Whatever you do, don't let em change you. There are way too many "veteran" players who just can't, or won't, realize that not everyone has been playing since before Beta and way too many of them hang out in the forums seemingly for the sole purpose of belittling anyone who doesn't know everything there is to know about this game.
Keep on keeping on. Whether they bother to actually say anything or not, I guarantee you there are a lot of non "veteran" players that truly appreciate someone willing to pass on tips and tricks they have learned.
Whatever you do, don't let em change you. There are way too many "veteran" players who just can't, or won't, realize that not everyone has been playing since before Beta and way too many of them hang out in the forums seemingly for the sole purpose of belittling anyone who doesn't know everything there is to know about this game.
Keep on keeping on. Whether they bother to actually say anything or not, I guarantee you there are a lot of non "veteran" players that truly appreciate someone willing to pass on tips and tricks they have learned.
Don't worry. I come from other MMOs where stuff like this can be much much much worse. I've got thick skin and am pretty used to it.
In a fairly similar situation, for another game I actually took a week off work for an expansion release, played 20 hours a day to get to max level before the vast majority of people, then wrote a guide detailing every aspect of everything you could do end-game, the most optimal way to get through it and guides for all the end-game dungeons and raids. Some people whined and complained about it. They said this was all obvious stuff anyone could figure out and it was pointless for me to spend the amount of time I did writing a guide for it. For every one of those people there were at least 2-3 that thanked me in the thread, another 1-2 that sent me PMs thanking me and asking for more advice on other things and probably at least 10 times that that just read it, appreciated it and did not post or say a thing. It's those people I post for, not the others.
I don't mind flying around. But the library computer on our bridge would be a more logical choice, really.
Sending top secret messages across space where they could be intercepted is more logical than storing them at a secure location and making you come to it? If you say so.
I don't mind flying around. But the library computer on our bridge would be a more logical choice, really.
Sending top secret messages across space where they could be intercepted is more logical than storing them at a secure location and making you come to it? If you say so.
How do you believe it to be possible to manage an organization like Starfleet without a proper encryption protocol that is used for transmitting important information?
Seriously, the idea that all the hundreds of thousands of captains should just steer their ships to DS9 to intercept a top-secret message (that isn't really all that noteworthy in its content, by the way) is just not realistic. Cost to move all the ships there would be too high, and DS9 simply doesn't have enough parking space. (If we are talking realism, we also need to keep in mind that "instances" wouldn't exist in a real STO universe, so parking space is actually an issue here.)
Well, that's where it gets a little complicated, because it's a game. You do realize that not all of us actually exist right? I mean, why do we ALL need to do each and every mission. In the real world, only one person would be sent to do the mission. We basically all represent just one person in the universe. For it to work in a game though, we all have to be independent people, but we are all doing the same exact thing, at different times, so it gets all timey-wimey and stuff.
You see it fairly often even in the shows though. Sometimes, messages are just too important to be transmitted across space and you hear at least a couple Admiral's throughout the show say something along the lines of, "I can't say too much about this in a sub-space transmission, but here's a little about what's going on, and I'm coming to you to tell you the rest in person."
Well, that's where it gets a little complicated, because it's a game. You do realize that not all of us actually exist right? I mean, why do we ALL need to do each and every mission. In the real world, only one person would be sent to do the mission.
In the real world, a single person would do all those 5-ship missions and battlezones for the real-world equivalent of reputation marks?
We basically all represent just one person in the universe.
I don't believe we do, regarding the reputations. For story missions, that may be true (and I still hope for a re-introduction of some improved version of the Genesis engine for truly individual adventures), but the reputations are clearly initiatives that require many ships and their captains to cooperate.
You see it fairly often even in the shows though. Sometimes, messages are just too important to be transmitted across space and you hear at least a couple Admiral's throughout the show say something along the lines of, "I can't say too much about this in a sub-space transmission, but here's a little about what's going on, and I'm coming to you to tell you the rest in person."
There are a few instances where that happens, but when it does, it is of greater dramatic importance for the story. None of the news in those reputation tier-unlock texts even remotely qualify as that. They are nice stuff to look up as you progress, nothing more. Some of which could even be more easily explained by being sent directly to your ship instead of to some public space station with civilian traffic.
No, obviously the other 4 people are just random other captains, but there is no way we all gained command of a starship because of the death of one captain. It's a game, so there is weird stuff like this to allow for multi-player content. It's just weird because it's a game. I mean really, for some of the reputation missions, do the really need to send 5 Admirals? In the "real" world, there wouldn't even be any Admirals there, maybe one, but not 5. So the other 4 people represent lesser Captains that just happened to be in the area and are there to support you. Remember, no matter what you are doing in game, YOU are the star of the show and in command as far as the story goes. So are each of them though. It's weird, because it's a game, so some things have to be a little weird.
Basically what this thread seems to be about is that when there isn't a brand new mission to complete (and i'm sure it would be preferred that it come to them as well) some people do not want to move their ships or do anything aside from resetting everything on all their alts to get as many resources or whatever without doing anything as fast as possible.
Guys, what you want is not an MMO. what you want is a Star Trek Cookie Clicker. And that is not and will never be what this game is.
[...]
No, obviously the other 4 people are just random other captains,
I know. I am one of those random captains. On each and every single character.
but there is no way we all gained command of a starship because of the death of one captain.
My Fed captains didn't. They ran through the normal process, which involves a series of standardized training scenarios.
It's a game, so there is weird stuff like this to allow for multi-player content. [...]
Then it wouldn't be all too weird to have those messages on our bridge's library computers.
Ok, so you skipped the tutorial, but still, you get my point. Every single player in this game is just a different representation of 1 person in the Star Trek Universe.
If you follow that line of thinking, which I know is difficult for some(oh the debates I have had with my best friend on stuff like this), then no, it doesn't make any sense to send a secret transmission for your eyes only all the way across space where anyone or their brother could pick it up and decrypt it.
.... Cost to move all the ships there would be too high, and DS9 simply doesn't have enough parking space. ...
There's no money in the 24th century, remember? And not every ship in the entire fleet would be showing up at DS9, just yours in terms of game lore.
Yup, this guy gets it. All those other ships are just different versions of the same person. Each of us is unique and all the others don't really exist. It would be impossible for all of us to exist at the same time in the universe.
I would rather be prompted to go to my bridge or ready room to see these not have to go to DS9 which is annoying.
Then the question goes to the classic: "How do I go to my Bridge?" or "You can get in the ship? I didn't know that! Wow!" or "Why'd they hide that a Button?"
I just went there today to read a Temporal and Terran Report. Was in the vicinity to go to Vlugta for Rich Mining Claim.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Today going there to read some reports in order to clear my mission log- I was able to clear one, but didn't even have the option to read another.
So much fun.
I noticed that happened to one of my characters too. I had the Lukari Rep II log to read, and reading it did not complete the mission. Strangely, re-reading Log 1 ended up clearing it. Hopefully, that will work for you too.
I would rather be prompted to go to my bridge or ready room to see these not have to go to DS9 which is annoying.
Then the question goes to the classic: "How do I go to my Bridge?" or "You can get in the ship? I didn't know that! Wow!" or "Why'd they hide that a Button?"
Which in turn would lead to the other questions of "Why can't I do very much here?" or "Why are there only trophies for really old stuff?".
The nothing to do/no updates/no changes to ship interiors has always been trouble. It is fundamentally a chicken and the egg problem. Really wish there would be a push to do something with the interiors. Something, anything!
Today going there to read some reports in order to clear my mission log- I was able to clear one, but didn't even have the option to read another.
So much fun.
I noticed that happened to one of my characters too. I had the Lukari Rep II log to read, and reading it did not complete the mission. Strangely, re-reading Log 1 ended up clearing it. Hopefully, that will work for you too.
That happen to me too.. I read the first log and it completed the mission.
Today going there to read some reports in order to clear my mission log- I was able to clear one, but didn't even have the option to read another.
So much fun.
I noticed that happened to one of my characters too. I had the Lukari Rep II log to read, and reading it did not complete the mission. Strangely, re-reading Log 1 ended up clearing it. Hopefully, that will work for you too.
That happen to me too.. I read the first log and it completed the mission.
Yeah, that happened to me as well on a different character. In that case I need both log 1 and 2- and each 'continue' on log 1 click completed them in order.
My guess at this time- one or more of these logs have all the complete steps linked to Log 1. So if you have a character like I do- who doesn't have the Log 1 entry to complete- it doesn't even give you the option to read any logs. So if you have Log II+, you're out of luck. No more log entries for you.
Edit: was able to clear it the next day I went there. So rather strange bug this one.
I don't like show, I don't like the zone, I don't like the map, I don't like the characters there. It makes no sense why logs from the temperal reputation would be sent to DS9 rather than directly to my bridge. In fact all the rep logs should be sent TO MY SHIP'S BRIDGE. They shouldn't be sent to the middle of nowhere unimportant DS9 space station.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Comments
Whatever you do, don't let em change you. There are way too many "veteran" players who just can't, or won't, realize that not everyone has been playing since before Beta and way too many of them hang out in the forums seemingly for the sole purpose of belittling anyone who doesn't know everything there is to know about this game.
Keep on keeping on. Whether they bother to actually say anything or not, I guarantee you there are a lot of non "veteran" players that truly appreciate someone willing to pass on tips and tricks they have learned.
Don't worry. I come from other MMOs where stuff like this can be much much much worse. I've got thick skin and am pretty used to it.
In a fairly similar situation, for another game I actually took a week off work for an expansion release, played 20 hours a day to get to max level before the vast majority of people, then wrote a guide detailing every aspect of everything you could do end-game, the most optimal way to get through it and guides for all the end-game dungeons and raids. Some people whined and complained about it. They said this was all obvious stuff anyone could figure out and it was pointless for me to spend the amount of time I did writing a guide for it. For every one of those people there were at least 2-3 that thanked me in the thread, another 1-2 that sent me PMs thanking me and asking for more advice on other things and probably at least 10 times that that just read it, appreciated it and did not post or say a thing. It's those people I post for, not the others.
Sending top secret messages across space where they could be intercepted is more logical than storing them at a secure location and making you come to it? If you say so.
Well, that's where it gets a little complicated, because it's a game. You do realize that not all of us actually exist right? I mean, why do we ALL need to do each and every mission. In the real world, only one person would be sent to do the mission. We basically all represent just one person in the universe. For it to work in a game though, we all have to be independent people, but we are all doing the same exact thing, at different times, so it gets all timey-wimey and stuff.
You see it fairly often even in the shows though. Sometimes, messages are just too important to be transmitted across space and you hear at least a couple Admiral's throughout the show say something along the lines of, "I can't say too much about this in a sub-space transmission, but here's a little about what's going on, and I'm coming to you to tell you the rest in person."
No, obviously the other 4 people are just random other captains, but there is no way we all gained command of a starship because of the death of one captain. It's a game, so there is weird stuff like this to allow for multi-player content. It's just weird because it's a game. I mean really, for some of the reputation missions, do the really need to send 5 Admirals? In the "real" world, there wouldn't even be any Admirals there, maybe one, but not 5. So the other 4 people represent lesser Captains that just happened to be in the area and are there to support you. Remember, no matter what you are doing in game, YOU are the star of the show and in command as far as the story goes. So are each of them though. It's weird, because it's a game, so some things have to be a little weird.
Guys, what you want is not an MMO. what you want is a Star Trek Cookie Clicker. And that is not and will never be what this game is.
Ok, so you skipped the tutorial, but still, you get my point. Every single player in this game is just a different representation of 1 person in the Star Trek Universe.
If you follow that line of thinking, which I know is difficult for some(oh the debates I have had with my best friend on stuff like this), then no, it doesn't make any sense to send a secret transmission for your eyes only all the way across space where anyone or their brother could pick it up and decrypt it.
Yup, this guy gets it. All those other ships are just different versions of the same person. Each of us is unique and all the others don't really exist. It would be impossible for all of us to exist at the same time in the universe.
Then the question goes to the classic: "How do I go to my Bridge?" or "You can get in the ship? I didn't know that! Wow!" or "Why'd they hide that a Button?"
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
So much fun.
I noticed that happened to one of my characters too. I had the Lukari Rep II log to read, and reading it did not complete the mission. Strangely, re-reading Log 1 ended up clearing it. Hopefully, that will work for you too.
Which in turn would lead to the other questions of "Why can't I do very much here?" or "Why are there only trophies for really old stuff?".
The nothing to do/no updates/no changes to ship interiors has always been trouble. It is fundamentally a chicken and the egg problem. Really wish there would be a push to do something with the interiors. Something, anything!
That happen to me too.. I read the first log and it completed the mission.
Yeah, that happened to me as well on a different character. In that case I need both log 1 and 2- and each 'continue' on log 1 click completed them in order.
My guess at this time- one or more of these logs have all the complete steps linked to Log 1. So if you have a character like I do- who doesn't have the Log 1 entry to complete- it doesn't even give you the option to read any logs. So if you have Log II+, you're out of luck. No more log entries for you.
Edit: was able to clear it the next day I went there. So rather strange bug this one.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'