* Various props look they're being disassembled (with giant holes in them).
* Objectives (Interact with X, Npcs and Contacts are just outright refusing to spawn thus making it impossible to test.)
* Cryptic Maps (New Khitomer) are missing floors.
* Lighting is all over the place (Map testing, character creator).
* Zooming in/out while in the costume editor is playing up too.
Here is the Roundtable's recent playthrough of several Foundry missions, commenting on bugs as encountered. Original stream date: Dec 7th. https://youtu.be/iLtrNliZhQ0
Itemized bug list
Outdoor ground maps bloom horrendously, emanating from brightly colored shapes covering natural terrain. Same issue that Nukara Prime ground map has. Dragoon speculated that it may be a problem with the Vertex lighting system and how that's interacting with Lighting 2.0. New pattern of colors/shapes if map reloaded. (Video link)
Light - Ceiling L 01: light FX turns off when player enters illuminated area. (video link)
Wall - Turbolift 02 emits way too much light
Consoles - Civilian emit way too much light
Replicator 01 does not emit light under lighting 2.0.
Omni lights do not emit light under lighting 2.0.
Consoles - Civilian and Generator - Civilian are physically missing yellow grating component.
FX - Firelight 01 does not emit light in lighting 2.0
Support - Caves 10 does not emit light in lighting 2.0
Console - Wall 04 does not emit light in lighting 2.0
Plant - glowing cave do not emit light in lighting 2.0.
Colony lamp post light bulbs do not emit light. They didn’t under 1.0, but intuitively they should under 2.0.
Space lighting does not seem to be working under lighting 2.0. Almost all pre-made and custom backdrops have the same dim ambient lighting. Exception so far found: Zaria. (Video link)
Ambient lights on interior maps don’t appear to be working in lighting 2.0
I'll also add that I'm also having problems with using the scroll wheel to zoom in/out of the character editor window that Sutherland mentioned above. All I can really say is that it behaves very erratically (large jumps, reverses polarity, doesn't respond, ect.)
Post edited by duncanidaho11 on
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Contact NPC props appear very blurry in dialog windows when cinematic depth of field is on.
Screenshot
Exterior Sky Desert backdrops (and Brea) appear to become smudgy and lose highlights under lighting 2.0.
Screenshots
Lighting 2.0 - Exterior Sky Desert 01
Lighting 1.0 - Exterior Sky Desert 01
Lighting 2.0 - Brea
Lighting 1.0 - Brea
Fed Type 8 Shuttle - Off mistakenly emits light under Lighting 2.0
Screenshot
Post edited by duncanidaho11 on
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
I also saw the Lights of Zetar bug on a couple more ground maps: Fantastic Forest Mountains 01 and Vega Ground.
I think it's safe to say that all outdoor ground maps have the Lights of Zetar except those without natural terrain. Ie. Ancient Iconia (1 and 2) and the Empty Ground Map. I tried to test alphabetically but I only made it to B before saying "well, I can probably assume they've all got it (with the aforementioned exceptions)."
Incidentally trying to test a large number of maps in sequence was quite time consuming because maps changes no longer happen in the editor, I had to load each individually. Once you reach the end of the objectives and accept that map transfer dialog prompt, the map will simply reset. No map change happens. Published Foundry missions seem fine, but the editor seems to have picked up a new bug apart from the lighting 2.0 stuff.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Adding this here since I noticed it on this update. In the Old ESD ground map the three "end of corridor" loops all have one corner turned the "wrong way" so that you are looking from behind it and therefore through the wall. You can see it on the map as the carpet is also turned.
Additionally, many of the consoles aren't reacting well to the new lighting and are dark/black.
Having trouble posting Screens, sorry. Will edit if I get it working.
Comments
* Various props look they're being disassembled (with giant holes in them).
* Objectives (Interact with X, Npcs and Contacts are just outright refusing to spawn thus making it impossible to test.)
* Cryptic Maps (New Khitomer) are missing floors.
* Lighting is all over the place (Map testing, character creator).
* Zooming in/out while in the costume editor is playing up too.
https://youtu.be/iLtrNliZhQ0
Itemized bug list
I'll also add that I'm also having problems with using the scroll wheel to zoom in/out of the character editor window that Sutherland mentioned above. All I can really say is that it behaves very erratically (large jumps, reverses polarity, doesn't respond, ect.)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Contact NPC props appear very blurry in dialog windows when cinematic depth of field is on.
Screenshot
Exterior Sky Desert backdrops (and Brea) appear to become smudgy and lose highlights under lighting 2.0.
Screenshots
Lighting 1.0 - Exterior Sky Desert 01
Lighting 2.0 - Brea
Lighting 1.0 - Brea
Fed Type 8 Shuttle - Off mistakenly emits light under Lighting 2.0
Screenshot
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
So far, I haven't seen this issue on any interior maps.
"No matter where you go...there you are."
I think it's safe to say that all outdoor ground maps have the Lights of Zetar except those without natural terrain. Ie. Ancient Iconia (1 and 2) and the Empty Ground Map. I tried to test alphabetically but I only made it to B before saying "well, I can probably assume they've all got it (with the aforementioned exceptions)."
Incidentally trying to test a large number of maps in sequence was quite time consuming because maps changes no longer happen in the editor, I had to load each individually. Once you reach the end of the objectives and accept that map transfer dialog prompt, the map will simply reset. No map change happens. Published Foundry missions seem fine, but the editor seems to have picked up a new bug apart from the lighting 2.0 stuff.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Additionally, many of the consoles aren't reacting well to the new lighting and are dark/black.
Having trouble posting Screens, sorry. Will edit if I get it working.
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