As for the AFK'ers... I was probably one of them in 2 or 3 runs. I've been getting massive SNR spikes the past few weeks. Sometimes my ping is fine and when I enter a CCA map, it just SNR's for a good 30 seconds or so. Sometimes I start the run fine, then I SNR at the middle of the run, die and never get to respawn. Only when the entity is dead does my ping return to normal when I SNR like that.
I am sorry to hear so. Have you tried out proxy settings? I play over the US#1 proxy the past weeks and I log from Germany. Don’t know why this is the case but my sto experience is as smooth as it can get. Much better than over EU or no proxies.
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I parsed 120 CCa runs the past 2 weeks to see where I stand compared to others. Only on very few occasions I recall missing players in the log or ones with zero contribution.
What I did notice however is a mass of players (50-60%) contributing very little towards the completion of each run. It’s also not as if the other half would compensate for them. In every instance it is rather only one sometimes two or three at most who bankroll the entire party.
If cryptic has any sort of similar data at their disposal it is quite clear why we don’t get an elite mode for CCa (and probably ISa as well). Too few could handle it and if they’d stick together 90% of the player base simply could not.
In short: This community is not interested in engaging PvE!
You can better say that the game is too disbalanced to form a proper community be it PvP or PvE. If the difference between the best build and the worst build is as big as we have it, then you get problems as we have them; how should the game work if the best build and a couple of worst build team up. PvP and competitive PvE, which is a kind of PvP, only work in this game when players stick to their premades and subcommunities.
I think Cryptic does not care about this disbalance. Their stance is probably let as much players enjoy the game the way they want. They are right, I mean, what really is the problem here.
I see your arguments. I play this game a long time now and powercreep skyrocket as a result of delta rising. It is my understanding that it has been pushed greatly on purpose as the majority turned their back on the increased difficulty settings and gave up on engaging pve after this expansion.
Two years ago I considered 20K dps to be good in ISA while nowadays I judge 120k on my tac to be a failed run.
Nevertheless what has also changed is the networking of the community. The www is full of gathered knowledge how the game works and in game communities have dedicated themselves to test and to explain what works and what doesn’t. In other words it was never easier to be good as it it’s now. Even the gear is easy to get (and even to upgrade) in consideration how good the rewards currently are.
This all was quiet different when I started playing. Nowadays it’s neither the game nor the communities which causes obstacles, it’s the laziness of the players I'm afraid.
The gap is wide now yea, but I think it needs to be wide in order to give dedicated players a fair chance to play teamed PvE undisturbed and without the need to develop elitist thinking.
Post edited by peterconnorfirst on
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As for the AFK'ers... I was probably one of them in 2 or 3 runs. I've been getting massive SNR spikes the past few weeks. Sometimes my ping is fine and when I enter a CCA map, it just SNR's for a good 30 seconds or so. Sometimes I start the run fine, then I SNR at the middle of the run, die and never get to respawn. Only when the entity is dead does my ping return to normal when I SNR like that.
I am sorry to hear so. Have you tried out proxy settings? I play over the US#1 proxy the past weeks and I log from Germany. Don’t know why this is the case but my sto experience is as smooth as it can get. Much better than over EU or no proxies.
I'm right there with peterconnorfirst; lag has been so bad for me in many instances, I have no vector control whatsoever on my ship, and I wind up 110k away from the battle on the wrong side of the planet! If I'm not DC'd entering the instance (about 1 in 10), I'm so late getting in that the battle might be 30-60 seconds. About 1 in 10, I have no ship control, and only about half of the time can I get in enough damage to make the top 3. Granted, I'm not a DPS'er, but I'm now flying some of my end-game ships, and do reasonably well under normal server loads.
I'll have to try the proxy idea, although this won't cure the fact that the game crashes to desktop for no good reason about 1 in 10 runs, as well.
Expendables Fleet: Andrew - Bajoran Fed Engineer Ken'taura - Rom/Fed Scientist Gwyllim - Human Fed Delta Tac Savik - Vulcan Fed Temporal Sci Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac Welcome to StarBug Online - to boldly Bug where no bug has been before!
STO player since November 2013
As for the AFK'ers... I was probably one of them in 2 or 3 runs. I've been getting massive SNR spikes the past few weeks. Sometimes my ping is fine and when I enter a CCA map, it just SNR's for a good 30 seconds or so. Sometimes I start the run fine, then I SNR at the middle of the run, die and never get to respawn. Only when the entity is dead does my ping return to normal when I SNR like that.
I am sorry to hear so. Have you tried out proxy settings? I play over the US#1 proxy the past weeks and I log from Germany. Don’t know why this is the case but my sto experience is as smooth as it can get. Much better than over EU or no proxies.
I'm right there with peterconnorfirst; lag has been so bad for me in many instances, I have no vector control whatsoever on my ship, and I wind up 110k away from the battle on the wrong side of the planet! If I'm not DC'd entering the instance (about 1 in 10), I'm so late getting in that the battle might be 30-60 seconds. About 1 in 10, I have no ship control, and only about half of the time can I get in enough damage to make the top 3. Granted, I'm not a DPS'er, but I'm now flying some of my end-game ships, and do reasonably well under normal server loads.
I'll have to try the proxy idea, although this won't cure the fact that the game crashes to desktop for no good reason about 1 in 10 runs, as well.
Think one can try out EU1, EU2, US1 and US2 proxies. I could imagine that depending on the timeframe you play each day and depending from where you log each of them has different results.
When you select EU or US proxy one of the following command lines have to be added to launcher:
As far as crashes to desktop are concerned I only got them during the loading screen. They disappeared after I set “Reduced File Streaming “ to ON under options. Perhaps this helps you too.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
I am sorry to hear so. Have you tried out proxy settings? I play over the US#1 proxy the past weeks and I log from Germany. Don’t know why this is the case but my sto experience is as smooth as it can get. Much better than over EU or no proxies.
I'm pretty sure mine is a local, ISP-related issue. Using a proxy is probably not going to help me when I suddenly lose packets within my ISP's route (before hopping off-shore) at random times of the day.
Haven't noticed any AFK'ers to be honest, altough have noticed plenty of instances where players chose to fight the Tholians instead of the Entity. Which actually makes sense since they are actually marginally more challenging than the Entity itself.
I think most people that go for the Tholians aren't after the challenge, but rather they just tend to shoot the first things that come into range. Some may go after the Tholians because it's easier to get 1st place by attacking them. They are more than the entity and attack more often so you get to heal more.
Healing in CCA almost guarantees you a top 3 finish.
That happened a few times. Though I suspect it was because I joined instances that were already in progress.
You'd like to think that, but no, that just means you were too slow and higher DPS characters were carrying the load for you. And you were an AFKer ...
I mean by the time I closed the double message pop up from "Admiral Annoying" the mission ended.... At least I got credit for "completing" the mission and didn't get hit with an AFK.
You should have been hit with such an AFK, or at the very least reported yourself for AFK behavior. Since you're now no better than the people you yourself reported.
I was fully prepared to support this thread and its OP until I discovered one AFKer is now reporting other AFKers and that just isn't right.
Worst i have had have had actualy played up to a point then after that they just turned into incompetant morons and abusive ****.
Not many AFK'ers though that i have seen none so blatant they are worth mention anyway.
I had to agree with Jade on this, I played CCA once, and when I was asked which scrip I was running to fight, and I had responded that I do not run scrips I got hate filled abusive comments that I was messing with their ability to get a perfect score for the match.
Worst i have had have had actualy played up to a point then after that they just turned into incompetant morons and abusive ****.
Not many AFK'ers though that i have seen none so blatant they are worth mention anyway.
I had to agree with Jade on this, I played CCA once, and when I was asked which scrip I was running to fight, and I had responded that I do not run scrips I got hate filled abusive comments that I was messing with their ability to get a perfect score for the match.
Script? What kind of scripts are they talking about? Keybinds? CCA hardly needs any keybinds. Whoever told you that doesn't seem to know much about that map.
I have not seen too many AFK'ers, if any at all, in the hundreds of runs I have done since this began almost two weeks ago. However, I do see a LOT of people who playing on their weaker alt toons for the eventual 50k dilithium ore reward. I am not hating on them, I was one of them once upon a time, so I "get it", but it sure does make it more difficult for people like me, now, who are unaccustomed to getting destroyed. You know, I go in there lasers blasting everything and when the larger portion of the bunch is not attacking anything but the entity, well, it doesn't play out so well for me. But I am pretty aware of things so I can usually spot when the group is not doing anything but single target attacks and will refrain from using AOE attacks myself, a little self preservation and whatnot.
As others have said, CC generally doesn't last long enough to notice AFKers. And honestly, I find people AFKing through CC (and Breach to a lesser extent) much less annoying than any other event. It has almost no impact on completing the event and getting the bonuses for the max mark rewards. Mirror Invasion, on the other hand, is a different story. Someone goes AFK in that, it affects the marks I get, and at this point I refuse to stay on teams with them. MI is bad enough without some numbnuts TRIBBLE over the team.
Starting to see a lot of afk players now near the end of the event. It's similar every year. Gets worse as the event goes on and players get sick of doing the same mission over and over again.
Usually I can get by no problem with an AFKer or two in CCA. But a few days ago there were a bunch of them. I didn't yell. I simply brought those Tholians or Terran Empire ships to camp the spawn area where they were all sitting at
I too concur on the massive lag spikes I've been having
Whether it Is using the EU proxies or not does not solve the issue
How bad is it? Trying to turn is a challenge. Your ship moves as if its having the fits and you cannot do anything but go straight.
Getting stuck at the loading screen is another matter.
I'm not in the US and can get such spikes. I know my fleetmates in the UK and US have also encountered such spikes.
So, please have a thought for those suffering from lag spikes which are beyond their control.
Looking on the bright side, CCA is fast enough so you can go through it pretty quickly carrying a few AFKers.
Think 1 -3 mins before reward window pops up.
The issue comes when you happen to be in a CCA where the majority of players go in with underequipped gear / lack of knowledge. How many times have you cursed when you see people shooting at the crystalline pieces instead of the large entity itself?
1-3mins is about right
4-6 mins is borderline average
7-10mins, you know its bad....
There's not enough time for bailing on this Queue as it's over before you could possibly Warp out outside of a Red Alert.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
And that is the sad part about the state of power creep in this game
Post edited by ltminns on
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
And that is the sad part about the state of ower creep in this game
On the contrary!
The fact that dedicated STO players can play undisturbed by leechers, trolls, AFKers or whatsoever is the good part about the state of power creep in this game.
Depending on how good you have become in STO any underperforming team-mates bring in a challenging, fun and surprising atmosphere to each fight at most. They are not annoying anymore.
In my case they completely loose this ability the moment I pass 100k DPS on a toon.
I would even go so far as to claim that power creep counteracts the danger of developing elitistic attitudes, so not all of it is bad.
Post edited by peterconnorfirst on
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Why report AFK'ers? What is the point? If they didnt get an AFK penalty then do you hope they receive a delayed sanction of some sort? Like what is reasonable for that?
The queue has 10 players and it lasts on average 3 minutes. You dont need 10 to carry the queue. Whats the point.
The point is they shouldn't be getting rewarded for doing nothing! Cryptic finally implemented the penalty for Mirror, so why they didn't have the foresight to do it for this, God knows! End of the day, there is NO excuse to AFK.
How cute, you have faith in the joke of a system Cryptic calls an AFK penalty. Yes, they finally enabled "the penalty" in MI. How much did that affect skipping phase 1? Not at all.
BTW, "the penalty" is definitely enabled in CCA. I've got it back in 2014 when my game crashed in the beginning of a run and it was over before I got back. It just doesn't work for anything useful. That is to say, to my knowledge you can only ever get it by accident.
Last night in CCA I had 3 AFK'ers on my team. Two never bothered to respawn after being destroyed. The other respawned but did not move from the starting point.
I only managed to report two of 'em when the mission ended because they quickly left the instance... I think shouting at a deaf person is more effective than reporting AFK'ers...
What is your experience?
Have not seen a single on either and done with the event in all my 20 alternates. This is so easy that is a joke event!
Why report AFK'ers? What is the point? If they didnt get an AFK penalty then do you hope they receive a delayed sanction of some sort? Like what is reasonable for that?
The queue has 10 players and it lasts on average 3 minutes. You dont need 10 to carry the queue. Whats the point.
The point is they shouldn't be getting rewarded for doing nothing! Cryptic finally implemented the penalty for Mirror, so why they didn't have the foresight to do it for this, God knows! End of the day, there is NO excuse to AFK.
How cute, you have faith in the joke of a system Cryptic calls an AFK penalty. Yes, they finally enabled "the penalty" in MI. How much did that affect skipping phase 1? Not at all.
BTW, "the penalty" is definitely enabled in CCA. I've got it back in 2014 when my game crashed in the beginning of a run and it was over before I got back. It just doesn't work for anything useful. That is to say, to my knowledge you can only ever get it by accident.
It isn't on right now, or at least I haven't been hit by it in the past couple of weeks whenever I lagged the heck out of the map. I've dealt 0 damage and healed for 0 hit points, sometimes I never even get to leave the starting block and I have never been hit with an AFK penalty in CCA.
I wonder if they tweaked/removed the AFK penalty on other maps too. Just now in ISA one of my team mates did 0.37% of the team damage, but he was with me again on my next PUG round. Word was, you needed over 1% of the team damage to not be counted as AFK. This doesn't seem to be the case now. Not complaining though, I don't mind weak team mates, and he was (or seemed to be) genuinely trying to help.
I wonder if they tweaked/removed the AFK penalty on other maps too. Just now in ISA one of my team mates did 0.37% of the team damage, but he was with me again on my next PUG round. Word was, you needed over 1% of the team damage to not be counted as AFK. This doesn't seem to be the case now. Not complaining though, I don't mind weak team mates, and he was (or seemed to be) genuinely trying to help.
That sounds nice. Maybe we won't get newbies posting here they got penalized for other teammates OPness anymore.
Comments
I am sorry to hear so. Have you tried out proxy settings? I play over the US#1 proxy the past weeks and I log from Germany. Don’t know why this is the case but my sto experience is as smooth as it can get. Much better than over EU or no proxies.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
I see your arguments. I play this game a long time now and powercreep skyrocket as a result of delta rising. It is my understanding that it has been pushed greatly on purpose as the majority turned their back on the increased difficulty settings and gave up on engaging pve after this expansion.
Two years ago I considered 20K dps to be good in ISA while nowadays I judge 120k on my tac to be a failed run.
Nevertheless what has also changed is the networking of the community. The www is full of gathered knowledge how the game works and in game communities have dedicated themselves to test and to explain what works and what doesn’t. In other words it was never easier to be good as it it’s now. Even the gear is easy to get (and even to upgrade) in consideration how good the rewards currently are.
This all was quiet different when I started playing. Nowadays it’s neither the game nor the communities which causes obstacles, it’s the laziness of the players I'm afraid.
The gap is wide now yea, but I think it needs to be wide in order to give dedicated players a fair chance to play teamed PvE undisturbed and without the need to develop elitist thinking.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
I'm right there with peterconnorfirst; lag has been so bad for me in many instances, I have no vector control whatsoever on my ship, and I wind up 110k away from the battle on the wrong side of the planet! If I'm not DC'd entering the instance (about 1 in 10), I'm so late getting in that the battle might be 30-60 seconds. About 1 in 10, I have no ship control, and only about half of the time can I get in enough damage to make the top 3. Granted, I'm not a DPS'er, but I'm now flying some of my end-game ships, and do reasonably well under normal server loads.
I'll have to try the proxy idea, although this won't cure the fact that the game crashes to desktop for no good reason about 1 in 10 runs, as well.
Savik - Vulcan Fed Temporal Sci
Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac
Welcome to StarBug Online - to boldly Bug where no bug has been before!
STO player since November 2013
Think one can try out EU1, EU2, US1 and US2 proxies. I could imagine that depending on the timeframe you play each day and depending from where you log each of them has different results.
When you select EU or US proxy one of the following command lines have to be added to launcher:
-SetProxy eu1.proxy.crypticstudios.com 80
-SetProxy eu1.proxy.crypticstudios.com 80
-SetProxy us1.proxy.crypticstudios.com 80
-SetProxy us2.proxy.crypticstudios.com 80
As far as crashes to desktop are concerned I only got them during the loading screen. They disappeared after I set “Reduced File Streaming “ to ON under options. Perhaps this helps you too.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
I'm pretty sure mine is a local, ISP-related issue. Using a proxy is probably not going to help me when I suddenly lose packets within my ISP's route (before hopping off-shore) at random times of the day.
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Not many AFK'ers though that i have seen none so blatant they are worth mention anyway.
I think most people that go for the Tholians aren't after the challenge, but rather they just tend to shoot the first things that come into range. Some may go after the Tholians because it's easier to get 1st place by attacking them. They are more than the entity and attack more often so you get to heal more.
Healing in CCA almost guarantees you a top 3 finish.
https://youtu.be/zOnVNF33QSk
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The Science Ship Build Thread - Share your Sci Ship builds here!
The most fun one was; i joined queue, i flew to the CCA and it was at like 80%, as it first pulsed i realised
the bonus timer already had run out.
To all those who say CCA is too easy, gift me your ship or feel proud of being spacestrong.
That makes you an AFKer. The OP should likely report you for AFKing on this event.
Good to see we're all being up front and honest with each other about how we dislike each others' playstyles! Let the reporting commence!
You'd like to think that, but no, that just means you were too slow and higher DPS characters were carrying the load for you. And you were an AFKer ...
You should have been hit with such an AFK, or at the very least reported yourself for AFK behavior. Since you're now no better than the people you yourself reported.
I was fully prepared to support this thread and its OP until I discovered one AFKer is now reporting other AFKers and that just isn't right.
I had to agree with Jade on this, I played CCA once, and when I was asked which scrip I was running to fight, and I had responded that I do not run scrips I got hate filled abusive comments that I was messing with their ability to get a perfect score for the match.
via Imgflip Meme Generator
Script? What kind of scripts are they talking about? Keybinds? CCA hardly needs any keybinds. Whoever told you that doesn't seem to know much about that map.
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The Science Ship Build Thread - Share your Sci Ship builds here!
cant tell if someone gets DC'ed or quit/bail out.
Whether it Is using the EU proxies or not does not solve the issue
How bad is it? Trying to turn is a challenge. Your ship moves as if its having the fits and you cannot do anything but go straight.
Getting stuck at the loading screen is another matter.
I'm not in the US and can get such spikes. I know my fleetmates in the UK and US have also encountered such spikes.
So, please have a thought for those suffering from lag spikes which are beyond their control.
Looking on the bright side, CCA is fast enough so you can go through it pretty quickly carrying a few AFKers.
Think 1 -3 mins before reward window pops up.
The issue comes when you happen to be in a CCA where the majority of players go in with underequipped gear / lack of knowledge. How many times have you cursed when you see people shooting at the crystalline pieces instead of the large entity itself?
1-3mins is about right
4-6 mins is borderline average
7-10mins, you know its bad....
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
On the contrary!
The fact that dedicated STO players can play undisturbed by leechers, trolls, AFKers or whatsoever is the good part about the state of power creep in this game.
Depending on how good you have become in STO any underperforming team-mates bring in a challenging, fun and surprising atmosphere to each fight at most. They are not annoying anymore.
In my case they completely loose this ability the moment I pass 100k DPS on a toon.
I would even go so far as to claim that power creep counteracts the danger of developing elitistic attitudes, so not all of it is bad.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
BTW, "the penalty" is definitely enabled in CCA. I've got it back in 2014 when my game crashed in the beginning of a run and it was over before I got back. It just doesn't work for anything useful. That is to say, to my knowledge you can only ever get it by accident.
Have not seen a single on either and done with the event in all my 20 alternates. This is so easy that is a joke event!
It isn't on right now, or at least I haven't been hit by it in the past couple of weeks whenever I lagged the heck out of the map. I've dealt 0 damage and healed for 0 hit points, sometimes I never even get to leave the starting block and I have never been hit with an AFK penalty in CCA.
I wonder if they tweaked/removed the AFK penalty on other maps too. Just now in ISA one of my team mates did 0.37% of the team damage, but he was with me again on my next PUG round. Word was, you needed over 1% of the team damage to not be counted as AFK. This doesn't seem to be the case now. Not complaining though, I don't mind weak team mates, and he was (or seemed to be) genuinely trying to help.
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The Science Ship Build Thread - Share your Sci Ship builds here!
That sounds nice. Maybe we won't get newbies posting here they got penalized for other teammates OPness anymore.