In the PvP sub-forum, I noticed a comment that said the poster would try PvP after the Space Balance patch hits Holodeck. This made me happy, of course, but I started to wonder if other people would try PvP after the patch, too. The "balance pass" seems like it will help PvP become more playable for everyone so I'm wondering if other people are willing to try PvP after the patch goes live.
After the Space Balance patch hits Holodeck, will you try PvP? 113 votes
No, because I don't care for PvP.
No, because I fear PvP will still be too unbalanced and not fun.
Possibly, [explain reason if you'd like]
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Weirdly enough, I've been doing PvP for years and I hardly even have thought of the lack of decent rewards as being a reason for people not PvPing. However, I've seen many people mention it and when I seriously think about it, it makes sense.
Same.
Have missed it, I remember the good old days in Ker'rat. Good memories
I have a lot of good memories from Ker'rat as well. It's a lot of fun when the game isn't the way it is right now. Glad you'll be trying it again.
Until all developers pull their collective heads out of the "we can totally make both work with the same skill sets with a few minor tweaks" sand I'm barely going to acknowledge the fact a PvE focused game has it because the Devs obviously don't care enough about their game to do it properly. The only game that ever seemed to get that message was the original Guild Wars which had separate skills for PvE and PvP and even then it was dicey at points because they never fully embraced having a PvP team that seemed to care.
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"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
And really my disappointment on that front comes from a very simple source - the Star Trek setting. A world where a one-on-one ship fight should be a deadly dance with a little heft and drama to it. Its one aspect of the source material the STO game mimics very poorly.
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
Never cared for PvP in MMOs. Nerfing or not, that's not about to change.
Also, what @rattler2 said really resonates with me because I was exactly the same way. I would get insta killed all the time in cruisers. That's probably what made me start building "zombie tanks" and healers.
The same, other MMO's give better rewards for PvP. take for example PvP in world of Warships.
I feel this rebalance will do little to help increase PVP play or make it more "balanced" . I may give it a try but to be honest PVP needs a drastic redo and just rebalancing by either buffing or nerfing gear or a carreer choice will do very little fix it. Why do I say that? It will not take long to figure out the new ways to min/max and return things to the what they were...one career path dominating it.
I never quit pvping, but I don't do the queues as that really requires a coordinated team and it's pretty tough to get a decent team together. Particularly, since most of the people that I used to pvp with quit the game with the release of Delta Rising. If you could even get a pvp queue to pop would probably be a miracle and I doubt this "balance pass" will change that. I mostly just do pvp with fleetmates now and do a little Ker'rat every once in a while.
I stop playing space PvP when my build was too weak and the other players was 1 shot me and the had immunities.
Ground PvP was fun even but somehow the players playing it got less and less.
quite a few, actually
http://sto.gamepedia.com/Accolade/PvP_Accolade
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An otaku goes "UwU, what's this?"
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A werewolf goes "Awoo, what's this?"
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This. PvP (the vocal jerks who are it's standard bearers, the toxic 'trash talk'/griefing/ganking environment it fosters, the way attempts to 'balance' it destroy balance in other ways, etc) is a plague upon PvE games. They need to be kept separate.