Not sure if a bug or WAI (hence why posting here not in Bug reports)
Should the BZ give elite marks? Have just completed it, killed all 3 bosses within time and while I got a marks reward box for each zone and boss killed, no elite marks were awarded. The other 2 space BZs grant (I believe) 3 elite marks on successful completion.
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I spent about 20-30 min in there, killed a bunch of stuff, received nothing more then just marks. According to others that were in the BZ, it indeed does not drop any Elite Marks.
It's a cool looking area, but as it stands right now, the time you spend there weighed against the rewards means it's not a great place to spend your time. It's popular right now because it's new, but unless they at least add some Elite Mark drops, that place will be a ghost town in a couple weeks.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Agreed. Very nice map, and the missions aren't too bad. At least they didn't just copy-pasta the Dyson BZ like they did for the Badlands.
But it has to give elite marks otherwise there's just no point at all. The new queues will also be dead within very little time so there will be no other way to get elite marks if no added to the BZ.
At least you were able to figure out how to beat it. I can't even figure out what the hell is going on in there, I just followed people around and shot enemies.
I'll have to take some time to figure out exactly what the missions are in that zone, right now it's just a big mess to me. If they don't add rewards on par with the other Battle Zones though, then I probably won't even bother.
I was able to figure out some of the zones, but there was one where you need to push asteroids through these circles and the enemies do the same in the opposite direction (I think)...and I have no idea what's going on in that one. I just sat there shooting everything and hoped someone else knew wtf was happening.
Can finally shoot enemies.
Can not capture zones.
It's really more of an alternative battlezone.
yeah, after trying it my react is I miss the voth... really I haven't bothered with the voth since delta launched and now I miss them. I can see why the Tzenkethi need wmds they are no threat otherwise.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
I haven't figured out the details, but I think the counter goes down when enemies enter the zone. Don't let them. Use Gravity Well when they are outside, and use Tractor Beam Repulsors if they are getting in.
P.S. Someone please make a Tzenkethi BZ 'vid for blondes', LOL, as half the time I have no clue, and the other half of the time I have no idea where to get a clue.
They warp right next to it, so that can't be right.
You aren't the only one!
Just FYI, you can get them from Tholian Red Alert, that's how I'm getting mine.
Yes it does.
https://reddit.com/r/sto/comments/5qjd4p/psa_tzenkethi_battlezone/
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
They had a testing session on Tribble specifically for the Battlezone. I was briefly tempted to participate, but I figured it would be horribly broken when ported to Holodeck regardless of any testing done, and decided to do something else with my time that day.
Judging from some of the responses already, it appears these were issues that were previously reported on Tribble, and simply ignored.
Yeah. Either that, or the spawning times are way off.
Thanks.
I didn't want much of the new rep gear tbf so I can live with doing Tholian RAs to just level the rep.
Credit where it's due though I did enjoy the featured episode, and thought the environment artists did an outstanding job on the ground map.
OK folks, I will let you know. I was one of the tribble testers online during the full test when they were offering rewards. From what i remember of the test, we identified the following major issues.
1) Captured zones were recaptued far too quickly. Has a patch note said, you had 5 minutes from capturing a zone before it was re-captured. This was even if you had ships in the zone defending it, as i think there was a smaller bug that even if you were defending a point, when 5 minutes came around, the zone reverted.
However, i am uncertain about that second point, as during testing i was able to successfully hold points.
This issue was resolved, by Cryptic increasing the recapture time from 5 minutes to 10 minutes.
2) Progression of zones was busted. Due to the first issue, the fleet couldn't captured every zone fast enough (there were alot of highly experienced players (include myself in that group ), outfitted with our best ships testing the zone). considering you had roughly 20 - 25 players per instance, and you had, i think 8 zones to capture, we just couldn't get enough points.
The closet any of us got, was down to 2 zones that we were capturing, then the first zones we recaptured reverted.
During testing, the Cryptic devs manually forced the instance to complete, so we could fight the dreadnoughts and get more information.
3) Zone not resetting. Once the devs manually move the instances over, we defeated the dreadnoughts. The 5 minute cooldown timer started. However, at the end of the timer, the zone didnt reset at all. Leaving you flying around in a completed instance.
OTHER INFORMATION
This "King of the Hill" bug, is apparently a new one. During testing, alot of times we had only one or two ships capturing those zones, and we did not encounter any issue of the zone reverting or being extremely slow that i can remember.
From what I had flown, with that zone during testing, these factors helped you capture faster.
* Staying within the zones boundary, naturally
* Picking up dropped computer cores from defeated enemy ships. This i think or remember helps the progress bar move faster.
* Making sure no enemy ships are within the zone, pushing them out or disabling them outside.
The asteroid towing bit we quickly figured out. Defeated any starships near the asteroids, and pull them back to your side. Here is some information to help you folks with this area.
* 2KM maximum tractor beam range, you need to be within 2 kms to "pull" and asteroid.
* You can pull, what seems to be, a maximum of 3 asteroids at a time.
* Asteroids will follow you, if you drag them on a angle, they will follow you lead. This can be useful to an extent to group all asteroids in one close group for easier tractoring.
* DO NOT go at full impulse. The asteroids seem incapable of keeping up with your ship at full impulse or evasive manverues. I found a half impulse speed is best.
* Multiple player ships can drag a single asteroid (maximum of 2 - 3 players per asteroid i think). However, i didnt get enough testing done to determine if more ships on a single asteroid increases its "pulling" speed.
Hope this information helps folks.