You will be able to trade to a degree, so you open the pack... get lucky and pick which ship you want. It will then be in a reward package in your inventory which you can trade if you wish. However once you open it the ship will be bound to that particular character.
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To be people reminded us of "well the game has to be paid for somehow" yeah I realise Cryptic are a business, but putting something like a Constitution which is ALREADY in the game as a T1 ship shouldn't be then put in as possibly the most exclusive and most expensive ship with T6 status slapped on it. Yeah I imagine they make a bucket load of cash from it, but would they really not earn as much money by putting it in the C-Store and having many more of them sold? If it's brokenly OP then it should be toned down a bit, I love my Ranger... but I wanted a T6 Connie...
Some will say "oh you're so me me me". Let's think about it though, TNG fans you want to fly the hero ships you love? Go get an Archon or Andromeda and put the Galaxy and Sovereign skin on it. Love DS9 or Voyager? Sure, go ahead and play the ship you love from your personal favourite show. TOS fans? Haha, go suck on it... or prepare to pay out a few hundred quid or more with a chance to get nothing.
Does this seem like a fair way to treat your customers? All it does it give TOS fans a kick in the teeth and alienate them from the rest of the player base. It's also not good business practice, you don't secure the long term success of your product by alienating a chunk of your customer base with shady tactics such as this.
To everyone who can afford to throw enough money at this to get one of the T6 TOS ships, power to you and I hope you enjoy those ships. I'd personally love to get all of them since I adore the retro aesthetics from TOS. Me personally, I won't be able to do it... which really saddens me in a way. Us TOS fans waited for years and years with people screaming it would never happen. We got AOY, which I love and it was a great step in the right direction but then Cryptic delivered a virtual kick in the balls with this promotion. That's how it feels to me anyway.
I wouldn't call it a kick in the balls, but... yeah, it is a little saddening. I really want that T6 T'Liss, but I know actually ever acquiring it... I just don't have the cash to justify it.
But I'm not angry. A little depressed, but not angry. People who have been more dedicated to STO than myself now have a great opportunity, and the fact they're putting more out into the market means that I might be able to buy one in the distant future (and even that they're more likely to make them available again down the line).
So now I know they're a thing that exists in this game that, if I'm patient, I should be able to snag someday. And until then... well, I can't complain about recently getting Legacy of Romulus for an unexpected 50% off nor can I complain about getting myself a Voth Bulwark from the also unexpected Phoenix packs.
I still want my T'Liss, and I'd probably punch a kitten to get it (okay, not really), but... I'll survive. I've recently gotten a bunch of goodies that I once thought would be out of reach for a while and there's plenty of other awesome stuff to aim for still. Though I'll echo your sentiments: if you want TOS stuff in STO, you're usually paying a premium. And while he'll now be spending some days also in his new Voth Bulwark, I'm thankful every day that it "feels right" for my main character to spend most of his time in his Nimbus-class DSSV. Heck, most I've done is buy (the BF discounted!) upgrade token and fleet modules to get the Fleet DSSV.
To be people reminded us of "well the game has to be paid for somehow" yeah I realise Cryptic are a business, but putting something like a Constitution which is ALREADY in the game as a T1 ship shouldn't be then put in as possibly the most exclusive and most expensive ship with T6 status slapped on it. Yeah I imagine they make a bucket load of cash from it, but would they really not earn as much money by putting it in the C-Store and having many more of them sold? If it's brokenly OP then it should be toned down a bit, I love my Ranger... but I wanted a T6 Connie...
Some will say "oh you're so me me me". Let's think about it though, TNG fans you want to fly the hero ships you love? Go get an Archon or Andromeda and put the Galaxy and Sovereign skin on it. Love DS9 or Voyager? Sure, go ahead and play the ship you love from your personal favourite show. TOS fans? Haha, go suck on it... or prepare to pay out a few hundred quid or more with a chance to get nothing.
Does this seem like a fair way to treat your customers? All it does it give TOS fans a kick in the teeth and alienate them from the rest of the player base. It's also not good business practice, you don't secure the long term success of your product by alienating a chunk of your customer base with shady tactics such as this.
To everyone who can afford to throw enough money at this to get one of the T6 TOS ships, power to you and I hope you enjoy those ships. I'd personally love to get all of them since I adore the retro aesthetics from TOS. Me personally, I won't be able to do it... which really saddens me in a way. Us TOS fans waited for years and years with people screaming it would never happen. We got AOY, which I love and it was a great step in the right direction but then Cryptic delivered a virtual kick in the balls with this promotion. That's how it feels to me anyway.
A couple of things here.
1. There wasn't a endgame constitution before the lockbox JJprise and the promo TOS Constitution so the fact that it happened at all should be celebrated.
2. It's not unfair that the Constitutions are lockbox and promo because it's the same case for everyone. And everyone has C-Store access to the Galaxy, Sovereign, Intrepid and Defiant. Nothing unfair to anyone with this because EVERYONE has access to the same system. There are also tons of Cardassian and Jem'Hadar fans that have access to their favorite ships via lockbox and promo and that is also not unfair. Why would it be unfair for the JJprise and TOS Constitution?
3. There's nothing "shady" about the system. You buy zen with real money or stipends and do what you want with that zen. It's your choice as to whether or not to participate.
When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
" She tasks me. She tasks me, and I shall have her. I'll chase her round the Moons of Nibia and round the Antares Maelstrom and round Perdition's flames before I give her up! "
I wonder what the pattern will be from now on. Perhaps we'll get one new promo ship per year with the other 3 month cycles being infinity promo packs?
The promo ships have never had any consistent pattern, I wouldn't expect one to be established now.
For at least the last 3 years, there's been a promo pack in March, May, August and December, give or take a few weeks, probably if a lockbox was released too closely to the normal date. I'd call that a pattern.
This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
^Not new. The T6 Jem'Hadar attack ship and the Elachi Sheshar came in two options each when you opened up the box. You could choose between an intel version or a command version.
They did that choice option on the second go round for each of those ships. The T6 Strike Ship was promo'd then the next time they had a Jem'hadar Promo they introduced the Recon and made it a choice box.
Same with the Sheshar. Intel first then choice with the Command Version.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Well there are already Strike Ships and Annorax's on the Exchange, in the 700's, but still down out of the Trading Channel Zone. Hopefully this will have a similar effect on Promo Ships that the regular Infinity Lockbox did for Lockbox Ships (and other stuff).
They don't need to reduce the odds, you will still win one ship with whatever the odds were before but now the consumer has a choice of what ship that is. Sounds logical to me.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I'm glad people will have another shot at the TOS Connie, but seriously Cryptic. It belongs in the bloody C-Store, I can deal with alien ships being in your gamble boxes but not playable factions it's more than a little bit of a **** take. It's not like I can even take advantage of this because it's possibly the worst time of year to put something as desirable as the TOS Connie. Just before xmas after people have already spent most of their months wages on shopping for gifts for others and the odd personal purchase from black friday sales. Talk about a misfire.
Actually I think it was more of a p-take that they made it a T6 in the first place! Yes, I do have it, and yes it's so OP for it's size (I have the Konnie too) it's just not funny! Cryptic need to rebalance this game something cronic!
The T6 Constitution is fine as it is, powering it down is going to be a throat punch those who were lucky enough to get one.
I'm glad people will have another shot at the TOS Connie, but seriously Cryptic. It belongs in the bloody C-Store, I can deal with alien ships being in your gamble boxes but not playable factions it's more than a little bit of a **** take. It's not like I can even take advantage of this because it's possibly the worst time of year to put something as desirable as the TOS Connie. Just before xmas after people have already spent most of their months wages on shopping for gifts for others and the odd personal purchase from black friday sales. Talk about a misfire.
Actually I think it was more of a p-take that they made it a T6 in the first place! Yes, I do have it, and yes it's so OP for it's size (I have the Konnie too) it's just not funny! Cryptic need to rebalance this game something cronic!
The T6 Constitution is fine as it is, powering it down is going to be a throat punch those who were lucky enough to get one.
Idk i think a little throat punching here and there might be fun lol
I wonder what the pattern will be from now on. Perhaps we'll get one new promo ship per year with the other 3 month cycles being infinity promo packs?
The promo ships have never had any consistent pattern, I wouldn't expect one to be established now.
For at least the last 3 years, there's been a promo pack in March, May, August and December, give or take a few weeks, probably if a lockbox was released too closely to the normal date. I'd call that a pattern.
I'd call that off-topic, seeing as we were talking about the pattern of SHIPS, which has not been consistent. Well, except pre-DR when it was always the JHAS.
It honestly isn't even possible to have had a consistent pattern when they've released 4 completely new T6 promos in two years and 2 alt versions of existing ones(Sheshar and strike ship). More than half of them have been new or modified ships rather than reruns.
Sort of unrelated but with the availability of a choice pack for the bugship and Sheshar, we could use a Temporal version of the Annorax.
Disclaimer: I haven't much flown or extensively tested either of the ships below, so input/corrections to it would be appreciated:
Agreed, I've been pondering on that option for a while now whether to sell and wait for a temporal one or unpack. The only thing about it however is the annorax with its seating possibilities, 4/3 dhc layout, and 4 tac 5 sci kind of wants to be a sci/tac hybrid since that's its outstanding feature over the paradox (nevermind build in AP lance, good console, frigate pets, starship trait and krenim consoles compatibility). As temporal, I can see it doing better if used as pure sci, but can't see it getting Cmd temporal with temporal abilities as neither Sheshar nor T6 bugs got the specialty ship treatment. With intel, it can both do traditional science even if aux overcapping was nerfed and feed those weapons (SS for beams+cannons), plus the intel toolkit has some fun abilities for pve as well as debuffs to help its tac (dreanought) side.
Aannorax is versatile for sci-tac, and intel keeps it that way, while temporal would enhance it's pure sci aspect while narrowing its role to be just that, which would bring it kind of on par with paradox (which can tank-sci) had it been temporal, and then still lag behind the fedternal (Eternal).
The Recon bug I find now that the Tadaari raider is out to be a 'wrong' choice over the original Strike ship. I don't pvp since pvp's broken since forever, but still heard pilot warbirds were top fighters despite the T6 bug ships being around, and now the new T'liss. I've always liked the bug ship having tested it briefly on tribble over the inferior manasa, but the only thing going for it that I can think of now would be the ltc intel lt command combo, starship trait, and pet unlock (which can be done loads cheaper with T5 bug phoenix pack).
Also, sheshar owners confirmed the ship is bugged as with it seems all ships that have separation pets - this isn't a minor 'pets suck anyways' thing since there's traits and features made explicitly for separation pets, in the case of Sheshar it's having a flying fortress that can call in and support an entire fleet of support ships. Hoping this gets addressed too. Both Risian ships are bugged as well (corvette's console doesn't work right at all, solar sails droop down for cruiser), and before this the new sci cross-faction pack had the cloak blunder which thankfully got fixed promptly, plus the current T6 breen ship at WW has had its boff seating changed or there's confusion about that. In all, this isn't a very good record if PWE's aim here is to make profit and keep players happily gambling away.
I'm glad people will have another shot at the TOS Connie, but seriously Cryptic. It belongs in the bloody C-Store, I can deal with alien ships being in your gamble boxes but not playable factions it's more than a little bit of a **** take. It's not like I can even take advantage of this because it's possibly the worst time of year to put something as desirable as the TOS Connie. Just before xmas after people have already spent most of their months wages on shopping for gifts for others and the odd personal purchase from black friday sales. Talk about a misfire.
Actually I think it was more of a p-take that they made it a T6 in the first place! Yes, I do have it, and yes it's so OP for it's size (I have the Konnie too) it's just not funny! Cryptic need to rebalance this game something cronic!
The T6 Constitution is fine as it is, powering it down is going to be a throat punch those who were lucky enough to get one.
No, no it's not. This whole GAME is not fine as it is. The connie needs a nerf...so does basically everything else other then the enemies who needs a buff...but that does not change that it needs to be nerfed.
Why should it be nerfed? I'm finally able to keep up with the DPS snobs for once.
I don't want my ship to be turned into a wimp, yo.
No, no it's not. This whole GAME is not fine as it is. The connie needs a nerf...so does basically everything else other then the enemies who needs a buff...but that does not change that it needs to be nerfed.
The problem with that line of thinking is it's ignoring the whole reason powercreep is being sped up the way it is. It's to try and bring the lowest common denominator among players up to a certain baseline for the content the devs want to create. While it does make the already strong players stronger, there's no actual way to balance a game like STO for every range of players in it.
If you nerf the high end stuff and try to lower the overall ceiling of damage the top players will still find a combination of items and skills to overperform with, because that's what they do, and the lowest skilled players will fall behind simply because they don't min/max and were getting by with a crutch of certain "op" items while the middle of the road players will also fall behind just because of how a broad nerf will hit every aspect of the game. Blanket nerfs don't hurt the top players because they figure out ways around it and should only be used in certain situations where you're seeing something like one skill or item providing a 50,000% benefit which is most likely a bug.
A loud minority of players keep calling for an increase of difficulty or berating the content as "too easy" and the devs can't do anything about that without providing a way for the lowest performing players to "keep up" as it were. If they don't do that it's cutting off a vast majority of your player base from experiencing content, because shockingly the top players don't account for the vast majority of overall players in any game, and no amount of "git gud" comments will ever fix someone who just doesn't have the ability to min/max in the way others are. You can shove a "meh" player into a perfectly min/maxed build with the BIS items and they can still fail because they don't understand the underlying issue and "just want to fly a spaceship and make things explode." That kind of player is playing to have fun, not for "max deeps" and is something a min/maxer will never actually comprehend when it's explained to them.
You calling for a nerf means you just don't get the main issue that every dev team who actually cares about the overall well being of the game they make has to constantly deal with. There's a constantly moving "minimum" bar that needs to be pushed up in order to both try and appease the vocal minority and keep the majority at some decent scale of "I'm able to at least pass the mission." Outright nerfs hurt the bottom most players and drive them away when they can no longer keep up, they never hurt the top players because those players are able to fully adapt to the situation and find the next "brokenly OP thing".
If you nerf the high end stuff and try to lower the overall ceiling of damage the top players will still find a combination of items and skills to overperform with, because that's what they do, and the lowest skilled players will fall behind simply because they don't min/max and were getting by with a crutch of certain "op" items while the middle of the road players will also fall behind just because of how a broad nerf will hit every aspect of the game. Blanket nerfs don't hurt the top players because they figure out ways around it and should only be used in certain situations where you're seeing something like one skill or item providing a 50,000% benefit which is most likely a bug.
Well, there is a way to nerf the high DPS'ers without hurting the average player... at least in theory.
A simple example is to limit the maximum damage a weapon can do. The way it can be accomplished is by limiting the maximum weapon damage to a multiple of the base damage of a given weapon. For example let's say the base damage for an epic quality MK XIV Beam Array is 500 DPS. A hard rule could be used to limit the maximum damage to 4 times the base damage or 2,000 DPS regardless of how high consoles, traits and abilities can push the DPS. A simple check could be entered into the DPS calculations where if the end result DPS > 2,000 then DPS = 2,000.
On top of that Critical Severity can be limited to 100% regardless of how high the actual percentage is. Therefore, maximum damage for a critical hit using an epic quality Mk XIV beam array would be limited to 4,000 DPS.
Critical Chance can also be capped as well. Say something like 33%. Therefore, no matter how high critical chance is regardless of how high it can be boosted from traits and consoles, no more than 33% would be used for the actual calculations.
I would say that most players do not have Critical Severity of 100% (or more) and their Critical Chance is typically less than 33% so these rules would not affect most players. However, these are just arbitrary numbers used solely to provide a simple example of a system that can possibly limit maximum DPS in the game without affecting casual players to a large degree.
You can use existing math in the game already with way less hassle and just convert all "crit damage bonus" to "crit damage rating" and run it through the same equation that governs damage resistance. People with some crit damage lose almost nothing. People who stack the hell out of it cap somewhere below 70% but every single point still contributes to your DPS output -- only without the runaway numbers we're seeing now.
I wonder what the pattern will be from now on. Perhaps we'll get one new promo ship per year with the other 3 month cycles being infinity promo packs?
The promo ships have never had any consistent pattern, I wouldn't expect one to be established now.
For at least the last 3 years, there's been a promo pack in March, May, August and December, give or take a few weeks, probably if a lockbox was released too closely to the normal date. I'd call that a pattern.
I'd call that off-topic, seeing as we were talking about the pattern of SHIPS, which has not been consistent. Well, except pre-DR when it was always the JHAS.
It honestly isn't even possible to have had a consistent pattern when they've released 4 completely new T6 promos in two years and 2 alt versions of existing ones(Sheshar and strike ship). More than half of them have been new or modified ships rather than reruns.
I wonder what the pattern will be from now on. Perhaps we'll get one new promo ship per year with the other 3 month cycles being infinity promo packs?
Which is as much about scheduling of the promos as it is about what the ships will be, and your own answer was vague enough to be about either, but don't let that stop you from pushing an argument over nothing.
This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
Comments
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I wouldn't call it a kick in the balls, but... yeah, it is a little saddening. I really want that T6 T'Liss, but I know actually ever acquiring it... I just don't have the cash to justify it.
But I'm not angry. A little depressed, but not angry. People who have been more dedicated to STO than myself now have a great opportunity, and the fact they're putting more out into the market means that I might be able to buy one in the distant future (and even that they're more likely to make them available again down the line).
So now I know they're a thing that exists in this game that, if I'm patient, I should be able to snag someday. And until then... well, I can't complain about recently getting Legacy of Romulus for an unexpected 50% off nor can I complain about getting myself a Voth Bulwark from the also unexpected Phoenix packs.
I still want my T'Liss, and I'd probably punch a kitten to get it (okay, not really), but... I'll survive. I've recently gotten a bunch of goodies that I once thought would be out of reach for a while and there's plenty of other awesome stuff to aim for still. Though I'll echo your sentiments: if you want TOS stuff in STO, you're usually paying a premium. And while he'll now be spending some days also in his new Voth Bulwark, I'm thankful every day that it "feels right" for my main character to spend most of his time in his Nimbus-class DSSV. Heck, most I've done is buy (the BF discounted!) upgrade token and fleet modules to get the Fleet DSSV.
1. There wasn't a endgame constitution before the lockbox JJprise and the promo TOS Constitution so the fact that it happened at all should be celebrated.
2. It's not unfair that the Constitutions are lockbox and promo because it's the same case for everyone. And everyone has C-Store access to the Galaxy, Sovereign, Intrepid and Defiant. Nothing unfair to anyone with this because EVERYONE has access to the same system. There are also tons of Cardassian and Jem'Hadar fans that have access to their favorite ships via lockbox and promo and that is also not unfair. Why would it be unfair for the JJprise and TOS Constitution?
3. There's nothing "shady" about the system. You buy zen with real money or stipends and do what you want with that zen. It's your choice as to whether or not to participate.
OR
There are way to many F2Pers not pay8bg a dime into the game and Cryptic has to do something to get them to open their wallets.
via Imgflip Meme Generator
For at least the last 3 years, there's been a promo pack in March, May, August and December, give or take a few weeks, probably if a lockbox was released too closely to the normal date. I'd call that a pattern.
Elachi Sheshar Command Dreadnought Cruiser [T6]
Jem Hadar Strike Ship [T6]
Jem Hadar Recon Ship [T6]
Never heard of these ships? New ships here??
Same with the Sheshar. Intel first then choice with the Command Version.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
They don't need to reduce the odds, you will still win one ship with whatever the odds were before but now the consumer has a choice of what ship that is. Sounds logical to me.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
The T6 Constitution is fine as it is, powering it down is going to be a throat punch those who were lucky enough to get one.
I'm only 37, and i'm a TOS fangirl, and I'm not ready for the aluminum walker yet, dude. ~pulls down her lower left eyelid & blows raspberry~
Quiet, yous! ~throws one of her stilettos~
Idk i think a little throat punching here and there might be fun lol
#FeelsBadMan
It honestly isn't even possible to have had a consistent pattern when they've released 4 completely new T6 promos in two years and 2 alt versions of existing ones(Sheshar and strike ship). More than half of them have been new or modified ships rather than reruns.
Disclaimer: I haven't much flown or extensively tested either of the ships below, so input/corrections to it would be appreciated:
Agreed, I've been pondering on that option for a while now whether to sell and wait for a temporal one or unpack. The only thing about it however is the annorax with its seating possibilities, 4/3 dhc layout, and 4 tac 5 sci kind of wants to be a sci/tac hybrid since that's its outstanding feature over the paradox (nevermind build in AP lance, good console, frigate pets, starship trait and krenim consoles compatibility). As temporal, I can see it doing better if used as pure sci, but can't see it getting Cmd temporal with temporal abilities as neither Sheshar nor T6 bugs got the specialty ship treatment. With intel, it can both do traditional science even if aux overcapping was nerfed and feed those weapons (SS for beams+cannons), plus the intel toolkit has some fun abilities for pve as well as debuffs to help its tac (dreanought) side.
Aannorax is versatile for sci-tac, and intel keeps it that way, while temporal would enhance it's pure sci aspect while narrowing its role to be just that, which would bring it kind of on par with paradox (which can tank-sci) had it been temporal, and then still lag behind the fedternal (Eternal).
The Recon bug I find now that the Tadaari raider is out to be a 'wrong' choice over the original Strike ship. I don't pvp since pvp's broken since forever, but still heard pilot warbirds were top fighters despite the T6 bug ships being around, and now the new T'liss. I've always liked the bug ship having tested it briefly on tribble over the inferior manasa, but the only thing going for it that I can think of now would be the ltc intel lt command combo, starship trait, and pet unlock (which can be done loads cheaper with T5 bug phoenix pack).
Also, sheshar owners confirmed the ship is bugged as with it seems all ships that have separation pets - this isn't a minor 'pets suck anyways' thing since there's traits and features made explicitly for separation pets, in the case of Sheshar it's having a flying fortress that can call in and support an entire fleet of support ships. Hoping this gets addressed too. Both Risian ships are bugged as well (corvette's console doesn't work right at all, solar sails droop down for cruiser), and before this the new sci cross-faction pack had the cloak blunder which thankfully got fixed promptly, plus the current T6 breen ship at WW has had its boff seating changed or there's confusion about that. In all, this isn't a very good record if PWE's aim here is to make profit and keep players happily gambling away.
Why should it be nerfed? I'm finally able to keep up with the DPS snobs for once.
I don't want my ship to be turned into a wimp, yo.
The problem with that line of thinking is it's ignoring the whole reason powercreep is being sped up the way it is. It's to try and bring the lowest common denominator among players up to a certain baseline for the content the devs want to create. While it does make the already strong players stronger, there's no actual way to balance a game like STO for every range of players in it.
If you nerf the high end stuff and try to lower the overall ceiling of damage the top players will still find a combination of items and skills to overperform with, because that's what they do, and the lowest skilled players will fall behind simply because they don't min/max and were getting by with a crutch of certain "op" items while the middle of the road players will also fall behind just because of how a broad nerf will hit every aspect of the game. Blanket nerfs don't hurt the top players because they figure out ways around it and should only be used in certain situations where you're seeing something like one skill or item providing a 50,000% benefit which is most likely a bug.
A loud minority of players keep calling for an increase of difficulty or berating the content as "too easy" and the devs can't do anything about that without providing a way for the lowest performing players to "keep up" as it were. If they don't do that it's cutting off a vast majority of your player base from experiencing content, because shockingly the top players don't account for the vast majority of overall players in any game, and no amount of "git gud" comments will ever fix someone who just doesn't have the ability to min/max in the way others are. You can shove a "meh" player into a perfectly min/maxed build with the BIS items and they can still fail because they don't understand the underlying issue and "just want to fly a spaceship and make things explode." That kind of player is playing to have fun, not for "max deeps" and is something a min/maxer will never actually comprehend when it's explained to them.
You calling for a nerf means you just don't get the main issue that every dev team who actually cares about the overall well being of the game they make has to constantly deal with. There's a constantly moving "minimum" bar that needs to be pushed up in order to both try and appease the vocal minority and keep the majority at some decent scale of "I'm able to at least pass the mission." Outright nerfs hurt the bottom most players and drive them away when they can no longer keep up, they never hurt the top players because those players are able to fully adapt to the situation and find the next "brokenly OP thing".
Well, there is a way to nerf the high DPS'ers without hurting the average player... at least in theory.
A simple example is to limit the maximum damage a weapon can do. The way it can be accomplished is by limiting the maximum weapon damage to a multiple of the base damage of a given weapon. For example let's say the base damage for an epic quality MK XIV Beam Array is 500 DPS. A hard rule could be used to limit the maximum damage to 4 times the base damage or 2,000 DPS regardless of how high consoles, traits and abilities can push the DPS. A simple check could be entered into the DPS calculations where if the end result DPS > 2,000 then DPS = 2,000.
On top of that Critical Severity can be limited to 100% regardless of how high the actual percentage is. Therefore, maximum damage for a critical hit using an epic quality Mk XIV beam array would be limited to 4,000 DPS.
Critical Chance can also be capped as well. Say something like 33%. Therefore, no matter how high critical chance is regardless of how high it can be boosted from traits and consoles, no more than 33% would be used for the actual calculations.
I would say that most players do not have Critical Severity of 100% (or more) and their Critical Chance is typically less than 33% so these rules would not affect most players. However, these are just arbitrary numbers used solely to provide a simple example of a system that can possibly limit maximum DPS in the game without affecting casual players to a large degree.
Classic goalpost-moving maneuver.
Here's what you were replying to:
Which is as much about scheduling of the promos as it is about what the ships will be, and your own answer was vague enough to be about either, but don't let that stop you from pushing an argument over nothing.