a T6 Nova from the first page:
This layout gives it a dedicated Sci Commander seat and access to a Lt. Cmdr Sci seat, making it undeniably a Science vessel. But it also has a heavy Tac console setup and a dedicated Lt. Cmdr Tac slot, with an Ensign Univ. allowing one to slot to swing the ship slightly more into whatever role you want, whether it's tac for damage, science for frakkery, or eng for some solo survivability. Splitting the Lt. Cmdr Sci slot into Pilot spec dilutes its Sci focus a little, sure, but it also gives the ship its unique flavor, letting it stand out from the Vesta.
Admittedly it would probably be a bit more flavorful to swap Pilot from the Sci onto the Tac Lt. Cmdr, but like you, I was trying to stick to the butt-whooping flavor of the ship without compromising its Science roots. But ultimately, even with the Pilot on the Sci seat, it's still definitively a Science vessel.
...this post got way out of hand but I like talking ship ideas. <_<
Again, this isn't about making something OP, because as I've said, the Equinox and Rhode Island both alread are overpowered ships for their size, and that is not personal bias, but undeniable on-screen presentation as such
Mirandas also blow up on screen at the slightest nudge, but nobody's clamoring for a paper-thin Reliant-class.
When it comes to pure performance, what's shown on screen has to be scrutinized from the viewpoint of a video game. If we don't, Galaxy-class ships in-game would rarely be destroyed except by B'rels and bugships, just to name one example.
What you can do, however, is look at that scene and say "Well, it's definitely got firepower, so we should probably outfit it with some tac bite." Screen performance is, at best, a guideline, and at worst, it's plot trash that can be disregarded (e.g. Lakota vs Defiant).
And too much tactical seating or consoles, would take it away from its concept as a Science vessel This is why I believe that they 4/3 weapons layout, would allow the ship to 'punch above its weight', in the same way the on-screen versions were able to do
But it wouldn't. Just look at the Vestas. They're still Science vessels, but they all have some serious Tac punch. A Nova that would reflect screen capability without making it something it's not would be laid out similarly to a Vesta.
Drawing on my example of a T6 Nova from the first page:
This layout gives it a dedicated Sci Commander seat and access to a Lt. Cmdr Sci seat, making it undeniably a Science vessel. But it also has a heavy Tac console setup and a dedicated Lt. Cmdr Tac slot, with an Ensign Univ. allowing one to slot to swing the ship slightly more into whatever role you want, whether it's tac for damage, science for frakkery, or eng for some solo survivability. Splitting the Lt. Cmdr Sci slot into Pilot spec dilutes its Sci focus a little, sure, but it also gives the ship its unique flavor, letting it stand out from the Vesta.
Admittedly it would probably be a bit more flavorful to swap Pilot from the Sci onto the Tac Lt. Cmdr, but like you, I was trying to stick to the butt-whooping flavor of the ship without compromising its Science roots. But ultimately, even with the Pilot on the Sci seat, it's still definitively a Science vessel.
...this post got way out of hand but I like talking ship ideas. <_<
"I fight for the Users!" - Tron
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
Trait: Auxiliary Tracking Systems. Projectile Weapons gain damage bonus that scales with Auxiliary power. 10% at 100 Aux.
Console: MARS System: Passive bonus to accuracy and critical severity. Activate for 10 seconds to reset cooldown on torpedoes once every 4 seconds of all allies within 5k and grant a free Torpedo Spread 3 once to all allies effected.
what about exteriors? any images to go with these?
Kind of hoping that the T6 Nova is released with discount while the current C-store discount is active. Full cost i don't have sufficient zen for a Tier 6 ship at the moment, but with discount it should be fine.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Pilot Raider Nova
Command Cruiser Nova
Intel Science Nova
T6 Nova Bundle for 8k Z
Pilot specialisation, yes. But it's no raider
And it's DEFINITELY no cruiser - it's one of the smallest ships in the game!
Intel Science: This wouldn't bring anything new to the proverbial table, as this basically describes the Dauntless class. And the Pathfinder class too for that matter.
Add stealth and big guns and you have a sci/raider. Give it a pilot seat for hijinks.
Add hull and armor, (reganerative ablative armor), and you have a light cruiser. Give it a command seat for cruiser versatility.
And, yes, an intel sci has been done, but the Nova hull is the one it should have been done on.
and to think the mirror-verse had a 3/3 NON-fleet nova meanwhile in the prime-verse we got what , a t2 nova/rhode island ???? wtf iz up wit dat ???
There's a T5 Nova available for fleet creds and ship modules. It's upgradeable to T5-U with a token I think.
Not sure whether that one is upgradable or not. But so far as I know there are five 'variants' of Nova/Rhode Island at present:
- the T2 version
- the T2.5 C-store version (Rhode Island)
- Mirror T5 version
- T5 version (fleet credits)
- Fleet T5 version (upgradable to FT5-U)
Five versions of the Nova and still no Norway
Norway and Yeager dammit... I still want my Typhoon and Jupiter though. JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
and to think the mirror-verse had a 3/3 NON-fleet nova meanwhile in the prime-verse we got what , a t2 nova/rhode island ???? wtf iz up wit dat ???
There's a T5 Nova available for fleet creds and ship modules. It's upgradeable to T5-U with a token I think.
Not sure whether that one is upgradable or not. But so far as I know there are five 'variants' of Nova/Rhode Island at present:
- the T2 version
- the T2.5 C-store version (Rhode Island)
- Mirror T5 version
- T5 version (fleet credits)
- Fleet T5 version (upgradable to FT5-U)
Five versions of the Nova and still no Norway
The Norway's never been prominently featured, I can understand why it's not on their list to add. That said, it would make a nice variant to select at Lt.Commander rank. Personally, I'd like to see a New Orleans added as an alternative to the Captain level Galaxy Class, but as with the Norway, likely not featured heavily enough to be considered worthwhile :-\
"I fight for the Users!" - Tron
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
The Norway's never been prominently featured, I can understand why it's not on their list to add. That said, it would make a nice variant to select at Lt.Commander rank. Personally, I'd like to see a New Orleans added as an alternative to the Captain level Galaxy Class, but as with the Norway, likely not featured heavily enough to be considered worthwhile :-\
Whilst I have to say I'd actually like to see the New Orleans added, it is a slightly obscure ship. It only really appeared in one episode, and even then it wasn't clearly visible. And even if it HAD been, it was a derelict wreck.
Though I have seen the 'non-wreck' model and I do quite like the design - it looks like a baby Galaxy class.
Precisely, it was simply never featured prominently enough to likely qualify for inclusion in the game And you're absolutely right, it is essentially a baby Galaxy class, which is why I think it would make a nice optional substitute For some reason, I think the Galaxy class should be one of the admiral rank options, so it's something a player might get as their last freebie from Quinn, and maybe keep a while longer, rather than simply a 'stepping stone ship' on the way up the ladder, so the New Orleans would be perfect as a placeholder. I'd keep the existing Galaxy stats for it, but increate the turn rate to 16/17, to reflect the smaller size, and make it a bit more 'flyable'
"I fight for the Users!" - Tron
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
Comments
Everything you want in a T6 Nova, but with Battle Cloak and DHC's, plus Raider Flanking.
Intel might make a good choice for this configuration.
The statement made wasn't about the Nova per se, but that science ships can't have 4:3 weapons loadout and that's flatly untrue unless you DEFINE science ships as 3:3 (yay circular reasoning). I'd say Command Science seating, secondary deflector, sensor toggle, and target subsytems have a lot more to do with having "science ship gameplay" than "ermagerd, its not 3:3!"
The Sphere Builder Edoulg also says "hi" and then blows a big raspberry at "All science ships are 3:3". If we got a T6 Science-pilot cross-faction pack with an updated Nova hull as the Federation ship in that pack, maybe they can take some cues from that and make it 4:2. On an especially nimble, small science hull that would be very distinctive while still fitting within established rules.
Just to refresh folk's memories of the specifics of my T6 Nova proposal
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
Norway dammit.
Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
Get the Forums Enhancement Extension!
Why use unprecedented features, such as a Command seat on a C-store retrofit ship, a Command seat with no Lt spec seat, and a 4/3 weapons layout on a standard Science Vessel? That seems a bit too unreasonable.
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial
That looks like a reasonable set of stats i'd say.That Ens sea should probably be uni though to add a little flexibility to it at least. But it's by no means a set of stats that would make it a poor ship choice.
Really, by this stage there's not much left to do to make ships unique or stand out, other than nice looking models. So essentially it's going to be another fairly standard sci ship, but maybe with pilot spec to add a little sparkle to it, we've not seen that yet.
But COME ON Cryptic, people have been wanting this for years. The Rhode Island was literally the first proper refit we had and it's still not got a T6 variant yet.
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
It's worth noting the ships you base the 4/3 weapons layout on are Dreadnoughts. This is a different classification in and of itself and would have no bearing on a smaller, proper Science ship like the Nova. Your opinion of what it deserves would have even less bearing.
I understand the urge to make something you like OP, I really do. But you can't just go giving a ship whatever you want because you feel like it deserves it. It doesn't.
The best way to make the Nova a big punch in a little can would be to ensure it has plenty of Tactical seats and console slots. Weapon slots is just not a reasonable way to do it based on the precedent we have set thus far.
I Support Disco | Disco is Love | Disco is Life
Again, this isn't about making something OP, because as I've said, the Equinox and Rhode Island both alread are overpowered ships for their size, and that is not personal bias, but undeniable on-screen presentation as such
And too much tactical seating or consoles, would take it away from its concept as a Science vessel This is why I believe that they 4/3 weapons layout, would allow the ship to 'punch above its weight', in the same way the on-screen versions were able to do
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
Mirandas also blow up on screen at the slightest nudge, but nobody's clamoring for a paper-thin Reliant-class.
When it comes to pure performance, what's shown on screen has to be scrutinized from the viewpoint of a video game. If we don't, Galaxy-class ships in-game would rarely be destroyed except by B'rels and bugships, just to name one example.
What you can do, however, is look at that scene and say "Well, it's definitely got firepower, so we should probably outfit it with some tac bite." Screen performance is, at best, a guideline, and at worst, it's plot trash that can be disregarded (e.g. Lakota vs Defiant).
But it wouldn't. Just look at the Vestas. They're still Science vessels, but they all have some serious Tac punch. A Nova that would reflect screen capability without making it something it's not would be laid out similarly to a Vesta.
Drawing on my example of a T6 Nova from the first page:
This layout gives it a dedicated Sci Commander seat and access to a Lt. Cmdr Sci seat, making it undeniably a Science vessel. But it also has a heavy Tac console setup and a dedicated Lt. Cmdr Tac slot, with an Ensign Univ. allowing one to slot to swing the ship slightly more into whatever role you want, whether it's tac for damage, science for frakkery, or eng for some solo survivability. Splitting the Lt. Cmdr Sci slot into Pilot spec dilutes its Sci focus a little, sure, but it also gives the ship its unique flavor, letting it stand out from the Vesta.
Admittedly it would probably be a bit more flavorful to swap Pilot from the Sci onto the Tac Lt. Cmdr, but like you, I was trying to stick to the butt-whooping flavor of the ship without compromising its Science roots. But ultimately, even with the Pilot on the Sci seat, it's still definitively a Science vessel.
...this post got way out of hand but I like talking ship ideas. <_<
I Support Disco | Disco is Love | Disco is Life
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
what about exteriors? any images to go with these?
Command Cruiser Nova
Intel Science Nova
T6 Nova Bundle for 8k Z
Add stealth and big guns and you have a sci/raider. Give it a pilot seat for hijinks.
Add hull and armor, (reganerative ablative armor), and you have a light cruiser. Give it a command seat for cruiser versatility.
And, yes, an intel sci has been done, but the Nova hull is the one it should have been done on.
There's a T5 Nova available for fleet creds and ship modules. It's upgradeable to T5-U with a token I think.
Five versions of the Nova and still no Norway
Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
Get the Forums Enhancement Extension!
Or Typhoon
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth