I spent three days there logging out for the night when I had enough of the meter moving back and forth. Usually when I logged back in with that Character the next day, the meter would look about the same. One time I did the Tzen'kethi Front Queue while parked above one of the Relay Zones so I could get the Daily.
Will try it again today after the patch.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Day... something... of Making the Tzenkethi Battlezone Great Again.
KotH points now capture.
Enemies retake captured areas way too quickly, even if someone flies around the zone with the express purpose of clearing out enemies before the zones are able to be contested.
So, I tried the new battlezone for the first time today. And got nowhere, the Tzenkethi were capturing stuff faster then our group could capture stuff. Very boring, running around do the same thing over and over and over and over again and getting nowhere.
Ugh. Just spent an hour in the battlezone, and presumably most the players were as bad as I am, as we were capping points slower than they were being retaken...
Ugh. Just spent an hour in the battlezone, and presumably most the players were as bad as I am, as we were capping points slower than they were being retaken...
I have been trying it here and there..
I have done 4 or 5 runs and never even seen it come close to being successful. As soon as you take a zone, they take it back instantly, it's a never ending hampster wheel with absolutely no possible chance to succeed. I have no doubt that some well coordinated groups have been able to pull it off, but as a public battlezone that area is a total waste of time. No one wants to stay behind and guard a zone, it's boring so no one does it which means that captured zones fall back to the enemy almost instantly.
It had such promise, but in the end, this BZ is just a complete waste of time. I'm done with it, I don't mind something different, and I don't mind a challenge.. but this thing is ridiculous.
Ugh. Just spent an hour in the battlezone, and presumably most the players were as bad as I am, as we were capping points slower than they were being retaken...
I have been trying it here and there..
I have done 4 or 5 runs and never even seen it come close to being successful. As soon as you take a zone, they take it back instantly, it's a never ending hampster wheel with absolutely no possible chance to succeed. I have no doubt that some well coordinated groups have been able to pull it off, but as a public battlezone that area is a total waste of time. No one wants to stay behind and guard a zone, it's boring so no one does it which means that captured zones fall back to the enemy almost instantly.
It had such promise, but in the end, this BZ is just a complete waste of time. I'm done with it, I don't mind something different, and I don't mind a challenge.. but this thing is ridiculous.
Yep, you're absolutely right. We're looking at a sea of sorrows here.
Ugh. Just spent an hour in the battlezone, and presumably most the players were as bad as I am, as we were capping points slower than they were being retaken...
The BZ is a complete waste of time. You're better served doing Gravity Kills and Tzenkethi Front on Advanced as even PUGs can complete these. If you can get a premade, even better, hit the queues. Don't waste your time and effort on this area.
They need to lengthen the time for retaking Zones.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Attempted to Tzenkethi Front since the Battlezone is still FUBAR, and that didn't work either. Everything went fine, all optionals green. Voice overs says to kill the Dreadnought.
Attempted to Tzenkethi Front since the Battlezone is still FUBAR, and that didn't work either. Everything went fine, all optionals green. Voice overs says to kill the Dreadnought.
No Dreadnought to kill.
Sigh.
This isn't a personal bug thread, it's about the Tzenkethi Battlezone.
Please post in the bug thread(s) so this topic doesn't get derailed. Thanks.
Attempted to Tzenkethi Front since the Battlezone is still FUBAR, and that didn't work either. Everything went fine, all optionals green. Voice overs says to kill the Dreadnought.
No Dreadnought to kill.
Sigh.
This isn't a personal bug thread, it's about the Tzenkethi Battlezone.
Please post in the bug thread(s) so this topic doesn't get derailed. Thanks.
At this point I think the topic is that Cryptic can't get their game to work. And in their attempts to fix something they not only fail but may have broken of their other options.
Oh well, I don't really have a use for the Rep set, at list the Borg still provides the rep marks... for now.
Attempted to Tzenkethi Front since the Battlezone is still FUBAR, and that didn't work either. Everything went fine, all optionals green. Voice overs says to kill the Dreadnought.
No Dreadnought to kill.
Sigh.
This isn't a personal bug thread, it's about the Tzenkethi Battlezone.
Please post in the bug thread(s) so this topic doesn't get derailed. Thanks.
At this point I think the topic is that Cryptic can't get their game to work. And in their attempts to fix something they not only fail but may have broken of their other options.
Oh well, I don't really have a use for the Rep set, at list the Borg still provides the rep marks... for now.
Well, I'm sorry you're having all those problems, but they aren't effecting everyone.
Pretty much everyone seems to agree that this new BZ sucks. I hope they do some adjustments because it has real promise. I love the look of the zone and I really like the whole idea. I just think it's poorly implemented.
The first step has to be to fix the time before they re-capture zones. As it currently sits, the whole thing is a giant act of futility.
It's great that they added elite marks, but it's all for naught if people can't even beat the thing to begin with.
Attempted to Tzenkethi Front since the Battlezone is still FUBAR, and that didn't work either. Everything went fine, all optionals green. Voice overs says to kill the Dreadnought.
No Dreadnought to kill.
Sigh.
This isn't a personal bug thread, it's about the Tzenkethi Battlezone.
Please post in the bug thread(s) so this topic doesn't get derailed. Thanks.
At this point I think the topic is that Cryptic can't get their game to work. And in their attempts to fix something they not only fail but may have broken of their other options.
Oh well, I don't really have a use for the Rep set, at list the Borg still provides the rep marks... for now.
Well, I'm sorry you're having all those problems, but they aren't effecting everyone.
Pretty much everyone seems to agree that this new BZ sucks. I hope they do some adjustments because it has real promise. I love the look of the zone and I really like the whole idea. I just think it's poorly implemented.
The first step has to be to fix the time before they re-capture zones. As it currently sits, the whole thing is a giant act of futility.
It's great that they added elite marks, but it's all for naught if people can't even beat the thing to begin with.
Fleetmates have encountered the same problems as I. I imagine you could recreate some of them if you tried (I know most of the causes except for the warp out/warp in). But whatever, you're correct that few seem to care how buggy this game is.
The one good thing about the Battlezone is that they at least seem to be trying to correct it. For now. However history has shown that they will reach a point where they just give up on it and let it go on being broken. My money is that they'll finally get it mostly fixed before the end of the month- if not, it will be dropped.
Yep, new BZ really sucks. Even with all the bugs finally fixed, still just sucks. It takes us, players/allies, like 3 or 4 minutes to capture a zone, it takes enemys like 10 seconds to recapture it, which happens like every 20 seconds as soon as no player ships are there anymore. Unless like half the players in the instance just do the right thing and just park their butts at the points, which no one wants to do because thats boring, for every 1 point we take, we lose 2 or 3 at the same time, and the zone control just neverrr fills all the way up. Completely tedious waste of time.
And I too am STILL getting the stupid warp out/in during battle bug ALL the damn time, like every 10 seconds sometimes. Its driving me crazy and I can't even believe they still haven't fixed it. Its been doing it for months. I actually took a 2 month break from this game, came back for season 12, and omg I can't believe this hasn't been fixed.
Still better than Gravity Kills and the TRIBBLE interrupt on hit tom foolery and space stations that are immune to lasers even though that is utterly ridiculous and impossible.
I know one shouldn't confuse simple incompetence for malevolence (especially where Cryptic is concerned), but I can't help wondering if Cryptic is intentionally being..."slow" when it comes to fully fixing the new battlezone, specifically in the hopes of pushing more impatient people into the new PVE ques.
As for me, I've just been doing the Tholian Red Alert for the Daily Mark Bonus. Between Anniversary-related stuff and, now, the Dilithium weekend, I just don't have the time or patience to mess around with trying to get a competent team for the ques or hoping the BZ will finally work.
Besides, I don't really have much interest in any of the gear from the new Lukari reputation anyway, and am currently just leveling it out of a sense of completion-ism. I might eventually want to get the ground set at least, just because I always at least unlock the costumes for the rep ground sets, but even then, I don't like the look of the ground set as much as the "regular" Lukari uniform that we usually see Kuumaarke wearing, so I'd be more than willing to hold off getting it until the Tzenkethi battlezone is finally working properly...if that ever actually happens. >_>
"There will never be enough blood to wash away my need for vengeance! A single world...I could destroy a million worlds and it would not be enough! Your existence is an insult to the memory of my people! I will continue my fight, even if I must fight alone!"
well, tonight didnt go well, 15 of us couldn't take the zone, every time we came close we would lose sectors, retake them, lose other sectors. I have nothing nice to say, its bugged and I wasted 2 hours of my life for 10 marks a pop over and over. Even the time it took to get 10 freaking marks isnt worth it. Wish there were other ways to get them and the Protomatter Microcontainer's. some other Battle zone like the Undine. The best battle zone ever!!
Only a bit of it is bugged which is only the map visual to tell you a point is being retaken/contested, and rare times of a point getting stealthed or insta retaken (this is quite rare to happen though.). Issue is that most people look at it as just another battle-zone like the Undine/terran an group into a large mob, which actually is why you have it failing so much. You need to break into three groups of five that take the three middle king of the hills, than leave one player to defend those hills, while the rest get the other points (similarly you want to leave a defender here as well after capping a point.). I have never had a failure to get to the dreads when done like this, though you still need to make sure to grab the top left dread first or it will despawn when you kill one of the other dreads. I do believe that the rate at which the points come under attack an then flipped to enemy control is deliberate (though might be overturned slightly), this factor is why going in one giant group is such a disadvantage (plus that having more than 5 players at a point makes them quite abit harder to do.) as the speed at which the Tzenkethi recap points is faster than you can cap the other points. Just because you can't complete the zone does not mean it is bugged so much it can't be completed, there are bugs yet even with them the zone is still quite doable, so try changing how you do the battlezone as well as realise you might need to change how you do the battlezone.
Though it would be nice to have a method of speeding up the capture timer abit, like if you hold all three of the relays in blockade it would capture faster, or if you steal enough of the data to fill the bar at the hills it would only need 3 mins to capture, something that would make the secondary objective more important an rewarding to do. As well as making it that since defending is quite large in this battlezone the players defending would get afew marks an dill for defending against recaps would be nice too.
Only a bit of it is bugged which is only the map visual to tell you a point is being retaken/contested, and rare times of a point getting stealthed or insta retaken (this is quite rare to happen though.). Issue is that most people look at it as just another battle-zone like the Undine/terran an group into a large mob, which actually is why you have it failing so much.
I haven't attempted it due to the reports coming out on it. But if your description is correct, this marks a significant departure from previous Battlezone design which for the most part were just fun "drop in/shoot stuff up- leave when you have had enough type" of things.
If this new zone requires the degree of communication and self-sacrifice (i.e. for-going marks to hold ground already taken) that you describe- it's no longer a battle zone. It's nearly a raid, and should give out near raid level rewards.
I'll keep an eye on this forums to see if anything changes- but as it, especially if you're right, it's not a place I'll ever go to spend my STO time.
Today was a little different, we took the zone the first time through. When we got to the last Tzenkethi Dreadnought there wasn't one in the shield (Bugged). With no ship inside the shield when we tried to tow four satellites connected to the shield generator into place to disable the whole structure they kept popping back in place (Bugged). At the end we were told it was a success but got no rewards at all (Bugged). When I asked about it in the game I was told its a bug. The next attempt trying to take the zone didn't go well, we couldn't hold the sectors we had, we just about have them all we lose half of the sectors again. :-(
Only a bit of it is bugged which is only the map visual to tell you a point is being retaken/contested, and rare times of a point getting stealthed or insta retaken (this is quite rare to happen though.). Issue is that most people look at it as just another battle-zone like the Undine/terran an group into a large mob, which actually is why you have it failing so much.
I haven't attempted it due to the reports coming out on it. But if your description is correct, this marks a significant departure from previous Battlezone design which for the most part were just fun "drop in/shoot stuff up- leave when you have had enough type" of things.
If this new zone requires the degree of communication and self-sacrifice (i.e. for-going marks to hold ground already taken) that you describe- it's no longer a battle zone. It's nearly a raid, and should give out near raid level rewards.
I'll keep an eye on this forums to see if anything changes- but as it, especially if you're right, it's not a place I'll ever go to spend my STO time.
The Blockade Satellite thingy interact that you need to flip one of those sections is very close the satellite. At first I thought it simply wasn't there and I just need to stay in the area to flip it, but that's not how it works.
On a semi-random note, how do you do the 'King of the Hill' points? I assumed it was a raise over time thingy like in other zones, with occasional boosts from destroyed ships, but we stayed there for a good 20 minutes earlier, and the red line did not move one jot to the side.
I haven't figured out the details, but I think the counter goes down when enemies enter the zone. Don't let them. Use Gravity Well when they are outside, and use Tractor Beam Repulsors if they are getting in.
1) you only need 2-3 players to do each objective. not 15
2) enemy spawn rate is incremental on number of players at an objective
3) if EVERY PLAYER IN THE ZONE is at the same point, an unfeasible number of enemies spawn, making capturing the objective take like 25 minutes, by which point all the other objectives have been recaptured.
Solution: split up. the only objective that requires more than one player to complete it is the antenna one (and then, you only need two). once captured, STAY THERE until they try to recapture it, and defend it.
Issues: everyone goes to the next objective. which then takes ages. then they all fly, en-masse, to the next objective. like a herd of sheep. Result: you just go round and round and round and zone never gets completed
Its just as much about education and player strategy as it is about bugs and broken dreadnauts and timers
LUKARI GUERILLA GARDENING MILITIA - Glowing fingers are Growing fingers!
I t would be definitely nice to have a change to the defending part of this battle-zone, to where it gives you a small amount of dil and marks upon successful defense. Though it would be nice to see a small degree buff to the npc guards, and even a method of spending some kind of currency you get in the battle-zone, maybe we could spend the Lukari marks for this, to call in some ships to reinforce points (or call in new ships if all the ones defending are killed.). This could help to alleviate the fact that the many older battle-zones pushed the idea of grouping into large groups, to gain the highest mark/dil payout, and that defending was only need in the extreme cases since it reduced your personal payout rate drastically.
Also the king of the hill can be made easier with a larger group, but only if everyone stays inside the sphere to keep the enemies outnumbered to gain points for the cap. I normally like to grav-well groups of enemies outside the field targeting the farthest back ship to impede their progression. As I see it breaking off into small groups taking as many of the outer points first, before converging on the three middle king of the hill points to cap them at the same time, while having a pair of players check the outer points each going either clockwise or counterclockwise.
1) you only need 2-3 players to do each objective. not 15
2) enemy spawn rate is incremental on number of players at an objective
3) if EVERY PLAYER IN THE ZONE is at the same point, an unfeasible number of enemies spawn, making capturing the objective take like 25 minutes, by which point all the other objectives have been recaptured.
Solution: split up. the only objective that requires more than one player to complete it is the antenna one (and then, you only need two). once captured, STAY THERE until they try to recapture it, and defend it.
Issues: everyone goes to the next objective. which then takes ages. then they all fly, en-masse, to the next objective. like a herd of sheep. Result: you just go round and round and round and zone never gets completed
Its just as much about education and player strategy as it is about bugs and broken dreadnauts and timers
You're certainly not wrong, but good luck getting people to stay behind.
Staying behind is boring as hell, you sit in one zone and wait for the occasional enemy so you can blow it up with no reward while everyone else gets to fly around and actually.. play the zone.
They designed a battle zone that can only be beaten if you have enough players willing to sacrifice their own enjoyment for the overall goal and you're rarely going to find people that want to do that. The last time I was in the zone, I stayed and held a point.. I didn't want to, but I did it. In the end, we still couldn't get anywhere because there was only 1 or 2 other people willing to do the same at other zones.
What you're saying is totally right, but I'm sorry, the solution here is not asking players to 'do it right' when the 'right way' is a boring snooze fest. This type of game design will result in one thing only.. an empty battle zone.
There would be another way to do it, but it would require a full instance that was solid Tzenkethi-controlled.
Outer ring points can be soloed by just about anyone who should be in the zone, so long as they know what they're doing. I've soloed both types, and I'm not some fantastic player. King of the Hill points can be done in groups of 2 or 3. All points take 5 minutes, once they'be come contested, to turn, plus the clean-up of stragglers after the 5 minute limit.
With these things in mind: A fresh instance that's about full of players could split up. 1 person to each outer point, a group of 3 to each King of the Hill point. All should finish within a minute or so of each other and flip the zone without a chance for the Tzenkethi to retake any of the points.
Go ahead and herd the cats in a typical instance to accomplish this. How hard could it be?
This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
Comments
Will try it again today after the patch.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
KotH points now capture.
Enemies retake captured areas way too quickly, even if someone flies around the zone with the express purpose of clearing out enemies before the zones are able to be contested.
I guess fifth time will be the charm?
I have been trying it here and there..
I have done 4 or 5 runs and never even seen it come close to being successful. As soon as you take a zone, they take it back instantly, it's a never ending hampster wheel with absolutely no possible chance to succeed. I have no doubt that some well coordinated groups have been able to pull it off, but as a public battlezone that area is a total waste of time. No one wants to stay behind and guard a zone, it's boring so no one does it which means that captured zones fall back to the enemy almost instantly.
It had such promise, but in the end, this BZ is just a complete waste of time. I'm done with it, I don't mind something different, and I don't mind a challenge.. but this thing is ridiculous.
Yep, you're absolutely right. We're looking at a sea of sorrows here.
It's not you or your group, its the battlezone.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I've started a list of bugs as I encounter them in play just so see how bad it is. This is the list for the last week:
On the bright side:
Fixed: Unable to read Accolades with Filter set to 'In Progress'. So we have a win.
Attempted to Tzenkethi Front since the Battlezone is still FUBAR, and that didn't work either. Everything went fine, all optionals green. Voice overs says to kill the Dreadnought.
No Dreadnought to kill.
Sigh.
This isn't a personal bug thread, it's about the Tzenkethi Battlezone.
Please post in the bug thread(s) so this topic doesn't get derailed. Thanks.
At this point I think the topic is that Cryptic can't get their game to work. And in their attempts to fix something they not only fail but may have broken of their other options.
Oh well, I don't really have a use for the Rep set, at list the Borg still provides the rep marks... for now.
Well, I'm sorry you're having all those problems, but they aren't effecting everyone.
Pretty much everyone seems to agree that this new BZ sucks. I hope they do some adjustments because it has real promise. I love the look of the zone and I really like the whole idea. I just think it's poorly implemented.
The first step has to be to fix the time before they re-capture zones. As it currently sits, the whole thing is a giant act of futility.
It's great that they added elite marks, but it's all for naught if people can't even beat the thing to begin with.
Fleetmates have encountered the same problems as I. I imagine you could recreate some of them if you tried (I know most of the causes except for the warp out/warp in). But whatever, you're correct that few seem to care how buggy this game is.
The one good thing about the Battlezone is that they at least seem to be trying to correct it. For now. However history has shown that they will reach a point where they just give up on it and let it go on being broken. My money is that they'll finally get it mostly fixed before the end of the month- if not, it will be dropped.
And I too am STILL getting the stupid warp out/in during battle bug ALL the damn time, like every 10 seconds sometimes. Its driving me crazy and I can't even believe they still haven't fixed it. Its been doing it for months. I actually took a 2 month break from this game, came back for season 12, and omg I can't believe this hasn't been fixed.
As for me, I've just been doing the Tholian Red Alert for the Daily Mark Bonus. Between Anniversary-related stuff and, now, the Dilithium weekend, I just don't have the time or patience to mess around with trying to get a competent team for the ques or hoping the BZ will finally work.
Besides, I don't really have much interest in any of the gear from the new Lukari reputation anyway, and am currently just leveling it out of a sense of completion-ism. I might eventually want to get the ground set at least, just because I always at least unlock the costumes for the rep ground sets, but even then, I don't like the look of the ground set as much as the "regular" Lukari uniform that we usually see Kuumaarke wearing, so I'd be more than willing to hold off getting it until the Tzenkethi battlezone is finally working properly...if that ever actually happens. >_>
Though it would be nice to have a method of speeding up the capture timer abit, like if you hold all three of the relays in blockade it would capture faster, or if you steal enough of the data to fill the bar at the hills it would only need 3 mins to capture, something that would make the secondary objective more important an rewarding to do. As well as making it that since defending is quite large in this battlezone the players defending would get afew marks an dill for defending against recaps would be nice too.
I haven't attempted it due to the reports coming out on it. But if your description is correct, this marks a significant departure from previous Battlezone design which for the most part were just fun "drop in/shoot stuff up- leave when you have had enough type" of things.
If this new zone requires the degree of communication and self-sacrifice (i.e. for-going marks to hold ground already taken) that you describe- it's no longer a battle zone. It's nearly a raid, and should give out near raid level rewards.
I'll keep an eye on this forums to see if anything changes- but as it, especially if you're right, it's not a place I'll ever go to spend my STO time.
I say it's bugged, others say it's bugged.
PW and Cryptic, working as intended!!
I will try it again.
so you are the nebula in the terran battlezone?
1) you only need 2-3 players to do each objective. not 15
2) enemy spawn rate is incremental on number of players at an objective
3) if EVERY PLAYER IN THE ZONE is at the same point, an unfeasible number of enemies spawn, making capturing the objective take like 25 minutes, by which point all the other objectives have been recaptured.
Solution: split up. the only objective that requires more than one player to complete it is the antenna one (and then, you only need two). once captured, STAY THERE until they try to recapture it, and defend it.
Issues: everyone goes to the next objective. which then takes ages. then they all fly, en-masse, to the next objective. like a herd of sheep. Result: you just go round and round and round and zone never gets completed
Its just as much about education and player strategy as it is about bugs and broken dreadnauts and timers
Also the king of the hill can be made easier with a larger group, but only if everyone stays inside the sphere to keep the enemies outnumbered to gain points for the cap. I normally like to grav-well groups of enemies outside the field targeting the farthest back ship to impede their progression. As I see it breaking off into small groups taking as many of the outer points first, before converging on the three middle king of the hill points to cap them at the same time, while having a pair of players check the outer points each going either clockwise or counterclockwise.
You're certainly not wrong, but good luck getting people to stay behind.
Staying behind is boring as hell, you sit in one zone and wait for the occasional enemy so you can blow it up with no reward while everyone else gets to fly around and actually.. play the zone.
They designed a battle zone that can only be beaten if you have enough players willing to sacrifice their own enjoyment for the overall goal and you're rarely going to find people that want to do that. The last time I was in the zone, I stayed and held a point.. I didn't want to, but I did it. In the end, we still couldn't get anywhere because there was only 1 or 2 other people willing to do the same at other zones.
What you're saying is totally right, but I'm sorry, the solution here is not asking players to 'do it right' when the 'right way' is a boring snooze fest. This type of game design will result in one thing only.. an empty battle zone.
Outer ring points can be soloed by just about anyone who should be in the zone, so long as they know what they're doing. I've soloed both types, and I'm not some fantastic player. King of the Hill points can be done in groups of 2 or 3. All points take 5 minutes, once they'be come contested, to turn, plus the clean-up of stragglers after the 5 minute limit.
With these things in mind: A fresh instance that's about full of players could split up. 1 person to each outer point, a group of 3 to each King of the Hill point. All should finish within a minute or so of each other and flip the zone without a chance for the Tzenkethi to retake any of the points.
Go ahead and herd the cats in a typical instance to accomplish this. How hard could it be?