The Foundry for Star Trek Online is returning later today. We're still running some tests, so editing and review functions won't be available, but you can return to your missions.
We would love to get some feedback as you're playing through - how is everything working? Please use this thread to discuss.
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Comments
Before (lighting 1.0)
After (lighting 2.0)
Second point: Outdoor ground maps are FUBAR
Testing on tribble indicates this applies to all maps with natural terrain (excluding Ancient Iconia and the Empty ground map, but including everything else.) With bloom set to 0% the terrain looks like a patchwork quilt of random colors (the souce of the colored bloom). Lighting 1.0 is fine, 2.0 causes the death bloom. I believe this is the same bug affecting the Nukara ground map in the main game. In case this is system specific, my information is provided below. As it is though, I will not be able to use the Foundry under lighting 2.0.
Hardware
Graphics Chipset - AMD Radeon R7 200 Series
Device ID - 6658
Vendor ID - 1002
SubSystem ID - E258
SubSystem Vendor ID - 174B
Revision ID - 00
Bus Type - PCI Express 3.0
Current Bus Settings - PCI Express 2.0 x16
BIOS Version - 015.046.000.000
BIOS Part Number - 113-258ELBAB50-X001
BIOS Date - 2014/05/22 04:30
Memory Size - 2048 MB
Memory Type - GDDR5
Memory Clock - 1250 MHz
Core Clock - 1050 MHz
Total Memory Bandwidth - 80 GByte/s
2D Driver File Path - /REGISTRY/MACHINE/SYSTEM/ControlSet001/Control/Class/{4d36e968-e325-11ce-bfc1-08002be10318}/0000
Software
Driver Packaging Version - 16.40.3211-161115a-308829E
Provider - Advanced Micro Devices, Inc.
2D Driver Version - 8.1.1.1571
Direct3D® Version - 9.14.10.01221
OpenGL® Version - 6.14.10.13456
OpenCL™ Version - 21.19.164.1
AMD Mantle Version - 9.1.10.0163
AMD Mantle API Version - 102400
AMD Audio Driver Version - 10.0.1.0
Vulkan™ Driver Version - 1.3.0
Vulkan™ API Version - 1.0.26
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Thanks to Cryptic for working on this. I'm gonna share some pictures from one of my maps with a little backstory for each location.
Main Bridge
Pros:
Cons:
- Omni-Light Assets only function with Lighting 1.0 (this was expected, but I needed something to put here. )
UFP Door leads to Command Center appearing Below.Lighting 2.0
XO's Officer
This entire office was built in the hallway that ran from the Bridge to Turbolift. LOL
Due to Bright lights being in the Turbolift and Bridge, you could not place light assets to light it up. As it was over the light limit. Omni's never worked here.
Pros:
Cons:
Lighting 2.0
Main Command Area
The UFP Door leads back to the Bridge.
Office is shown is the Far Back and on the right.
Pros:
Lighting 2.0
Full Album : http://imgur.com/a/NdiVT
1. Omni-lights do not function under lighting 2.0 (which is important to me, I've built some spaces with variable light source size in mind.)
2. Ceiling lights (new source) turn off while standing under them (ie. in the area of light beneath).
View 1
View 2, looking back at location of view 1. That lights on, but next on is off.
Please, do not unlock the Foundry as is.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Before (1.0)
After (2.0)
Again, the Foundry does not appear to be in workable shape under Lighting 2.0.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
My Foundry missions | My STO Wiki page | My Twitter home page
My character Tsin'xing
Foundry missions are back up for everyone, just check your mission journal or the sector block. What's (thankfully) locked are the editor and reviewing functions (and I have to say again to emphasize the point, DEVS, DO NOT TURN THE FOUNDRY BACK ON IN IT'S CURRENT STATE. There are ruinous lighting issues present in the current build.)
BTW (for devs): for testing purposes the "Ceiling lights turning themselves off as you approach" bug can best be illustrated in Epoch, Part 1 [AEI]. It applies to the generic ceiling light detail object, not the ESD variants.)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Nothing comes up in the menu for it my end.
Do you mean the log on menu or the game mission menu? In game I've been able to play missions, but the editor is greyed out when I log on.
If you're not seeing certain missions, there were some we had to republish, so they should be back relatively soon.
It's back. Still play only. Please continue doing the feedback thing in this thread, and thanks!
Also, last night on the Foundry Roundtable, they did some play throughs of some missions and located quite a few bugs. Green Dragoon also had some insight into what might be causing them. Specifically the "Lights of Zetar" bug that has been plaguing a lot of people.
The show starts at 34 Minutes and 55 Seconds. As they had some tech issues at the beginning.
https://www.twitch.tv/thefoundryroundtable/v/105969992
Note: Dragoon will likely edit this and post it to Youtube on Monday like he usually does, but you can watch the VOD until then.
We were also taking notes during the livestream. We'll post that list of bugs along with the video once everything's in order.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Update on the latest republish: same problems.
"Lights of Zetar" - Dragoon speculated this might be from an old vertex lighting system flipping out with lighting 2.0
Dysfunctional space lighting
Lighting 1.0
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Oasis Clearing map with the Risa backdrop. Obviously not intentional, but I'd love to keep it.
Also, one of the water objects (I believe the ESD one, will get the exact asset name when editing is up) is pretty much invisible under Lighting 2.0
The other is on a hillside on the map's main landmass, almost directly south of the island:
My Foundry missions | My STO Wiki page | My Twitter home page
My character Tsin'xing
1. Horray! Editor is back (and reviewing is still down).
2. The lighting in the editor character creator seems to be much, much too bright. It's pretty difficult to work with when trying to sort of fine details and colors.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!