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Galaxy Saucer, Ornash/Monbosh Pets, MVAM, All broken.

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  • captainbmoneycaptainbmoney Member Posts: 1,323 Arc User
    then hopefully they fix it soon.

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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    nikephorus wrote: »
    The issue has been looked at several times but it can never get straightened out. The last time the problem of hangar units really came back on these boards was the release of the Feds' T6 Jupiter and their frigates which were just godd*mn awful.

    Yeah I remember that. Still no patch that fixed them either...they still suck the proverbial donkey balls.

    IIRC there were attempts on 2 patches to fix the Callistos. But Callistos gonna Callisto.
    XzRTofz.gif
  • captainbmoneycaptainbmoney Member Posts: 1,323 Arc User
    its still there even though the patch notes says its fixed. way to QA guys...

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  • redvengeredvenge Member Posts: 1,425 Arc User
    Ugh. Seperation and pets still broken.

    It was hilarious to see my Ho'sus GTFO right after I launched it. I guess we ran out of fresh Gagh.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    Just checked the Galaxy-x, Galaxy, Odyssey (chevron and aquarius), Hestia, and the D'Kyr and they all worked. And by worked I mean they attacked my target, shot gravity wells, etc. Even the little Tal'Kyr support craft healed me (haven't seen that in a long while lol). They never despawned on their own (except for the Tal'Kyr when it died, but that's what it's supposed to do).

    I was running Romulan patrols. What maps were you guys running?
  • thevampinatorthevampinator Member Posts: 637 Arc User
    I like that the saucer disapears when not in combat. This allows you to just fly around with the battle bridge.
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    When the sheshar came out it certainly did stuff as did the support craft from its console. The oddy saucer used to fly around and shoot stuff as well.

    Main problem carriers have is that the pets don't dock quickly (if at all) so moving from a to b leaves them behind unless you're at half speed. If they're close enough frigates do shoot at things but if you summon them at the wrong time they get left behind and are often in that area. Fighters seem to have a shorter despawn range and they can die pretty fast so aren't all that great.

    During the last bonus xp period I levelled an alt and gave them a spell in the d'kyr and the shuttle did just vanish.

    Not tried using seperation based pets for a while.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    edited February 2017
    I am hoping that if we see them putting out more ships that use pets, regardless of the ships using hanger or seperation based ones, that they implement a deeper control ui for them that you can toggle on even. Being able to take manual control of when, as well as on who the pet's use their abilities would be nice. Though there are other things that would be nice to see implemented to improve the value of pets (hanger and seperation based) against the things that are sacrificed to gain access to them (like weapons slots, console, and other such things), such as consoles that impart some of the bonuses gained from slotted console to your pet's, but that is something that in truth would come after fixing the current issues.
    Post edited by asuran14 on
  • redvengeredvenge Member Posts: 1,425 Arc User
    I like that the saucer disapears when not in combat. This allows you to just fly around with the battle bridge.
    I think this is what happened. The Ho'sus took off when the Red Alert ended.

    I was replaying "Mine Enemy" and launched it during the one space fight at the beginning, just for kicks. I'll hop on and check an episode that has more than one space battle.
  • captainbmoneycaptainbmoney Member Posts: 1,323 Arc User
    so its only working in battles?

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  • gaevsmangaevsman Member Posts: 3,190 Arc User
    Can anyone confirm this?, i'm at work and cannot log in until tomorrow, and i'll love to be able to use my favorite ships again..
    The forces of darkness are upon us!
  • blazeritterblazeritter Member Posts: 203 Arc User
    gaevsman wrote: »
    Can anyone confirm this?, i'm at work and cannot log in until tomorrow, and i'll love to be able to use my favorite ships again..

    Nope, not fixed - at least not completely. Just tried a Crystalline Entity with my fleet T6 Galaxy-X. Went right up to the entity, started firing, and then separated saucer and launched Scorpions. Scorpions stuck around to fight, saucer maybe fired off a phaser beam (couldn't tell for sure with all the stuff on-screen) and then itself faded out into nothing.
  • gaevsmangaevsman Member Posts: 3,190 Arc User
    gaevsman wrote: »
    Can anyone confirm this?, i'm at work and cannot log in until tomorrow, and i'll love to be able to use my favorite ships again..

    Nope, not fixed - at least not completely. Just tried a Crystalline Entity with my fleet T6 Galaxy-X. Went right up to the entity, started firing, and then separated saucer and launched Scorpions. Scorpions stuck around to fight, saucer maybe fired off a phaser beam (couldn't tell for sure with all the stuff on-screen) and then itself faded out into nothing.

    Damn!
    The forces of darkness are upon us!
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    gaevsman wrote: »
    Can anyone confirm this?, i'm at work and cannot log in until tomorrow, and i'll love to be able to use my favorite ships again..

    Nope, not fixed - at least not completely. Just tried a Crystalline Entity with my fleet T6 Galaxy-X. Went right up to the entity, started firing, and then separated saucer and launched Scorpions. Scorpions stuck around to fight, saucer maybe fired off a phaser beam (couldn't tell for sure with all the stuff on-screen) and then itself faded out into nothing.

    It was obviously destroyed by a disintegration ray. RIP crew of Galaxy-X saucer.
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  • gaevsmangaevsman Member Posts: 3,190 Arc User
    Nopes, not fixed at all, tholian red alert, i separated, the separation pett attacked once, and gone... c'mon!!, fix this!
    The forces of darkness are upon us!
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    So very sad to hear. I'll be testing my separation ships as well after this Arena event is over but given the replies so far, it seems Cryptic needs to keep working on it until it is fixed.
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  • captainbmoneycaptainbmoney Member Posts: 1,323 Arc User
    My Galaxy's and Ornash shall rest then till this is fixed.

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  • ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    If pet AI worked the Prometheus has the potential to be a utterly awesome ship with its separation gimmick,

    https://youtu.be/YNvzDOeFXX4

    maR4zDV.jpg

    Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
  • captainbmoneycaptainbmoney Member Posts: 1,323 Arc User
    It just needs to work. it all was working PERFECTLY before this new season started.

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  • avoozuulavoozuul Member Posts: 3,215 Arc User
    It was partially fixed but not fully fixed so the main issues people had with it are still present.
    I stream on Twitch, look for Avoozl_
  • szimszim Member Posts: 2,503 Arc User
    Yeah it's still bugged. But at least my hangar pets can now go to full impulse again. It was about time this was fixed.
  • gaevsmangaevsman Member Posts: 3,190 Arc User
    szim wrote: »
    Yeah it's still bugged. But at least my hangar pets can now go to full impulse again. It was about time this was fixed.

    Ok, baby steps, at least i can use my escorts again.
    The forces of darkness are upon us!
  • str8nge1str8nge1 Member Posts: 38 Arc User
    Galaxy Saucer still bugged on PS4. The saucer will separate but will not engage enemies and recall doesn't work. Glad I figured this out on a free ship before i dropped money for the Prometheus.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,723 Community Moderator
    NECROMANCY!
    @baddmoonrizin
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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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  • baddmoonrizinbaddmoonrizin Member Posts: 11,072 Community Moderator
    Surely there's a bug thread in the Bug Subforum for this. Necro. /Thread
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