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RIP Risa nights

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  • angrytargangrytarg Member Posts: 11,016 Arc User
    edited April 2017

    perhaps.. but they have to consider the rampants of this choice. even a minor detail like that DO give the game a more of "alive" feeling, not just a "dead" feeling. without the cycle, it's just bland, dead feeling. nobody wants that.

    While I agree with you, cocnerns like this do seem to be the minority. The games development and success have proven that over and over over the last few years.​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • trejgontrejgon Member Posts: 323 Arc User
    angrytarg wrote: »

    perhaps.. but they have to consider the rampants of this choice. even a minor detail like that DO give the game a more of "alive" feeling, not just a "dead" feeling. without the cycle, it's just bland, dead feeling. nobody wants that.

    While I agree with you, cocnerns like this do seem to be the minority. The games development and success have proven that over and over over the last few years.​​

    and yet pretty much every other mmo out there have a proper day-night cycle in most of it's maps

    personally the only MMOs I am aware off without having global day-night cycle would be STO and EvE online - in the latter case you can't really get "day/night" due to all action happening in the space......

    heck even Runes of Magic got the day-night cycle and these guys were swapping from client to browser last time I was checking on them.....

    heck even TIBIA had day-night cycle and that tells you something already.....

    oh ok now I think about it GW1 didn't have day-night in original maps iirc.....

    The_Science_Channel_Signature_Gen_2_-_Elenortirie_xSmall.png
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    believe me, they did broke it all right. they don't know how to fix it, so they are going to hope that they find solution in this mess.

    me, i'd like to say that they can do it, find the original code and add it into new lighting 2.0 to have it working as well. i believe they missed a step with creating a code for the game that they probably missed a minor critical step to day/night cycles of worlds.
    I'm sure they've thought about how to make it work, but it doesn't work yet. When will it? no idea.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • stark2kstark2k Member Posts: 1,467 Arc User
    You're implying that Cryptic has feelings? :P
    StarTrekIronMan.jpg
  • edrogenedrogen Member Posts: 202 Arc User
    bye bye fireworks

    and "argument at dusk"
  • themadprofessor#9835 themadprofessor Member Posts: 1,203 Arc User
    Wow, so Bajor will no longer have a night cycle... That'll DEFINITELY ruin the ambiance of the mission to the Mirrorverse to return the Orb of Possibilities...
    Space Barbie Extraordinaire. Got a question about Space Barbie? Just ask.

    Things I want in STO:

    1) More character customization options such as more clothing options, letting the toon complexion affect the entire body, not just the head. Also a true RGB color picker applied to all costume and appearance options, which would allow for true appearance customization and homogenous colors instead of "this same exact color looks vastly different on two different pieces."
    2) Bridge customization, not bridge packs. Let us pick a general layout and adjust the color palette, console appearance, and chair types, as well as more ready room layout options.
    3) Customizable ground weapons, i.e. The aesthetic look of phaser dual pistols but they shoot antiproton bolts. For obvious reasons this would only apply to standard ground weapons.
    4) For the love of Q please revamp Plasma Ground Weapons. They look like demented Supersoakers right now.
    5) True Vanity Impulse and Deflector effects similar to Vanity Shields.
    6) A greater payout for hitting T6 Reputations. Currently it takes more time and resources to get from T5 to T6 than it does to get from nothing to T5. Make that grind really pay out at the end.
    7) Mirrorverse Refugee event similar to AoY/Delta/Gamma, complete with new Mirrorverse recruits for all factions.
    8) Independent Faction, because yo ho yo ho a pirate's life for me!
  • captainhunter1captainhunter1 Member Posts: 1,633 Arc User
    To quote an infamous personality...

    "IT IS TOO BRIGHT HERE"

    (Fix it! Fix it! Fix it!)
  • storulesstorules Member Posts: 3,287 Arc User
    believe me, they did broke it all right. they don't know how to fix it, so they are going to hope that they find solution in this mess.

    me, i'd like to say that they can do it, find the original code and add it into new lighting 2.0 to have it working as well. i believe they missed a step with creating a code for the game that they probably missed a minor critical step to day/night cycles of worlds.
    I'm sure they've thought about how to make it work, but it doesn't work yet. When will it? no idea.

    Yeah...thats Cryptic for you. While they have the time to "Balance" and give us so much fun with the Great Nerf of 2017, there is NO time at all to fix Risa? I know there are different teams involved but see where their priority is currently.

    More FUN would be Risa than being nerfed to oblivion on the upcoming Season. This is shameful and Devs should really re-consider to create or fix an alternative and make this happen for summer 2017.
    tumblr_ncbngkt24X1ry46hlo1_400.gif
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    I like how when they break things it's working as intended cause they are too lazy to fix it.
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  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    edited April 2017
    Given the info, in the decision process way back with Lighting 2.0 and porting STO to consoles did know dynamic atmosphere lighting ("the baked in ambient light can't.") would have to be sacrificed. Someone made the decision or was forced into making it.

    Don't think anyone can deny that this is about maximizing short term profits. In this case, it's pushing a more attractive product to the console market even if the end result is highly limited, sterile, and static environment maps.

    Casino Trek Online profits rarely get re-invested into STO, and developing a worse graphics overhaul instead of a proper one is another perfect case in point.

    screenshot_2015-06-18-09-07-18.jpg
    R.I.P. Risa -- June 27 2013 - 25 Oct 2016
    Y945Yzx.jpg
  • angrytargangrytarg Member Posts: 11,016 Arc User
    edited April 2017
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    I will pay 2000 zen for Risa night map.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • xyquarzexyquarze Member Posts: 2,121 Arc User
    Wow, so Bajor will no longer have a night cycle... That'll DEFINITELY ruin the ambiance of the mission to the Mirrorverse to return the Orb of Possibilities...

    Most certainly that is a different map. After how I read the tweets, neither day nor night as such are a problem, but the change between them, since some light is part of the map itself and not an effect.
    My mother was an epohh and my father smelled of tulaberries
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    In Memoriam

    http://imgur.com/a/qoafU

    More to be added later.
    Y945Yzx.jpg
  • nimbullnimbull Member Posts: 1,568 Arc User
    edited April 2017
    reyan01 wrote: »
    angrytarg wrote: »
    believe me, they did broke it all right. they don't know how to fix it, so they are going to hope that they find solution in this mess.

    me, i'd like to say that they can do it, find the original code and add it into new lighting 2.0 to have it working as well. i believe they missed a step with creating a code for the game that they probably missed a minor critical step to day/night cycles of worlds.

    I don't think this is what happened at all. It seems they were full aware that L 2.0 would not support this, but they didn't consider two maps in the game with that feature to be worth not upgrading the lighting which was necessary for the console release. Small atmospheric pleasantries like this have no room in the grand scheme of things, "fluff" maps like ship interiors and old fleet assets are also not worth working on since they have to create new maps constantly.

    It wasn't a oversight and nothing you can "put back in" in my opinion. It was a conscious decision.​​

    perhaps.. but they have to consider the rampants of this choice. even a minor detail like that DO give the game a more of "alive" feeling, not just a "dead" feeling. without the cycle, it's just bland, dead feeling. nobody wants that.

    Agreed. Risa has lost some of the 'atmosphere' it had with the day-night cycle.

    Sadly, 'atmosphere' can't be sold in the C-store, so......

    The game isn't a game anymore if they take away the atmosphere of the game and go the lazy route of not creating dynamic environments that were there before. Lighting 2.0 sounds like going from Windows 7 to Windows ME considering the features they're removing because they don't have time/money to do things right.
    Green people don't have to be.... little.
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    nimbull wrote: »
    reyan01 wrote: »
    angrytarg wrote: »
    believe me, they did broke it all right. they don't know how to fix it, so they are going to hope that they find solution in this mess.

    me, i'd like to say that they can do it, find the original code and add it into new lighting 2.0 to have it working as well. i believe they missed a step with creating a code for the game that they probably missed a minor critical step to day/night cycles of worlds.

    I don't think this is what happened at all. It seems they were full aware that L 2.0 would not support this, but they didn't consider two maps in the game with that feature to be worth not upgrading the lighting which was necessary for the console release. Small atmospheric pleasantries like this have no room in the grand scheme of things, "fluff" maps like ship interiors and old fleet assets are also not worth working on since they have to create new maps constantly.

    It wasn't a oversight and nothing you can "put back in" in my opinion. It was a conscious decision.​​

    perhaps.. but they have to consider the rampants of this choice. even a minor detail like that DO give the game a more of "alive" feeling, not just a "dead" feeling. without the cycle, it's just bland, dead feeling. nobody wants that.

    Agreed. Risa has lost some of the 'atmosphere' it had with the day-night cycle.

    Sadly, 'atmosphere' can't be sold in the C-store, so......

    The game isn't a game anymore if they take away the atmosphere of the game and go the lazy route of not creating dynamic environments that were there before. Lighting 2.0 sounds like going from Windows 7 to Windows ME considering the features they're removing because they don't have time/money to do things right.

    Lighting 2.0 was NEVER an 'Upgrade'. I was done to unify the STO codebase so they could easily port anything new to the Console version without too much extra manpower. Of course I have to say, I don't think the Console ports are doing that well as they still haven't gotten their own Forums. probably not enough of a Console playerbase to make that level of customer engagement worthwile.
    Formerly known as Armsman from June 2008 to June 20, 2012
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  • cuchulainn74cuchulainn74 Member Posts: 831 Arc User
    Nighttime on Risa was definitely a beautiful part of the event. It's a real shame to lose it. The starfield and the moons were my favorite part.

    t4cdv9v.jpgARrMJ9D.jpg

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  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    Yup so busy forcing PVP on us they goof up the rest of the game. Nice move Cryptic!
  • jonsillsjonsills Member Posts: 10,490 Arc User
    To everyone who believes that this is ruining the game:

    Can I haz yer stuffz?​​
    Lorna-Wing-sig.png
  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    angrytarg wrote: »

    perhaps.. but they have to consider the rampants of this choice. even a minor detail like that DO give the game a more of "alive" feeling, not just a "dead" feeling. without the cycle, it's just bland, dead feeling. nobody wants that.

    While I agree with you, cocnerns like this do seem to be the minority. The games development and success have proven that over and over over the last few years.​​

    Love to have what you are on man... Where to start... Oh yeah DR, The borked STF's, The mass exodus of players due to DR, The nerfs in the name of "PVP balance" , the utterly stupid way the T-6 TOS Constitution/D-7/Bird of Prey roll out was handled, the shutting out players on Apple, Shutting out players with Vista, Win7 systems that don't support DX11. Yeah great successes... Really the only great success was the launch on consoles.
  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    Nighttime on Risa was definitely a beautiful part of the event. It's a real shame to lose it. The starfield and the moons were my favorite part.

    t4cdv9v.jpgARrMJ9D.jpg

    ^This!
  • theanothernametheanothername Member Posts: 1,512 Arc User
    Damn L2.0, you should be pretty not killy. Pff... why wait till its done to roll out if roll out now kills off stuff. I bet my Klingon Cruiser interior/trophy room still looks not good if I look at in in L2.0

    Quick test: which one was placed by Cryptic?:
    http://www.qmed.com/sites/default/files/imagecache/node-gallery-display/101994/square.jpg
  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    nimbull wrote: »
    reyan01 wrote: »
    angrytarg wrote: »
    believe me, they did broke it all right. they don't know how to fix it, so they are going to hope that they find solution in this mess.

    me, i'd like to say that they can do it, find the original code and add it into new lighting 2.0 to have it working as well. i believe they missed a step with creating a code for the game that they probably missed a minor critical step to day/night cycles of worlds.

    I don't think this is what happened at all. It seems they were full aware that L 2.0 would not support this, but they didn't consider two maps in the game with that feature to be worth not upgrading the lighting which was necessary for the console release. Small atmospheric pleasantries like this have no room in the grand scheme of things, "fluff" maps like ship interiors and old fleet assets are also not worth working on since they have to create new maps constantly.

    It wasn't a oversight and nothing you can "put back in" in my opinion. It was a conscious decision.​​

    perhaps.. but they have to consider the rampants of this choice. even a minor detail like that DO give the game a more of "alive" feeling, not just a "dead" feeling. without the cycle, it's just bland, dead feeling. nobody wants that.

    Agreed. Risa has lost some of the 'atmosphere' it had with the day-night cycle.

    Sadly, 'atmosphere' can't be sold in the C-store, so......

    The game isn't a game anymore if they take away the atmosphere of the game and go the lazy route of not creating dynamic environments that were there before. Lighting 2.0 sounds like going from Windows 7 to Windows ME considering the features they're removing because they don't have time/money to do things right.

    Face it they are making it more like a console game then a PC game. Seriously Cryptic if I want to play a cartoon looking game I'll switch to Alien Domains.
  • jaredza#2872 jaredza Member Posts: 80 Arc User
    ssbn655 wrote: »
    angrytarg wrote: »

    perhaps.. but they have to consider the rampants of this choice. even a minor detail like that DO give the game a more of "alive" feeling, not just a "dead" feeling. without the cycle, it's just bland, dead feeling. nobody wants that.

    While I agree with you, cocnerns like this do seem to be the minority. The games development and success have proven that over and over over the last few years.​​

    Love to have what you are on man... Where to start... Oh yeah DR, The borked STF's, The mass exodus of players due to DR, The nerfs in the name of "PVP balance" , the utterly stupid way the T-6 TOS Constitution/D-7/Bird of Prey roll out was handled, the shutting out players on Apple, Shutting out players with Vista, Win7 systems that don't support DX11. Yeah great successes... Really the only great success was the launch on consoles.

    Vista and Windows 7 both support DX11, the only thing that would stop that would be an archaic graphics card that doesn't support DX11.

  • jexsamxjexsamx Member Posts: 2,803 Arc User
    Casino Trek Online profits rarely get re-invested into STO

    Sure, less story content than ever is getting pushed, but money reinvested manifests in more ways than one: new assets, development of console versions, Trek alum after Trek alum for VO, man hours for unifying the code base (and by extension Lighting 2.0, such as it is), even down to releasing ships into the cash shop of a kind that historically has not sold very well (alien ships, Science ships to a lesser extent). Hell, they even spared enough dough to license Steppenwolf for a measly week-long event.

    You can disagree with how they spend their money all you want, but it's ridiculous to claim almost nothing is being injected back into the game from the lockbox profits when the evidence to the contrary is all around us.
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    that sucked, I really liked that there was at least SOME place we had day/night cycles and my Armada does annual beach parties during summer event time, some of the best screenshots happen at night on Risa.
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • theanothernametheanothername Member Posts: 1,512 Arc User
    jexsamx wrote: »
    Casino Trek Online profits rarely get re-invested into STO

    Sure, less story content than ever is getting pushed, but money reinvested manifests in more ways than one: new assets, development of console versions, Trek alum after Trek alum for VO, man hours for unifying the code base (and by extension Lighting 2.0, such as it is), even down to releasing ships into the cash shop of a kind that historically has not sold very well (alien ships, Science ships to a lesser extent). Hell, they even spared enough dough to license Steppenwolf for a measly week-long event.

    You can disagree with how they spend their money all you want, but it's ridiculous to claim almost nothing is being injected back into the game from the lockbox profits when the evidence to the contrary is all around us.

    As much as I am sad about stuff like Risa I'd completely agree. Also the places that are cleaned up to work with 2.0 and those new ones made with it directly look really gorgeous. Its just that its again something rushed out of the door as fast as possible and breaks stuff and instead of fixing it gets declared as the new working as intended.
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    Add me to the list of people who don't like the change.
  • nimbullnimbull Member Posts: 1,568 Arc User
    jonsills wrote: »
    To everyone who believes that this is ruining the game:

    Can I haz yer stuffz?​​

    Not unless you pay me T6 ships like a Connie, T'liss, and D-7.
    Green people don't have to be.... little.
  • cuchulainn74cuchulainn74 Member Posts: 831 Arc User
    jexsamx wrote: »
    Casino Trek Online profits rarely get re-invested into STO

    Sure, less story content than ever is getting pushed, but money reinvested manifests in more ways than one: new assets, development of console versions, Trek alum after Trek alum for VO, man hours for unifying the code base (and by extension Lighting 2.0, such as it is), even down to releasing ships into the cash shop of a kind that historically has not sold very well (alien ships, Science ships to a lesser extent). Hell, they even spared enough dough to license Steppenwolf for a measly week-long event.

    You can disagree with how they spend their money all you want, but it's ridiculous to claim almost nothing is being injected back into the game from the lockbox profits when the evidence to the contrary is all around us.

    As much as I am sad about stuff like Risa I'd completely agree. Also the places that are cleaned up to work with 2.0 and those new ones made with it directly look really gorgeous. Its just that its again something rushed out of the door as fast as possible and breaks stuff and instead of fixing it gets declared as the new working as intended.

    I can't say that I think 2.0 feels rushed to me. It really is beautiful in so many places. I think they just had to work with certain understood limitations, like the day/night transition. Remember this isn't exactly the newest game engine on the block. I'm also glad they finally officially raised the minimum requirements for the game, so they have more freedom to raise the bar on visuals. At the end of the day, I'm just glad the game is still actively in development. When the game goes stagnant and starts dying, I'll be really bummed.
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